diff --git a/SE/S01/19/123100003.ogg b/SE/s01/19/123100003.ogg similarity index 100% rename from SE/S01/19/123100003.ogg rename to SE/s01/19/123100003.ogg diff --git a/SE/S19/04/990400040.ogg b/SE/s19/04/990400040.ogg similarity index 100% rename from SE/S19/04/990400040.ogg rename to SE/s19/04/990400040.ogg diff --git a/Update/omake_01.txt b/Update/omake_01.txt index 86b06fc..077bb29 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -36,15 +36,15 @@ DrawBustshotWithFiltering( 2, "re_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥ - PlaySE(3, "S20/02/440200103", 256, 64); + PlaySE(3, "s20/02/440200103", 256, 64); OutputLine(NULL, "「この度は当サークル、07th Expansionのノベルゲーム、", NULL, "\"Thank you for buying Higurashi When They Cry ~Onikakushi~,", Line_WaitForInput); OutputLine(NULL, "ひぐらしのなく頃に〜鬼隠し編〜をお買い上げ下さいまして、誠にありがとうございました!", NULL, " a visual novel by 07th Expansion!", Line_WaitForInput); - PlaySE(3, "S20/02/440200104", 256, 64); + PlaySE(3, "s20/02/440200104", 256, 64); OutputLine(NULL, " いかがだったでしょうか?", NULL, " How was it?", Line_WaitForInput); - PlaySE(3, "S20/02/440200105", 256, 64); + PlaySE(3, "s20/02/440200105", 256, 64); OutputLine(NULL, " ちょっぴりでもお楽しみいただけたなら幸いです。」", NULL, " If you enjoyed it, even a little bit, it would make me happy.\"", Line_Normal); ClearMessage(); @@ -55,10 +55,10 @@ //「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@ - PlaySE(3, "S20/04/440400127", 256, 64); + PlaySE(3, "s20/04/440400127", 256, 64); OutputLine(NULL, "「ちょっぴりも何も!", NULL, "\"Even a little bit is stretching it!", Line_WaitForInput); - PlaySE(3, "S20/04/440400128", 256, 64); + PlaySE(3, "s20/04/440400128", 256, 64); OutputLine(NULL, " あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!」", NULL, " That incredibly dark ending made me angry, you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -69,7 +69,7 @@ //「…ぷんぷんなのです。¥ - PlaySE(3, "S20/05/440500082", 256, 64); + PlaySE(3, "s20/05/440500082", 256, 64); OutputLine(NULL, "「…ぷんぷんなのです。」", NULL, "\"...Made us angry.\"", Line_Normal); ClearMessage(); @@ -78,7 +78,7 @@ DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なんでも、今回の「鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。@ - PlaySE(3, "S20/02/440200107", 256, 64); + PlaySE(3, "s20/02/440200107", 256, 64); OutputLine(NULL, "「なんでも、今回の「鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。」", NULL, "\"As I understand it, this ~Onikakushi~ chapter is supposed to be somewhat of a prologue to the entire series.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -90,7 +90,7 @@ //「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@ - PlaySE(3, "S20/04/440400129", 256, 64); + PlaySE(3, "s20/04/440400129", 256, 64); OutputLine(NULL, "「そのプロローグが…こんな凄まじいバッドエンドでございますのー?」", NULL, "\"How could the prologue... have such an incredibly dark ending?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -102,12 +102,12 @@ //「うーん、でもそーゆうのってあるじゃん@ // この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥ - PlaySE(3, "S20/03/440300249", 256, 64); + PlaySE(3, "s20/03/440300249", 256, 64); OutputLine(NULL, "「うーん、でもそーゆうのってあるじゃん?", NULL, "\"Yeah, but doesn't that happen sometimes?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/03/440300250", 256, 64); + PlaySE(3, "s20/03/440300250", 256, 64); OutputLine(NULL, " この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。」", NULL, "The player digging through the story in order to avoid a bad ending is the point of these types of games after all.\"", Line_Normal); ClearMessage(); @@ -116,7 +116,7 @@ DrawBustshotWithFiltering( 1, "ri_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ - PlaySE(3, "S20/05/440500083", 256, 64); + PlaySE(3, "s20/05/440500083", 256, 64); OutputLine(NULL, "「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。」", NULL, "\"...It's still just the first chapter. I'm looking forward to the next one.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -126,10 +126,10 @@ DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ - PlaySE(3, "S20/03/440300251", 256, 64); + PlaySE(3, "s20/03/440300251", 256, 64); OutputLine(NULL, "「次の話はどんなのになるわけ?", NULL, "\"What happens in the next chapter?", Line_WaitForInput); - PlaySE(3, "S20/03/440300252", 256, 64); + PlaySE(3, "s20/03/440300252", 256, 64); OutputLine(NULL, " レナは聞いてるー?」", NULL, " Rena, do you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -140,7 +140,7 @@ DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。@ - PlaySE(3, "S20/02/440200110", 256, 64); + PlaySE(3, "s20/02/440200110", 256, 64); OutputLine(NULL, "「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。」", NULL, "\"Yeah. They said the next chapter will introduce another aspect of the story.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -150,7 +150,7 @@ DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……難しい言い方ですわねぇ@何なんですの?¥ - PlaySE(3, "S20/04/440400131", 256, 64); + PlaySE(3, "s20/04/440400131", 256, 64); OutputLine(NULL, "「……難しい言い方ですわねぇ。", NULL, "\"...That's a strange way of putting it.", Line_WaitForInput); OutputLine(NULL, "何なんですの?」", @@ -162,10 +162,10 @@ //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ - PlaySE(3, "S20/02/440200115", 256, 64); + PlaySE(3, "s20/02/440200115", 256, 64); OutputLine(NULL, "「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?", NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput); - PlaySE(3, "S20/02/440200116", 256, 64); + PlaySE(3, "s20/02/440200116", 256, 64); OutputLine(NULL, " 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。」", NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); @@ -173,10 +173,10 @@ DrawBustshotWithFiltering( 1, "me_se_de_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか@いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。¥ - PlaySE(3, "S20/03/440300255", 256, 64); + PlaySE(3, "s20/03/440300255", 256, 64); OutputLine(NULL, "「異常事態の連続ですっかりわかんなくなっちゃったけど……オヤシロさまの祟りって、どういうものなのか。", NULL, "\"With one strange event happening after another, I got totally lost... what exactly is Oyashiro-sama's curse about?", Line_WaitForInput); - PlaySE(3, "S20/03/440300256", 256, 64); + PlaySE(3, "s20/03/440300256", 256, 64); OutputLine(NULL, "いやそもそも、オヤシロさまって何なのか、あまり説明なかったからね。」", NULL, " Actually, what is Oyashiro-sama to begin with? They didn't explain it much.\"", Line_Normal); ClearMessage(); @@ -184,10 +184,10 @@ DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@ - PlaySE(3, "S20/02/440200117", 256, 64); + PlaySE(3, "s20/02/440200117", 256, 64); OutputLine(NULL, "「…う〜ん、よくは聞いてないんだけど…。", NULL, "\"...Hmmmm, I haven't heard much about it.", Line_WaitForInput); - PlaySE(3, "S20/02/440200118", 256, 64); + PlaySE(3, "s20/02/440200118", 256, 64); OutputLine(NULL, "……でも……なんか嫌ぁな予感。」", NULL, " But... I have kind of a bad feeling about it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -197,7 +197,7 @@ //「……またしても祟られそうな、嫌な物語です。@ - PlaySE(3, "S20/05/440500087", 256, 64); + PlaySE(3, "s20/05/440500087", 256, 64); OutputLine(NULL, "「……またしても祟られそうな、嫌な物語です。」", NULL, "\"...It feels like it'll be another one of those scary stories where somebody gets cursed again.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -208,10 +208,10 @@ //「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥ - PlaySE(3, "S20/03/440300257", 256, 64); + PlaySE(3, "s20/03/440300257", 256, 64); OutputLine(NULL, "「圭ちゃんも大変だねぇ〜!", NULL, "\"Tough luck eh, Kei-chan~!", Line_WaitForInput); - PlaySE(3, "S20/03/440300258", 256, 64); + PlaySE(3, "s20/03/440300258", 256, 64); OutputLine(NULL, " 今度はどんなタタリにやられるやら!」", NULL, " What kind of curse is he gonna get hit with this time?\"", Line_Normal); ClearMessage(); @@ -220,7 +220,7 @@ DrawBustshotWithFiltering( 1, "sa_se_wa_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも、どんなお話になるのか楽しみにございますわね!¥ - PlaySE(3, "S20/04/440400132", 256, 64); + PlaySE(3, "s20/04/440400132", 256, 64); OutputLine(NULL, "「でも、どんなお話になるのか楽しみにございますわね!」", NULL, "\"However, I am looking forward to seeing what kind of story it's going to be!\"", Line_Normal); ClearMessage(); @@ -238,7 +238,7 @@ PlayBGM( 1, "msys02", 128, 0 ); //「いやいやいやいや、遅れてすみませんねぇ。@ - PlaySE(3, "S20/11/440700335", 256, 64); + PlaySE(3, "s20/11/440700335", 256, 64); OutputLine(NULL, "「いやいやいやいや、遅れてすみませんねぇ。」", NULL, "\"Sorry for being late, my bad, my bad.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -249,10 +249,10 @@ //「やぁみんな@ お疲れ様!@ - PlaySE(3, "S20/08/440800065", 256, 64); + PlaySE(3, "s20/08/440800065", 256, 64); OutputLine(NULL, "「やぁみんな!", NULL, "\"Hey everybody!", Line_WaitForInput); - PlaySE(3, "S20/08/440800066", 256, 64); + PlaySE(3, "s20/08/440800066", 256, 64); OutputLine(NULL, " お疲れ様!」", NULL, " Good work today!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -265,19 +265,19 @@ //「お疲れ~!@ あれ? 圭ちゃんはー?@ //「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥ - PlaySE(3, "S20/03/440300259", 256, 64); + PlaySE(3, "s20/03/440300259", 256, 64); OutputLine(NULL, "「お疲れ〜!!", NULL, "\"Same to you~!!", Line_WaitForInput); - PlaySE(3, "S20/03/440300260", 256, 64); + PlaySE(3, "s20/03/440300260", 256, 64); OutputLine(NULL, " あれ? 圭ちゃんはー?」", NULL, " Huh? Where's Kei-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/08/440800067", 256, 64); + PlaySE(3, "s20/08/440800067", 256, 64); OutputLine(NULL, "「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ。", NULL, "\"Keiichi-kun is already off reading the script for the next chapter.", Line_WaitForInput); - PlaySE(3, "S20/08/440800068", 256, 64); + PlaySE(3, "s20/08/440800068", 256, 64); OutputLine(NULL, "主人公だから大変だね!」", NULL, " It must be hard being the main character!\"", Line_Normal); ClearMessage(); @@ -287,13 +287,13 @@ //「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@ - PlaySE(3, "S20/02/440200119", 256, 64); + PlaySE(3, "s20/02/440200119", 256, 64); OutputLine(NULL, "「…あれー。", NULL, "\"...Huh...", Line_WaitForInput); - PlaySE(3, "S20/02/440200120", 256, 64); + PlaySE(3, "s20/02/440200120", 256, 64); OutputLine(NULL, "…残念ですね。", NULL, " That's too bad.", Line_WaitForInput); - PlaySE(3, "S20/02/440200121", 256, 64); + PlaySE(3, "s20/02/440200121", 256, 64); OutputLine(NULL, "ちょっとだけでも顔を出してくれればよかったのに。」", NULL, " He could have at least poked in to say hello.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -303,7 +303,7 @@ DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………きっと立ち絵がないので登場できないのです。@ - PlaySE(3, "S20/05/440500088", 256, 64); + PlaySE(3, "s20/05/440500088", 256, 64); OutputLine(NULL, "「………きっと立ち絵がないので登場できないのです。」", NULL, "\"...It's probably because he doesn't have any character art so he couldn't poke his head in even if he wanted to.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -313,10 +313,10 @@ DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ!¥ - PlaySE(3, "S20/11/440700337", 256, 64); + PlaySE(3, "s20/11/440700337", 256, 64); OutputLine(NULL, "「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ!」", NULL, "\"Rika-san, that's what we refer to as a 'personal problem,' hehehehe!", Line_Normal); - PlaySE(3, "S20/11/440700338", 256, 64); + PlaySE(3, "s20/11/440700338", 256, 64); ClearMessage(); DisableWindow(); DrawSceneWithMask( "black", "left", 0, 0, 300 ); @@ -325,7 +325,7 @@ //「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@ - PlaySE(3, "S20/08/440800069", 256, 64); + PlaySE(3, "s20/08/440800069", 256, 64); OutputLine(NULL, "「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!」", NULL, "\"In any case, that story really was a lot of trouble, especially for Keiichi-kun and Rena-chan!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -336,7 +336,7 @@ //「大変も何も! 大々バッドエンドでございますわー!!@ - PlaySE(3, "S20/04/440400133", 256, 64); + PlaySE(3, "s20/04/440400133", 256, 64); OutputLine(NULL, "「大変も何も! 大々バッドエンドでございますわー!!」", NULL, "\"Trouble? That was the mother of all Bad Ends!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -346,7 +346,7 @@ DrawBustshotWithFiltering( 2, "re_se_na_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ - PlaySE(3, "S20/02/440200122", 256, 64); + PlaySE(3, "s20/02/440200122", 256, 64); OutputLine(NULL, "「結局…圭一くんを襲った者の正体って何なのかしら。」", NULL, "\"I wonder... What was the identity of the thing that attacked Keiichi-kun?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -356,7 +356,7 @@ //「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥ - PlaySE(3, "S20/08/440800070", 256, 64); + PlaySE(3, "s20/08/440800070", 256, 64); OutputLine(NULL, "「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。」", NULL, "\"My theory is that it was the work of people made to look like a curse.\"", Line_Normal); ClearMessage(); @@ -365,7 +365,7 @@ DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……でも圭一、最後な電話をしてましたです。@ - PlaySE(3, "S20/05/440500089", 256, 64); + PlaySE(3, "s20/05/440500089", 256, 64); OutputLine(NULL, "「……でも圭一、最後な電話をしてましたです。」", NULL, "\"...But at the end, Keiichi made that phone call.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -377,13 +377,13 @@ //「うん@私もあの電話は変だと思ったね@ // あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@ - PlaySE(3, "S20/03/440300261", 256, 64); + PlaySE(3, "s20/03/440300261", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "S20/03/440300262", 256, 64); + PlaySE(3, "s20/03/440300262", 256, 64); OutputLine(NULL, "私もあの電話は変だと思ったね。", NULL, " I also thought that call was strange.", Line_WaitForInput); - PlaySE(3, "S20/03/440300263", 256, 64); + PlaySE(3, "s20/03/440300263", 256, 64); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -398,10 +398,10 @@ //「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@ - PlaySE(3, "S20/04/440400134", 256, 64); + PlaySE(3, "s20/04/440400134", 256, 64); OutputLine(NULL, "「……おかしな電話でしたわよね。", NULL, "\"...That really was a strange phone call.", Line_WaitForInput); - PlaySE(3, "S20/04/440400135", 256, 64); + PlaySE(3, "s20/04/440400135", 256, 64); OutputLine(NULL, "なんかオバケに追いかけられてる、みたいな。」", NULL, " It almost sounded like he was being chased by a ghost or something.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -413,7 +413,7 @@ //「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥ - PlaySE(3, "S20/02/440200123", 256, 64); + PlaySE(3, "s20/02/440200123", 256, 64); OutputLine(NULL, "「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。」", NULL, "\"Just from that phone call... it really makes me think that it was the work of a curse after all.\"", Line_Normal); ClearMessage(); @@ -424,10 +424,10 @@ DrawBustshotWithFiltering( 3, "oi_si_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@ - PlaySE(3, "S20/11/440700339", 256, 64); + PlaySE(3, "s20/11/440700339", 256, 64); OutputLine(NULL, "「せっかくですから、意見を出してみようじゃあないですか。", NULL, "\"Since we're all here, why don't we all share our theories?", Line_WaitForInput); - PlaySE(3, "S20/11/440700340", 256, 64); + PlaySE(3, "s20/11/440700340", 256, 64); OutputLine(NULL, "じゃー園崎さんから。」", NULL, " Let's start with Sonozaki-san.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -439,13 +439,13 @@ //「私は絶対に人間説@ // 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@ - PlaySE(3, "S20/03/440300264", 256, 64); + PlaySE(3, "s20/03/440300264", 256, 64); OutputLine(NULL, "「私は絶対に人間説!", NULL, "\"I absolutely believe it was people!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/03/440300265", 256, 64); + PlaySE(3, "s20/03/440300265", 256, 64); OutputLine(NULL, " 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!」", NULL, "I think it was a man-made incident that was just imitating the strange folklore floating around Hinamizawa!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -456,10 +456,10 @@ DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@ - PlaySE(3, "S20/02/440200124", 256, 64); + PlaySE(3, "s20/02/440200124", 256, 64); OutputLine(NULL, "「確かに。", NULL, "\"Certainly.", Line_WaitForInput); - PlaySE(3, "S20/02/440200125", 256, 64); + PlaySE(3, "s20/02/440200125", 256, 64); OutputLine(NULL, "毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。」", NULL, " Every year, on the day of the festival, for another link in the chain of mysterious deaths to happen certainly is suspicious.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -468,7 +468,7 @@ DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ - PlaySE(3, "S20/03/440300266", 256, 64); + PlaySE(3, "s20/03/440300266", 256, 64); OutputLine(NULL, "「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!」", NULL, "\"That so-called chain of mysterious deaths, is definitely somebody trying to reenact the folklore! Definitely!\"", Line_Normal); ClearMessage(); @@ -478,13 +478,13 @@ //「私はタタリだと思いましてよ!@ // 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。@ - PlaySE(3, "S20/04/440400136", 256, 64); + PlaySE(3, "s20/04/440400136", 256, 64); OutputLine(NULL, "「私はタタリだと思いましてよ!!", NULL, "\"I think it was the curse!!", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/04/440400137", 256, 64); + PlaySE(3, "s20/04/440400137", 256, 64); OutputLine(NULL, " 玄関で圭一さんが暴れたシーンとか、ラストの電話のシーンとかを見れば、人間が犯人では説明がつきませんもの。」", NULL, "Looking at the scene were Keiichi-san went berserk in the entryway, and the last scene with the phone call, I just couldn't come to the conclusion that a person was the culprit.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -494,10 +494,10 @@ DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥ - PlaySE(3, "S20/02/440200126", 256, 64); + PlaySE(3, "s20/02/440200126", 256, 64); OutputLine(NULL, "「そう言えばそうよね…。", NULL, "\"When you say it that way...", Line_WaitForInput); - PlaySE(3, "S20/02/440200127", 256, 64); + PlaySE(3, "s20/02/440200127", 256, 64); OutputLine(NULL, "とても人間の仕業とは思えないシーンだったし。」", NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal); ClearMessage(); @@ -508,12 +508,12 @@ //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ // あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。@ - PlaySE(3, "S20/08/440800071", 256, 64); + PlaySE(3, "s20/08/440800071", 256, 64); OutputLine(NULL, "「…うーん、僕はそれでも……人間が犯人だと思うねぇ。", NULL, "\"...Yeah, but even then... I still think it was a person who did it.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/08/440800072", 256, 64); + PlaySE(3, "s20/08/440800072", 256, 64); OutputLine(NULL, " あの玄関やラストのシーンは、追い詰められた圭一くんの、被害意識からの妄想じゃないかって思うんだ。」", NULL, "That last scene and the one with the entryway, I think it might have been a delusional episode brought about by post traumatic stress disorder.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -524,7 +524,7 @@ //「む、難しい言葉を使われてもわかりませんわー!!@ - PlaySE(3, "S20/04/440400138", 256, 64); + PlaySE(3, "s20/04/440400138", 256, 64); OutputLine(NULL, "「む、難しい言葉を使われてもわかりませんわー!!」", NULL, "\"I wouldn't know what's going on anymore, even if you didn't use such complicated words!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -537,12 +537,12 @@ //「……つまり、怖がりの圭一が見た幻だと言ってるのです。@ //「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥ - PlaySE(3, "S20/05/440500090", 256, 64); + PlaySE(3, "s20/05/440500090", 256, 64); OutputLine(NULL, "「……つまり、怖がりの圭一が見た幻だと言ってるのです。」", NULL, "\"...In other words, Keiichi was so scared that he was imagining things.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/04/440400139", 256, 64); + PlaySE(3, "s20/04/440400139", 256, 64); OutputLine(NULL, "「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!」", NULL, "\"Then, then, thennnnn... what was the meaning behind that scene...? What exactly was that mysterious presence behind Keiichi!?\"", Line_Normal); ClearMessage(); @@ -551,7 +551,7 @@ DrawBustshotWithFiltering( 1, "me_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「引っ掛けだよ。ヒッカケ。@ - PlaySE(3, "S20/03/440300267", 256, 64); + PlaySE(3, "s20/03/440300267", 256, 64); OutputLine(NULL, "「引っ掛けだよ。ヒッカケ。」", NULL, "\"A red herring. R-e-d H-e-r-r-i-n-g.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -563,21 +563,21 @@ //「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@ // それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ@だから引っ掛けってワケ!¥ - PlaySE(3, "S20/02/440200128", 256, 64); + PlaySE(3, "s20/02/440200128", 256, 64); OutputLine(NULL, "「魅ぃちゃん、引っ掛けってどうゆう意味?」", NULL, "\"Mii-chan, what do you mean by a red herring?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/03/440300268", 256, 64); + PlaySE(3, "s20/03/440300268", 256, 64); OutputLine(NULL, "「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ。", NULL, "\"Like old man Tomitake here said, that scene was the result of Kei-chan having a stress-induced delusion from being mentally cornered.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/03/440300269", 256, 64); + PlaySE(3, "s20/03/440300269", 256, 64); OutputLine(NULL, " それを濃密に描くことで、プレイヤーに祟りだと思わせようとする演出なんだよ。", NULL, "To expand on that a bit further, it was a ploy to make the player think it was a curse.", Line_WaitForInput); - PlaySE(3, "S20/03/440300270", 256, 64); + PlaySE(3, "s20/03/440300270", 256, 64); OutputLine(NULL, "だから引っ掛けってワケ!」", NULL, " That's why it was a red herring!\"", Line_Normal); ClearMessage(); @@ -588,7 +588,7 @@ //「そ、それを言われると……むむむー……でもでも………。@ - PlaySE(3, "S20/04/440400140", 256, 64); + PlaySE(3, "s20/04/440400140", 256, 64); OutputLine(NULL, "「そ、それを言われると……むむむー……でもでも………。」", NULL, "\"Wh-When you say it like that... hmmmmmm... but, but...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -598,7 +598,7 @@ DrawBustshotWithFiltering( 1, "tm_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ははは、まぁそういう可能性もあるってことだよ。¥ - PlaySE(3, "S20/08/440800073", 256, 64); + PlaySE(3, "s20/08/440800073", 256, 64); OutputLine(NULL, "「ははは、まぁそういう可能性もあるってことだよ。」", NULL, "\"Hahaha, well it just means that there's that possibility.\"", Line_Normal); ClearMessage(); @@ -610,13 +610,13 @@ //「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@ // 当の本人の大石さんはどう思いますか?¥ - PlaySE(3, "S20/02/440200129", 256, 64); + PlaySE(3, "s20/02/440200129", 256, 64); OutputLine(NULL, "「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな?", NULL, "\"In that case... the theory that Ooishi-san proposed during the story that it was a conspiracy by the villagers was correct?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/02/440200130", 256, 64); + PlaySE(3, "s20/02/440200130", 256, 64); OutputLine(NULL, " 当の本人の大石さんはどう思いますか?」", NULL, "What does the man himself have to say about that?\"", Line_Normal); ClearMessage(); @@ -625,16 +625,16 @@ DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@ - PlaySE(3, "S20/11/440700341", 256, 64); + PlaySE(3, "s20/11/440700341", 256, 64); OutputLine(NULL, "「私ですか?", NULL, "\"Me?", Line_WaitForInput); - PlaySE(3, "S20/11/440700342", 256, 64); + PlaySE(3, "s20/11/440700342", 256, 64); OutputLine(NULL, " なっはっはっは……。", NULL, " Ahahaha...", Line_WaitForInput); - PlaySE(3, "S20/11/440700343", 256, 64); + PlaySE(3, "s20/11/440700343", 256, 64); OutputLine(NULL, "……うーん。", NULL, " Hmmm...", Line_WaitForInput); - PlaySE(3, "S20/11/440700344", 256, 64); + PlaySE(3, "s20/11/440700344", 256, 64); OutputLine(NULL, "悩みますねぇ。」", NULL, " It makes you think, eh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -644,10 +644,10 @@ //「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@ - PlaySE(3, "S20/08/440800074", 256, 64); + PlaySE(3, "s20/08/440800074", 256, 64); OutputLine(NULL, "「あれ?", NULL, "\"Huh?", Line_WaitForInput); - PlaySE(3, "S20/08/440800075", 256, 64); + PlaySE(3, "s20/08/440800075", 256, 64); OutputLine(NULL, " 僕はてっきり、大石さんは人間説だと思ってましたけど。」", NULL, " I totally thought that Ooishi-san would be behind the 'people' explanation.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -658,7 +658,7 @@ //「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@ - PlaySE(3, "S20/11/440700345", 256, 64); + PlaySE(3, "s20/11/440700345", 256, 64); OutputLine(NULL, "「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。」", NULL, "\"...During the story, I said it was definitely the work of people. But if a person really was to blame, that leaves a lot of loose ends.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -668,10 +668,10 @@ DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥ - PlaySE(3, "S20/02/440200131", 256, 64); + PlaySE(3, "s20/02/440200131", 256, 64); OutputLine(NULL, "「例えばどんな?", NULL, "\"Like what?", Line_WaitForInput); - PlaySE(3, "S20/02/440200132", 256, 64); + PlaySE(3, "s20/02/440200132", 256, 64); OutputLine(NULL, " 大石刑事さんの推理をお聞かせてください…!」", NULL, " Let us hear what Detective Ooishi-san's theory is!\"", Line_Normal); ClearMessage(); @@ -681,10 +681,10 @@ //「まず人間が犯人だとすると、絶対に動機が必要なんです@…こういうことをして誰が得をするのか、ってことなんです。¥ - PlaySE(3, "S20/11/440700346", 256, 64); + PlaySE(3, "s20/11/440700346", 256, 64); OutputLine(NULL, "「まず人間が犯人だとすると、絶対に動機が必要なんです。", NULL, "\"First of all, if a human is the culprit, then there has to be a motive...", Line_WaitForInput); - PlaySE(3, "S20/11/440700347", 256, 64); + PlaySE(3, "s20/11/440700347", 256, 64); OutputLine(NULL, "…こういうことをして誰が得をするのか、ってことなんです。」", NULL, " In other words, somebody has to gain something from it.\"", Line_Normal); ClearMessage(); @@ -694,7 +694,7 @@ //「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@ - PlaySE(3, "S20/03/440300271", 256, 64); + PlaySE(3, "s20/03/440300271", 256, 64); OutputLine(NULL, "「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?」", NULL, "\"So what you mean is, if this was the work of people, there would have to be something gained from causing the chain of mysterious deaths?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -706,15 +706,15 @@ //「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@ // …第一、圭一くんを殺して誰が得をすると言うんです?¥ - PlaySE(3, "S20/11/440700348", 256, 64); + PlaySE(3, "s20/11/440700348", 256, 64); OutputLine(NULL, "「そういうことです。", NULL, "\"Exactly.", Line_WaitForInput); - PlaySE(3, "S20/11/440700349", 256, 64); + PlaySE(3, "s20/11/440700349", 256, 64); OutputLine(NULL, "ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です。", NULL, " I felt that somebody could have benefited from the deaths of people related to the dam development, but the recent victims weren't related to that at all.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/11/440700350", 256, 64); + PlaySE(3, "s20/11/440700350", 256, 64); OutputLine(NULL, " …第一、圭一くんを殺して誰が得をすると言うんです?」", NULL, "...First off, who benefits from killing Keiichi-kun?\"", Line_Normal); ClearMessage(); @@ -723,10 +723,10 @@ DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど@…そう言われると…僕も弱いな……。@ - PlaySE(3, "S20/08/440800076", 256, 64); + PlaySE(3, "s20/08/440800076", 256, 64); OutputLine(NULL, "「なるほど。", NULL, "\"I see.", Line_WaitForInput); - PlaySE(3, "S20/08/440800077", 256, 64); + PlaySE(3, "s20/08/440800077", 256, 64); OutputLine(NULL, "…そう言われると…僕も弱いな……。」", NULL, " If you say it like that, my case is kind of weak too...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -735,10 +735,10 @@ DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@ - PlaySE(3, "S20/04/440400141", 256, 64); + PlaySE(3, "s20/04/440400141", 256, 64); OutputLine(NULL, "「だってお金とかも盗られてないんですもの。", NULL, "\"I mean, none of your money was stolen.", Line_WaitForInput); - PlaySE(3, "S20/04/440400142", 256, 64); + PlaySE(3, "s20/04/440400142", 256, 64); OutputLine(NULL, "人間が犯人なわけありませんわー!」", NULL, " There's no way it was human culprits!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -751,13 +751,13 @@ //「でも、そうとばかりは限らないんじゃない@ // さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥ - PlaySE(3, "S20/02/440200133", 256, 64); + PlaySE(3, "s20/02/440200133", 256, 64); OutputLine(NULL, "「でも、そうとばかりは限らないんじゃない?", NULL, "\"But that's not everything there is to it, right?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/02/440200134", 256, 64); + PlaySE(3, "s20/02/440200134", 256, 64); OutputLine(NULL, " さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。」", NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal); ClearMessage(); @@ -766,13 +766,13 @@ DrawBustshotWithFiltering( 3, "me_se_wi_b2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥ - PlaySE(3, "S20/03/440300272", 256, 64); + PlaySE(3, "s20/03/440300272", 256, 64); OutputLine(NULL, "「そーゆーこと。", NULL, "\"Exactly!", Line_WaitForInput); - PlaySE(3, "S20/03/440300273", 256, 64); + PlaySE(3, "s20/03/440300273", 256, 64); OutputLine(NULL, "これは営利殺人じゃないんだよ。", NULL, " This wasn't a murder where you consider the typical motives.", Line_WaitForInput); - PlaySE(3, "S20/03/440300274", 256, 64); + PlaySE(3, "s20/03/440300274", 256, 64); OutputLine(NULL, "きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!」", NULL, " It makes me think that this was most likely... some sort of ritualistic murder to reenact the blood-stained history of the village!\"", Line_Normal); @@ -781,7 +781,7 @@ DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……では聞きますですが、それを再現すると誰か得をするのですか…?@ - PlaySE(3, "S20/05/440500091", 256, 64); + PlaySE(3, "s20/05/440500091", 256, 64); OutputLine(NULL, "「……では聞きますですが、それを再現すると誰か得をするのですか…?」", NULL, "\"...So I'll ask the question of the hour, who gains from this reenactment...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -792,16 +792,16 @@ DrawBustshotWithFiltering( 3, "tm_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥ - PlaySE(3, "S20/08/440800078", 256, 64); + PlaySE(3, "s20/08/440800078", 256, 64); OutputLine(NULL, "「得をするんじゃなくて…もっと心理的なもの。", NULL, "\"It's not about simple benefit... it's a more psychological reason.", Line_WaitForInput); - PlaySE(3, "S20/08/440800079", 256, 64); + PlaySE(3, "s20/08/440800079", 256, 64); OutputLine(NULL, "……僕は……何かの復讐じゃないかと思うね。", NULL, " I think... that maybe this was an act of revenge.", Line_WaitForInput); - PlaySE(3, "S20/08/440800080", 256, 64); + PlaySE(3, "s20/08/440800080", 256, 64); OutputLine(NULL, "土着的な何か。", NULL, " Something native to the region...", Line_WaitForInput); - PlaySE(3, "S20/08/440800081", 256, 64); + PlaySE(3, "s20/08/440800081", 256, 64); OutputLine(NULL, "…今回のシナリオでは騙られなかった因縁だよ!」", NULL, " Fate was unable to be fooled this time around!\"", Line_Normal); ClearMessage(); @@ -810,13 +810,13 @@ DrawBustshotWithFiltering( 1, "oi_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なるほど@虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか@ うーん………私はそれにも反対ですねぇ。@ - PlaySE(3, "S20/11/440700351", 256, 64); + PlaySE(3, "s20/11/440700351", 256, 64); OutputLine(NULL, "「なるほど。", NULL, "\"I see.", Line_WaitForInput); - PlaySE(3, "S20/11/440700352", 256, 64); + PlaySE(3, "s20/11/440700352", 256, 64); OutputLine(NULL, "虐げられた某家の人たちが先祖の恨みを晴らすために…ってな感じですか?", NULL, " A member of some repressed family looking to air out an old grudge of their ancestors... something like that?", Line_WaitForInput); - PlaySE(3, "S20/11/440700353", 256, 64); + PlaySE(3, "s20/11/440700353", 256, 64); OutputLine(NULL, " うーん………私はそれにも反対ですねぇ。」", NULL, " Hmmm... I don't like that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -825,7 +825,7 @@ DrawBustshotWithFiltering( 3, "me_se_th_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃー何。大石さんはまさか、祟り派なわけ?!@ - PlaySE(3, "S20/03/440300275", 256, 64); + PlaySE(3, "s20/03/440300275", 256, 64); OutputLine(NULL, "「じゃー何。大石さんはまさか、祟り派なわけ?!」", NULL, "\"Then what is it? It couldn't be that you're leaning towards the 'curse' explanation, Ooishi-san?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -836,13 +836,13 @@ //「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥ - PlaySE(3, "S20/04/440400143", 256, 64); + PlaySE(3, "s20/04/440400143", 256, 64); OutputLine(NULL, "「そうですわそうですわ!!", NULL, "\"That's right, that's right!!", Line_WaitForInput); - PlaySE(3, "S20/04/440400144", 256, 64); + PlaySE(3, "s20/04/440400144", 256, 64); OutputLine(NULL, " 刑事役の大石さんが言うんですもの!", NULL, " The man playing the detective said so!", Line_WaitForInput); - PlaySE(3, "S20/04/440400145", 256, 64); + PlaySE(3, "s20/04/440400145", 256, 64); OutputLine(NULL, " タタリに決まってますわー!!」", NULL, " It's decided! It was a curse!!\"", Line_Normal); ClearMessage(); @@ -851,13 +851,13 @@ DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ - PlaySE(3, "S20/11/440700354", 256, 64); + PlaySE(3, "s20/11/440700354", 256, 64); OutputLine(NULL, "「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考えると", NULL, "\"If, like how Maebara-san said during the story, it was the case that Oyashiro-sama possessed Rena-san and Sonozaki-san and committed those acts...", Line_WaitForInput); - PlaySE(3, "S20/11/440700355", 256, 64); + PlaySE(3, "s20/11/440700355", 256, 64); OutputLine(NULL, "……一番つじつまが合うんです。", NULL, " That would fit the evidence the most.", Line_WaitForInput); - PlaySE(3, "S20/11/440700356", 256, 64); + PlaySE(3, "s20/11/440700356", 256, 64); OutputLine(NULL, "残念ながら。」", NULL, " As much as I hate to say it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -867,10 +867,10 @@ DrawBustshotWithFiltering( 1, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@ - PlaySE(3, "S20/02/440200135", 256, 64); + PlaySE(3, "s20/02/440200135", 256, 64); OutputLine(NULL, "「えっと……実は私も大石さんと同じ意見なの。", NULL, "\"Ummm... Actually, I'm of the same opinion as Ooishi-san.", Line_WaitForInput); - PlaySE(3, "S20/02/440200136", 256, 64); + PlaySE(3, "s20/02/440200136", 256, 64); OutputLine(NULL, "…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。」", NULL, " I can't come up with any other explanation for the normally-kind Rena and Mii-chan to suddenly start acting strange like that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -881,7 +881,7 @@ DrawBustshotWithFiltering( 3, "me_se_ma_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥ - PlaySE(3, "S20/03/440300276", 256, 64); + PlaySE(3, "s20/03/440300276", 256, 64); OutputLine(NULL, "「……そこは", NULL, "\"...About that", Line_ContinueAfterTyping); //!s500 @@ -899,10 +899,10 @@ DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@ - PlaySE(3, "S20/05/440500092", 256, 64); + PlaySE(3, "s20/05/440500092", 256, 64); OutputLine(NULL, "「……魅ぃの話の意味がわかりにくいですよ。", NULL, "\"...I don't get what Mii is saying.", Line_WaitForInput); - PlaySE(3, "S20/05/440500093", 256, 64); + PlaySE(3, "s20/05/440500093", 256, 64); OutputLine(NULL, "説明がほしいです。」", NULL, " I'd like an explanation.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -913,13 +913,13 @@ //「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@ - PlaySE(3, "S20/03/440300277", 256, 64); + PlaySE(3, "s20/03/440300277", 256, 64); OutputLine(NULL, "「あ、ごめん。", NULL, "\"Oh, sorry.", Line_WaitForInput); - PlaySE(3, "S20/03/440300278", 256, 64); + PlaySE(3, "s20/03/440300278", 256, 64); OutputLine(NULL, "…つまりさ。", NULL, " In other words...", Line_WaitForInput); - PlaySE(3, "S20/03/440300279", 256, 64); + PlaySE(3, "s20/03/440300279", 256, 64); OutputLine(NULL, "これってすっごく残酷な話なんじゃないかって思うんだよ。」", NULL, " I think this may end up being a really cruel story.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -931,10 +931,10 @@ //「え、……何、魅ぃちゃん@…それってひょっとして……。@ - PlaySE(3, "S20/02/440200137", 256, 64); + PlaySE(3, "s20/02/440200137", 256, 64); OutputLine(NULL, "「え、……何、魅ぃちゃん。", NULL, "\"Huh... Wait, Mii-chan...", Line_WaitForInput); - PlaySE(3, "S20/02/440200138", 256, 64); + PlaySE(3, "s20/02/440200138", 256, 64); OutputLine(NULL, "…それってひょっとして……。」", NULL, " You don't mean...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -946,10 +946,10 @@ //「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥ - PlaySE(3, "S20/08/440800082", 256, 64); + PlaySE(3, "s20/08/440800082", 256, 64); OutputLine(NULL, "「突き詰めるとそうなるのかな。", NULL, "\"If you follow the trail of evidence to the very end, that's how it would seem...", Line_WaitForInput); - PlaySE(3, "S20/08/440800083", 256, 64); + PlaySE(3, "s20/08/440800083", 256, 64); OutputLine(NULL, "…僕もちょっと疑ってる。」", NULL, " I also have my suspicions.\"", Line_Normal); ClearMessage(); @@ -959,10 +959,10 @@ DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@ - PlaySE(3, "S20/11/440700357", 256, 64); + PlaySE(3, "s20/11/440700357", 256, 64); OutputLine(NULL, "「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と。", NULL, "\"In other words, Rena-san and Sonozaki-san both actually had those personalities to begin with, and were merely deceiving Maebara-san...", Line_WaitForInput); - PlaySE(3, "S20/11/440700358", 256, 64); + PlaySE(3, "s20/11/440700358", 256, 64); OutputLine(NULL, "…こういうわけですか?」", NULL, " Am I right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -973,7 +973,7 @@ //「そんなの嫌ですわーーー!!!@/ - PlaySE(3, "S20/04/440400146", 256, 64); + PlaySE(3, "s20/04/440400146", 256, 64); OutputLine(NULL, "「そんなの嫌ですわーーー!!!!", NULL, "\"I don't like that at all!!!!", Line_WaitForInput); @@ -982,13 +982,13 @@ // わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥ - PlaySE(3, "S20/04/440400147", 256, 64); + PlaySE(3, "s20/04/440400147", 256, 64); OutputLine(NULL, " わぁあぁああぁああぁああん!!!", NULL, " Waaaaaaaaaaaaaa!!!", Line_WaitForInput); - PlaySE(3, "S20/04/440400148", 256, 64); + PlaySE(3, "s20/04/440400148", 256, 64); OutputLine(NULL, " これは全部祟りの仕業なんですのよー!", NULL, " This is all the curse's fault!", Line_WaitForInput); - PlaySE(3, "S20/04/440400149", 256, 64); + PlaySE(3, "s20/04/440400149", 256, 64); OutputLine(NULL, " レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!」", NULL, " Rena-san and Mion-san and everybody else are all kind, nice people!!!!\"", Line_Normal); ClearMessage(); @@ -997,13 +997,13 @@ DrawBustshotWithFiltering( 3, "re_se_ko_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥ - PlaySE(3, "S20/02/440200139", 256, 64); + PlaySE(3, "s20/02/440200139", 256, 64); OutputLine(NULL, "「わ、私もそうだな!", NULL, "\"I-I think that too!", Line_WaitForInput); - PlaySE(3, "S20/02/440200140", 256, 64); + PlaySE(3, "s20/02/440200140", 256, 64); OutputLine(NULL, " レナや魅音ちゃんって本当にいい人なんだって思う。", NULL, " I think that Rena and Mion-chan are really good people at heart.", Line_WaitForInput); - PlaySE(3, "S20/02/440200141", 256, 64); + PlaySE(3, "s20/02/440200141", 256, 64); OutputLine(NULL, "…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。」", NULL, " ...I think that during the story, they definitely were possessed by something.\"", Line_Normal); ClearMessage(); @@ -1013,19 +1013,19 @@ //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ - PlaySE(3, "S20/03/440300280", 256, 64); + PlaySE(3, "s20/03/440300280", 256, 64); OutputLine(NULL, "「レナも祟り派か。", NULL, "\"So Rena also thinks it was a curse.", Line_WaitForInput); - PlaySE(3, "S20/03/440300281", 256, 64); + PlaySE(3, "s20/03/440300281", 256, 64); OutputLine(NULL, "じゃー祟り派の皆さんにお聞きしますけどさ。", NULL, " Then let me ask everybody who thinks it was a curse...", Line_WaitForInput); - PlaySE(3, "S20/03/440300282", 256, 64); + PlaySE(3, "s20/03/440300282", 256, 64); OutputLine(NULL, "…祟りが起こるからにはそれなりの理由があるんでしょ?", NULL, " There has to be a reason for a curse, right?", Line_WaitForInput); - PlaySE(3, "S20/03/440300283", 256, 64); + PlaySE(3, "s20/03/440300283", 256, 64); OutputLine(NULL, " 無差別に祟るとは思えないなー。", NULL, " I don't think there would be something indiscriminately cursing everything.", Line_WaitForInput); - PlaySE(3, "S20/03/440300284", 256, 64); + PlaySE(3, "s20/03/440300284", 256, 64); OutputLine(NULL, "そこんとこ説明できるの?」", NULL, " Can somebody explain that?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1035,10 +1035,10 @@ //「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@ - PlaySE(3, "S20/04/440400150", 256, 64); + PlaySE(3, "s20/04/440400150", 256, 64); OutputLine(NULL, "「祟りは祟りですもの!!", NULL, "\"A curse is a curse!", Line_WaitForInput); - PlaySE(3, "S20/04/440400151", 256, 64); + PlaySE(3, "s20/04/440400151", 256, 64); OutputLine(NULL, " 人間の考えでは想像もつきませんわー!」", NULL, " Human logic won't get us anywhere!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1050,19 +1050,19 @@ //「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥ - PlaySE(3, "S20/08/440800084", 256, 64); + PlaySE(3, "s20/08/440800084", 256, 64); OutputLine(NULL, "「あはは、沙都子ちゃん。", NULL, "\"Ahaha, Satoko-chan.", Line_WaitForInput); - PlaySE(3, "S20/08/440800085", 256, 64); + PlaySE(3, "s20/08/440800085", 256, 64); OutputLine(NULL, "擬人化された神さまという存在は、結局は人間の生み出したものなんだよ。", NULL, " A personified deity is, in the end, nothing more than the creation of people.", Line_WaitForInput); - PlaySE(3, "S20/08/440800086", 256, 64); + PlaySE(3, "s20/08/440800086", 256, 64); OutputLine(NULL, "だからその考え方も、人間に理解できるようにできてる。", NULL, " That's why their method of thinking is also understandable to humans.", Line_WaitForInput); - PlaySE(3, "S20/08/440800087", 256, 64); + PlaySE(3, "s20/08/440800087", 256, 64); OutputLine(NULL, "…ギリシャ神話の神様を見てごらんよ。", NULL, " Just take a look at the Greek Pantheon.", Line_WaitForInput); - PlaySE(3, "S20/08/440800088", 256, 64); + PlaySE(3, "s20/08/440800088", 256, 64); OutputLine(NULL, "泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。」", NULL, " They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal); ClearMessage(); @@ -1072,13 +1072,13 @@ //「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@ //「変な言い方になっちゃったけど、つまりはそういうこと。¥ - PlaySE(3, "S20/02/440200142", 256, 64); + PlaySE(3, "s20/02/440200142", 256, 64); OutputLine(NULL, "「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?」", NULL, "\"Uhh... So what you're saying is that Oyashiro-sama is cursing people with some benefit in mind?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/08/440800089", 256, 64); + PlaySE(3, "s20/08/440800089", 256, 64); OutputLine(NULL, "「変な言い方になっちゃったけど、つまりはそういうこと。」", NULL, "\"That's an odd way of putting it, but basically, yes.\"", Line_Normal); ClearMessage(); @@ -1088,10 +1088,10 @@ //「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥ - PlaySE(3, "S20/11/440700359", 256, 64); + PlaySE(3, "s20/11/440700359", 256, 64); OutputLine(NULL, "「……触らぬ神に祟りなしって言いますからねぇ。", NULL, "\"That's why they say: Far from Jupiter, far from his thunder.", Line_WaitForInput); - PlaySE(3, "S20/11/440700360", 256, 64); + PlaySE(3, "s20/11/440700360", 256, 64); OutputLine(NULL, "なっはっは、一理あります。」", NULL, " Ahaha, you do have a point.\"", Line_Normal); ClearMessage(); @@ -1101,7 +1101,7 @@ //「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@ - PlaySE(3, "S20/05/440500094", 256, 64); + PlaySE(3, "s20/05/440500094", 256, 64); OutputLine(NULL, "「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。」", NULL, "\"...Basically, it doesn't matter if it's Oyashiro-sama, or humans, there has to be a reason.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1112,10 +1112,10 @@ //「でも梨花@ その理由がはっきりしないなら…どうなりますの?@ - PlaySE(3, "S20/04/440400152", 256, 64); + PlaySE(3, "s20/04/440400152", 256, 64); OutputLine(NULL, "「でも梨花?", NULL, "\"But Rika,", Line_WaitForInput); - PlaySE(3, "S20/04/440400153", 256, 64); + PlaySE(3, "s20/04/440400153", 256, 64); OutputLine(NULL, " その理由がはっきりしないなら…どうなりますの?」", NULL, " what if that reason isn't clear?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1126,7 +1126,7 @@ //「……つまりは、わかんないということなのです。¥ - PlaySE(3, "S20/05/440500095", 256, 64); + PlaySE(3, "s20/05/440500095", 256, 64); OutputLine(NULL, "「……つまりは、わかんないということなのです。」", NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); @@ -1136,16 +1136,16 @@ //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ - PlaySE(3, "S20/02/440200143", 256, 64); + PlaySE(3, "s20/02/440200143", 256, 64); OutputLine(NULL, "「あははははは!", NULL, "\"Ahahahahaha!", Line_WaitForInput); - PlaySE(3, "S20/02/440200144", 256, 64); + PlaySE(3, "s20/02/440200144", 256, 64); OutputLine(NULL, " そうだね。", NULL, " That's right.", Line_WaitForInput); - PlaySE(3, "S20/02/440200145", 256, 64); + PlaySE(3, "s20/02/440200145", 256, 64); OutputLine(NULL, "まだプロローグだもんね。", NULL, " This is still just the prologue.", Line_WaitForInput); - PlaySE(3, "S20/02/440200146", 256, 64); + PlaySE(3, "s20/02/440200146", 256, 64); OutputLine(NULL, "明かされていないことがたくさんあるだろうし。」", NULL, " There's still a lot of stuff that hasn't been revealed yet.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1156,10 +1156,10 @@ //「そうだね@現時点ではこれ以上の推理は難しいねぇ。@ - PlaySE(3, "S20/08/440800090", 256, 64); + PlaySE(3, "s20/08/440800090", 256, 64); OutputLine(NULL, "「そうだね。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "S20/08/440800091", 256, 64); + PlaySE(3, "s20/08/440800091", 256, 64); OutputLine(NULL, "現時点ではこれ以上の推理は難しいねぇ。」", NULL, " It's hard to come up with any more theories at this point.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1171,10 +1171,10 @@ //「いーや@ 白黒付けないと納得できないね!@ - PlaySE(3, "S20/03/440300285", 256, 64); + PlaySE(3, "s20/03/440300285", 256, 64); OutputLine(NULL, "「いーや!", NULL, "\"Nooo!", Line_WaitForInput); - PlaySE(3, "S20/03/440300286", 256, 64); + PlaySE(3, "s20/03/440300286", 256, 64); OutputLine(NULL, " 白黒付けないと納得できないね!」", NULL, " I won't be satisfied until this is all made clear!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1186,7 +1186,7 @@ //「魅音さんもこだわりますのね。@ - PlaySE(3, "S20/04/440400154", 256, 64); + PlaySE(3, "s20/04/440400154", 256, 64); OutputLine(NULL, "「魅音さんもこだわりますのね。」", NULL, "\"Mion-san seems rather particular about this as well.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1197,13 +1197,13 @@ //「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@ - PlaySE(3, "S20/03/440300287", 256, 64); + PlaySE(3, "s20/03/440300287", 256, 64); OutputLine(NULL, "「あははは!", NULL, "\"Ahahaha!", Line_WaitForInput); - PlaySE(3, "S20/03/440300288", 256, 64); + PlaySE(3, "s20/03/440300288", 256, 64); OutputLine(NULL, " 限られた状況で最大限に推理する!!", NULL, " We'll just make the best with what we know!!", Line_WaitForInput); - PlaySE(3, "S20/03/440300289", 256, 64); + PlaySE(3, "s20/03/440300289", 256, 64); OutputLine(NULL, " ちょっぴり部活感覚で面白いでしょ?」", NULL, " Doesn't this feel interesting? Like the club a little bit?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1214,10 +1214,10 @@ //「あ、うん@ そう考えれば面白いかも!¥ - PlaySE(3, "S20/02/440200147", 256, 64); + PlaySE(3, "s20/02/440200147", 256, 64); OutputLine(NULL, "「あ、うん!", NULL, "\"Ah, yeah!", Line_WaitForInput); - PlaySE(3, "S20/02/440200148", 256, 64); + PlaySE(3, "s20/02/440200148", 256, 64); OutputLine(NULL, " そう考えれば面白いかも!」", NULL, " If you put it that way, it does seem interesting!\"", Line_Normal); ClearMessage(); @@ -1229,13 +1229,13 @@ //「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@ - PlaySE(3, "S20/11/440700361", 256, 64); + PlaySE(3, "s20/11/440700361", 256, 64); OutputLine(NULL, "「じゃあ、整理してみましょうか。", NULL, "\"Well then, let's summarize.", Line_WaitForInput); - PlaySE(3, "S20/11/440700362", 256, 64); + PlaySE(3, "s20/11/440700362", 256, 64); OutputLine(NULL, "えーと、私は祟り派です。", NULL, " Let's see, I think it was a curse.", Line_WaitForInput); - PlaySE(3, "S20/11/440700363", 256, 64); + PlaySE(3, "s20/11/440700363", 256, 64); OutputLine(NULL, "富竹くんは人間派でしたよね?」", NULL, " Tomitake-kun thinks it was people, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1245,10 +1245,10 @@ DrawBustshotWithFiltering( 3, "tm_si_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@僕は人間が犯人ってことで行きます。@ - PlaySE(3, "S20/08/440800092", 256, 64); + PlaySE(3, "s20/08/440800092", 256, 64); OutputLine(NULL, "「えぇ。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "S20/08/440800093", 256, 64); + PlaySE(3, "s20/08/440800093", 256, 64); OutputLine(NULL, "僕は人間が犯人ってことで行きます。」", NULL, " I'll go with it being people.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1260,13 +1260,13 @@ PlaySE( 4, "wa_010", 128, 64 ); //「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥ - PlaySE(3, "S20/03/440300290", 256, 64); + PlaySE(3, "s20/03/440300290", 256, 64); OutputLine(NULL, "「私も人間犯人説!", NULL, "\"I also agree with the 'people' explanation!", Line_WaitForInput); - PlaySE(3, "S20/03/440300291", 256, 64); + PlaySE(3, "s20/03/440300291", 256, 64); OutputLine(NULL, " もちろん、祟りというファンタジーは嫌いじゃないよ?", NULL, " That's not to say I hate such fantastic things like curses.", Line_WaitForInput); - PlaySE(3, "S20/03/440300292", 256, 64); + PlaySE(3, "s20/03/440300292", 256, 64); OutputLine(NULL, " だけど今回の事件に限っては、祟りの線は薄いねー。」", NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal); ClearMessage(); @@ -1276,10 +1276,10 @@ //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ - PlaySE(3, "S20/11/440700364", 256, 64); + PlaySE(3, "s20/11/440700364", 256, 64); OutputLine(NULL, "「人間派が2人出ましたね。", NULL, "\"Two for the 'people' explanation then.", Line_WaitForInput); - PlaySE(3, "S20/11/440700365", 256, 64); + PlaySE(3, "s20/11/440700365", 256, 64); OutputLine(NULL, "レナさんは祟り派でしたよね?」", NULL, " Rena-san was on the 'curse' side of things, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1290,13 +1290,13 @@ //「はい@私と沙都子ちゃんは祟り派です@ねー?@ - PlaySE(3, "S20/02/440200149", 256, 64); + PlaySE(3, "s20/02/440200149", 256, 64); OutputLine(NULL, "「はい。", NULL, "\"Yup.", Line_WaitForInput); - PlaySE(3, "S20/02/440200150", 256, 64); + PlaySE(3, "s20/02/440200150", 256, 64); OutputLine(NULL, "私と沙都子ちゃんは祟り派です。", NULL, " Satoko-chan and I believe it was a curse.", Line_WaitForInput); - PlaySE(3, "S20/02/440200151", 256, 64); + PlaySE(3, "s20/02/440200151", 256, 64); OutputLine(NULL, "ねー?」", NULL, " Right~?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1307,17 +1307,17 @@ DrawBustshotWithFiltering( 3, "sa_se_wa_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@/ - PlaySE(3, "S20/04/440400155", 256, 64); + PlaySE(3, "s20/04/440400155", 256, 64); OutputLine(NULL, "「えぇ!", NULL, "\"Yeah!", Line_WaitForInput); PlaySE( 4, "wa_010", 128, 64 ); // 祟り派ですわよ@ レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!@ - PlaySE(3, "S20/04/440400156", 256, 64); + PlaySE(3, "s20/04/440400156", 256, 64); OutputLine(NULL, " 祟り派ですわよ!", NULL, " I think it was a curse!", Line_WaitForInput); - PlaySE(3, "S20/04/440400157", 256, 64); + PlaySE(3, "s20/04/440400157", 256, 64); OutputLine(NULL, " レナさんや魅音さんのことを悪魔みたいに言う人の方がよっぽど祟りにあうべきですの!!」", NULL, " People who say that Rena-san and Mion-san were evil to begin with are more befitting of a curse!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1328,7 +1328,7 @@ DrawBustshotWithFiltering( 1, "me_se_th_a2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥ - PlaySE(3, "S20/03/440300293", 256, 64); + PlaySE(3, "s20/03/440300293", 256, 64); OutputLine(NULL, "「そりゃまー、", NULL, "\"Well...", Line_ContinueAfterTyping); @@ -1338,10 +1338,10 @@ OutputLine(NULL, "私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ。", NULL, " I don't want to believe that my own personality was that twisted.", Line_WaitForInput); - PlaySE(3, "S20/03/440300294", 256, 64); + PlaySE(3, "s20/03/440300294", 256, 64); OutputLine(NULL, "……部活モードの時にはクールでなきゃ!", NULL, " But I have to be cool when I'm in Club Mode!", Line_WaitForInput); - PlaySE(3, "S20/03/440300295", 256, 64); + PlaySE(3, "s20/03/440300295", 256, 64); OutputLine(NULL, " 感情論だけで選ぶと大ヤケドするよ〜?」", NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal); ClearMessage(); @@ -1351,10 +1351,10 @@ //「まぁまぁ@どっちを選んだっていいじゃあないですか。@ - PlaySE(3, "S20/11/440700366", 256, 64); + PlaySE(3, "s20/11/440700366", 256, 64); OutputLine(NULL, "「まぁまぁ。", NULL, "\"Well now...", Line_WaitForInput); - PlaySE(3, "S20/11/440700367", 256, 64); + PlaySE(3, "s20/11/440700367", 256, 64); OutputLine(NULL, "どっちを選んだっていいじゃあないですか。」", NULL, " It doesn't really matter which side you pick, does it?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1365,10 +1365,10 @@ //「あれ? 梨花ちゃんがまだだね@どっちだと思う?@ - PlaySE(3, "S20/02/440200152", 256, 64); + PlaySE(3, "s20/02/440200152", 256, 64); OutputLine(NULL, "「あれ? 梨花ちゃんがまだだね。", NULL, "\"Huh? Rika-chan hasn't said anything yet.", Line_WaitForInput); - PlaySE(3, "S20/02/440200153", 256, 64); + PlaySE(3, "s20/02/440200153", 256, 64); OutputLine(NULL, "どっちだと思う?」", NULL, " What do you think?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1381,23 +1381,23 @@ //「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@ //「あれ、面白い意見だね。@ //;<富竹 - PlaySE(3, "S20/05/440500096", 256, 64); + PlaySE(3, "s20/05/440500096", 256, 64); OutputLine(NULL, "「………ボクはオヤシロさまが悪い神様だとは思わないですよ。」", NULL, "\"...I don't think that Oyashiro-sama is a bad god.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/08/440800094", 256, 64); + PlaySE(3, "s20/08/440800094", 256, 64); OutputLine(NULL, "「あれ、面白い意見だね。」", NULL, "\"Huh, that's an interesting opinion.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「……祟ってばかりの悪い神様なら、祀るの嫌です@ボクは祟るより、ご利益のある神さまの方が好きですよ。¥ - PlaySE(3, "S20/05/440500097", 256, 64); + PlaySE(3, "s20/05/440500097", 256, 64); OutputLine(NULL, "「……祟ってばかりの悪い神様なら、祀るの嫌です。", NULL, "\"...I don't want to worship some bad god that just curses people.", Line_WaitForInput); - PlaySE(3, "S20/05/440500098", 256, 64); + PlaySE(3, "s20/05/440500098", 256, 64); OutputLine(NULL, "ボクは祟るより、ご利益のある神さまの方が好きですよ。」", NULL, " I'd like a generous god more than one that curses.\"", Line_Normal); ClearMessage(); @@ -1406,10 +1406,10 @@ DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ - PlaySE(3, "S20/02/440200154", 256, 64); + PlaySE(3, "s20/02/440200154", 256, 64); OutputLine(NULL, "「そっか、梨花ちゃんって巫女さんをやったんだよね…!", NULL, "\"That right, Rika-chan is a shrine maiden...!", Line_WaitForInput); - PlaySE(3, "S20/02/440200155", 256, 64); + PlaySE(3, "s20/02/440200155", 256, 64); OutputLine(NULL, " うん。いい意見。」", NULL, " Yup. Good opinion.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1420,10 +1420,10 @@ //「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@ - PlaySE(3, "S20/03/440300296", 256, 64); + PlaySE(3, "s20/03/440300296", 256, 64); OutputLine(NULL, "「じゃあ何?", NULL, "\"Then what?", Line_WaitForInput); - PlaySE(3, "S20/03/440300297", 256, 64); + PlaySE(3, "s20/03/440300297", 256, 64); OutputLine(NULL, " 梨花ちゃんはオヤシロさまじゃないって思うなら、", NULL, " If Rika-chan doesn't believe that it was Oyashiro-sama...", Line_ContinueAfterTyping); @@ -1440,7 +1440,7 @@ DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……そういうことにしますです☆¥ - PlaySE(3, "S20/05/440500099", 256, 64); + PlaySE(3, "s20/05/440500099", 256, 64); OutputLine(NULL, "「……そういうことにしますです☆」", NULL, "\"...We'll just go with that☆\"", Line_Normal); ClearMessage(); @@ -1450,13 +1450,13 @@ //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ - PlaySE(3, "S20/11/440700368", 256, 64); + PlaySE(3, "s20/11/440700368", 256, 64); OutputLine(NULL, "「ありゃまぁ。", NULL, "\"Well now...", Line_WaitForInput); - PlaySE(3, "S20/11/440700369", 256, 64); + PlaySE(3, "s20/11/440700369", 256, 64); OutputLine(NULL, "…票がざっくり分かれましたねぇ!", NULL, " That means the votes are split right down the middle!", Line_WaitForInput); - PlaySE(3, "S20/11/440700370", 256, 64); + PlaySE(3, "s20/11/440700370", 256, 64); OutputLine(NULL, " 祟り派と人間派で半々ですか。」", NULL, " So half of us think it was a curse, and half of us think it was people?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1531,13 +1531,13 @@ //「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@ - PlaySE(3, "S20/03/440300298", 256, 64); + PlaySE(3, "s20/03/440300298", 256, 64); OutputLine(NULL, "「どうすんのさ。", NULL, "\"What should we do then?", Line_WaitForInput); - PlaySE(3, "S20/03/440300299", 256, 64); + PlaySE(3, "s20/03/440300299", 256, 64); OutputLine(NULL, "これじゃ意見は半々。", NULL, " This means that the opinions are still split.", Line_WaitForInput); - PlaySE(3, "S20/03/440300300", 256, 64); + PlaySE(3, "s20/03/440300300", 256, 64); OutputLine(NULL, "決着が着かなくて面白くないよね!」", NULL, " It's no fun if we don't settle this!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1548,10 +1548,10 @@ //「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@ - PlaySE(3, "S20/08/440800095", 256, 64); + PlaySE(3, "s20/08/440800095", 256, 64); OutputLine(NULL, "「裁判官が奇数なのは、つまりそういうことだからねぇ。", NULL, "\"We need there to be an odd number of judges, in other words:", Line_WaitForInput); - PlaySE(3, "S20/08/440800096", 256, 64); + PlaySE(3, "s20/08/440800096", 256, 64); OutputLine(NULL, "あとひとり意見がほしいなぁ!」", NULL, " We need one more opinion!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1562,13 +1562,13 @@ //「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@ - PlaySE(3, "S20/02/440200156", 256, 64); + PlaySE(3, "s20/02/440200156", 256, 64); OutputLine(NULL, "「あ、ならちょうどいいかな。", NULL, "\"Ah, perfect timing then.", Line_WaitForInput); - PlaySE(3, "S20/02/440200157", 256, 64); + PlaySE(3, "s20/02/440200157", 256, 64); OutputLine(NULL, "圭一くん本人に聞いてみない?", NULL, " Why don't we ask Keiichi-kun himself?", Line_WaitForInput); - PlaySE(3, "S20/02/440200158", 256, 64); + PlaySE(3, "s20/02/440200158", 256, 64); OutputLine(NULL, " 電話で!」", NULL, " Let's call him!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1580,7 +1580,7 @@ //「……祟り殺された本人の意見は貴重ですよ。@ - PlaySE(3, "S20/05/440500100", 256, 64); + PlaySE(3, "s20/05/440500100", 256, 64); OutputLine(NULL, "「……祟り殺された本人の意見は貴重ですよ。」", NULL, "\"...The opinion of the victim himself is very valuable.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1590,7 +1590,7 @@ DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そうと決まればさっそく電話ですわー!!!¥ - PlaySE(3, "S20/04/440400158", 256, 64); + PlaySE(3, "s20/04/440400158", 256, 64); OutputLine(NULL, "「そうと決まればさっそく電話ですわー!!!」", NULL, "\"Since that's decided, it's time for the phone!\"", Line_Normal); ClearMessage(); @@ -1606,22 +1606,22 @@ //「もしもし圭一くん@ レナでーす@今、お仕事お忙しいですか?@ //「あー忙しいぞー@シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!¥ - PlaySE(3, "S20/02/440200159", 256, 64); + PlaySE(3, "s20/02/440200159", 256, 64); OutputLine(NULL, "「もしもし圭一くん?", NULL, "\"Hello, Keiichi-kun?", Line_WaitForInput); - PlaySE(3, "S20/02/440200160", 256, 64); + PlaySE(3, "s20/02/440200160", 256, 64); OutputLine(NULL, " レナでーす。", NULL, " It's Rena.", Line_WaitForInput); - PlaySE(3, "S20/02/440200161", 256, 64); + PlaySE(3, "s20/02/440200161", 256, 64); OutputLine(NULL, "今、お仕事お忙しいですか?」", NULL, " Are you busy with work right now?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/01/440100192", 256, 64); + PlaySE(3, "s20/01/440100192", 256, 64); OutputLine(NULL, "「あー忙しいぞー。", NULL, "\"Yeah, really busy.", Line_WaitForInput); - PlaySE(3, "S20/01/440100193", 256, 64); + PlaySE(3, "s20/01/440100193", 256, 64); OutputLine(NULL, "シナリオが一本終わって一休みって思ってたら、すぐに次のシナリオだもんなー!!」", NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal); ClearMessage(); @@ -1631,10 +1631,10 @@ //「圭ちゃん、どんな感じ@ 忙しいって?@ - PlaySE(3, "S20/03/440300301", 256, 64); + PlaySE(3, "s20/03/440300301", 256, 64); OutputLine(NULL, "「圭ちゃん、どんな感じ?", NULL, "\"How's Kei-chan?", Line_WaitForInput); - PlaySE(3, "S20/03/440300302", 256, 64); + PlaySE(3, "s20/03/440300302", 256, 64); OutputLine(NULL, " 忙しいって?」", NULL, " Busy?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1645,22 +1645,22 @@ //「うん@スネてる。@ //「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@ - PlaySE(3, "S20/02/440200162", 256, 64); + PlaySE(3, "s20/02/440200162", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); - PlaySE(3, "S20/02/440200163", 256, 64); + PlaySE(3, "s20/02/440200163", 256, 64); OutputLine(NULL, "スネてる。」", NULL, " He's moping.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/01/440100194", 256, 64); + PlaySE(3, "s20/01/440100194", 256, 64); OutputLine(NULL, "「聞こえてるぞこらー!!", NULL, "\"I can hear you, you know!!", Line_WaitForInput); - PlaySE(3, "S20/01/440100195", 256, 64); + PlaySE(3, "s20/01/440100195", 256, 64); OutputLine(NULL, " お前らは打ち上げ会でいいよなー!", NULL, " It must be nice having a wrap-up party!", Line_WaitForInput); - PlaySE(3, "S20/01/440100196", 256, 64); + PlaySE(3, "s20/01/440100196", 256, 64); OutputLine(NULL, " 俺も出たかったー!!!」", NULL, " I wanted to go too!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1671,7 +1671,7 @@ DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……立ち絵を描いてもらえたら圭一も来れますですよ。@ - PlaySE(3, "S20/05/440500101", 256, 64); + PlaySE(3, "s20/05/440500101", 256, 64); OutputLine(NULL, "「……立ち絵を描いてもらえたら圭一も来れますですよ。」", NULL, "\"...You can come if you get some character art for yourself.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1682,7 +1682,7 @@ DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花、それは内緒ですわ…。¥ - PlaySE(3, "S20/04/440400159", 256, 64); + PlaySE(3, "s20/04/440400159", 256, 64); OutputLine(NULL, "「梨花、それは内緒ですわ…。」", NULL, "\"Rika, that's a secret...\"", Line_Normal); ClearMessage(); @@ -1692,16 +1692,16 @@ //「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@ - PlaySE(3, "S20/02/440200164", 256, 64); + PlaySE(3, "s20/02/440200164", 256, 64); OutputLine(NULL, "「あ、それでごめんね圭一くん。", NULL, "\"Ah, sorry about that, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "S20/02/440200165", 256, 64); + PlaySE(3, "s20/02/440200165", 256, 64); OutputLine(NULL, "…今回のシナリオでね、", NULL, " Anyways, during the current chapter,", Line_WaitForInput); - PlaySE(3, "S20/02/440200166", 256, 64); + PlaySE(3, "s20/02/440200166", 256, 64); OutputLine(NULL, "圭一くん、", NULL, " Keiichi-kun,", Line_WaitForInput); - PlaySE(3, "S20/02/440200167", 256, 64); + PlaySE(3, "s20/02/440200167", 256, 64); OutputLine(NULL, "その", NULL, " didn't you", Line_ContinueAfterTyping); //s500 @@ -1714,7 +1714,7 @@ OutputLine(NULL, "死んじゃったじゃない?", NULL, " die?", Line_WaitForInput); - PlaySE(3, "S20/02/440200168", 256, 64); + PlaySE(3, "s20/02/440200168", 256, 64); OutputLine(NULL, " 犯人は誰だろうねって、そういう話をしてるの。」", NULL, " We were just talking about who the culprit might be.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1726,19 +1726,19 @@ //「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@ //「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥ - PlaySE(3, "S20/03/440300303", 256, 64); + PlaySE(3, "s20/03/440300303", 256, 64); OutputLine(NULL, "「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。」", NULL, "\"Basically, we're deadlocked on whether it was people or Oyashiro-sama's curse that killed you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/02/440200169", 256, 64); + PlaySE(3, "s20/02/440200169", 256, 64); OutputLine(NULL, "「本当にごめんね!", NULL, "\"I'm really sorry!", Line_WaitForInput); - PlaySE(3, "S20/02/440200170", 256, 64); + PlaySE(3, "s20/02/440200170", 256, 64); OutputLine(NULL, " 台本読みで忙しいところ…。", NULL, " Even though you're busy reviewing the script...", Line_WaitForInput); - PlaySE(3, "S20/02/440200171", 256, 64); + PlaySE(3, "s20/02/440200171", 256, 64); OutputLine(NULL, "圭一くんはどっちだと思うかな?」", NULL, " Keiichi-kun, which do you think it was?\"", Line_Normal); ClearMessage(); @@ -1746,13 +1746,13 @@ //「そんなの決まってんじゃねーかー!!@ //「どっち?¥ - PlaySE(3, "S20/01/440100197", 256, 64); + PlaySE(3, "s20/01/440100197", 256, 64); OutputLine(NULL, "「そんなの決まってんじゃねーかー!!」", NULL, "\"That's obvious, isn't it?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - PlaySE(3, "S20/02/440200172", 256, 64); + PlaySE(3, "s20/02/440200172", 256, 64); OutputLine(NULL, "「どっち?」", NULL, "\"Which?\"", Line_Normal); ClearMessage(); @@ -1762,16 +1762,16 @@ PlayBGM( 1, "msys03", 128, 0 ); //「どっちなんてもんじゃねーよ!@ 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!@ 人間も祟りも全部!!@ これはイジメだーー!!!!@ - PlaySE(3, "S20/01/440100198", 256, 64); + PlaySE(3, "s20/01/440100198", 256, 64); OutputLine(NULL, "「どっちなんてもんじゃねーよ!!", NULL, "\"Isn't it both of them!?", Line_WaitForInput); - PlaySE(3, "S20/01/440100199", 256, 64); + PlaySE(3, "s20/01/440100199", 256, 64); OutputLine(NULL, " 村の怪しげなヤツらに狙われて、さらにオヤシロさまとかいう怪しいのに祟られて!!!", NULL, " Targeted by suspicious people from the village, and then cursed by some strange Oyashiro-sama on top of that!", Line_WaitForInput); - PlaySE(3, "S20/01/440100200", 256, 64); + PlaySE(3, "s20/01/440100200", 256, 64); OutputLine(NULL, " 人間も祟りも全部!!!", NULL, " It's both humans and a curse!!!", Line_WaitForInput); - PlaySE(3, "S20/01/440100201", 256, 64); + PlaySE(3, "s20/01/440100201", 256, 64); OutputLine(NULL, " これはイジメだーー!!!!」", NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1783,10 +1783,10 @@ //「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥ - PlaySE(3, "S20/05/440500102", 256, 64); + PlaySE(3, "s20/05/440500102", 256, 64); OutputLine(NULL, "「………かわいそかわいそです。", NULL, "\"...So very, very, pitiful.", Line_WaitForInput); - PlaySE(3, "S20/05/440500103", 256, 64); + PlaySE(3, "s20/05/440500103", 256, 64); OutputLine(NULL, "今度、頭をなでなでしてあげますですよ。」", NULL, " Next time, I'll pat you on the head for you.\"", Line_Normal); ClearMessage(); @@ -1799,7 +1799,7 @@ //「結局、意見がわかれちゃったねぇ。@ // ;<富竹 - PlaySE(3, "S20/08/440800097", 256, 64); + PlaySE(3, "s20/08/440800097", 256, 64); OutputLine(NULL, "「結局、意見がわかれちゃったねぇ。」", NULL, "\"In the end, the opinion's still split, huh.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1810,10 +1810,10 @@ //「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥ // ;<大石 - PlaySE(3, "S20/11/440700371", 256, 64); + PlaySE(3, "s20/11/440700371", 256, 64); OutputLine(NULL, "「私ももう一度考え直してみます。", NULL, "\"I'll think this over again.", Line_WaitForInput); - PlaySE(3, "S20/11/440700372", 256, 64); + PlaySE(3, "s20/11/440700372", 256, 64); OutputLine(NULL, "見落としがあるかもしれませんので。」", NULL, " We might have missed something.\"", Line_Normal); ClearMessage(); @@ -1822,7 +1822,7 @@ DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ - PlaySE(3, "S20/02/440200173", 256, 64); + PlaySE(3, "s20/02/440200173", 256, 64); OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に〜綿流し編〜』をお楽しみ下さいね!」", NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal); ClearMessage(); diff --git a/Update/onik_000.txt b/Update/onik_000.txt index f5d73ec..b18e55d 100644 --- a/Update/onik_000.txt +++ b/Update/onik_000.txt @@ -240,10 +240,10 @@ ClearMessage(); //「圭一、そろそろ着くぞ@起きなさい。@ - PlaySE(3, "S19/00/992600001", 256, 64); + PlaySE(3, "s19/00/992600001", 256, 64); OutputLine(NULL, "「圭一、そろそろ着くぞ。", NULL, "\"Keiichi, we're almost there.", Line_WaitForInput); - PlaySE(3, "S19/00/992600002", 256, 64); + PlaySE(3, "s19/00/992600002", 256, 64); OutputLine(NULL, "起きなさい。」", NULL, " Wake up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 659e188..f39642a 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -159,14 +159,14 @@ void main() ClearMessage(); //「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。@ - PlaySE(3, "S19/00/992700001", 256, 64); + PlaySE(3, "s19/00/992700001", 256, 64); OutputLine(NULL, "「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。」", NULL, "\"I'm so happy you've been waking up early since we moved here, Keiichi.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「早起きしないと朝飯を食いそびれるんだよ。@ - PlaySE(3, "S19/01/HR_KEI00000", 256, 64); + PlaySE(3, "s19/01/HR_KEI00000", 256, 64); OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」", NULL, "\"If I don't wake up early, I won't have time to eat breakfast.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -178,14 +178,14 @@ void main() ClearMessage(); //「ご飯はいっぱい? それとも半分くらいでいい?@ - PlaySE(3, "S19/00/992700002", 256, 64); + PlaySE(3, "s19/00/992700002", 256, 64); OutputLine(NULL, "「ご飯はいっぱい? それとも半分くらいでいい?」", NULL, "\"Full bowl of rice? Or will half be enough?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「山盛り。@ - PlaySE(3, "S19/01/HR_KEI00010", 256, 64); + PlaySE(3, "s19/01/HR_KEI00010", 256, 64); OutputLine(NULL, "「山盛り。」", NULL, "\"Pile it on.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -219,7 +219,7 @@ void main() //「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。¥ - PlaySE(3, "S19/00/992700003", 256, 64); + PlaySE(3, "s19/00/992700003", 256, 64); OutputLine(NULL, "「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。」", NULL, "\"I'm so happy you haven't skipped breakfast ever since we moved here, Keiichi.\"", Line_Normal); ClearMessage(); @@ -267,10 +267,10 @@ void main() //「そろそろレナちゃんと待ち合わせの時間じゃない@ 急いで急いで。@ - PlaySE(3, "S19/00/992700004", 256, 64); + PlaySE(3, "s19/00/992700004", 256, 64); OutputLine(NULL, "「そろそろレナちゃんと待ち合わせの時間じゃない?", NULL, "\"Isn't it about time to meet up with Rena-chan?", Line_WaitForInput); - PlaySE(3, "S19/00/992700005", 256, 64); + PlaySE(3, "s19/00/992700005", 256, 64); OutputLine(NULL, " 急いで急いで。」", NULL, " Hurry, hurry.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -321,7 +321,7 @@ void main() DrawSceneWithMask( "bg_117", "left", 0, 0, 300 ); //「レナちゃんにお漬物ありがとうって伝えてね~!@ - PlaySE(3, "S19/00/992700006", 256, 64); + PlaySE(3, "s19/00/992700006", 256, 64); OutputLine(NULL, "「レナちゃんにお漬物ありがとうって伝えてね〜!」", NULL, "\"Please thank Rena-chan for the pickles~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -340,7 +340,7 @@ void main() //「あいよ!¥ - PlaySE(3, "S19/01/HR_KEI00020", 256, 64); + PlaySE(3, "s19/01/HR_KEI00020", 256, 64); OutputLine(NULL, "「あいよ!」", NULL, "\"Mornin'!\"", Line_Normal); ClearMessage(); @@ -358,10 +358,10 @@ void main() DrawSceneWithMask( "bg_119", "down", 0, 0, 3000 ); //「圭一く~ん@ おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200001", 256, 64); + PlaySE(3, "s19/02/990200001", 256, 64); OutputLine(NULL, "「圭一く〜ん!", NULL, "\"Keiichi-kun~!", Line_WaitForInput); - PlaySE(3, "S19/02/990200002", 256, 64); + PlaySE(3, "s19/02/990200002", 256, 64); OutputLine(NULL, " おっはよ〜ぅ!」", NULL, " Good morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -377,17 +377,17 @@ void main() //「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@ - PlaySE(3, "S19/01/HR_KEI00030", 256, 64); + PlaySE(3, "s19/01/HR_KEI00030", 256, 64); OutputLine(NULL, "「相変わらず早えなー。", NULL, "\"You're always so early.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00040", 256, 64); + PlaySE(3, "s19/01/HR_KEI00040", 256, 64); OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」", NULL, " You should try sleeping in sometime.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「お寝坊したら圭一くんを待たせちゃうじゃない。@ - PlaySE(3, "S19/02/990200003", 256, 64); + PlaySE(3, "s19/02/990200003", 256, 64); OutputLine(NULL, "「お寝坊したら圭一くんを待たせちゃうじゃない。」", NULL, "\"If I sleep in, I'll keep you waiting.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -400,27 +400,27 @@ void main() //「そん時ゃ置いてく。@ - PlaySE(3, "S19/01/HR_KEI00050", 256, 64); + PlaySE(3, "s19/01/HR_KEI00050", 256, 64); OutputLine(NULL, "「そん時ゃ置いてく。」", NULL, "\"If that ever happens, I'll just leave you behind.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ - PlaySE(3, "S19/02/990200004", 256, 64); + PlaySE(3, "s19/02/990200004", 256, 64); OutputLine(NULL, "「け、圭一くん冷たい。", NULL, "\"Keiichi-kun, you're so cold.", Line_WaitForInput); - PlaySE(3, "S19/02/990200005", 256, 64); + PlaySE(3, "s19/02/990200005", 256, 64); OutputLine(NULL, "いつも待っててあげてるのにー…。」", NULL, " I wait for you all the time...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「さくさく置いてく@きりきり置いてく。@ - PlaySE(3, "S19/01/HR_KEI00060", 256, 64); + PlaySE(3, "s19/01/HR_KEI00060", 256, 64); OutputLine(NULL, "「さくさく置いてく。", NULL, "\"I'll leave you in the dust.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00070", 256, 64); + PlaySE(3, "s19/01/HR_KEI00070", 256, 64); OutputLine(NULL, "きりきり置いてく。」", NULL, " Without looking back.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -429,7 +429,7 @@ void main() DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうして冷たいんだろ。!w400...だろ?@ - PlaySE(3, "S19/02/990200006", 256, 64); + PlaySE(3, "s19/02/990200006", 256, 64); OutputLine(NULL, "「どうして冷たいんだろ。", NULL, "\"Why are you so mean?", Line_ContinueAfterTyping); @@ -454,7 +454,7 @@ void main() ClearMessage(); //「嘘。ちゃんと待ってるよ。@ - PlaySE(3, "S19/01/HR_KEI00080", 256, 64); + PlaySE(3, "s19/01/HR_KEI00080", 256, 64); OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」", NULL, "\"I'm kidding. I'd wait for you.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -472,24 +472,24 @@ void main() ClearMessage(); //「...わ、...あ、ありがと...。@ - PlaySE(3, "S19/02/990200007", 256, 64); + PlaySE(3, "s19/02/990200007", 256, 64); OutputLine(NULL, "「…わ、…あ、ありがと…。」", NULL, "\"...Ah ...Th-Thank you...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「レナが来るまでずーっと待ってる@いつまでも。@ - PlaySE(3, "S19/01/HR_KEI00090", 256, 64); + PlaySE(3, "s19/01/HR_KEI00090", 256, 64); OutputLine(NULL, "「レナが来るまでずーっと待ってる。", NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00100", 256, 64); + PlaySE(3, "s19/01/HR_KEI00100", 256, 64); OutputLine(NULL, "いつまでも。」", NULL, " No matter how long.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......わわ、わ...!w400...ず、!w400ずーっと......。@ - PlaySE(3, "S19/02/990200008", 256, 64); + PlaySE(3, "s19/02/990200008", 256, 64); OutputLine(NULL, "「……わわ、わ…", NULL, "\"...Ah-ah, ah...", Line_ContinueAfterTyping); @@ -527,14 +527,14 @@ void main() ClearMessage(); //「レナはロマンスものの文庫本は読んだことあるか...?@ - PlaySE(3, "S19/01/HR_KEI00110", 256, 64); + PlaySE(3, "s19/01/HR_KEI00110", 256, 64); OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」", NULL, "\"Have you ever read a romance novel, Rena...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@ - PlaySE(3, "S19/02/990200009", 256, 64); + PlaySE(3, "s19/02/990200009", 256, 64); OutputLine(NULL, "「…え", NULL, "\"...Huh...", Line_ContinueAfterTyping); @@ -573,7 +573,7 @@ void main() ClearMessage(); //「そうそう、お袋から伝言。漬物サンキューでしたって。@ - PlaySE(3, "S19/01/HR_KEI00120", 256, 64); + PlaySE(3, "s19/01/HR_KEI00120", 256, 64); OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」", NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -583,13 +583,13 @@ void main() DrawBustshot( 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@ - PlaySE(3, "S19/02/990200010", 256, 64); + PlaySE(3, "s19/02/990200010", 256, 64); OutputLine(NULL, "「う、うぅん、どういたしまして〜。", NULL, "\"I-It was nothing. You're welcome~.", Line_WaitForInput); - PlaySE(3, "S19/02/990200011", 256, 64); + PlaySE(3, "s19/02/990200011", 256, 64); OutputLine(NULL, "どうだった?", NULL, " How were they?", Line_WaitForInput); - PlaySE(3, "S19/02/990200012", 256, 64); + PlaySE(3, "s19/02/990200012", 256, 64); OutputLine(NULL, " しょっぱくなかったかな?」", NULL, " Not too salty?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -613,13 +613,13 @@ void main() ClearMessage(); //「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@ - PlaySE(3, "S19/01/HR_KEI00130", 256, 64); + PlaySE(3, "s19/01/HR_KEI00130", 256, 64); OutputLine(NULL, "「…その前に聞きたい。", NULL, "\"...I'd like to ask something before that.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00140", 256, 64); + PlaySE(3, "s19/01/HR_KEI00140", 256, 64); OutputLine(NULL, " あの漬物を漬けたのはレナか?", NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00150", 256, 64); + PlaySE(3, "s19/01/HR_KEI00150", 256, 64); OutputLine(NULL, " レナのお母さんか?」", NULL, " Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -629,7 +629,7 @@ void main() DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@ - PlaySE(3, "S19/02/990200013", 256, 64); + PlaySE(3, "s19/02/990200013", 256, 64); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_ContinueAfterTyping); @@ -639,7 +639,7 @@ void main() OutputLine(NULL, "…え? 何で聞くんだろ?", NULL, " ...Huh? Why do you ask?", Line_WaitForInput); - PlaySE(3, "S19/02/990200014", 256, 64); + PlaySE(3, "s19/02/990200014", 256, 64); OutputLine(NULL, " しょ、", NULL, " Were...", Line_ContinueAfterTyping); @@ -659,14 +659,14 @@ void main() //「レナか? レナのお母さんか?@ - PlaySE(3, "S19/01/HR_KEI00160", 256, 64); + PlaySE(3, "s19/01/HR_KEI00160", 256, 64); OutputLine(NULL, "「レナか? レナのお母さんか?」", NULL, "\"Was it you, Rena? Or was it your mom?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...な、何で作った人、聞くんだろ?!w600...............だろ?!@ - PlaySE(3, "S19/02/990200015", 256, 64); + PlaySE(3, "s19/02/990200015", 256, 64); OutputLine(NULL, "「…な、何で作った人、聞くんだろ?", NULL, "\"...Wh-Why are you asking who made them?", Line_ContinueAfterTyping); @@ -680,14 +680,14 @@ void main() //「どっちが作ったかで感想が著しく変わる。@ - PlaySE(3, "S19/01/HR_KEI00170", 256, 64); + PlaySE(3, "s19/01/HR_KEI00170", 256, 64); OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」", NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......え、えぇ...?!¥ - PlaySE(3, "S19/02/990200016", 256, 64); + PlaySE(3, "s19/02/990200016", 256, 64); OutputLine(NULL, "「……え、えぇ…?!」", NULL, "\"...Huh, huh uh...!?\"", Line_Normal); ClearMessage(); @@ -722,28 +722,28 @@ void main() ClearMessage(); //「......レ、レナだけど...。@ - PlaySE(3, "S19/02/990200017", 256, 64); + PlaySE(3, "s19/02/990200017", 256, 64); OutputLine(NULL, "「……レ、レナだけど…。」", NULL, "\"...I-It was me...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「うまかった。@ - PlaySE(3, "S19/01/HR_KEI00180", 256, 64); + PlaySE(3, "s19/01/HR_KEI00180", 256, 64); OutputLine(NULL, "「うまかった。」", NULL, "\"Delicious.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「え?@ - PlaySE(3, "S19/02/990200018", 256, 64); + PlaySE(3, "s19/02/990200018", 256, 64); OutputLine(NULL, "「え?」", NULL, "\"Huh?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「前回に続きなかなかだったぜ。飯との相性は最高だった。@ - PlaySE(3, "S19/01/HR_KEI00190", 256, 64); + PlaySE(3, "s19/01/HR_KEI00190", 256, 64); OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」", NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -781,7 +781,7 @@ void main() //「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@ - PlaySE(3, "S19/01/HR_KEI00200", 256, 64); + PlaySE(3, "s19/01/HR_KEI00200", 256, 64); OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」", NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -817,7 +817,7 @@ void main() DrawBustshotWithFiltering( 1, "re_se_de_a1", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃ~ん! おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200019", 256, 64); + PlaySE(3, "s19/02/990200019", 256, 64); OutputLine(NULL, "「魅ぃちゃ〜ん! おっはよ〜ぅ!」", NULL, "\"Mii-cha~n! Good morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -833,14 +833,14 @@ void main() DrawBustshotWithFiltering( 3, "me_se_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ - PlaySE(3, "S19/03/990300001", 256, 64); + PlaySE(3, "s19/03/990300001", 256, 64); OutputLine(NULL, "「お、来た来た。遅いよ2人とも〜!」", NULL, "\"Ah, finally, finally. You two are late~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いつも遅いのはお前の方だろ!@ - PlaySE(3, "S19/01/HR_KEI00210", 256, 64); + PlaySE(3, "s19/01/HR_KEI00210", 256, 64); OutputLine(NULL, "「いつも遅いのはお前の方だろ!」", NULL, "\"Usually, you're the one who's late!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -865,17 +865,17 @@ void main() //「おはようレナ。そして圭ちゃんお久しぶり@ 何年ぶりだっけぇ?@ - PlaySE(3, "S19/03/990300002", 256, 64); + PlaySE(3, "s19/03/990300002", 256, 64); OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!", NULL, "\"Morning Rena. And it's been a while, Kei-chan!", Line_WaitForInput); - PlaySE(3, "S19/03/990300003", 256, 64); + PlaySE(3, "s19/03/990300003", 256, 64); OutputLine(NULL, " 何年ぶりだっけぇ?」", NULL, " How many years?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「2日しか休んでねえよ!¥ - PlaySE(3, "S19/01/HR_KEI00220", 256, 64); + PlaySE(3, "s19/01/HR_KEI00220", 256, 64); OutputLine(NULL, "「2日しか休んでねえよ!」", NULL, "\"I was only off two days!\"", Line_Normal); ClearMessage(); @@ -884,13 +884,13 @@ void main() DrawBustshot( 3, "me_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ - PlaySE(3, "S19/03/990300004", 256, 64); + PlaySE(3, "s19/03/990300004", 256, 64); OutputLine(NULL, "「あっはは!", NULL, "\"Ah haha!", Line_WaitForInput); - PlaySE(3, "S19/03/990300005", 256, 64); + PlaySE(3, "s19/03/990300005", 256, 64); OutputLine(NULL, " そうだっけか。", NULL, " You don't say.", Line_WaitForInput); - PlaySE(3, "S19/03/990300006", 256, 64); + PlaySE(3, "s19/03/990300006", 256, 64); OutputLine(NULL, "前に会った時はあんなに可愛かったのになぁ!」", NULL, " You were so much cuter back then!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -919,10 +919,10 @@ void main() ClearMessage(); //「そうだよ立派になったぞ@驚くぞ。@ -// PlaySE(3, "S19/01/HR_KEI00230", 256, 64); +// PlaySE(3, "s19/01/HR_KEI00230", 256, 64); OutputLine(NULL, "「そうだよ立派になったぞ。", NULL, "\"I've grown quite splendidly.", Line_WaitForInput); -// PlaySE(3, "S19/01/HR_KEI00240", 256, 64); +// PlaySE(3, "s19/01/HR_KEI00240", 256, 64); OutputLine(NULL, "驚くぞ。」", NULL, " You'd be surprised.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -932,28 +932,28 @@ void main() DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ -// PlaySE(3, "S19/03/990300007", 256, 64); - PlaySE(3, "S19/03/990300008", 256, 64); +// PlaySE(3, "s19/03/990300007", 256, 64); + PlaySE(3, "s19/03/990300008", 256, 64); OutputLine(NULL, "「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ〜☆」", NULL, "\"Not only is he bigger, but he has a little moustache now~☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「毎朝、元気全開で大変なんだ@今度見せてやるから挨拶してみろ。@ -// PlaySE(3, "S19/01/HR_KEI00250", 256, 64); +// PlaySE(3, "s19/01/HR_KEI00250", 256, 64); OutputLine(NULL, "「毎朝、元気全開で大変なんだ。", NULL, "\"Being so *engorged* with energy every morning is quite a problem, though.", Line_WaitForInput); -// PlaySE(3, "S19/01/HR_KEI00260", 256, 64); +// PlaySE(3, "s19/01/HR_KEI00260", 256, 64); OutputLine(NULL, "今度見せてやるから挨拶してみろ。」", NULL, " I'll introduce you next time, so be sure to greet him properly.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「今度なんて言わないで今がいいなぁ@朝の新鮮な空気を吸わせてあげたらぁ?¥ -// PlaySE(3, "S19/03/990300008", 256, 64); +// PlaySE(3, "s19/03/990300008", 256, 64); OutputLine(NULL, "「今度なんて言わないで今がいいなぁ。", NULL, "\"Don't say 'next time.' Right now is just fine.", Line_WaitForInput); -// PlaySE(3, "S19/03/990300009", 256, 64); +// PlaySE(3, "s19/03/990300009", 256, 64); OutputLine(NULL, "朝の新鮮な空気を吸わせてあげたらぁ?」", NULL, " How about letting the little guy get a breath of fresh morning air?\"", Line_Normal); ClearMessage(); @@ -972,7 +972,7 @@ void main() //「よしわかった@大公開だ@後悔するなよ...ッ?!?!¥ -// PlaySE(3, "S19/01/HR_KEI00270", 256, 64); +// PlaySE(3, "s19/01/HR_KEI00270", 256, 64); OutputLine(NULL, "「よしわかった。", NULL, "\"Gotcha.", Line_WaitForInput); OutputLine(NULL, "大公開だ。", @@ -991,7 +991,7 @@ void main() DrawBustshot( 1, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ - PlaySE(3, "S19/02/990200020", 256, 64); + PlaySE(3, "s19/02/990200020", 256, 64); OutputLine(NULL, "「…ね、", NULL, "\"...Hey,", Line_ContinueAfterTyping); @@ -1004,7 +1004,7 @@ void main() OutputLine(NULL, "何の話?", NULL, " What are you talking about?", Line_WaitForInput); - PlaySE(3, "S19/02/990200021", 256, 64); + PlaySE(3, "s19/02/990200021", 256, 64); OutputLine(NULL, " 何の話だろ何の話だろ…ッ!!」", NULL, " What're you talking about!? What're you talking about...!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1020,10 +1020,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうだった@ 久しぶりの都会はさ。@ - PlaySE(3, "S19/03/990300014", 256, 64); + PlaySE(3, "s19/03/990300014", 256, 64); OutputLine(NULL, "「どうだった?", NULL, "\"How was it?", Line_WaitForInput); - PlaySE(3, "S19/03/990300015", 256, 64); + PlaySE(3, "s19/03/990300015", 256, 64); OutputLine(NULL, " 久しぶりの都会はさ。」", NULL, " Seeing the city again.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1035,30 +1035,30 @@ void main() ClearMessage(); //「葬式で行っただけだぜ。慌しいだけだったよ。@ - PlaySE(3, "S19/01/HR_KEI00280", 256, 64); + PlaySE(3, "s19/01/HR_KEI00280", 256, 64); OutputLine(NULL, "「葬式で行っただけだぜ。慌しいだけだったよ。」", NULL, "\"I only went for a funeral. I didn't have much time.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「でさ!探しといてくれたぁ@ ......頼んどいたヤツ!@ - PlaySE(3, "S19/03/990300016", 256, 64); + PlaySE(3, "s19/03/990300016", 256, 64); OutputLine(NULL, "「でさ!探しといてくれたぁ?", NULL, "\"So yeah! Did you look for iiit?", Line_WaitForInput); - PlaySE(3, "S19/03/990300017", 256, 64); + PlaySE(3, "s19/03/990300017", 256, 64); OutputLine(NULL, " ……頼んどいたヤツ!」", NULL, " ...That thing I asked for?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「お前、人の話、聞いてないだろ@俺は葬式で帰っただけだぜ@ おもちゃ屋巡りをしてる余裕なんかなかったんだよ!@ - PlaySE(3, "S19/01/HR_KEI00290", 256, 64); + PlaySE(3, "s19/01/HR_KEI00290", 256, 64); OutputLine(NULL, "「お前、人の話、聞いてないだろ。", NULL, "\"You're... not listening... at all.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00300", 256, 64); + PlaySE(3, "s19/01/HR_KEI00300", 256, 64); OutputLine(NULL, "俺は葬式で帰っただけだぜ!", NULL, " I just came back from a funeral!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00310", 256, 64); + PlaySE(3, "s19/01/HR_KEI00310", 256, 64); OutputLine(NULL, " おもちゃ屋巡りをしてる余裕なんかなかったんだよ!」", NULL, " I didn't have any time to look around in toy stores!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1068,13 +1068,13 @@ void main() DrawBustshot( 1, "me_se_to_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥ - PlaySE(3, "S19/03/990300018", 256, 64); + PlaySE(3, "s19/03/990300018", 256, 64); OutputLine(NULL, "「ちっちっち。", NULL, "\"Tsk tsk tsk.", Line_WaitForInput); - PlaySE(3, "S19/03/990300019", 256, 64); + PlaySE(3, "s19/03/990300019", 256, 64); OutputLine(NULL, "おもちゃ屋とホビーショップは全然違うよ?", NULL, " Toy stores and hobby shops are completely different, you know?", Line_WaitForInput); - PlaySE(3, "S19/03/990300020", 256, 64); + PlaySE(3, "s19/03/990300020", 256, 64); OutputLine(NULL, " 特に洋モノこっちじゃなかなか手に入らないからねぇ。」", NULL, " It's really difficult to get western stuff around here, after all.\"", Line_Normal); ClearMessage(); @@ -1082,7 +1082,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ - PlaySE(3, "S19/02/990200022", 256, 64); + PlaySE(3, "s19/02/990200022", 256, 64); OutputLine(NULL, "「魅ぃちゃん、またゲームの話?」", NULL, "\"Is this about games again, Mii-chan?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1096,7 +1096,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@ - PlaySE(3, "S19/03/990300021", 256, 64); + PlaySE(3, "s19/03/990300021", 256, 64); OutputLine(NULL, "「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。」", NULL, "\"Yep! I wanted Kei-chan to bring me back a 'west port' catalogue, you see.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1115,24 +1115,24 @@ void main() //「そんなのまた通販で取り寄せりゃいいじゃねえか。@ - PlaySE(3, "S19/01/HR_KEI00320", 256, 64); + PlaySE(3, "s19/01/HR_KEI00320", 256, 64); OutputLine(NULL, "「そんなのまた通販で取り寄せりゃいいじゃねえか。」", NULL, "\"You can just get them to send you one in the mail, can't you?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ま、そうするかなぁ@またプレイングの熱いゲームを入荷するからねぇ!@ - PlaySE(3, "S19/03/990300022", 256, 64); + PlaySE(3, "s19/03/990300022", 256, 64); OutputLine(NULL, "「ま、そうするかなぁ。", NULL, "\"Well, guess I have to now.", Line_WaitForInput); - PlaySE(3, "S19/03/990300023", 256, 64); + PlaySE(3, "s19/03/990300023", 256, 64); OutputLine(NULL, "またプレイングの熱いゲームを入荷するからねぇ!」", NULL, " I'm going to get another game full of hot action!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...こ、今度は、私にも判り易いゲームがいいなぁ...。¥ - PlaySE(3, "S19/02/990200023", 256, 64); + PlaySE(3, "s19/02/990200023", 256, 64); OutputLine(NULL, "「…こ、今度は、私にも判り易いゲームがいいなぁ…。」", NULL, "\"...Th-This time, I'd like a game that's easy to understand...\"", Line_Normal); ClearMessage(); @@ -1152,7 +1152,7 @@ void main() //「俺にも判りそうなゲームがあったらやらせてくれよ。@ - PlaySE(3, "S19/01/HR_KEI00330", 256, 64); + PlaySE(3, "s19/01/HR_KEI00330", 256, 64); OutputLine(NULL, "「俺にも判りそうなゲームがあったらやらせてくれよ。」", NULL, "\"If there's a game you think I'd understand, let me play too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1162,20 +1162,20 @@ void main() DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@ - PlaySE(3, "S19/03/990300024", 256, 64); + PlaySE(3, "s19/03/990300024", 256, 64); OutputLine(NULL, "「へぇ…いいよ!", NULL, "\"Heh... of course!", Line_WaitForInput); - PlaySE(3, "S19/03/990300025", 256, 64); + PlaySE(3, "s19/03/990300025", 256, 64); OutputLine(NULL, " 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?」", NULL, " If Kei-chan is up for it. I should warn you though, we're pretty tough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「上等じゃねえか@俺だって遊び百般、遅れを取るつもりはないぜ!@ - PlaySE(3, "S19/01/HR_KEI00340", 256, 64); + PlaySE(3, "s19/01/HR_KEI00340", 256, 64); OutputLine(NULL, "「上等じゃねえか。", NULL, "\"Just what I want.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00350", 256, 64); + PlaySE(3, "s19/01/HR_KEI00350", 256, 64); OutputLine(NULL, "俺だって遊び百般、遅れを取るつもりはないぜ!」", NULL, " I play all sorts of games. I don't intend to lose!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1185,16 +1185,16 @@ void main() DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@ - PlaySE(3, "S19/02/990200024", 256, 64); + PlaySE(3, "s19/02/990200024", 256, 64); OutputLine(NULL, "「…わぁ…。", NULL, "\"...Whoa...", Line_WaitForInput); - PlaySE(3, "S19/02/990200025", 256, 64); + PlaySE(3, "s19/02/990200025", 256, 64); OutputLine(NULL, "じゃあ今度は圭一くんも仲間に加わるのかな。", NULL, " Then we'll let you in the group this time, I guess.", Line_ContinueAfterTyping); Wait( 300 ); - PlaySE(3, "S19/02/500200521", 256, 64); + PlaySE(3, "s19/02/500200521", 256, 64); OutputLine(NULL, "…かな!」", NULL, " ...I guess!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1212,7 +1212,7 @@ void main() ClearMessage(); //「男の子ってきっと外で遊ぶ方が好きだと思ってたから...ダメかと思ってたよ。@ - PlaySE(3, "S19/03/990300026", 256, 64); + PlaySE(3, "s19/03/990300026", 256, 64); OutputLine(NULL, "「男の子ってきっと外で遊ぶ方が好きだと思ってたから…ダメかと思ってたよ。」", NULL, "\"I thought boys preferred playing outside more, so... I figured you wouldn't want to.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1340,10 +1340,10 @@ void main() FadeOutBGM( 1, 1000, TRUE ); //「...ここで先頭を譲るとはな@お手並み拝見ってことかよ。@ - PlaySE(3, "S19/01/HR_KEI00360", 256, 64); + PlaySE(3, "s19/01/HR_KEI00360", 256, 64); OutputLine(NULL, "「…ここで先頭を譲るとはな。", NULL, "\"...To think you'd give up the lead here.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00370", 256, 64); + PlaySE(3, "s19/01/HR_KEI00370", 256, 64); OutputLine(NULL, "お手並み拝見ってことかよ。」", NULL, " You meant for this to be a test of my skills.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1361,27 +1361,27 @@ void main() DrawBustshotWithFiltering( 1, "re_se_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「ど、どうしたの...二人とも...?@ - PlaySE(3, "S19/02/990200026", 256, 64); + PlaySE(3, "s19/02/990200026", 256, 64); OutputLine(NULL, "「ど、どうしたの…二人とも…?」", NULL, "\"Wh-What is it... you guys...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「下がってろレナ。危ないぞ@......ヤツだ!@ - PlaySE(3, "S19/01/HR_KEI00380", 256, 64); + PlaySE(3, "s19/01/HR_KEI00380", 256, 64); OutputLine(NULL, "「下がってろレナ。危ないぞ。", NULL, "\"Step back, Rena. It's dangerous.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00390", 256, 64); + PlaySE(3, "s19/01/HR_KEI00390", 256, 64); OutputLine(NULL, "……ヤツだ!」", NULL, " ...She's here!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「えぇ...@ じゃあ...沙都子ちゃんが...?!¥ - PlaySE(3, "S19/02/990200027", 256, 64); + PlaySE(3, "s19/02/990200027", 256, 64); OutputLine(NULL, "「えぇ…?", NULL, "\"Huh...?", Line_WaitForInput); - PlaySE(3, "S19/02/990200028", 256, 64); + PlaySE(3, "s19/02/990200028", 256, 64); OutputLine(NULL, " じゃあ…沙都子ちゃんが…?!」", NULL, " Then... Satoko-chan is...!?\"", Line_Normal); ClearMessage(); @@ -1418,10 +1418,10 @@ void main() DrawSceneWithMask( "bg_019", "down", 0, 0, 1300 ); //「...見え見えのワナだな。引き戸の上に挟んだ黒板消し@...見え見えだぜ!沙都子!@ - PlaySE(3, "S19/01/HR_KEI00400", 256, 64); + PlaySE(3, "s19/01/HR_KEI00400", 256, 64); OutputLine(NULL, "「…見え見えのワナだな。引き戸の上に挟んだ黒板消し。", NULL, "\"...Quite the obvious trap. A blackboard eraser wedged in the door.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00410", 256, 64); + PlaySE(3, "s19/01/HR_KEI00410", 256, 64); OutputLine(NULL, "…見え見えだぜ!沙都子!」", NULL, " ...It's too obvious! Satoko!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1436,17 +1436,17 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@ - PlaySE(3, "S19/03/990300027", 256, 64); + PlaySE(3, "s19/03/990300027", 256, 64); OutputLine(NULL, "「お見事、圭ちゃん!…こりゃあ今回は勝負あったかな?」", NULL, "\"Excellent, Kei-chan! ...I guess that means you win this round?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...いや、相手は沙都子だ@これだけとは思えない...!¥ - PlaySE(3, "S19/01/HR_KEI00420", 256, 64); + PlaySE(3, "s19/01/HR_KEI00420", 256, 64); OutputLine(NULL, "「…いや、相手は沙都子だ。", NULL, "\"...No, this is Satoko we're talking about.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00430", 256, 64); + PlaySE(3, "s19/01/HR_KEI00430", 256, 64); OutputLine(NULL, "これだけとは思えない…!」", NULL, " I doubt this is it..!\"", Line_Normal); ClearMessage(); @@ -1481,10 +1481,10 @@ void main() ClearMessage(); //「見たところ、黒板消しは普通@石とかは入れてないみたいだな。@ - PlaySE(3, "S19/01/HR_KEI00440", 256, 64); + PlaySE(3, "s19/01/HR_KEI00440", 256, 64); OutputLine(NULL, "「見たところ、黒板消しは普通。", NULL, "\"By the looks of it, this eraser is normal.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00450", 256, 64); + PlaySE(3, "s19/01/HR_KEI00450", 256, 64); OutputLine(NULL, "石とかは入れてないみたいだな。」", NULL, " No rocks or anything in it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1500,14 +1500,14 @@ void main() DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@ - PlaySE(3, "S19/02/990200029", 256, 64); + PlaySE(3, "s19/02/990200029", 256, 64); OutputLine(NULL, "「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな…?」", NULL, "\"So then why don't you just open the door and let it drop...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「それだ!@ - PlaySE(3, "S19/01/HR_KEI00460", 256, 64); + PlaySE(3, "s19/01/HR_KEI00460", 256, 64); OutputLine(NULL, "「それだ!」", NULL, "\"That's what it is!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -1546,10 +1546,10 @@ void main() //「見事なコンボだ沙都子@ だが所詮はガキの浅知恵だったな!@ - PlaySE(3, "S19/01/HR_KEI00470", 256, 64); + PlaySE(3, "s19/01/HR_KEI00470", 256, 64); OutputLine(NULL, "「見事なコンボだ沙都子!", NULL, "\"An impressive combination, Satoko!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00480", 256, 64); + PlaySE(3, "s19/01/HR_KEI00480", 256, 64); OutputLine(NULL, " だが所詮はガキの浅知恵だったな!」", NULL, " But in the end nothing more than the trivial machinations of a child!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1588,7 +1588,7 @@ void main() ClearMessage(); //「圭ちゃん、避けてッ!!@ - PlaySE(3, "S19/03/990300028", 256, 64); + PlaySE(3, "s19/03/990300028", 256, 64); OutputLine(NULL, "「圭ちゃん、避けてッ!!」", NULL, "\"Kei-chan, watch out!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1605,7 +1605,7 @@ void main() DrawSceneWithMask( "bg_109", "up", 0, 0, 1300 ); //「......ぃてて...てッ?!@ - PlaySE(3, "S19/01/HR_KEI00490", 256, 64); + PlaySE(3, "s19/01/HR_KEI00490", 256, 64); OutputLine(NULL, "「……ぃてて…てッ?!」", NULL, "\"...Ow ow... ow!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1627,10 +1627,10 @@ void main() DrawBustshotWithFiltering( 2, "sa_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ - PlaySE(3, "S19/04/990400002", 256, 64); + PlaySE(3, "s19/04/990400002", 256, 64); OutputLine(NULL, "「あらあらこれはこれは。", NULL, "\"My, my, what do we have here?", Line_WaitForInput); - PlaySE(3, "S19/04/990400003", 256, 64); + PlaySE(3, "s19/04/990400003", 256, 64); OutputLine(NULL, "おはようございます圭一さん。朝から賑やかですわねー!」", NULL, " A fair morning to you, Keiichi-san. Aren't we a lively one this morning~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1642,7 +1642,7 @@ void main() ClearMessage(); //「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!@ - PlaySE(3, "S19/01/HR_KEI00500", 256, 64); + PlaySE(3, "s19/01/HR_KEI00500", 256, 64); OutputLine(NULL, "「一段とスペシャルなトラップワークになったじゃねえか、沙都子!!」", NULL, "\"That was a step up from your usual traps, Satoko!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1652,17 +1652,17 @@ void main() DrawBustshot( 2, "sa_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、何のことかわかりませんもの@朝からついてませんわねぇ。@ - PlaySE(3, "S19/04/990400004", 256, 64); + PlaySE(3, "s19/04/990400004", 256, 64); OutputLine(NULL, "「私、何のことかわかりませんもの。", NULL, "\"I haven't the faintest idea what you mean.", Line_WaitForInput); - PlaySE(3, "S19/04/990400005", 256, 64); + PlaySE(3, "s19/04/990400005", 256, 64); OutputLine(NULL, "朝からついてませんわねぇ。」", NULL, " You're quite unlucky this morning.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「てンめぇええぇえ~...!!!d300...!d300...!d300...ぃててて...。@ - PlaySE(3, "S19/01/HR_KEI00510", 256, 64); + PlaySE(3, "s19/01/HR_KEI00510", 256, 64); OutputLine(NULL, "「てンめぇええぇえ〜…!!", NULL, "\"You little~...!!", Line_ContinueAfterTyping); @@ -1701,7 +1701,7 @@ void main() //「...圭一の痛いの痛いの、飛んで行けです。@ - PlaySE(3, "S19/05/990500001", 256, 64); + PlaySE(3, "s19/05/990500001", 256, 64); OutputLine(NULL, "「…圭一の痛いの痛いの、飛んで行けです。」", NULL, "\"...Pain, pain, go away.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1713,10 +1713,10 @@ void main() ClearMessage(); //「...腰とかは挫かなかったですか...@ こうして撫でていれば痛いの痛いのは消えてきますです...。@ - PlaySE(3, "S19/05/990500002", 256, 64); + PlaySE(3, "s19/05/990500002", 256, 64); OutputLine(NULL, "「…腰とかは挫かなかったですか…?", NULL, "\"...You didn't sprain your back or anything, did you...?", Line_WaitForInput); - PlaySE(3, "S19/05/990500003", 256, 64); + PlaySE(3, "s19/05/990500003", 256, 64); OutputLine(NULL, " こうして撫でていれば痛いの痛いのは消えてきますです…。」", NULL, " If you rub it like this, the pain disappears...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1735,7 +1735,7 @@ void main() //「あ...あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。@ - PlaySE(3, "S19/01/HR_KEI00520", 256, 64); + PlaySE(3, "s19/01/HR_KEI00520", 256, 64); OutputLine(NULL, "「あ…あぁ、ありがとな。梨花ちゃんのおかげで痛みが引いてきたぜ。」", NULL, "\"Y... Yeah, thanks Rika-chan. The pain's going away now.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1745,7 +1745,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ~...梨花ちゃん、おっはよ~ぅ!@ - PlaySE(3, "S19/02/990200030", 256, 64); + PlaySE(3, "s19/02/990200030", 256, 64); OutputLine(NULL, "「わぁ〜…梨花ちゃん、おっはよ〜ぅ!」", NULL, "\"Yay~! ...Rika-chan! Good mor~ning!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1755,10 +1755,10 @@ void main() DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナにおはようございます@みんなにもおはようございますです。@ - PlaySE(3, "S19/05/990500004", 256, 64); + PlaySE(3, "s19/05/990500004", 256, 64); OutputLine(NULL, "「…レナにおはようございます。", NULL, "\"...Good morning to you, Rena.", Line_WaitForInput); - PlaySE(3, "S19/05/990500005", 256, 64); + PlaySE(3, "s19/05/990500005", 256, 64); OutputLine(NULL, "みんなにもおはようございますです。」", NULL, " A good morning to all.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1778,10 +1778,10 @@ void main() DrawSceneWithMask( "bg_109", "right", 0, 0, 1300 ); //「梨花ちゃんはいい子だよなぁ...@それに比べて沙都子...!!@ - PlaySE(3, "S19/01/HR_KEI00530", 256, 64); + PlaySE(3, "s19/01/HR_KEI00530", 256, 64); OutputLine(NULL, "「梨花ちゃんはいい子だよなぁ…。", NULL, "\"You're such a good kid, Rika-chan...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00540", 256, 64); + PlaySE(3, "s19/01/HR_KEI00540", 256, 64); OutputLine(NULL, "それに比べて沙都子…!!」", NULL, " So much better than Satoko...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1795,14 +1795,14 @@ void main() DrawBustshotWithFiltering( 2, "sa_se_wa_b1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「沙都子はいい子でございますのことよ。@ - PlaySE(3, "S19/04/990400006", 256, 64); + PlaySE(3, "s19/04/990400006", 256, 64); OutputLine(NULL, "「沙都子はいい子でございますのことよ。」", NULL, "\"I am the very model of a good girl.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「いい子はこんな凶悪なワナは仕掛けないぞ!@ - PlaySE(3, "S19/01/HR_KEI00550", 256, 64); + PlaySE(3, "s19/01/HR_KEI00550", 256, 64); OutputLine(NULL, "「いい子はこんな凶悪なワナは仕掛けないぞ!」", NULL, "\"A good girl wouldn't set those nasty traps!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1812,14 +1812,14 @@ void main() DrawBustshot( 2, "sa_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@ - PlaySE(3, "S19/04/990400007", 256, 64); + PlaySE(3, "s19/04/990400007", 256, 64); OutputLine(NULL, "「言い掛かりでございますわぁ!", NULL, "\"Nothing but lies and slander!", Line_WaitForInput); OutputLine(NULL, " 何の証拠があって", NULL, " Exactly what proof—", Line_ContinueAfterTyping); Wait( 300 ); - PlaySE(3, "S19/04/990400010", 256, 64); + PlaySE(3, "s19/04/990400010", 256, 64); OutputLine(NULL, "…ふわッ!」", NULL, " ...Uwah!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1848,7 +1848,7 @@ void main() //「!s300ゴ・メ・ン・ナ・サ・イ!sd!w800って言ってみな@言わないならぁ......!@ SetSpeedOfMessage( TRUE, 0 ); - PlaySE(3, "S19/01/HR_KEI00560", 256, 64); + PlaySE(3, "s19/01/HR_KEI00560", 256, 64); OutputLine(NULL, "「ゴ・メ・ン・ナ・サ・イ", NULL, "\"I-M S-O-R-R-Y.", Line_ContinueAfterTyping); @@ -1860,7 +1860,7 @@ void main() OutputLine(NULL, "って言ってみな。", NULL, " Try saying that.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00570", 256, 64); + PlaySE(3, "s19/01/HR_KEI00570", 256, 64); OutputLine(NULL, "言わないならぁ……!」", NULL, " If you won't say it...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1874,7 +1874,7 @@ void main() DrawBustshot( 2, "sa_se_hn_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@ - PlaySE(3, "S19/04/990400008", 256, 64); + PlaySE(3, "s19/04/990400008", 256, 64); OutputLine(NULL, "「ぼぅ、暴力反対ですのー!!", NULL, "\"I-I'm against violence!!", Line_ContinueAfterTyping); @@ -1882,34 +1882,34 @@ void main() Wait( 600 ); SetValidityOfInput( TRUE ); - PlaySE(3, "S19/04/990400009", 256, 64); + PlaySE(3, "s19/04/990400009", 256, 64); OutputLine(NULL, " 証拠もないのにぃ〜!!」", NULL, " You don't even have any proof!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「言っとくが俺のデコピンは凄く痛い@ ベニヤくらいなら割る!@ - PlaySE(3, "S19/01/HR_KEI00580", 256, 64); + PlaySE(3, "s19/01/HR_KEI00580", 256, 64); OutputLine(NULL, "「言っとくが俺のデコピンは凄く痛い!", NULL, "\"Just so you know, my forehead flick really hurts.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00590", 256, 64); + PlaySE(3, "s19/01/HR_KEI00590", 256, 64); OutputLine(NULL, " ベニヤくらいなら割る!」", NULL, " It can split plywood right in half!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ひぃいいぃいぃ...!!@ やめて寄らないで、けだもの~!!!@ - PlaySE(3, "S19/04/990400010", 256, 64); + PlaySE(3, "s19/04/990400010", 256, 64); OutputLine(NULL, "「ひぃいいぃいぃ…!!!", NULL, "\"Eeeeeeeek...!!!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400011", 256, 64); + PlaySE(3, "s19/04/990400011", 256, 64); OutputLine(NULL, " やめて寄らないで、けだもの〜!!!」", NULL, " Stop! Get away from me, you beast~!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!@ - PlaySE(3, "S19/01/HR_KEI00600", 256, 64); + PlaySE(3, "s19/01/HR_KEI00600", 256, 64); OutputLine(NULL, "「人様が聞いたら誤解するような言い方をするんじゃねぇえぇえ!!」", NULL, "\"Don't say that in a way people will misunderstand!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1924,7 +1924,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...圭一が2日間もお休みしたから寂しかったのです。@ - PlaySE(3, "S19/05/990500006", 256, 64); + PlaySE(3, "s19/05/990500006", 256, 64); OutputLine(NULL, "「…圭一が2日間もお休みしたから寂しかったのです。」", NULL, "\"...She's been lonely since you were gone for two days.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1951,13 +1951,13 @@ void main() DrawBustshotWithFiltering( 3, "sa_se_na_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ - PlaySE(3, "S19/04/990400012", 256, 64); + PlaySE(3, "s19/04/990400012", 256, 64); OutputLine(NULL, "「…ふ、ふわぁあぁあぁあ…ん!!", NULL, "\"...U-Uwaaaaaaa...hnn!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400013", 256, 64); + PlaySE(3, "s19/04/990400013", 256, 64); OutputLine(NULL, " 悔しくなんかないもん!!", NULL, " It doesn't bother me!!", Line_WaitForInput); - PlaySE(3, "S19/04/990400014", 256, 64); + PlaySE(3, "s19/04/990400014", 256, 64); OutputLine(NULL, " ふわぁあぁああん!」", NULL, " Uwaaaaahn!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -1967,10 +1967,10 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...泣いちゃだめです沙都子@ファイト、!d400おーです。@ - PlaySE(3, "S19/05/990500007", 256, 64); + PlaySE(3, "s19/05/990500007", 256, 64); OutputLine(NULL, "「…泣いちゃだめです沙都子。", NULL, "\"...You mustn't cry, Satoko.", Line_WaitForInput); - PlaySE(3, "S19/05/990500008", 256, 64); + PlaySE(3, "s19/05/990500008", 256, 64); OutputLine(NULL, "ファイト、", NULL, " Keep on fighting,", Line_ContinueAfterTyping); @@ -2001,7 +2001,7 @@ void main() DrawBustshot( 1, "ri_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...今度はもっとすごいワナを仕掛けなさいですよ。@ - PlaySE(3, "S19/05/990500009", 256, 64); + PlaySE(3, "s19/05/990500009", 256, 64); OutputLine(NULL, "「…今度はもっとすごいワナを仕掛けなさいですよ。」", NULL, "\"...Next time, set an even more amazing trap.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2023,10 +2023,10 @@ void main() //「...はぅ...沙都子ちゃん泣いてる......@ //かぁいいよぅ......。@ - PlaySE(3, "S19/02/990200031", 256, 64); + PlaySE(3, "s19/02/990200031", 256, 64); OutputLine(NULL, "「…はぅ…沙都子ちゃん泣いてる……", NULL, "\"...Hao~... Satoko-chan is crying...", Line_WaitForInput); - PlaySE(3, "S19/02/990200032", 256, 64); + PlaySE(3, "s19/02/990200032", 256, 64); OutputLine(NULL, "かぁいいよぅ……。」", NULL, " Sho kyute...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2036,7 +2036,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「持ち帰っちゃダメだからね。@ - PlaySE(3, "S19/03/990300029", 256, 64); + PlaySE(3, "s19/03/990300029", 256, 64); OutputLine(NULL, "「持ち帰っちゃダメだからね。」", NULL, "\"You can't take them home.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2046,7 +2046,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@ - PlaySE(3, "S19/02/990200033", 256, 64); + PlaySE(3, "s19/02/990200033", 256, 64); OutputLine(NULL, "「…ひぅ!", NULL, "\"...Huu!", Line_ContinueAfterTyping); @@ -2054,20 +2054,20 @@ void main() Wait( 500 ); SetValidityOfInput( TRUE ); - PlaySE(3, "S19/02/990200034", 256, 64); + PlaySE(3, "s19/02/990200034", 256, 64); OutputLine(NULL, " …だってだって…こんなにかぁいいよぅ?」", NULL, " ...But, but... they're sho kyute?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「どんなにかぁいいくてもダメなの。¥ - PlaySE(3, "S19/03/990300030", 256, 64); + PlaySE(3, "s19/03/990300030", 256, 64); OutputLine(NULL, "「どんなにかぁいいくてもダメなの。」", NULL, "\"You can't, no matter how 'kyute' they are.\"", Line_Normal); ClearMessage(); //「でも...ちょっとくらいなら......だめかな?!d300だめかな?@ - PlaySE(3, "S19/02/990200035", 256, 64); + PlaySE(3, "s19/02/990200035", 256, 64); OutputLine(NULL, "「でも…ちょっとくらいなら……だめかな?", NULL, "\"But... just for a bit... is fine?", Line_ContinueAfterTyping); @@ -2095,17 +2095,17 @@ void main() ClearMessage(); //「モノもまずいが誘拐はもっとまずいぞ@諦めろ。@ - PlaySE(3, "S19/01/HR_KEI00610", 256, 64); + PlaySE(3, "s19/01/HR_KEI00610", 256, 64); OutputLine(NULL, "「モノもまずいが誘拐はもっとまずいぞ。", NULL, "\"Stealing is bad, but abducting people is even worse.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00620", 256, 64); + PlaySE(3, "s19/01/HR_KEI00620", 256, 64); OutputLine(NULL, "諦めろ。」", NULL, " Give it up.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「じゃあ見てるだけ。見てるだけだよ...@それならいいよね。よね?@ - PlaySE(3, "S19/02/990200035", 256, 64); + PlaySE(3, "s19/02/990200035", 256, 64); OutputLine(NULL, "「じゃあ見てるだけ。見てるだけだよ…。", NULL, "\"Then I can just look. Just looking...", Line_WaitForInput); OutputLine(NULL, "それならいいよね。よね?」", @@ -2141,13 +2141,13 @@ void main() DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@ - PlaySE(3, "S19/03/990300031", 256, 64); + PlaySE(3, "s19/03/990300031", 256, 64); OutputLine(NULL, "「先生来たよ。", NULL, "\"The teacher's coming.", Line_WaitForInput); - PlaySE(3, "S19/03/990300032", 256, 64); + PlaySE(3, "s19/03/990300032", 256, 64); OutputLine(NULL, "早く片付ける!", NULL, " Quickly, clean everything up!", Line_WaitForInput); - PlaySE(3, "S19/03/990300033", 256, 64); + PlaySE(3, "s19/03/990300033", 256, 64); OutputLine(NULL, " 沙都子、すずりあんたのでしょ!」", NULL, " Satoko! That inkstone is yours, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2187,7 +2187,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、間に合ったね!@ - PlaySE(3, "S19/03/990300034", 256, 64); + PlaySE(3, "s19/03/990300034", 256, 64); OutputLine(NULL, "「あははは、間に合ったね!」", NULL, "\"Ahahaha, we made it in time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2196,7 +2196,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ - PlaySE(3, "S19/03/990300035", 256, 64); + PlaySE(3, "s19/03/990300035", 256, 64); OutputLine(NULL, "「きりーっ、きょーつけー!」", NULL, "\"Rise, attention!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2260,10 +2260,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@ - PlaySE(3, "S19/02/990200037", 256, 64); + PlaySE(3, "s19/02/990200037", 256, 64); OutputLine(NULL, "「圭一くんはお勉強教えるのうまいね。", NULL, "\"You're a pretty good teacher, Keiichi-kun.", Line_WaitForInput); - PlaySE(3, "S19/02/990200038", 256, 64); + PlaySE(3, "s19/02/990200038", 256, 64); OutputLine(NULL, "わかりやすいよ。」", NULL, " Easy to understand.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2276,10 +2276,10 @@ void main() //「教える端から自信がなくなるよ@自分の理解の浅さがわかるなぁ。@ - PlaySE(3, "S19/01/HR_KEI00630", 256, 64); + PlaySE(3, "s19/01/HR_KEI00630", 256, 64); OutputLine(NULL, "「教える端から自信がなくなるよ。", NULL, "\"Teaching is making me lose confidence.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00640", 256, 64); + PlaySE(3, "s19/01/HR_KEI00640", 256, 64); OutputLine(NULL, "自分の理解の浅さがわかるなぁ。」", NULL, " It makes me aware of how shallow my understanding of the subject is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2289,10 +2289,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@ - PlaySE(3, "S19/03/990300036", 256, 64); + PlaySE(3, "s19/03/990300036", 256, 64); OutputLine(NULL, "「人に教えるには3倍理解してなければならない、って言うしね。", NULL, "\"They say that to teach someone something, you need to understand it backwards and forwards.", Line_WaitForInput); - PlaySE(3, "S19/03/990300037", 256, 64); + PlaySE(3, "s19/03/990300037", 256, 64); OutputLine(NULL, "圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。」", NULL, " So while you're teaching us, you're getting in your own practice.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2310,10 +2310,10 @@ void main() ClearMessage(); //「魅音さ、他人事じゃないぞ@真剣にやんないとまずいぜ。!w1000こんなレベルじゃ...。@ - PlaySE(3, "S19/01/HR_KEI00650", 256, 64); + PlaySE(3, "s19/01/HR_KEI00650", 256, 64); OutputLine(NULL, "「魅音さ、他人事じゃないぞ。", NULL, "\"Look Mion, this is for your own good.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00660", 256, 64); + PlaySE(3, "s19/01/HR_KEI00660", 256, 64); OutputLine(NULL, "真剣にやんないとまずいぜ。", NULL, " If you don't take this seriously there'll be trouble later on.", Line_ContinueAfterTyping); @@ -2330,10 +2330,10 @@ void main() DrawBustshot( 1, "me_se_de_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ - PlaySE(3, "S19/03/990300038", 256, 64); + PlaySE(3, "s19/03/990300038", 256, 64); OutputLine(NULL, "「別に進学校を目指すわけでもないし。", NULL, "\"It's not like I'm aiming to go on to a prestigious school.", Line_WaitForInput); - PlaySE(3, "S19/03/990300039", 256, 64); + PlaySE(3, "s19/03/990300039", 256, 64); OutputLine(NULL, "受験に必要なそこそこが出来てりゃ充分充分!」", NULL, " I'll be fine as long as I pick up what I need to know for the entrance exams a little at a time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2349,20 +2349,20 @@ void main() DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@ - PlaySE(3, "S19/02/990200039", 256, 64); + PlaySE(3, "s19/02/990200039", 256, 64); OutputLine(NULL, "「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ。", NULL, "\"Mii-chan, Keiichi-kun is doing his best to teach us.", Line_WaitForInput); - PlaySE(3, "S19/02/990200040", 256, 64); + PlaySE(3, "s19/02/990200040", 256, 64); OutputLine(NULL, "私たちも頑張ろうよ。」", NULL, " We need to try hard, too.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「レナは素直ないい子だなぁ...@先生がきっといい学校に進学させてやるからな。@ - PlaySE(3, "S19/01/HR_KEI00670", 256, 64); + PlaySE(3, "s19/01/HR_KEI00670", 256, 64); OutputLine(NULL, "「レナは素直ないい子だなぁ…。", NULL, "\"You're such a good and honest kid, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00680", 256, 64); + PlaySE(3, "s19/01/HR_KEI00680", 256, 64); OutputLine(NULL, "先生がきっといい学校に進学させてやるからな。」", NULL, " I'll make sure you guys get accepted into a good school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2372,7 +2372,7 @@ void main() DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わ、わぁ!d600......あ、ありがとう......。¥ - PlaySE(3, "S19/02/990200041", 256, 64); + PlaySE(3, "s19/02/990200041", 256, 64); OutputLine(NULL, "「…わ、わぁ", NULL, "\"...Wh-Wha...", Line_ContinueAfterTyping); @@ -2382,10 +2382,10 @@ void main() ClearMessage(); //「レナには特に教えてやるからな@2人きりでプライベートレッスンだぞ。@ - PlaySE(3, "S19/01/HR_KEI00690", 256, 64); + PlaySE(3, "s19/01/HR_KEI00690", 256, 64); OutputLine(NULL, "「レナには特に教えてやるからな。", NULL, "\"Especially you, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00700", 256, 64); + PlaySE(3, "s19/01/HR_KEI00700", 256, 64); OutputLine(NULL, "2人きりでプライベートレッスンだぞ。」", NULL, " Private lessons... just the two of us.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2395,7 +2395,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@ - PlaySE(3, "S19/02/990200042", 256, 64); + PlaySE(3, "s19/02/990200042", 256, 64); OutputLine(NULL, "「…ぷ、", NULL, "\"...Pr-", Line_ContinueAfterTyping); @@ -2444,13 +2444,13 @@ void main() //「都会じゃさ。こんなに勉強しなきゃいけないわけ~?¥ - PlaySE(3, "S19/03/990300040", 256, 64); + PlaySE(3, "s19/03/990300040", 256, 64); OutputLine(NULL, "「都会じゃさ。こんなに勉強しなきゃいけないわけ〜?」", NULL, "\"So, in the city, do you have to study this much?\"", Line_Normal); ClearMessage(); //「この程度はできないと進学できないね。@ - PlaySE(3, "S19/01/HR_KEI00710", 256, 64); + PlaySE(3, "s19/01/HR_KEI00710", 256, 64); OutputLine(NULL, "「この程度はできないと進学できないね。」", NULL, "\"If you don't know at least this much you can't get into university.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2461,7 +2461,7 @@ void main() DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「進学できないから勉強するわけ?@ - PlaySE(3, "S19/03/990300041", 256, 64); + PlaySE(3, "s19/03/990300041", 256, 64); OutputLine(NULL, "「進学できないから勉強するわけ?」", NULL, "\"So you study just to get into a university?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2469,13 +2469,13 @@ void main() //「まぁ@平たく言えばそうなるな@...将来、役に立たないのは承知で。@ - PlaySE(3, "S19/01/HR_KEI00720", 256, 64); + PlaySE(3, "s19/01/HR_KEI00720", 256, 64); OutputLine(NULL, "「まぁ。", NULL, "\"Well...", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00730", 256, 64); + PlaySE(3, "s19/01/HR_KEI00730", 256, 64); OutputLine(NULL, "平たく言えばそうなるな。", NULL, " Yeah, basically.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00740", 256, 64); + PlaySE(3, "s19/01/HR_KEI00740", 256, 64); OutputLine(NULL, "…将来、役に立たないのは承知で。」", NULL, " While knowing that this stuff won't ever come in handy in the future.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2483,7 +2483,7 @@ void main() //「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。@ - PlaySE(3, "S19/03/990300042", 256, 64); + PlaySE(3, "s19/03/990300042", 256, 64); OutputLine(NULL, "「こっちじゃあさ、出席日数が足りてりゃみんな進学できるんだよ。」", NULL, "\"Out here, you can get into university as long as your attendance is good enough.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2491,7 +2491,7 @@ void main() //「...そ、そうなのか...?!@ - PlaySE(3, "S19/01/HR_KEI00750", 256, 64); + PlaySE(3, "s19/01/HR_KEI00750", 256, 64); OutputLine(NULL, "「…そ、そうなのか…?!」", NULL, "\"...R-Really...!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2506,10 +2506,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ - PlaySE(3, "S19/03/990300043", 256, 64); + PlaySE(3, "s19/03/990300043", 256, 64); OutputLine(NULL, "「そうかもね。", NULL, "\"That is right.", Line_WaitForInput); - PlaySE(3, "S19/03/990300044", 256, 64); + PlaySE(3, "s19/03/990300044", 256, 64); OutputLine(NULL, "試験で振り落とさなきゃならないほど、人もいないし。」", NULL, " There aren't really enough people around here to warrant weeding them out with an exam.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2520,24 +2520,24 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wi_b2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@ - PlaySE(3, "S19/03/990300045", 256, 64); + PlaySE(3, "s19/03/990300045", 256, 64); OutputLine(NULL, "「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?」", NULL, "\"If anyone can get into university, then there's no need to be all uptight about this stuff, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「...まぁそうだけど...、でも一般常識程度にはできた方が...、¥ - PlaySE(3, "S19/01/HR_KEI00760", 256, 64); + PlaySE(3, "s19/01/HR_KEI00760", 256, 64); OutputLine(NULL, "「…まぁそうだけど…、でも一般常識程度にはできた方が…、」", NULL, "\"...Well, that's true... but you should at least know stuff that's common knowledge...\"", Line_Normal); ClearMessage(); //「おじさんはそんな無駄な勉強に時間をかけるよりさ@この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。@ - PlaySE(3, "S19/03/990300046", 256, 64); + PlaySE(3, "s19/03/990300046", 256, 64); OutputLine(NULL, "「おじさんはそんな無駄な勉強に時間をかけるよりさ、", NULL, "\"This old geezer thinks that, instead of wasting time studying pointlessly,", Line_WaitForInput); - PlaySE(3, "S19/03/990300047", 256, 64); + PlaySE(3, "s19/03/990300047", 256, 64); OutputLine(NULL, "この思春期の貴重な時間をもっと有意義に過ごすために使うべきじゃないかなぁ、と考えるわけよ。」", NULL, " you should be spending your precious teen years doing more meaningful things.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2570,10 +2570,10 @@ void main() DrawBustshotWithFiltering( 1, "me_se_wa_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@ - PlaySE(3, "S19/03/990300048", 256, 64); + PlaySE(3, "s19/03/990300048", 256, 64); OutputLine(NULL, "「圭ちゃん、おしまいおしまい!", NULL, "\"Kei-chan, we're done! We're done!", Line_WaitForInput); - PlaySE(3, "S19/03/990300049", 256, 64); + PlaySE(3, "s19/03/990300049", 256, 64); OutputLine(NULL, " さぁ楽しいランチタ〜イム!」", NULL, " It's our wonderful lunch time!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2588,7 +2588,7 @@ void main() DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...圭一くん、お昼にしよ☆@ - PlaySE(3, "S19/02/990200043", 256, 64); + PlaySE(3, "s19/02/990200043", 256, 64); OutputLine(NULL, "「…圭一くん、お昼にしよ☆」", NULL, "\"...Keiichi-kun, let's have lunch.☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2610,10 +2610,10 @@ void main() //「うっしゃ@ 飯にするか!¥ - PlaySE(3, "S19/01/HR_KEI00770", 256, 64); + PlaySE(3, "s19/01/HR_KEI00770", 256, 64); OutputLine(NULL, "「うっしゃ!", NULL, "\"Awright!", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00780", 256, 64); + PlaySE(3, "s19/01/HR_KEI00780", 256, 64); OutputLine(NULL, " 飯にするか!」", NULL, " Let's eat!\"", Line_Normal); ClearMessage(); @@ -2673,7 +2673,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、早く早く!@ - PlaySE(3, "S19/02/990200044", 256, 64); + PlaySE(3, "s19/02/990200044", 256, 64); OutputLine(NULL, "「圭一くん、早く早く!」", NULL, "\"Keiichi-kun, hurry, hurry!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2696,10 +2696,10 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ~@ さぁ恥ずかしがらずにお見せなさいな!ほらほら!@ - PlaySE(3, "S19/04/990400015", 256, 64); + PlaySE(3, "s19/04/990400015", 256, 64); OutputLine(NULL, "「圭一さんのお弁当はきっと貧乏臭くパンの耳に決まってますわ〜!", NULL, "\"Keiichi-san's lunch box is most assuredly filled with nothing but bread crusts like some sort of destitute plebeian~!", Line_WaitForInput); - PlaySE(3, "S19/04/990400016", 256, 64); + PlaySE(3, "s19/04/990400016", 256, 64); OutputLine(NULL, " さぁ恥ずかしがらずにお見せなさいな!ほらほら!」", NULL, " Why don't you just show it to us? Come now!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2720,7 +2720,7 @@ void main() //「おぅ、お待たせ!¥ - PlaySE(3, "S19/01/HR_KEI00790", 256, 64); + PlaySE(3, "s19/01/HR_KEI00790", 256, 64); OutputLine(NULL, "「おぅ、お待たせ!」", NULL, "\"Hey, sorry to keep you waiting!\"", Line_Normal); ClearMessage(); @@ -2730,7 +2730,7 @@ void main() DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ - PlaySE(3, "S19/05/990500010", 256, 64); + PlaySE(3, "s19/05/990500010", 256, 64); OutputLine(NULL, "「…では魅ぃ委員長の号令でいただきますです。」", NULL, "\"...Well then, Representative Mii, please give the signal to start!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -2831,7 +2831,7 @@ void main() // DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?@ - PlaySE(3, "S19/04/990400018", 256, 64); + PlaySE(3, "s19/04/990400018", 256, 64); OutputLine(NULL, "「あらあら、圭一さんのお弁当は今日は大奮発ではございませんことぉ?」", NULL, "\"My, my. Isn't Sir Keiichi's lunch extravagant today?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2839,10 +2839,10 @@ void main() //「あらあら、沙都子さんのお弁当こそ大奮発ですこと@煮物がシックでイイ感じですわぁ。@ - PlaySE(3, "S19/01/HR_KEI00800", 256, 64); + PlaySE(3, "s19/01/HR_KEI00800", 256, 64); OutputLine(NULL, "「あらあら、沙都子さんのお弁当こそ大奮発ですこと。", NULL, "\"My, my, isn't Madam Satoko's lunch extravagant as well?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00810", 256, 64); + PlaySE(3, "s19/01/HR_KEI00810", 256, 64); OutputLine(NULL, "煮物がシックでイイ感じですわぁ。」", NULL, " The stewed stuff has a nice look to it, rather trendy.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2856,7 +2856,7 @@ void main() //「あら美味!@ - PlaySE(3, "S19/04/990400019", 256, 64); + PlaySE(3, "s19/04/990400019", 256, 64); OutputLine(NULL, "「あら美味!」", NULL, "\"My, how delicious!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2864,10 +2864,10 @@ void main() //「お、里芋がイイ感じだぞ@煮物は冷めててもうまいよなぁ!@ - PlaySE(3, "S19/01/HR_KEI00820", 256, 64); + PlaySE(3, "s19/01/HR_KEI00820", 256, 64); OutputLine(NULL, "「お、里芋がイイ感じだぞ。", NULL, "\"Oh, this taro is good.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00830", 256, 64); + PlaySE(3, "s19/01/HR_KEI00830", 256, 64); OutputLine(NULL, "煮物は冷めててもうまいよなぁ!」", NULL, " The stewed stuff is good too, even cold!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2886,7 +2886,7 @@ void main() // DrawBustshot( 2, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「...昨夜のお夕食の煮物を少し取っておきましたですよ。¥ - PlaySE(3, "S19/05/990500012", 256, 64); + PlaySE(3, "s19/05/990500012", 256, 64); OutputLine(NULL, "「…昨夜のお夕食の煮物を少し取っておきましたですよ。」", NULL, "\"...I saved some from dinner last night.\"", Line_Normal); ClearMessage(); @@ -2905,10 +2905,10 @@ void main() //「この煮物も梨花ちゃんが作ったのかい@ ...こいつはお袋の味クラスだよなぁ!@ - PlaySE(3, "S19/01/HR_KEI00840", 256, 64); + PlaySE(3, "s19/01/HR_KEI00840", 256, 64); OutputLine(NULL, "「この煮物も梨花ちゃんが作ったのかい?", NULL, "\"Rika-chan made this too?", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI00850", 256, 64); + PlaySE(3, "s19/01/HR_KEI00850", 256, 64); OutputLine(NULL, " …こいつはお袋の味クラスだよなぁ!」", NULL, " ...These taste like Mom's home cooking!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2939,7 +2939,7 @@ void main() // DrawBustshot( 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。@ - PlaySE(3, "S19/03/990300051", 256, 64); + PlaySE(3, "s19/03/990300051", 256, 64); OutputLine(NULL, "「梨花ちゃんって何気にそーゆうの得意なんだよなぁ。」", NULL, "\"I guess Rika-chan's just good at this sort of thing.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2949,13 +2949,13 @@ void main() // DrawBustshotWithFiltering( 1, "re_se_wa_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お裁縫とかお洗濯とかも上手なの@すごいよね@すごいよね!@ - PlaySE(3, "S19/02/990200046", 256, 64); + PlaySE(3, "s19/02/990200046", 256, 64); OutputLine(NULL, "「お裁縫とかお洗濯とかも上手なの。", NULL, "\"She's really good at sewing, laundry, and stuff like that.", Line_WaitForInput); - PlaySE(3, "S19/02/990200047", 256, 64); + PlaySE(3, "s19/02/990200047", 256, 64); OutputLine(NULL, "すごいよね。", NULL, " Amazing, right?", Line_WaitForInput); - PlaySE(3, "S19/02/990200048", 256, 64); + PlaySE(3, "s19/02/990200048", 256, 64); OutputLine(NULL, "すごいよね!」", NULL, " Amazing!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2966,10 +2966,10 @@ void main() // DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「梨花はいろいろとすごいんですのよ@をーっほっほっほ!@ - PlaySE(3, "S19/04/990400020", 256, 64); + PlaySE(3, "s19/04/990400020", 256, 64); OutputLine(NULL, "「梨花はいろいろとすごいんですのよ。", NULL, "\"Rika is quite exceptional in many ways.", Line_WaitForInput); - PlaySE(3, "S19/04/990400021", 256, 64); + PlaySE(3, "s19/04/990400021", 256, 64); OutputLine(NULL, "をーっほっほっほ!」", NULL, " Ohhohohoho!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2977,7 +2977,7 @@ void main() //「お前が威張ることじゃねえ!@ - PlaySE(3, "S19/01/HR_KEI00860", 256, 64); + PlaySE(3, "s19/01/HR_KEI00860", 256, 64); OutputLine(NULL, "「お前が威張ることじゃねえ!」", NULL, "\"That's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -2988,7 +2988,7 @@ void main() // DrawBustshot( 1, "ri_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ボクより、レナの方がお料理は上手です。@ - PlaySE(3, "S19/05/990500013", 256, 64); + PlaySE(3, "s19/05/990500013", 256, 64); OutputLine(NULL, "「…ボクより、レナの方がお料理は上手です。」", NULL, "\"...Rena's actually better at cooking than I am.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3000,7 +3000,7 @@ void main() //「......え、!w800あ、!w800...その......ね☆@ - PlaySE(3, "S19/02/990200049", 256, 64); + PlaySE(3, "s19/02/990200049", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh,", Line_ContinueAfterTyping); @@ -3048,10 +3048,10 @@ void main() // DrawBustshot( 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「これ、前に評判良かったからいっぱい作ってみたの@...おいしいかな?!d800...かな?@ - PlaySE(3, "S19/02/990200050", 256, 64); + PlaySE(3, "s19/02/990200050", 256, 64); OutputLine(NULL, "「これ、前に評判良かったからいっぱい作ってみたの。", NULL, "\"Everyone liked this one so much before, so I made a lot this time.", Line_WaitForInput); - PlaySE(3, "S19/02/990200051", 256, 64); + PlaySE(3, "s19/02/990200051", 256, 64); OutputLine(NULL, "…おいしいかな?", NULL, " ...It's good, I hope?", Line_ContinueAfterTyping); @@ -3064,7 +3064,7 @@ void main() //「かなり合格点!!d800 あ、魅音、お前取り過ぎだよ!@ - PlaySE(3, "S19/01/HR_KEI00870", 256, 64); + PlaySE(3, "s19/01/HR_KEI00870", 256, 64); OutputLine(NULL, "「かなり合格点!", NULL, "\"It's got high marks from me!", Line_ContinueAfterTyping); @@ -3103,10 +3103,10 @@ void main() DrawBustshot( 1, "sa_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ - PlaySE(3, "S19/04/990400022", 256, 64); + PlaySE(3, "s19/04/990400022", 256, 64); OutputLine(NULL, "「いかがかしら。レナさんもとてもお料理が上手ですことよ?", NULL, "\"How did you like it? Isn't Rena-san an extremely good cook too?", Line_WaitForInput); - PlaySE(3, "S19/04/990400023", 256, 64); + PlaySE(3, "s19/04/990400023", 256, 64); OutputLine(NULL, " 圭一さんとは大違いですの!」", NULL, " Quite different from Keiichi-san!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3114,7 +3114,7 @@ void main() //「だからお前が威張ることじゃねーだろ!@ - PlaySE(3, "S19/01/HR_KEI00880", 256, 64); + PlaySE(3, "s19/01/HR_KEI00880", 256, 64); OutputLine(NULL, "「だからお前が威張ることじゃねーだろ!」", NULL, "\"I said that's nothing for you to boast about!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3125,10 +3125,10 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥ - PlaySE(3, "S19/03/990300052", 256, 64); + PlaySE(3, "s19/03/990300052", 256, 64); OutputLine(NULL, "「沙都子だって圭ちゃんと変わらないじゃんよ。", NULL, "\"You're not much different from Kei-chan, Satoko.", Line_WaitForInput); - PlaySE(3, "S19/03/990300053", 256, 64); + PlaySE(3, "s19/03/990300053", 256, 64); OutputLine(NULL, "あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ〜?」", NULL, " Can you tell the difference between broccoli and cauliflower yet?\"", Line_Normal); ClearMessage(); @@ -3145,7 +3145,7 @@ void main() PlayBGM( 1, "msys03", 128, 0 ); //「...おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?@ - PlaySE(3, "S19/01/HR_KEI00890", 256, 64); + PlaySE(3, "s19/01/HR_KEI00890", 256, 64); OutputLine(NULL, "「…おいおい、ブロッコリーとカリフラワーの違いなら俺だってわかるぜぇ?」", NULL, "\"...Hey, hey. Even I can tell the difference between broccoli and cauliflower, you know?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3153,7 +3153,7 @@ void main() //「わ、わわ、分かりますもの!!d800 .........分かるもん!@ - PlaySE(3, "S19/04/990400024", 256, 64); + PlaySE(3, "s19/04/990400024", 256, 64); OutputLine(NULL, "「わ、わわ、分かりますもの!", NULL, "\"O-Of course I can!", Line_ContinueAfterTyping); @@ -3173,10 +3173,10 @@ void main() DrawBustshotWithFiltering( 3, "re_se_bi_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ - PlaySE(3, "S19/02/990200052", 256, 64); + PlaySE(3, "s19/02/990200052", 256, 64); OutputLine(NULL, "「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない?", NULL, "\"Keiichi-kun, both taste good when they're boiled and topped with mayo, right?", Line_WaitForInput); - PlaySE(3, "S19/02/990200053", 256, 64); + PlaySE(3, "s19/02/990200053", 256, 64); OutputLine(NULL, " いじめちゃかわいそうだよ…。", NULL, " You shouldn't be picking on her...", Line_ContinueAfterTyping); @@ -3199,7 +3199,7 @@ void main() DrawBustshotWithFiltering( 3, "me_se_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ - PlaySE(3, "S19/03/990300054", 256, 64); + PlaySE(3, "s19/03/990300054", 256, 64); OutputLine(NULL, "「まぁまぁ家庭科の授業ってことで。", NULL, "\"Well, well, just pretend it's a little home-ec lesson.", Line_ContinueAfterTyping); @@ -3226,7 +3226,7 @@ void main() DrawBustshotWithFiltering( 1, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...でもそれ、アスパラ...むぐっ、@ - PlaySE(3, "S19/05/990500014", 256, 64); + PlaySE(3, "s19/05/990500014", 256, 64); OutputLine(NULL, "「…でもそれ、アスパラ…むぐっ、」", NULL, "\"...But that's... asparag...mngh.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3249,7 +3249,7 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_hn_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@ - PlaySE(3, "S19/04/990400025", 256, 64); + PlaySE(3, "s19/04/990400025", 256, 64); OutputLine(NULL, "「えーと、その!", NULL, "\"Uum, well!", Line_ContinueAfterTyping); @@ -3267,7 +3267,7 @@ void main() //「さぁどっちだ!うぅん?!@ - PlaySE(3, "S19/03/990300055", 256, 64); + PlaySE(3, "s19/03/990300055", 256, 64); OutputLine(NULL, "「さぁどっちだ!うぅん?!」", NULL, "\"So which!? Hmm?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3275,7 +3275,7 @@ void main() //「多分、黄色がぶろっこりで青がかりふらわで......!d400でも緑は......!d400その......!d400ぁぅ......、¥ - PlaySE(3, "S19/04/990400026", 256, 64); + PlaySE(3, "s19/04/990400026", 256, 64); OutputLine(NULL, "「多分、黄色がぶろっこりで青がかりふらわで……", NULL, "\"Probably... the yellow one is broccoli and the blue one is cauliflower...", Line_ContinueAfterTyping); @@ -3299,7 +3299,7 @@ void main() DrawBustshot( 3, "me_se_aw_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にどっちか分かってるぅ~? 降参した方がよくない~?@ - PlaySE(3, "S19/03/990300056", 256, 64); + PlaySE(3, "s19/03/990300056", 256, 64); OutputLine(NULL, "「本当にどっちか分かってるぅ〜? 降参した方がよくない〜?」", NULL, "\"Do you really know which is which? How about you just give up~?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3321,10 +3321,10 @@ void main() ClearMessage(); //「わかりますもの...@ わかるもん!!@ - PlaySE(3, "S19/04/990400027", 256, 64); + PlaySE(3, "s19/04/990400027", 256, 64); OutputLine(NULL, "「わかりますもの…!", NULL, "\"I do know...!", Line_WaitForInput); - PlaySE(3, "S19/04/990400028", 256, 64); + PlaySE(3, "s19/04/990400028", 256, 64); OutputLine(NULL, " わかるもん!!」", NULL, " I really do!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3332,7 +3332,7 @@ void main() //「じゃあ答えなよぅ!@ - PlaySE(3, "S19/03/990300057", 256, 64); + PlaySE(3, "s19/03/990300057", 256, 64); OutputLine(NULL, "「じゃあ答えなよぅ!」", NULL, "\"Then answer the question!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3342,7 +3342,7 @@ void main() DrawBustshot( 1, "sa_se_na_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@ - PlaySE(3, "S19/04/990400029", 256, 64); + PlaySE(3, "s19/04/990400029", 256, 64); OutputLine(NULL, "「…わかるもん……わかるもん…", NULL, "\"...I know... I know...", Line_ContinueAfterTyping); @@ -3374,7 +3374,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「...は、!w800はぅ~...か、かぁいぃよぅ...。@ - PlaySE(3, "S19/02/990200054", 256, 64); + PlaySE(3, "s19/02/990200054", 256, 64); OutputLine(NULL, "「…は、", NULL, "\"...Ha...", Line_ContinueAfterTyping); @@ -3414,12 +3414,12 @@ void main() DrawBustshotWithFiltering( 1, "sa_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@ - PlaySE(3, "S19/04/990400030", 256, 64); + PlaySE(3, "s19/04/990400030", 256, 64); OutputLine(NULL, "「レナレナ〜!", NULL, "\"Rena, Rena~!", Line_WaitForInput); OutputLine(NULL, " 魅ぃ魅ぃがいじめるんですのー!", NULL, " MiiMii is picking on me-!", Line_WaitForInput); - PlaySE(3, "S19/04/990400031", 256, 64); + PlaySE(3, "s19/04/990400031", 256, 64); OutputLine(NULL, " わあぁあぁああん!!」", NULL, " Uwaaaaahn!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3427,10 +3427,10 @@ void main() //「かぁいいかぁいい...@ 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!¥ - PlaySE(3, "S19/02/990200055", 256, 64); + PlaySE(3, "s19/02/990200055", 256, 64); OutputLine(NULL, "「かぁいいかぁいい…!", NULL, "\"Khyute khyute...!", Line_WaitForInput); - PlaySE(3, "S19/02/990200056", 256, 64); + PlaySE(3, "s19/02/990200056", 256, 64); OutputLine(NULL, " 大丈夫だよ、レナお姉ちゃんが悪い人たちはやっつけちゃうからね!」", NULL, " It's okay, Rena-oneechan will take care of all those bad people who tease my little sister!\"", Line_Normal); ClearMessage(); @@ -3479,7 +3479,7 @@ void main() //「......今、!w400......一体!w400......何が......?@ - PlaySE(3, "S19/01/HR_KEI00900", 256, 64); + PlaySE(3, "s19/01/HR_KEI00900", 256, 64); OutputLine(NULL, "「……今、", NULL, "\"...What...", Line_ContinueAfterTyping); @@ -3513,14 +3513,14 @@ void main() ClearMessage(); //「...圭ちゃんは食らうの初めてだよね@...今日のはまだ!s100...甘い方...。!sd@ - PlaySE(3, "S19/03/990300058", 256, 64); + PlaySE(3, "s19/03/990300058", 256, 64); OutputLine(NULL, "「…圭ちゃんは食らうの初めてだよね。", NULL, "\"...This is the first time you've gotten one, right?", Line_WaitForInput); OutputLine(NULL, "…今日のはまだ", NULL, " ...Today...", Line_ContinueAfterTyping); SetSpeedOfMessage( TRUE, 0 ); - PlaySE(3, "S19/03/990300059", 256, 64); + PlaySE(3, "s19/03/990300059", 256, 64); OutputLine(NULL, "…甘い方…。」", NULL, " she went easy on us...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3529,7 +3529,7 @@ void main() SetSpeedOfMessage( FALSE, 0 ); //「...あ、甘いって......これよりまだ上があるってのかよ...?@ - PlaySE(3, "S19/01/HR_KEI00910", 256, 64); + PlaySE(3, "s19/01/HR_KEI00910", 256, 64); OutputLine(NULL, "「…あ、甘いって……これよりまだ上があるってのかよ…?」", NULL, "\"...E-Easy... You mean, there's something harder than this...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3558,13 +3558,13 @@ void main() DrawBustshotWithFiltering( 3, "re_se_ka_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@ - PlaySE(3, "S19/02/990200057", 256, 64); + PlaySE(3, "s19/02/990200057", 256, 64); OutputLine(NULL, "「ほぅら沙都子ちゃん、やっつけちゃったよ〜。", NULL, "\"See, Satoko-chan? I took care of them.", Line_WaitForInput); - PlaySE(3, "S19/02/990200058", 256, 64); + PlaySE(3, "s19/02/990200058", 256, 64); OutputLine(NULL, "……あぁん、かぁいい〜!", NULL, " ...Mmm, khyute~!", Line_WaitForInput); - PlaySE(3, "S19/02/990200059", 256, 64); + PlaySE(3, "s19/02/990200059", 256, 64); OutputLine(NULL, " お持ち帰りしたぃ〜!!」", NULL, " I wanna take you home~!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3622,7 +3622,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@ - PlaySE(3, "S19/02/990200060", 256, 64); + PlaySE(3, "s19/02/990200060", 256, 64); OutputLine(NULL, "「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?", NULL, "\"Hey, Keiichi-kun. Tomorrow, do you have plans or anything...", Line_ContinueAfterTyping); @@ -3635,7 +3635,7 @@ void main() //「え...?@ - PlaySE(3, "S19/01/HR_KEI00920", 256, 64); + PlaySE(3, "s19/01/HR_KEI00920", 256, 64); OutputLine(NULL, "「え…?」", NULL, "\"Huh...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3663,7 +3663,7 @@ void main() DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@ - PlaySE(3, "S19/02/990200061", 256, 64); + PlaySE(3, "s19/02/990200061", 256, 64); OutputLine(NULL, "「…え、…あ、…ち、違うの、…そーゆうのじゃなくて…その…!」", NULL, "\"...Uh, ...ah, ...N-No, ...I didn't mean it like that... you see...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -3682,7 +3682,7 @@ void main() ClearMessage(); //「なぁんだ、...そーゆうのじゃ、...ないのかよ...。@ - PlaySE(3, "S19/01/HR_KEI00930", 256, 64); + PlaySE(3, "s19/01/HR_KEI00930", 256, 64); OutputLine(NULL, "「なぁんだ、…そーゆうのじゃ、…ないのかよ…。」", NULL, "\"Oh, really... So... it wasn't meant that way...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3690,7 +3690,7 @@ void main() //「え...?! えぇ?!@ - PlaySE(3, "S19/02/990200062", 256, 64); + PlaySE(3, "s19/02/990200062", 256, 64); OutputLine(NULL, "「え…?! えぇ?!」", NULL, "\"Huh...!? Huuh!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3704,7 +3704,7 @@ void main() //「......け、圭一くん、何でがっかりしてるんだろ?!d300だろ?@...魅ぃちゃぁん!@ - PlaySE(3, "S19/02/990200063", 256, 64); + PlaySE(3, "s19/02/990200063", 256, 64); OutputLine(NULL, "「……け、圭一くん、何でがっかりしてるんだろ?", NULL, "\"...K-Keiichi-kun, why are you so disappointed, why?", Line_ContinueAfterTyping); @@ -3712,7 +3712,7 @@ void main() OutputLine(NULL, "だろ?!", NULL, " Why!?", Line_WaitForInput); - PlaySE(3, "S19/02/990200064", 256, 64); + PlaySE(3, "s19/02/990200064", 256, 64); OutputLine(NULL, "…魅ぃちゃぁん!」", NULL, " ...Mii-chaaan!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3722,7 +3722,7 @@ void main() DrawBustshot( 1, "me_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ぷ、!d500あーっはっはっはっはっは!!!@ - PlaySE(3, "S19/03/990300060", 256, 64); + PlaySE(3, "s19/03/990300060", 256, 64); OutputLine(NULL, "「…ぷ、", NULL, "\"...Pfft.", Line_ContinueAfterTyping); @@ -3742,10 +3742,10 @@ void main() //「そっかぁ!そーゆう攻め方はおじさん知らなかったわ@わーっはっはっは!!!@ - PlaySE(3, "S19/03/990300061", 256, 64); + PlaySE(3, "s19/03/990300061", 256, 64); OutputLine(NULL, "「そっかぁ!そーゆう攻め方はおじさん知らなかったわ。", NULL, "\"I see! This old geezer never knew you could push her buttons like that.", Line_WaitForInput); - PlaySE(3, "S19/03/990300062", 256, 64); + PlaySE(3, "s19/03/990300062", 256, 64); OutputLine(NULL, "わーっはっはっは!!!」", NULL, " Wahahahaha!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3755,7 +3755,7 @@ void main() DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え?...え? なに?なに?!何なの?!@ - PlaySE(3, "S19/02/990200065", 256, 64); + PlaySE(3, "s19/02/990200065", 256, 64); OutputLine(NULL, "「…え?…え? なに?なに?!何なの?!」", NULL, "\"...Huh? ...Huh? What? What!? What is it!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3775,7 +3775,7 @@ void main() //「うそごめん冗談。...悪かったよ。@ - PlaySE(3, "S19/01/HR_KEI00940", 256, 64); + PlaySE(3, "s19/01/HR_KEI00940", 256, 64); OutputLine(NULL, "「うそごめん冗談。…悪かったよ。」", NULL, "\"Kidding. Sorry, it was a joke... That was my fault.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3790,7 +3790,7 @@ void main() DrawBustshot( 3, "re_se_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@ - PlaySE(3, "S19/02/990200066", 256, 64); + PlaySE(3, "s19/02/990200066", 256, 64); OutputLine(NULL, "「……え、…え? ……冗談って?どこからだろ!どこからだろ?!」", NULL, "\"...Huh? ...Huh? ...A joke? Since when!? Since when!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3798,7 +3798,7 @@ void main() //「え、ぁ...途中から。@ - PlaySE(3, "S19/01/HR_KEI00950", 256, 64); + PlaySE(3, "s19/01/HR_KEI00950", 256, 64); OutputLine(NULL, "「え、ぁ…途中から。」", NULL, "\"Huh, ah... about halfway through.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3808,10 +3808,10 @@ void main() DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@ - PlaySE(3, "S19/03/990300063", 256, 64); + PlaySE(3, "s19/03/990300063", 256, 64); OutputLine(NULL, "「…途中からぁ?", NULL, "\"...Halfwaaay?", Line_WaitForInput); - PlaySE(3, "S19/03/990300064", 256, 64); + PlaySE(3, "s19/03/990300064", 256, 64); OutputLine(NULL, "ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?」", NULL, " So Kei-chan, that means you weren't acting when you blushed at the start?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3819,7 +3819,7 @@ void main() //「...え...?...そ、それって......?@ - PlaySE(3, "S19/02/990200067", 256, 64); + PlaySE(3, "s19/02/990200067", 256, 64); OutputLine(NULL, "「…え…?…そ、それって……?」", NULL, "\"...Huh...? ...Th-That means...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3832,7 +3832,7 @@ void main() ClearMessage(); //「え、いやその......、@ - PlaySE(3, "S19/01/HR_KEI00960", 256, 64); + PlaySE(3, "s19/01/HR_KEI00960", 256, 64); OutputLine(NULL, "「え、いやその……、」", NULL, "\"Uh, well, you see...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3865,7 +3865,7 @@ void main() DrawScene( "bg_039", 1000 ); //「...............んで、明日がヒマだと何なんだよ。レナ。@ - PlaySE(3, "S19/01/HR_KEI00970", 256, 64); + PlaySE(3, "s19/01/HR_KEI00970", 256, 64); OutputLine(NULL, "「……………んで、明日がヒマだと何なんだよ。レナ。」", NULL, "\"...So, why were you asking if I'm free tomorrow, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3875,7 +3875,7 @@ void main() DrawBustshotWithFiltering( 3, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え...?と、...何の話だっけ...?@ - PlaySE(3, "S19/02/990200068", 256, 64); + PlaySE(3, "s19/02/990200068", 256, 64); OutputLine(NULL, "「え…?と、…何の話だっけ…?」", NULL, "\"Huh...? Oh... What were we talking about...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3890,7 +3890,7 @@ void main() DrawBustshotWithFiltering( 1, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@ - PlaySE(3, "S19/03/990300065", 256, 64); + PlaySE(3, "s19/03/990300065", 256, 64); OutputLine(NULL, "「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。」", NULL, "\"It's just, Kei-chan... you probably can't find your way around Hinamizawa by yourself yet, can you?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3910,7 +3910,7 @@ void main() ClearMessage(); //「...そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。@ - PlaySE(3, "S19/01/HR_KEI00980", 256, 64); + PlaySE(3, "s19/01/HR_KEI00980", 256, 64); OutputLine(NULL, "「…そうだなぁ。町へ行くのと学校へ行く以外はまだ自信ないな。」", NULL, "\"...Yeah. I don't think I know how to get anywhere besides back and forth from school.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3918,7 +3918,7 @@ void main() //「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって...。@ - PlaySE(3, "S19/02/990200069", 256, 64); + PlaySE(3, "s19/02/990200069", 256, 64); OutputLine(NULL, "「そうそう。それでね、明日ね、魅ぃちゃんとレナでお散歩しながら圭一くんに雛見沢を案内してあげようよってことになって…。」", NULL, "\"Yes, yes. So you see, tomorrow, we were thinking that Mii-chan and I could escort you through Hinamizawa and show you around...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3933,7 +3933,7 @@ void main() DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「もちろん行くでしょ?@ - PlaySE(3, "S19/03/990300066", 256, 64); + PlaySE(3, "s19/03/990300066", 256, 64); OutputLine(NULL, "「もちろん行くでしょ?」", NULL, "\"You'll come of course, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3941,7 +3941,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01160", 256, 64); + PlaySE(3, "s19/01/HR_KEI01160", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3951,7 +3951,7 @@ void main() DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「女の子が誘ってんじゃ~ん?!@ - PlaySE(3, "S19/03/990300067", 256, 64); + PlaySE(3, "s19/03/990300067", 256, 64); OutputLine(NULL, "「女の子が誘ってんじゃ〜ん?!」", NULL, "\"You're being invited by a girl, you know!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3959,7 +3959,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01170", 256, 64); + PlaySE(3, "s19/01/HR_KEI01170", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3969,7 +3969,7 @@ void main() DrawBustshot( 1, "me_se_th_b2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どーせヒマなんでしょー?@ - PlaySE(3, "S19/03/990300068", 256, 64); + PlaySE(3, "s19/03/990300068", 256, 64); OutputLine(NULL, "「どーせヒマなんでしょー?」", NULL, "\"You're probably free anyways.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3977,7 +3977,7 @@ void main() //「ヒマならな。@ - PlaySE(3, "S19/01/HR_KEI01180", 256, 64); + PlaySE(3, "s19/01/HR_KEI01180", 256, 64); OutputLine(NULL, "「ヒマならな。」", NULL, "\"If I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -3999,7 +3999,7 @@ void main() DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@ - PlaySE(3, "S19/02/990200070", 256, 64); + PlaySE(3, "s19/02/990200070", 256, 64); OutputLine(NULL, "「…圭一くん、…ヒマじゃないのかな?", NULL, "\"...Keiichi-kun... you're not free, perhaps?", Line_ContinueAfterTyping); @@ -4024,10 +4024,10 @@ void main() ClearMessage(); //「......すまん、許せごめん@ヒマだ。@ - PlaySE(3, "S19/01/HR_KEI01190", 256, 64); + PlaySE(3, "s19/01/HR_KEI01190", 256, 64); OutputLine(NULL, "「……すまん、許せごめん。", NULL, "\"...Sorry. Forgive me. I apologize.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI01200", 256, 64); + PlaySE(3, "s19/01/HR_KEI01200", 256, 64); OutputLine(NULL, "ヒマだ。」", NULL, " I'm free.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4038,7 +4038,7 @@ void main() DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...よかったぁ!@ - PlaySE(3, "S19/02/990200071", 256, 64); + PlaySE(3, "s19/02/990200071", 256, 64); OutputLine(NULL, "「…よかったぁ!」", NULL, "\"...Great!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4054,10 +4054,10 @@ void main() DrawBustshot( 1, "me_se_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@ - PlaySE(3, "S19/03/990300069", 256, 64); + PlaySE(3, "s19/03/990300069", 256, 64); OutputLine(NULL, "「おうおう!", NULL, "\"Hey now, hey now!", Line_WaitForInput); - PlaySE(3, "S19/03/990300070", 256, 64); + PlaySE(3, "s19/03/990300070", 256, 64); OutputLine(NULL, " 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!」", NULL, " Seems like there's quite a difference between how cold you are to me compared to Rena, isn't there!?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -4082,10 +4082,10 @@ void main() ClearMessage(); //「行こうレナ@明日は二人っきりで出かけような。嫌味な魅音は置いてって。¥ - PlaySE(3, "S19/01/HR_KEI01210", 256, 64); + PlaySE(3, "s19/01/HR_KEI01210", 256, 64); OutputLine(NULL, "「行こうレナ。", NULL, "\"Let's go, Rena.", Line_WaitForInput); - PlaySE(3, "S19/01/HR_KEI01220", 256, 64); + PlaySE(3, "s19/01/HR_KEI01220", 256, 64); OutputLine(NULL, "明日は二人っきりで出かけような。嫌味な魅音は置いてって。」", NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); @@ -4093,7 +4093,7 @@ void main() DrawBustshot( 3, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@ - PlaySE(3, "S19/02/990200072", 256, 64); + PlaySE(3, "s19/02/990200072", 256, 64); OutputLine(NULL, "「……え、", NULL, "\"...Huh,", Line_ContinueAfterTyping); @@ -4110,7 +4110,7 @@ void main() //「案内しようって提案したのは私~!!!d500 シカトすんな前原圭一~ッ!!@ - PlaySE(3, "S19/03/990300071", 256, 64); + PlaySE(3, "s19/03/990300071", 256, 64); OutputLine(NULL, "「案内しようって提案したのは私〜!!", NULL, "\"I'm the one who came up with the idea to take him around~!!", Line_ContinueAfterTyping); @@ -4122,7 +4122,7 @@ void main() //「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。@ - PlaySE(3, "S19/01/HR_KEI01230", 256, 64); + PlaySE(3, "s19/01/HR_KEI01230", 256, 64); OutputLine(NULL, "「二人きりでピクニック嬉しいなぁ! 弁当はもってくかレナ。」", NULL, "\"It'd be great if the two of us could go on a picnic together! Should we bring a basket, Rena?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -4130,7 +4130,7 @@ void main() //「......お、お弁当いるなら...