diff --git a/CG/scenario/background.png b/CG/scenario/background.png new file mode 100644 index 0000000..5c06886 Binary files /dev/null and b/CG/scenario/background.png differ diff --git a/CG/scenario/description.png b/CG/scenario/description.png new file mode 100644 index 0000000..1e8c3b9 Binary files /dev/null and b/CG/scenario/description.png differ diff --git a/CG/scenario/description_j.png b/CG/scenario/description_j.png new file mode 100644 index 0000000..05a368c Binary files /dev/null and b/CG/scenario/description_j.png differ diff --git a/CG/scenario/logo.png b/CG/scenario/logo.png new file mode 100644 index 0000000..1a19468 Binary files /dev/null and b/CG/scenario/logo.png differ diff --git a/CG/scenario/logo_j.png b/CG/scenario/logo_j.png new file mode 100644 index 0000000..0a28db3 Binary files /dev/null and b/CG/scenario/logo_j.png differ diff --git a/CG/scenario/shortcuts.png b/CG/scenario/shortcuts.png new file mode 100644 index 0000000..ded57d0 Binary files /dev/null and b/CG/scenario/shortcuts.png differ diff --git a/CG/scenario/shortcuts_j.png b/CG/scenario/shortcuts_j.png new file mode 100644 index 0000000..63f20d4 Binary files /dev/null and b/CG/scenario/shortcuts_j.png differ diff --git a/CG/scenario/stripes.png b/CG/scenario/stripes.png new file mode 100644 index 0000000..49dff95 Binary files /dev/null and b/CG/scenario/stripes.png differ diff --git a/CG/scenario/title.png b/CG/scenario/title.png new file mode 100644 index 0000000..ba4338f Binary files /dev/null and b/CG/scenario/title.png differ diff --git a/CG/scenario/title_j.png b/CG/scenario/title_j.png new file mode 100644 index 0000000..1f8516e Binary files /dev/null and b/CG/scenario/title_j.png differ diff --git a/Update/&start.txt b/Update/&start.txt deleted file mode 100644 index b918cd9..0000000 --- a/Update/&start.txt +++ /dev/null @@ -1,25 +0,0 @@ -#include "Include\bss.h" -#include "Include\WorksAndFlags.h" -void main() -{ - SetValidityOfInput( FALSE ); - Wait( 200 ); - FadeOutBGM( 1, 300, FALSE ); - FadeOutBGM( 2, 300, FALSE ); - PlaySE( 0, "wa_040", 128, 64 ); - DisableWindow(); - PlayBGM( 0, "lsys13", 128, 0 ); - DrawSceneWithMask("black", "2", 1, 0, 1200 ); - Wait( 1500 ); - DrawScene("scenario/scenario_a", 1200 ); - DrawBustshot(5, "scenario/scenario_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE ); - Wait( 200 ); - DrawBustshot(6, "scenario/title_oni", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE ); - DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); - DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE ); - FadeBustshotWithFiltering( 5, "5", 1, FALSE, 0, 0, 1000, TRUE ); - Wait( 200 ); - DrawBustshotWithFiltering(9, "scenario/desc_oni", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); - Wait( 200 ); - SetValidityOfInput( TRUE ); -} diff --git a/Update/flow.txt b/Update/flow.txt index 8c63c67..3a759aa 100644 --- a/Update/flow.txt +++ b/Update/flow.txt @@ -328,33 +328,49 @@ void Day15_3() void ChapterPreview() { - PlayBGM( 2, "lsys13", 128, 0 ); + SetValidityOfInput( FALSE ); - DrawSceneWithMask( "black", "2", 0, 0, 1000 ); + Wait( 200 ); + FadeOutBGM( 1, 300, FALSE ); + FadeOutBGM( 2, 300, FALSE ); + DisableWindow(); - Wait(1000); + PlayBGM( 0, "lsys13", 128, 0 ); + DrawSceneWithMask("black", "2", 1, 0, 1200 ); + Wait( 1500 ); - DrawScene("scenario_a", 1000); + DrawScene("scenario/background", 1200 ); + DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE ); + Wait( 200 ); - DrawSceneWithMask( "scenario_b", "5", 0, 0, 1000 ); + DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE ); + DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE ); + FadeBustshotWithFiltering(5, "5", 1, FALSE, 0, 0, 1000, TRUE ); + Wait( 200 ); - DrawSceneWithMask( "scenario_c", "5", 0, 0, 1000 ); + DrawBustshotWithFiltering(9, "scenario/description", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + Wait( 200 ); - //DrawScene("scenario_c", 500); + SetValidityOfInput( TRUE ); ShowChapterPreview(); - if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) - { + if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) { StopBGM( 2 ); PlaySE( 1, "wa_037", 128, 64 ); + DrawBustshotWithFiltering( 10, "scenario/shortcuts", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + Wait(10000); + + DrawScene( "black", 1000 ); + CallSection("Game"); } FadeOutBGM( 2, 1000, FALSE ); DrawScene("black", 1000); - + CallSection("Title"); } \ No newline at end of file