From e630aeb5502c1785d95f60401ddaa8e2c324c8ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sun, 27 Oct 2019 18:23:07 +0100 Subject: [PATCH] Shorten sprites path --- Update/omake_01.txt | 220 ++++++++-------- Update/onik_001.txt | 178 ++++++------- Update/onik_002.txt | 182 ++++++------- Update/onik_003.txt | 202 +++++++-------- Update/onik_004.txt | 178 ++++++------- Update/onik_005.txt | 308 +++++++++++----------- Update/onik_009.txt | 412 +++++++++++++++--------------- Update/onik_009_02.txt | 96 +++---- Update/onik_010.txt | 154 +++++------ Update/onik_011.txt | 108 ++++---- Update/onik_012.txt | 48 ++-- Update/onik_013.txt | 76 +++--- Update/onik_014.txt | 54 ++-- Update/onik_014_02.txt | 24 +- Update/onik_015.txt | 54 ++-- Update/onik_015_02.txt | 48 ++-- Update/onik_015_03.txt | 12 +- Update/onik_tips_01.txt | 48 ++-- Update/onik_tips_02.txt | 24 +- Update/onik_tips_03.txt | 28 +- Update/onik_tips_07.txt | 36 +-- Update/onik_tips_13.txt | 8 +- Update/onik_tips_16.txt | 4 +- Update/onik_tips_17.txt | 8 +- Update/onik_tips_18.txt | 10 +- Update/zomake_01_vm00_n01.txt | 16 +- Update/zomake_01_vm0x_n01.txt | 16 +- Update/zonik_001_vm00_n01.txt | 2 +- Update/zonik_001_vm0x_n01.txt | 8 +- Update/zonik_003_vm00_n01.txt | 8 +- Update/zonik_003_vm0x_n01.txt | 8 +- Update/zonik_004_vm00_n01.txt | 6 +- Update/zonik_004_vm0x_n01.txt | 6 +- Update/zonik_tips_02_vm00_n01.txt | 2 +- Update/zonik_tips_02_vm0x_n01.txt | 2 +- Update/zonik_tips_18_vm00_n01.txt | 2 +- Update/zonik_tips_18_vm0x_n01.txt | 2 +- 37 files changed, 1299 insertions(+), 1299 deletions(-) diff --git a/Update/omake_01.txt b/Update/omake_01.txt index db3738a..74b75cd 100644 --- a/Update/omake_01.txt +++ b/Update/omake_01.txt @@ -33,7 +33,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/res1", 1000 ); //「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥ @@ -55,7 +55,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@ @@ -71,7 +71,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ぷんぷんなのです。¥ @@ -82,7 +82,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 1){ModCallScriptSection("zomake_01_vm0x_n01","dialog000");} @@ -93,7 +93,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そのプロローグが…こんな凄まじいバッドエンドでございますのー?@ @@ -106,7 +106,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うーん、でもそーゆうのってあるじゃん@ // この最悪のバッドエンドを回避するために、プレイヤーさんが物語を模索していくのがサウンドノベルだし。¥ @@ -133,7 +133,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…う~ん、よくは聞いてないんだけど…@……でも……なんか嫌ぁな予感。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -147,7 +147,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「……またしても祟られそうな、嫌な物語です。@ @@ -160,7 +160,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃんも大変だねぇ~@ 今度はどんなタタリにやられるやら!¥ @@ -174,7 +174,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でも、どんなお話になるのか楽しみにございますわね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -190,7 +190,7 @@ void main() DrawScene("white", 10 ); DrawScene("background/res5", 50 ); ////setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //!sd PlayBGM( 1, "msys02", 56, 0 ); //「いやいやいやいや、遅れてすみませんねぇ。@ @@ -203,7 +203,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やぁみんな@ お疲れ様!@ @@ -219,7 +219,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_warai_a1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_warai_a1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お疲れ~!@ あれ? 圭ちゃんはー?@ //「圭一くんはもう、次のシナリオの台本読みに行っちゃってるんだよ@主人公だから大変だね!¥ @@ -244,7 +244,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あれー@…残念ですね@ちょっとだけでも顔を出してくれればよかったのに。@ @@ -262,7 +262,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_01_vm0x_n01","dialog002");} @@ -272,7 +272,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「しかし…圭一くんやレナちゃんなんか特にだけど、大変なお話だったねぇ!@ @@ -286,7 +286,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「大変も何も! 大々バッドエンドでございますわー!!@ @@ -299,7 +299,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「結局…圭一くんを襲った者の正体って何なのかしら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -309,7 +309,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「祟りに見せかけておいて、実は人間の仕業…ってのが僕の推理なんだけどね。¥ @@ -320,7 +320,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……でも圭一、最後な電話をしてましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -331,7 +331,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@私もあの電話は変だと思ったね@ // あの時点で圭ちゃんは犯人は人間だと確信してたはずなのにさ。@ @@ -355,7 +355,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……おかしな電話でしたわよね@なんかオバケに追いかけられてる、みたいな。@ @@ -371,7 +371,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あの電話だけだと…やっぱり犯人って人間じゃなくて、祟りなのかなって思っちゃうよね。¥ @@ -383,7 +383,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「せっかくですから、意見を出してみようじゃあないですか@じゃー園崎さんから。@ @@ -398,7 +398,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私は絶対に人間説@ // 雛見沢の怪しい昔語りかなんかになぞらえて、誰かが起こしてる人為的事件だと思うね!@ @@ -419,7 +419,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「確かに@毎年、お祭りの日になると起こる連続怪死事件なんて、怪しいもんね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -432,7 +432,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「その連続怪死って言うのも、きっと、何かの昔語りの再現なんだよ。きっと!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -441,7 +441,7 @@ void main() NULL, "\"That so-called chain of mysterious deaths, it has to be somebody trying to reenact the folklore! Definitely!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「私はタタリだと思いましてよ!@ @@ -461,7 +461,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そう言えばそうよね…@とても人間の仕業とは思えないシーンだったし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -473,7 +473,7 @@ void main() NULL, " It really wasn't the type of scene that would make you think it was the work of an actual person.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_komaru_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「…うーん、僕はそれでも……人間が犯人だと思うねぇ@ @@ -493,7 +493,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「む、難しい言葉を使われてもわかりませんわー!!@ @@ -506,7 +506,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……つまり、怖がりの圭一が見た幻だと言ってるのです。@ //「じゃじゃ、じゃああのシーンの正体は…、圭一の後ろにいた謎の気配は何なんですのー?!¥ @@ -524,7 +524,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「引っ掛けだよ。ヒッカケ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -534,7 +534,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「魅ぃちゃん、引っ掛けってどうゆう意味?@ //「富竹のおじさまが言うようにさ、あのシーンは追い詰められた圭ちゃんの被害妄想のシーンなんだよ@ @@ -563,7 +563,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "right", 0, 0, 300 ); //「そ、それを言われると……むむむー……でもでも………。@ @@ -576,7 +576,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ははは、まぁそういう可能性もあるってことだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -588,7 +588,7 @@ void main() //<<<<※富竹さん※ DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「だとすると…犯人は複数で村ぐるみって言う、劇中の大石さんの推理は正しいのかな@ // 当の本人の大石さんはどう思いますか?¥ @@ -606,7 +606,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ですか@ なっはっはっは……@……うーん@悩みますねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -625,7 +625,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ@ 僕はてっきり、大石さんは人間説だと思ってましたけど。@ @@ -640,7 +640,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_1_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……劇中の私は犯人は人間だと断じてますが、人間が犯人だとすると、いろいろ不可解なことが多いんですよ。@ @@ -652,7 +652,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「例えばどんな@ 大石刑事さんの推理をお聞かせてください…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -679,7 +679,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりおじさま、人間が犯人なら、連続怪死事件を起こすことによって、誰かが得をしなくちゃいけない、ってこと?@ @@ -692,7 +692,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 11, "sprite/normal/oisi1_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 11, "sprite/oisi1_2_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そういうことです@ダム開発の関係者が死ぬ内は利害も感じられましたが、近年の犠牲者はそれとも無縁です@ // …第一、圭一くんを殺して誰が得をすると言うんです?¥ @@ -712,7 +712,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「なるほど@…そう言われると…僕も弱いな……。@ @@ -726,7 +726,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だってお金とかも盗られてないんですもの@人間が犯人なわけありませんわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -741,7 +741,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「でも、そうとばかりは限らないんじゃない@ // さっき魅ぃちゃんが言ったように、何かの昔語りの再現そのものに意味があるんだとしたら……。¥ @@ -759,7 +759,7 @@ void main() NULL, "Like Mii-chan just said, there might have been some sort of reason for them to reenact the folklore...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「そーゆーこと@これは営利殺人じゃないんだよ@きっとこれは…村の血塗られた歴史を再現するための………何らかの儀式的殺人じゃないかなって思うわけ!¥ @@ -776,7 +776,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……では聞きますですが、それを再現すると誰か得をするのですか…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -788,7 +788,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「得をするんじゃなくて…もっと心理的なもの@……僕は……何かの復讐じゃないかと思うね@土着的な何か@…今回のシナリオでは騙られなかった因縁だよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -806,7 +806,7 @@ void main() NULL, " Some connection not touched on this time around!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //VoiceMatching @@ -816,7 +816,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃー何。大石さんはまさか、祟り派なわけ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -828,7 +828,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうですわそうですわ!@ 刑事役の大石さんが言うんですもの@ タタリに決まってますわー!!¥ @@ -845,7 +845,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「劇中で前原さんが言うように、オヤシロさまがレナさんや園崎さんに乗り移って悪さをしている…って考える@……一番つじつまが合うんです@残念ながら。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -862,7 +862,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えっと……実は私も大石さんと同じ意見なの@…あんなにやさしかったレナや魅ぃちゃんが突然おかしくなるなんて、そうじゃなきゃ説明つかないもの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -877,7 +877,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……そこは!s500………!sd魅音の私が言うのも変だけど…、やっぱり私なんだと思う。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -896,7 +896,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……魅ぃの話の意味がわかりにくいですよ@説明がほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -910,7 +910,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、ごめん@…つまりさ@これってすっごく残酷な話なんじゃないかって思うんだよ。@ @@ -929,7 +929,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え、……何、魅ぃちゃん@…それってひょっとして……。@ @@ -946,7 +946,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「突き詰めるとそうなるのかな@…僕もちょっと疑ってる。¥ @@ -960,7 +960,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「つまり、レナさんも園崎さんも、実は本当にああいう性格で、引っ越してきたばかりの前原さんを騙している悪魔なんだ、と@…こういうわけですか?@ @@ -975,7 +975,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_hannbeso_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そんなの嫌ですわーーー!!!@/ @@ -985,7 +985,7 @@ void main() NULL, "\"I don't like that at all!!!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_naku_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // わぁあぁああぁああぁああん!!@ これは全部祟りの仕業なんですのよー@ レナさんも魅音さんもみんなやさしい、いい人がいいですのーーー!!!!¥ @@ -1001,7 +1001,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、私もそうだな@ レナや魅音ちゃんって本当にいい人なんだって思う@…きっと劇中で出てきた厳しいシーンは、何かに取り憑かれてたんだって思うの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1016,7 +1016,7 @@ void main() NULL, " ...I think that during the story, they must have been possessed by something.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「レナも祟り派か@じゃー祟り派の皆さんにお聞きしますけどさ@…祟りが起こるからにはそれなりの理由があるんでしょ@ 無差別に祟るとは思えないなー@そこんとこ説明できるの?@ @@ -1041,7 +1041,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「祟りは祟りですもの!@ 人間の考えでは想像もつきませんわー!@ @@ -1057,7 +1057,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あはは、沙都子ちゃん@擬人化された神さまという存在は、結局は人間の生み出したものなんだよ@だからその考え方も、人間に理解できるようにできてる@…ギリシャ神話の神様を見てごらんよ@泣いたり怒ったり嫉妬したり…とにかく人間的なんだよ。¥ @@ -1080,7 +1080,7 @@ void main() NULL, "They cry, get angry, get jealous... basically, they're just like humans.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「えっと…、つまり、オヤシロさまもまた、人間同様に何らかの利害に基づいて祟りをしている、ということですか?@ //「変な言い方になっちゃったけど、つまりはそういうこと。¥ @@ -1099,7 +1099,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「……触らぬ神に祟りなしって言いますからねぇ@なっはっは、一理あります。¥ @@ -1114,7 +1114,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……つまり、オヤシロさまにせよ、人間にせよ、何か理由があるはず、ということなのです。@ @@ -1126,7 +1126,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「でも梨花@ その理由がはっきりしないなら…どうなりますの?@ @@ -1141,7 +1141,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……つまりは、わかんないということなのです。¥ @@ -1151,7 +1151,7 @@ void main() NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「あははははは@ そうだね@まだプロローグだもんね@明かされていないことがたくさんあるだろうし。@ @@ -1173,7 +1173,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね@現時点ではこれ以上の推理は難しいねぇ。@ @@ -1189,7 +1189,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_tokui_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_tokui_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いーや@ 白黒付けないと納得できないね!@ @@ -1205,7 +1205,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅音さんもこだわりますのね。@ @@ -1217,7 +1217,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははは@ 限られた状況で最大限に推理する!@ ちょっぴり部活感覚で面白いでしょ?@ @@ -1235,7 +1235,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あ、うん@ そう考えれば面白いかも!¥ @@ -1250,7 +1250,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/res1", 1000 ); //「じゃあ、整理してみましょうか@えーと、私は祟り派です@富竹くんは人間派でしたよね?@ @@ -1269,7 +1269,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_warai_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「えぇ@僕は人間が犯人ってことで行きます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1283,7 +1283,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_010", 56, 64 ); //「私も人間犯人説@ もちろん、祟りというファンタジーは嫌いじゃないよ@ だけど今回の事件に限っては、祟りの線は薄いねー。¥ @@ -1300,7 +1300,7 @@ void main() NULL, " But in this particular case, the connection to a curse is a little weak~.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「人間派が2人出ましたね@レナさんは祟り派でしたよね?@ @@ -1316,7 +1316,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "up", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はい@私と沙都子ちゃんは祟り派です@ねー?@ @@ -1335,7 +1335,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「えぇ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1357,7 +1357,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_tohoho_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そりゃまー、!w1000私も自分のキャラがそんな悪魔みたいなヤツだとは思いたくないけどさ@……部活モードの時にはクールでなきゃ@ 感情論だけで選ぶと大ヤケドするよ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1379,7 +1379,7 @@ void main() NULL, " If I base my choice on just emotion, I'll regret it, you know~?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res1", "left", 0, 0, 300 ); //「まぁまぁ@どっちを選んだっていいじゃあないですか。@ @@ -1395,7 +1395,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あれ? 梨花ちゃんがまだだね@どっちだと思う?@ @@ -1411,7 +1411,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「………ボクはオヤシロさまが悪い神様だとは思わないですよ。@ //「あれ、面白い意見だね。@ @@ -1441,7 +1441,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そっか、梨花ちゃんって巫女さんをやったんだよね…@ うん。いい意見。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1455,7 +1455,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃあ何@ 梨花ちゃんはオヤシロさまじゃないって思うなら、!w1000…やっぱ犯人は人間って思うわけ?!@ @@ -1477,7 +1477,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……そういうことにしますです☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1487,7 +1487,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "right", 0, 0, 300 ); //「ありゃまぁ@…票がざっくり分かれましたねぇ@ 祟り派と人間派で半々ですか。@ @@ -1505,7 +1505,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナちゃん、参考まででいいんだけどさ@ // β版までをプレイしてくれたテストプレイヤーさんたちの感想ではどんな感じなんだい?@ @@ -1522,7 +1522,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えっとー@うん@人間派がとっても多かったの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1537,7 +1537,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ほらほら見たことか@ 冷静な百戦錬磨の同志諸兄はよく見てるよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1547,7 +1547,7 @@ void main() NULL, " Our veteran comrades are cool, collected, and very observant!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask( "background/res1", "right", 0, 0, 300 ); //「……でも、β版は途中までしかできてませんでしたです。@ @@ -1558,7 +1558,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうね@β版をプレイしてくれた方も、最後まで通して見てみたら、また意見が変わってるかもしれないね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1571,7 +1571,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); DrawSceneWithMask("background/res1", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「どうすんのさ@これじゃ意見は半々@決着が着かなくて面白くないよね!@ @@ -1589,7 +1589,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「裁判官が奇数なのは、つまりそういうことだからねぇ@あとひとり意見がほしいなぁ!@ @@ -1604,7 +1604,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、ならちょうどいいかな@圭一くん本人に聞いてみない@ 電話で!@ @@ -1623,7 +1623,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……祟り殺された本人の意見は貴重ですよ。@ @@ -1635,7 +1635,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そうと決まればさっそく電話ですわー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1677,7 +1677,7 @@ void main() NULL, " Just when I thought I'd get a break because the chapter's over, it's already time for the next one!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); //「圭ちゃん、どんな感じ@ 忙しいって?@ @@ -1693,7 +1693,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@スネてる。@ //「聞こえてるぞこらー!@ お前らは打ち上げ会でいいよなー@ 俺も出たかったー!!!@ @@ -1722,7 +1722,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zomake_01_vm0x_n01","dialog005");} @@ -1732,7 +1732,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、それでごめんね圭一くん@…今回のシナリオでね@圭一くん@その!s500………!sd死んじゃったじゃない@ 犯人は誰だろうねって、そういう話をしてるの。@ @@ -1767,7 +1767,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまりさ、圭ちゃんを殺したのは人間か、オヤシロさまの祟りかってことで意見が分かれちゃってるのよー。@ //「本当にごめんね@ 台本読みで忙しいところ…@圭一くんはどっちだと思うかな?¥ @@ -1830,7 +1830,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「………かわいそかわいそです@今度、頭をなでなでしてあげますですよ。¥ @@ -1847,7 +1847,7 @@ void main() DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「結局、意見がわかれちゃったねぇ。@ @@ -1860,7 +1860,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私ももう一度考え直してみます@見落としがあるかもしれませんので。¥ // ;<大石 @@ -1874,7 +1874,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_001.txt b/Update/onik_001.txt index 456fe4c..d64d8ea 100644 --- a/Update/onik_001.txt +++ b/Update/onik_001.txt @@ -423,7 +423,7 @@ void main() PlayBGM( 1, "msysRe", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 朝の爽やかさをそのままにした快活な挨拶が響いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -466,7 +466,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「け、圭一くん冷たい@いつも待っててあげてるのにー...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -490,7 +490,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうして冷たいんだろ。!w400...だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -535,7 +535,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 顔が一気に紅潮する¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -562,7 +562,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......わわ、わ...!w400...ず、!w400ずーっと......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -614,7 +614,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -668,7 +668,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -719,7 +719,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -857,7 +857,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // また赤面する@ぽーっとした感じで@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -929,7 +929,7 @@ void main() DrawSceneWithMask("black", "left", 0, 0, 1300 ); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 ); //「魅ぃちゃ~ん! おっはよ~ぅ!@ @@ -949,7 +949,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「お、来た来た。遅いよ2人とも~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1007,7 +1007,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはは@ そうだっけか@前に会った時はあんなに可愛かったのになぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1029,7 +1029,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...ね、!d200ねえねぇ...、!d300何の話@ 何の話だろ何の話だろ...ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1059,7 +1059,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 ); //「どうだった@ 久しぶりの都会はさ。@ @@ -1113,7 +1113,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ちっちっち@おもちゃ屋とホビーショップは全然違うよ@ 特に洋モノこっちじゃなかなか手に入らないからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1129,7 +1129,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃん、またゲームの話?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1145,7 +1145,7 @@ void main() NULL, "Mion nodded proudly as Rena giggled.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ! 圭ちゃんに洋ゲーのカタログを持ってきてもらいたかったんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1220,7 +1220,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇ...いいよ@ 圭ちゃんさえ良ければね。でもウチらのレベルは高いよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1245,7 +1245,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わぁ...@じゃあ今度は圭一くんも仲間に加わるのかな。!d300...かな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1391,7 +1391,7 @@ void main() NULL, "With such a lively mood, it felt more like a kindergarten than a proper school, not that that was a bad thing.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // それまで俺たちの先頭を歩いていた魅音が不意に俺に先頭を譲った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1434,7 +1434,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); // 魅音は不敵ににやりと笑った¥ @@ -1443,7 +1443,7 @@ void main() NULL, "Mion chuckled with a haughty smirk on her face.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「ど、どうしたの...二人とも...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1527,7 +1527,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「お見事、圭ちゃん!...こりゃあ今回は勝負あったかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1600,7 +1600,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあさじゃあさ、ガラガラって開けて落としちゃえばいいんじゃないかな...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1745,7 +1745,7 @@ void main() PlayBGM( 1, "msys02", 56, 0 ); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「あらあらこれはこれは@おはようございます圭一さん。朝から賑やかですわねー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1773,7 +1773,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私、何のことかわかりませんもの@朝からついてませんわねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1818,7 +1818,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); // す、と俺の頭を小さな手が撫でた@ @@ -1876,7 +1876,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ~...梨花ちゃん、おっはよ~ぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1887,7 +1887,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...レナにおはようございます@みんなにもおはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1932,7 +1932,7 @@ void main() NULL, "I glared over in her direction. Satoko was whistling while rather deliberately trying to avoid eye contact.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1b_warai_b1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1b_warai_b1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「沙都子はいい子でございますのことよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1951,7 +1951,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言い掛かりでございますわぁ@ 何の証拠があって!d300...ふわッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2019,7 +2019,7 @@ void main() NULL, "I cocked my index finger on my thumb, letting it tremble as I brought it closer to Satoko's forehead.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1b_hannbeso_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぼぅ、暴力反対ですのー!!!w600 証拠もないのにぃ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2070,7 +2070,7 @@ void main() NULL, "A small hand tugged on the back of my shirt.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); //「...圭一が2日間もお休みしたから寂しかったのです。@ @@ -2101,7 +2101,7 @@ void main() NULL, "I gently released my grip on Satoko, who at this point was on the verge of tears. She still had her eyes clamped shut as she braced herself for the forehead flick.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_naku_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); //「...ふ、ふわぁあぁあぁあ...ん!@ 悔しくなんかないもん!@ ふわぁあぁああん!@ @@ -2119,7 +2119,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...泣いちゃだめです沙都子@ファイト、!d400おーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2157,7 +2157,7 @@ void main() NULL, "I think Satoko could learn a thing or a million from Rika-chan.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...今度はもっとすごいワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2173,7 +2173,7 @@ void main() NULL, "...Waiiit a minute...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_kaii_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); // その光景を見て、レナが恍惚の表情でうっとりとしていた@ @@ -2196,7 +2196,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「持ち帰っちゃダメだからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2207,7 +2207,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...ひぅ!!w500 ...だってだって...こんなにかぁいいよぅ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2312,7 +2312,7 @@ void main() PlaySE( 4, "wa_001", 56, 64 ); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「先生来たよ@早く片付ける@ 沙都子、すずりあんたのでしょ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2363,7 +2363,7 @@ void main() NULL, "By the time the teacher entered the room, the bedlam from before had been neatly tidied up.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_warai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 400 ); //「あははは、間に合ったね!@ @@ -2374,7 +2374,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きりーっ、きょーつけー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2447,7 +2447,7 @@ void main() NULL, "As a result, I'm pretty much taking over for the teacher and helping Rena and Mion with their studies.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一くんはお勉強教えるのうまいね@わかりやすいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2479,7 +2479,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「人に教えるには3倍理解してなければならない、って言うしね@圭ちゃんもうちらに教えながら、同時に復習も出来てるわけなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2524,7 +2524,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/me1b_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「別に進学校を目指すわけでもないし@受験に必要なそこそこが出来てりゃ充分充分!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2545,7 +2545,7 @@ void main() NULL, " This was a different type of relaxed than somebody who already knew what was going to be on the entrance exams.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃん、圭一くんががんばって教えてくれるんだからさ@私たちも頑張ろうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2570,7 +2570,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...わ、わぁ!d600......あ、ありがとう......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2595,7 +2595,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...ぷ、!d600...ぷらいべと...れ、!d600れっすん.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2641,7 +2641,7 @@ void main() ClearMessage(); DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_tohoho_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 魅音が単語帳をべらべらといじりながら投げやりに聞いてきた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2668,7 +2668,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「進学できないから勉強するわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2717,7 +2717,7 @@ void main() NULL, "Study = Entrance Exams. Having that basic law of the universe so easily overturned sent me into a state of shock.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうかもね@試験で振り落とさなきゃならないほど、人もいないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2732,7 +2732,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「誰でも進学できるならさ、そんなにガリガリとやることもないんじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2786,7 +2786,7 @@ void main() NULL, "In place of a chime, the sound of the principal waving a hand bell drifted through the classroom.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 600, TRUE ); //「圭ちゃん、おしまいおしまい@ さぁ楽しいランチタ~イム!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2806,7 +2806,7 @@ void main() NULL, "In a complete 180 from her unmotivated state, Mion gave the commands that signaled the end of the morning period.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「...圭一くん、お昼にしよ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2902,7 +2902,7 @@ void main() NULL, "At the same time, Satoko and Rika-chan were slowly lugging their desks over as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、早く早く!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2928,7 +2928,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_001_vm0x_n01","dialog002");} @@ -2962,7 +2962,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...では魅ぃ委員長の号令でいただきますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2998,11 +2998,11 @@ void main() DisableWindow(); // DrawBustshot( 1, "sa_se_wa_a1", -160-45, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // DrawBustshot( 3, "re_se_wa_b1", 160+90, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっただきま~す!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一たち", NULL, "Keiichi and others", NULL, Line_ContinueAfterTyping); } @@ -3385,7 +3385,7 @@ void main() NULL, "But Rena seemed rather satisfied as she looked on.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1b_warai_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「いかがかしら。レナさんもとてもお料理が上手ですことよ@ 圭一さんとは大違いですの!@ @@ -3410,7 +3410,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「沙都子だって圭ちゃんと変わらないじゃんよ@あんた、ブロッコリーとカリフラワーの区別、付くようになったわけ~?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3425,7 +3425,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 沙都子の顔色がさっと青く変わる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3462,7 +3462,7 @@ void main() NULL, "It's really hard for her to lie.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_bikkuri_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 1000 ); //「圭一くん、ど、どっちでも茹でてマヨネーズかけるとおいしいじゃない@ いじめちゃかわいそうだよ...。!w800魅ぃちゃんも!@ @@ -3490,7 +3490,7 @@ void main() NULL, "Rena hurriedly tried to follow up, but Mion laughed haughtily as she drew closer to Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "m1", 0, 0, 1000 ); //「まぁまぁ家庭科の授業ってことで。!d600...んじゃ沙都子、!w1000これはぁ?@ @@ -3520,7 +3520,7 @@ void main() NULL, "Mion lifted up her chopsticks. Between them was a piece of green stuff wrapped in bacon.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「...でもそれ、アスパラ...むぐっ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3546,7 +3546,7 @@ void main() NULL, "Holding a piece of bacon-wrapped asparagus and giving her two choices... She's pretty terrible.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_hannbeso_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「えーと、その!!d500えーと...!d600黄色がカリフラワー、うぅん、緑がカリフラ......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3599,7 +3599,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「本当にどっちか分かってるぅ~? 降参した方がよくない~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3647,7 +3647,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1b_naku_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...わかるもん......わかるもん...!d300...!d300ぅわぁあぁああぁあん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3681,7 +3681,7 @@ void main() NULL, "When she acts like this, she actually starts to seem her age.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); //「...は、!w800はぅ~...か、かぁいぃよぅ...。@ @@ -3727,7 +3727,7 @@ void main() NULL, "One that wouldn't care if the world ended right then—it was that kind of smile.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_naku_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_naku_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナレナ~@ 魅ぃ魅ぃがいじめるんですのー@ わあぁあぁああん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3887,7 +3887,7 @@ void main() NULL, "From now on, I'll be careful when I'm within striking distance of Rena...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_kaii_b1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "down", 0, 0, 3000 ); //「ほぅら沙都子ちゃん、やっつけちゃったよ~@......あぁん、かぁいい~@ お持ち帰りしたぃ~!!@ @@ -3905,7 +3905,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // レナから見えないよう、沙都子が俺たちを一瞥し舌を出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3958,7 +3958,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ねぇ圭一くん、明日はさ、何か予定とか、あるかな?!d300...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4004,7 +4004,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え、...あ、...ち、違うの、...そーゆうのじゃなくて...その...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4070,7 +4070,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「...ぷ、!d500あーっはっはっはっはっは!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4106,7 +4106,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...え?...え? なに?なに?!何なの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4146,7 +4146,7 @@ void main() NULL, "She really is a cute one.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、...え? ......冗談って?どこからだろ!どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4166,7 +4166,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「...途中からぁ@ってことは圭ちゃん、最初の真っ赤になったのはあれ演技じゃないんだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4241,7 +4241,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「え...?と、...何の話だっけ...?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4258,7 +4258,7 @@ void main() NULL, "It had been so long that Rena had forgotten. That's how long Mion had teased me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんさ、まだこの雛見沢、ひとりじゃ回れないでしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4307,7 +4307,7 @@ void main() NULL, "That would be a godsend. Frankly, I was happy about the offer.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「もちろん行くでしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4327,7 +4327,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「女の子が誘ってんじゃ~ん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4347,7 +4347,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「どーせヒマなんでしょー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4381,7 +4381,7 @@ void main() NULL, "Even though I thought it was a godsend, I'm too much of a scamp to say so up front.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...圭一くん、...ヒマじゃないのかな?!d300.........かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4424,7 +4424,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...よかったぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4442,7 +4442,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おうおう@ 魅音さんとレナさんじゃあずいぶんと温度差がありますじゃーん?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4486,7 +4486,7 @@ void main() NULL, " Maybe it should just be the two of us tomorrow, leave grumpy ol' Mion behind.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「......え、!d300わ...、!d500...圭一くんが...それでいいなら......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4568,7 +4568,7 @@ void main() DrawScene("black", 100 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); //「じゃあじゃあ! レナ、今日は早く帰ってお弁当の準備するね...@ 明日が楽しみ~!じゃあね、圭一くんに魅ぃちゃん!さよぅならぁ!@ diff --git a/Update/onik_002.txt b/Update/onik_002.txt index cfcaff5..58b3eea 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -45,9 +45,9 @@ void main() PlayBGM( 1, "msys01", 56, 0 ); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); // 待ち合わせ場所ではすでにレナと魅音が待っていた¥ @@ -56,7 +56,7 @@ void main() NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、遅いぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -85,7 +85,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……魅ぃちゃんだって今、来たばかりなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -96,7 +96,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -144,7 +144,7 @@ void main() NULL, "That's right. Rena really did make a picnic!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -168,7 +168,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -187,7 +187,7 @@ void main() NULL, " Okay?☆\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -268,7 +268,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -282,7 +282,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -322,7 +322,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -398,8 +398,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); // いくら寒村とは言え、歩いていれば人とも出会う¥ @@ -460,7 +460,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -530,7 +530,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -547,7 +547,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -585,8 +585,8 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -616,7 +616,7 @@ void main() NULL, " You there, who am I?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -633,7 +633,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -662,7 +662,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……と、とらんくす……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -707,8 +707,8 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -834,8 +834,8 @@ void main() NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); - ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); + ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「グッド!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -853,7 +853,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…で、ね@ そろそろお昼にしないかな?!d300…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -898,7 +898,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…よし圭ちゃん、ここはおじさんに任せなさい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -932,7 +932,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……わぁあ……うん@ それいい。賛成~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -975,7 +975,7 @@ void main() NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 ); @@ -991,7 +991,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@ @@ -1031,7 +1031,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); //「さて、…弁当を広げて………!d700と………@ @@ -1088,8 +1088,8 @@ void main() NULL, "\"...Good afternoon.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msysSa", 56, 0 ); @@ -1137,7 +1137,7 @@ void main() NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1176,7 +1176,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1199,7 +1199,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…圭一の言う通りですよ@みんなのお庭にしますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1235,7 +1235,7 @@ void main() NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1258,7 +1258,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1292,7 +1292,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…はいお箸です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1312,7 +1312,7 @@ void main() PlayBGM( 1, "msys02", 56, 0 ); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); @@ -1328,7 +1328,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はいお皿。魅ぃちゃんも梨花ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1347,7 +1347,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ボクたちもがんばらないとなくなってしまうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1457,7 +1457,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1552,7 +1552,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1563,7 +1563,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1578,7 +1578,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1595,7 +1595,7 @@ void main() NULL, "That's just you.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); //「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@ @@ -1610,7 +1610,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう言って、ぽ、と頬を紅潮させる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1620,7 +1620,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……おいしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1677,7 +1677,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1709,7 +1709,7 @@ void main() NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1740,7 +1740,7 @@ void main() NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msys03", 56, 0 ); @@ -1766,7 +1766,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1841,7 +1841,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // 赤面して頭部をぐるんぐるんと回している…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1857,7 +1857,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…は、…はぅ~ッ!!@ @@ -1934,7 +1934,7 @@ void main() NULL, " To think she had such a trick...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); @@ -1963,7 +1963,7 @@ void main() NULL, "First of all, that wasn't even praise!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1993,7 +1993,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「やるのは圭ちゃん。」!w500「はあッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2010,7 +2010,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2062,7 +2062,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2085,7 +2085,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2138,7 +2138,7 @@ void main() - ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2277,7 +2277,7 @@ void main() NULL, "...Then, at that moment...", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeFilm( 0, FALSE ); PlayBGM( 1, "msys03", 56, 0 ); PlaySE( 4, "wa_006", 56, 64 ); @@ -2409,7 +2409,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2426,7 +2426,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_hannbeso_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「こんな手…信じられないですのー!!@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2461,7 +2461,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); // …その時、ふっとレナが気付き、奇声をやめた@ @@ -2496,7 +2496,7 @@ void main() NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2510,7 +2510,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); Wait( 300 ); PlaySE( 4, "wa_030", 56, 64 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); @@ -2525,8 +2525,8 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 5, "sprite/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/jt2", 300 ); @@ -2585,7 +2585,7 @@ void main() NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2620,7 +2620,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ボクたちが勝ちましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2631,7 +2631,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@ @@ -2699,7 +2699,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/m_hi3_01", 3000 ); //「じゃあね、レナに圭ちゃん! また明日ね~!@ @@ -2721,7 +2721,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「また明日ね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2738,7 +2738,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 ); @@ -2880,7 +2880,7 @@ void main() NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2904,7 +2904,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3068,7 +3068,7 @@ void main() ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawBG("background/mo_g3_01", 0, TRUE ); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE ); @@ -3093,7 +3093,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、おぉっと@…びっくりした!@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3131,7 +3131,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } @@ -3158,7 +3158,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3189,7 +3189,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3316,7 +3316,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");} @@ -3332,7 +3332,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3377,7 +3377,7 @@ void main() NULL, "Missing my chance to retort put me off a bit.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3419,7 +3419,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");} @@ -3447,7 +3447,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3482,7 +3482,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…はぅ……あ、…ありがとう……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE); @@ -3555,7 +3555,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); - ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -3597,7 +3597,7 @@ void main() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「実はね、去年までよそに住んでたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_003.txt b/Update/onik_003.txt index 2b6c7db..81ac110 100644 --- a/Update/onik_003.txt +++ b/Update/onik_003.txt @@ -14,7 +14,7 @@ void main() DisableWindow(); DrawSceneWithMask("white", "m1", 0, 0, 3000 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); PlayBGM( 1, "msys01", 56, 0 ); @@ -27,7 +27,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -50,7 +50,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ちょくちょく見に行くって言ってましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -98,7 +98,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは! 何年か前に中止になっちゃったけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -123,7 +123,7 @@ void main() NULL, "Hearing an ominous word like \"fought\" come from Rika-chan's mouth startled me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そうそう@ 何しろとんでもない話だったんだよ@ 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -151,8 +151,8 @@ void main() SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys02", 56, 0 ); //「ごめんねごめんね@ 待たせちゃったかな?…かな?@ @@ -191,8 +191,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「きゃ…!d200…!d200きゃ…、花も恥らう乙女になんて口の聞き方~ッ?!?@」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -238,7 +238,7 @@ void main() Wait( 2000 ); SetValidityOfInput( TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -256,7 +256,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナは異議な~し!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -267,7 +267,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -281,7 +281,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…ボクも沙都子も賛成しますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -300,7 +300,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「全会一致! おめでとう前原圭一くん@君に栄えある我が部への入部試験を許可する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -345,7 +345,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -356,7 +356,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -381,7 +381,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -427,7 +427,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -453,7 +453,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); + ModDrawCharacter(1, 3, "sprite/me1a_huteki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE); //「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -470,7 +470,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条@ そのためにはあらゆる努力することが義務付けられておりますのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -492,7 +492,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…もちろんボクもがんばりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -503,7 +503,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナも弱いけどね…精一杯頑張ってるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -546,7 +546,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「圭ちゃんに一応忠告ね@………レナも結構エゲツナイからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -586,7 +586,7 @@ void main() NULL, " ...Well, it's club equipment, so I guess that's fine.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「難しいゲームは圭ちゃんだけに不利だからね@今日は誰にでも分かるゲームにしよう@スタンダードにトランプの…!d200…!d200ジジ抜きはどうッ?!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -626,7 +626,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「やっぱり罰ゲームがないと燃えないよねぇ@ 今回はビリに顔面らくがきの刑!!w500 どう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -647,7 +647,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -684,7 +684,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_warai_b1_", "1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_warai_b1_", "1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「上等でございますわーー!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -721,7 +721,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあカード切って……みんなに配るねー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -767,7 +767,7 @@ void main() NULL, " It's a pretty thrilling game!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -861,7 +861,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「会則第二条ですわ~@圭一さんも勝つために最善の努力をなさいませ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -875,7 +875,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -954,7 +954,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@ @@ -965,7 +965,7 @@ void main() ModPlayVoiceLS(3, 3, "ps3/s19/03/990300160", 256, TRUE); OutputLine(NULL, " 圭ちゃんの手札を右から言うぜ?", NULL, " How about I tell you your hand starting from the right?", Line_WaitForInput); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300161", 256, TRUE); OutputLine(NULL, " 3、", NULL, " Three,", Line_Continue); @@ -1004,7 +1004,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…ちなみに、ジジはダイヤのJなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1025,7 +1025,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どうカードを入れ換えたって見え見えですわ@ あがりですのー!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1080,7 +1080,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ご、ごめんね圭一くん@……こっちがハートの3だよね?!d400……あがり!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1152,7 +1152,7 @@ void main() // FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); //「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@ @@ -1167,7 +1167,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…では圭一はビリなので5です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1186,7 +1186,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1206,7 +1206,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //…これくらいの逆境ははね返せるよね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1218,7 +1218,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE ); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1240,7 +1240,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1308,7 +1308,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「わ、…うまいよ圭一くん。その調子!@ @@ -1327,7 +1327,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -1362,7 +1362,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 上手の沙都子が仰々しくカードを扇状にして突き出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1384,7 +1384,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…さぁてどうかしら…?@ 引いてみないとわかりませんことよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1451,7 +1451,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「な、なななんですってぇえぇ?@ 7は一番分かり難いはずですのに~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1472,7 +1472,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); @@ -1486,7 +1486,7 @@ void main() NULL, " ...This mark means it's the Two of Diamonds.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //……あれッ?!@ ModPlayVoiceLS(3, 3, "ps3/s19/03/990300168", 256, TRUE); @@ -1507,7 +1507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_bikkuri_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…わ、!w400…魅ぃちゃんがカード間違えるなんて珍しいねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1571,7 +1571,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ダイヤの2を…擬装したと言うですの?@ あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1585,7 +1585,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、一矢報いましたです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1606,7 +1606,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったね圭一くん@大善戦だよ?!だよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1661,7 +1661,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど!d400…!d400…嫌でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1692,7 +1692,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1743,7 +1743,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「右手のカードと左手のカード@ どっちがジョーカーか当てたら圭ちゃんの勝ち!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1825,7 +1825,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……どっちだろ。…圭一くん…慎重にね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1853,7 +1853,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あ、…あのカードは…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1903,7 +1903,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1975,7 +1975,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「うん…@きっとクローバーの7だね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2040,7 +2040,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「??!w500 え@ 圭一さんは何を言ってるでございましょう?@ だって左…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2065,7 +2065,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…シーです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2077,7 +2077,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "up", 0, 0, 800 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2117,7 +2117,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ@ 残る右のカードがジョーカーなのじゃありませんこと?@ 必ず左右どっちかがジョーカーという約束でしょう?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2146,7 +2146,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「……圭一は勘がいいです。@ @@ -2159,7 +2159,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え@ 梨花ちゃんそれってどういう…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2217,7 +2217,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…そうか、わかった@ 左のカードを…クローバーの7に見せかけているんだね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2233,7 +2233,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2303,7 +2303,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……初代部長として私も様々なプレイングを見てきたけど@……圭ちゃん@…あんたは…!d800ベストだよ@…ベストオブザベストオブザベストッ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2356,7 +2356,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2368,7 +2368,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「え…@ ……梨花ちゃん、が………?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2401,7 +2401,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……梨花は……慰めるときにしか…頭を撫でませんの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2426,7 +2426,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_bikkuri_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け…圭一くん…ッ@ ……こんなことって…ッッ?!?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2439,7 +2439,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_huteki_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2567,7 +2567,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「これにて決着ッ!@ 本日の優勝は私! 園崎魅音!! 栄えあるビリは!d1000…前原圭一~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2602,7 +2602,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2614,7 +2614,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2626,7 +2626,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…見事にひっかかってくれましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2659,7 +2659,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…楽しくなるようにみんなで盛り上げましたですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2696,7 +2696,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2723,7 +2723,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 魅音が舌なめずりをしながら近づいてくる…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2844,7 +2844,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2898,7 +2898,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そりゃああったよ。戦いが@ 座りこみやったりデモをやったり!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2932,7 +2932,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_majime_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「役人どもは本当に一方的だった@偉そうで威張ってた@ 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?@ 嫌らしいヤツらだった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2967,7 +2967,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「村長や村の有力者たちがね、方々に陳情した@ 東京にも行ったし、いろんな政治家に根回しもした@……そうしてる内に計画は撤回されたんだよ@/ @@ -3008,7 +3008,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なかった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3058,7 +3058,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3550,7 +3550,7 @@ void main() PlayBGM( 1, "msysRe", 56, 0 ); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_bikkuri_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「……わ、!d200わ、!d200圭一くん@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3570,7 +3570,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …どうしたの、こんなところへ。@ ModPlayVoiceLS(3, 2, "ps3/s19/02/990200199", 256, TRUE); @@ -3602,7 +3602,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え?!え?!!d300 事故って?!!d200 …え?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3661,7 +3661,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //……はぅ。@ ModPlayVoiceLS(3, 2, "ps3/s19/02/990200204", 256, TRUE); @@ -3697,7 +3697,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……て、…え@ ……冗談って…どこからだろ?どこからだろ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3727,7 +3727,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あ、ごめん@ ……ほらこの隙間から…見える?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3798,7 +3798,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_003_vm0x_n01","dialog007");} @@ -3825,7 +3825,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナがまた赤面しているが、今回はからかわないでおく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3859,7 +3859,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、レナも手伝えるよ。手伝わせて。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3982,7 +3982,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4013,7 +4013,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_016", 56, 64 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 100 ); // レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@ @@ -4064,7 +4064,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ごめんねごめんね…@すごい……汗だく……。@ @@ -4094,7 +4094,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4609,7 +4609,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_004.txt b/Update/onik_004.txt index 815070b..54d0fc3 100644 --- a/Update/onik_004.txt +++ b/Update/onik_004.txt @@ -57,7 +57,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「仕方ないじゃん。年齢も性別もバラバラだし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -70,7 +70,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -106,8 +106,8 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); - ModDrawCharacter(1, 4, "sprite/normal/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa3_def_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…お待たせしましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -142,7 +142,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -157,7 +157,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -198,7 +198,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me3_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -228,7 +228,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa3_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -243,7 +243,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…ボクだって負けませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -255,7 +255,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「レナもがんばるもの!今日は負けないぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -276,7 +276,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -391,7 +391,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me3_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -411,7 +411,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -437,7 +437,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re3b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re3b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…や、やや、やだよ圭一くん、そんなのや…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -450,7 +450,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -470,7 +470,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「梨花、それは全然慰めになってませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -503,7 +503,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me3_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -528,7 +528,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_wink_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gr1", "down", 0, 0, 1300 ); PlayBGM( 1, "msys03", 56, 0 ); @@ -589,7 +589,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_warai_a1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_warai_a1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ソックスだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -602,7 +602,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me3_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「アルファベットの後から3つ目!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -614,7 +614,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…エックスですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -627,7 +627,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me3_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_huteki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「では「性別」は英語で?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -639,7 +639,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa3_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa3_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「もちろんわかりますわ~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -648,7 +648,7 @@ void main() NULL, "\"Of course I know what that is~!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog000");} @@ -685,7 +685,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -701,7 +701,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa3_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「………し、知ってますもの…@ 知ってるもん…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -733,7 +733,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gr1", "up", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re3b_kaii_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -776,7 +776,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_akuwarai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_akuwarai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁさぁさあ言ってごらんよ大声で!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -797,7 +797,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog020");} @@ -808,7 +808,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ザットですよ。"that"。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -820,7 +820,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa3_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え@ !s100……あ。!sd¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -896,7 +896,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_akireru_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -910,7 +910,7 @@ void main() NULL, " ...", Line_ContinueAfterTyping); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //みんな食い殺してやりますですのーッ!!@ ModPlayVoiceLS(3, 4, "ps3/s19/04/990400094", 256, TRUE); @@ -927,7 +927,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa3_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「百数えればいいんですの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -951,7 +951,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わ、圭一くん、簡単なのにしてあげてね…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -972,7 +972,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa3_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うが!@ぶ、分母が違いますですの?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1011,7 +1011,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys04", 56, 0 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「よーーいどんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1033,7 +1033,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「クスクス……圭一くん@それ問題じゃないよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1181,7 +1181,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa3_akuwarai_a1_", "1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr2", "right", 0, 0, 300 ); //「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@ @@ -1744,7 +1744,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re3a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……はぁはぁ@梨花ちゃんはまだ無事かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1760,7 +1760,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…なんとかがんばってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1848,7 +1848,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1869,7 +1869,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri3_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……大丈夫ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1887,7 +1887,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_komaru_a2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1962,7 +1962,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その時、レナと俺の目が合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1992,7 +1992,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いたぁ!! 圭ちゃん見っけッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2019,7 +2019,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa3_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一さんを見付けたですって~~?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2038,7 +2038,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_niko_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_niko_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 梨花ちゃんはレナを取り逃がしたらしく、今やその矛先を俺に向けていた¥ @@ -2058,7 +2058,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me3_akuwarai_a1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2183,7 +2183,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me3_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gr3", "down", 0, 0, 1300 ); //「…ってことはあとはレナか@チャイムまであと何分もないね。@ @@ -2220,7 +2220,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2257,7 +2257,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa3_odoroki_a1_", "1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2273,7 +2273,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me3_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2421,7 +2421,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2439,7 +2439,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa3_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2456,7 +2456,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me3_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me3_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2472,7 +2472,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一はゾンビに立候補した方がよかったと思いましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2509,7 +2509,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); //「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@ @@ -2573,7 +2573,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「大人しく…食い尽くされるでございますの~…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2586,7 +2586,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…みんなで…仲良しですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2599,7 +2599,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2649,7 +2649,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 ); //「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@ @@ -2676,7 +2676,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……ぅ…ぁ、………はぅ……………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2695,7 +2695,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……いいよ…圭一くんなら……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2750,7 +2750,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2793,7 +2793,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2808,7 +2808,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…おしおきしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2836,7 +2836,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me3_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2848,7 +2848,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3b_bikkuri_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2876,7 +2876,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me3_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 3, "sprite/me3_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2894,8 +2894,8 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/sa3_akuwarai_a1_", "1", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/ri3_warai_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「離せ沙都子、梨花ちゃん!@ ぎゃぁあぁあっぁああぁあ…ぁ…!!!@ @@ -3065,7 +3065,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE ); // 富竹さんだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3089,7 +3089,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やぁ久しぶり@圭一くん、だったよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3118,7 +3118,7 @@ void main() NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そう言えば…@彼女は君の知り合いだよね…??@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3254,7 +3254,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くん、それ、よそ者の僕への警告のつもりかい?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3273,7 +3273,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はっはっは@ せいぜい気をつけることにするよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3343,7 +3343,7 @@ void main() DrawScene("background/mo_g2", 1000 ); Wait( 1000 ); DrawScene("background/mo_g1", 400 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd @@ -3377,7 +3377,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「なくしちゃったみたいで…ないんだもん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3432,7 +3432,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3478,7 +3478,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3545,7 +3545,7 @@ void main() DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawBG("background/mo_g2", 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); @@ -3591,7 +3591,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3682,7 +3682,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それってすごいね@ 今度レナにも見せてね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3710,7 +3710,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3918,7 +3918,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ど、どうしたの大丈夫?! ケガしたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3942,7 +3942,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4049,7 +4049,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4137,7 +4137,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_005.txt b/Update/onik_005.txt index db5b6db..3965cd5 100644 --- a/Update/onik_005.txt +++ b/Update/onik_005.txt @@ -14,7 +14,7 @@ void main() DrawScene("white", 400 ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 3000 ); //「あははは! どうだった圭ちゃん!@ @@ -28,7 +28,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -45,7 +45,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…あははは…そんなことないよね…@ ね?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -163,7 +163,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だって……はぅ……かぁいいんだもん…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -195,7 +195,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「で、お部屋には小さいものがごっちゃりと陳列してありますの@…前に拝見したことがあるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -219,7 +219,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…うんうん……なんでもしまっちゃうよ@ はぅ……かぁいい…。」 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200306", 256, TRUE); @@ -261,7 +261,7 @@ void main() NULL, "\"...Yeah, kyute... hao... I want it...\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -287,7 +287,7 @@ void main() DrawSceneWithMask("background/gk1", "left", 0, 0, 200 ); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…お待たせしましたです。@ @@ -320,7 +320,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 800 ); //「失礼な! 梨花は圭一さんのような不良とは違うでございます!@ @@ -333,7 +333,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「あはは@違うよ圭一くん@梨花ちゃんはお祭りの実行委員さんなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -364,7 +364,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃん圭ちゃん、この前言ったじゃん@村祭りだよ@綿流しのお祭り。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -410,7 +410,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「痛んで使えなくなったお布団とかどてらとかにね@ご苦労さまって感謝して供養しながら沢に流すお祭りなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -456,7 +456,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akireru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「それじゃあサマーキャンプですわ@ 圭一さんて意外に想像力貧困でございますのね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -488,7 +488,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…表情に出てましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -507,7 +507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_kaii_b1_", "2", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_kaii_b1_", "2", "up", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // レナがこんなカオだよ、といって再現してくれる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -522,7 +522,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); //「はははは@ まぁそんなに面白いものじゃないけどさ@楽しみにしてりゃいいじゃん。@ @@ -541,7 +541,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんなで行こ@当日は迎えに行くからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -565,7 +565,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/gk1", "down", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「退屈どころか@ 今年もやるぜッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -628,7 +628,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レ、レナはかぁいい名前だと…思ぅけどなぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -647,7 +647,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一もいますから、今年は五凶爆闘になりますです。」 if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -673,7 +673,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 日頃部活動で培った実力をご披露するのでございますわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -688,7 +688,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「その通り@ 日々の厳しい試練を乗り越えた精鋭中の最精鋭たる我々の実力を…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -704,7 +704,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「でも去年は村長さんに怒られたし…@今年は迷惑をかけないようにしないとね…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -720,7 +720,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…つまり露店巡りをしながら部活動をするわけです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -752,7 +752,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あはは…、でも楽しいんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -789,7 +789,7 @@ void main() DisableWindow(); DrawScene("black", 1000 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 1000 ); //「じゃ、それはそれとして@今日も始めようかね、部活動! 異議はぁ?!@ @@ -824,7 +824,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「やっぱり人数が多いときはトランプが一番の王道だよねぇ@ まさにこれぞテーブルゲームのベーシック!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -860,7 +860,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「本当でございましょうねぇ@ そのカード、改めさせてもらいますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -882,7 +882,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_def_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん。これなら大丈夫だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -894,7 +894,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みんな納得した@ じゃあ今日はね!s200……………!sd「大貧民」にしよっか。5人て人数もいい感じでしょ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -988,7 +988,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ジョーカーはなし@2が最強@革命返しは有り@3でも4枚なきゃ革命不可。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1009,7 +1009,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あとね、ゲーム開始時に貧民がいいカードを上納するってルールがあるでしょ@ あれはなしなの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1064,7 +1064,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「で、今日の罰ゲームは何でございますの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1075,7 +1075,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それなんだけどさ、みんなで何枚かメモに書いて敗者に引かせるってのはどうかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1100,7 +1100,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「をっほっほっほ@ ではどぎつ~いのを書いて圭一さんに引かせてやりますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1116,7 +1116,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あ、あんまりひどいのを書くと、自分で引いたとき大変だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1155,7 +1155,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「じゃ適当に書いてこのかばんの中に入れてー@負けた人はこの中に手を突っ込んで1枚引くってことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1193,7 +1193,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); //「…何もなし、!d300て書くのは禁じ手にしましょうです。@ @@ -1219,7 +1219,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あぁあぁあ!!魅音さん卑怯ですわぁ!@ 「何もなし」って書いて角を折ってあるですの~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1278,7 +1278,7 @@ void main() NULL, "I couldn't underestimate her even though she doesn't stand out.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「みんな…あ、あんまり意地悪な罰ゲームはやめようね…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1318,7 +1318,7 @@ void main() NULL, "\"...Y-Yeah. That's true.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //よし! 頑張ってレナの罰ゲームをみんなに引かせるぞぅ!@ ModPlayVoiceLS(3, 2, "ps3/s19/02/990200327", 256, TRUE); @@ -1335,7 +1335,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); //「同感ですわ…@特に「レナの罰ゲーム」ってのがとっても気になるでございます…!@ @@ -1351,7 +1351,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…誰の罰ゲームでも怖いです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1370,7 +1370,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「つまり@このゲームには負けられないってわけ!@ ご一同、覚悟はいいね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1486,7 +1486,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_odoroki_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「9@ いないですの?!!w400 8!!w300 7@ あがりでございます!!」 if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1512,14 +1512,14 @@ void main() NULL, " Seven!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400134", 256, TRUE); OutputLine(NULL, " あがりでございます!!」", NULL, " I'm out!\"", GetGlobalFlag(GLinemodeSp)); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…5と5@あがりますです。@ @@ -1536,7 +1536,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "m1", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_warai_b1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあ最後の1枚を捨てて、あがりね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1549,7 +1549,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_tohoho_a1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ち…!!w500 機を逸したか…ッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1587,7 +1587,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「じゃあじゃあ@ 魅ぃちゃん、この中から1枚引いてね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1608,7 +1608,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「……だッ?!!w400 誰これ?@ 書いたヤツだれぇえぇえ?!@ @@ -1636,7 +1636,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…えぇと、どんなの@ どんなの?!s200……………!sd/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1658,7 +1658,7 @@ void main() //!sd/ DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //えぇッ?!@ OutputLine(NULL, "えぇッ?!」", @@ -1706,7 +1706,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog004");} @@ -1739,7 +1739,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…校長先生は武道の達人なのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1752,7 +1752,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_odoroki_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「若い頃は世界を修行して回って、武術の奥義を極めきったと豪語してますの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1765,7 +1765,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「戦後の日本の教育の乱れを憂いて教育者に転向したんだって…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1786,7 +1786,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_yowaki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「部長の私が模範を示さないわけには行かないね…@ふぅ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1825,7 +1825,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「多分無理だよ…@だって気配でアメフラシが探せるって言ってたし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1865,7 +1865,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_005_vm0x_n01","dialog002");} @@ -1913,7 +1913,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「し、知らないよぅ……食らいたくないもん……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1980,7 +1980,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 400 ); //「取り合えず生きてますわね@ゲーム続行は可能でございますわぁ!!@ @@ -2020,7 +2020,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「でもでも@ これで一番おっかない罰ゲームはなくなったね@ ね?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2049,7 +2049,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もぉ手加減しないからねぇ!!@ あんたたちにも思い知らせてやろうじゃーん!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2077,7 +2077,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_ikari_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「A!!w400 3・4・5!! あっがりぃ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2097,7 +2097,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…これでボクもあがりますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2121,7 +2121,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「3!! これであがりですの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2134,7 +2134,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひぅ!! ま、負けちゃったよぅうぅうぅう……?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2152,7 +2152,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ど……どんな罰ゲームだろ…どんな罰ゲームだろ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2204,7 +2204,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_bikkuri_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 400 ); //「ぇえ?! な、なにこれぇ?!?@ …これって…どうすればいいの?@ @@ -2220,7 +2220,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ってことはつまり…そういう口調でしゃべれ、ということではございませんの…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2231,7 +2231,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は…はぅ……@…はい!d300…!d200ご主人様ぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2274,7 +2274,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「は、はい…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2322,7 +2322,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "down", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 300 ); //「うりゃ!@ もう負けないよ! あがりぃ!@ @@ -2339,7 +2339,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私も絶対負けられないでございますのよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2352,7 +2352,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…あがりましたです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2376,7 +2376,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_bikkuri_a1_", "2", "right", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなあぁああ!@ またレナの負けでございますかぁ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2464,7 +2464,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akireru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akireru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっとノーベルすけべぇ賞ですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2483,7 +2483,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_hau_b1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_hau_b1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……はぅ………ぅ………魅ぃちゃん……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2503,7 +2503,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ハイハイ! 甘えない甘えない!@ 負けたら潔~くッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2517,7 +2517,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…わ、わかりましたご主人様…。…………はぅ……ぬ…脱ぎます…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2595,7 +2595,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re3a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "up", 0, 0, 1200 ); @@ -2623,7 +2623,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭一さん、何を期待してますの~?@ 下に体操服着てなかったらさすがに脱げませんわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2644,7 +2644,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「圭ちゃんもやるねぇ~!@ こっちの方向で攻めてくるとはおじさん、予想もつかなかったわぁ。@ @@ -2668,7 +2668,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3a_bikkuri_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ご、…ご主人様が書いたんじゃないんですかぁ…?@ @@ -2770,7 +2770,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「…ひぇ?@ 何でこんなにカード運が悪いでございますのー?!?!@ @@ -2801,7 +2801,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_hannbeso_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぅぅう!@ …はい、!w400お兄ちゃん…。…くぅぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2835,7 +2835,7 @@ void main() DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); DrawBG("background/gk3", 0, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「くわぁ@ …またおじさんの負けじゃーん!@ @@ -2865,7 +2865,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); //「のぉおぉおぉ!@ 圭ちゃんに引かせたかったぁあ!!@ @@ -2892,7 +2892,7 @@ void main() DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); DrawBG("background/gk1", 0, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「ご、ご主人様ぁ…ま、また負けちゃいましたぁ…!!@ @@ -2920,7 +2920,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re3b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re3b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……は、!w400はぅ…!w300…!w300この格好でですか…ご主人様ぁ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2964,7 +2964,7 @@ void main() DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE ); DrawBG("background/gk3", 0, TRUE ); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE ); //「きゃ!@ お兄ちゃん…強過ぎですの………くすん。@ @@ -3068,7 +3068,7 @@ void main() //gosub *Ch_Mi_Mizugi //gosub *Ch_Sa_Kubiwa DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ……きょ、今日はご主人様は、圧勝でございますね…@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3077,7 +3077,7 @@ void main() NULL, "\"Hau... To-Today is Master's overwhelming victory, isn't it...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re3b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re3b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //…きゃふ!!w400 あんまり頭をごろごろしないで下さいましぃ…。@ ModPlayVoiceLS(3, 2, "ps3/s19/02/990200357", 256, TRUE); @@ -3116,7 +3116,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…どうしましたですか圭一。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3177,7 +3177,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_hau_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3b_hau_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃふ@ ご主人様ぁ…あんまりごろごろしないで!s150……!sdきゃふ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3202,7 +3202,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…死んでもいい、ですね@…かなえて差し上げますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3228,7 +3228,7 @@ void main() NULL, "...This was undoubtedly... a declaration of war...!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「いいぞ梨花ちゃん!! やっちゃえ~~!!@ @@ -3241,7 +3241,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「このどすけべ大魔王をやっつけるでございます~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3253,7 +3253,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 ); //「…ボクでは勝てないかも知れませんですが、…やっつけますですよ。¥ @@ -3303,7 +3303,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…2です@A・A・Aです@……8・8・8・8。革命しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3354,7 +3354,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa4_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「んなッ?@ そんな馬鹿なことがあるわけ……ッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3410,7 +3410,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクの…負けです…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3458,7 +3458,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); //gosub *Ch_Ri_Nekomimi - ModDrawCharacter(2, 5, "sprite/normal/ri4_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri4_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 梨花ちゃんはうな垂れながら3種の神器を装備する@ @@ -3501,7 +3501,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re3b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「かぁいいよねぇ?? ねぇ?@ ……はぅ……お持ち帰り……☆@ @@ -3523,7 +3523,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri4_komaru_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…みぃ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3560,7 +3560,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me4_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me4_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 200 ); //「そ…そうか…その手が残ってたか…ッ!!@ @@ -3579,7 +3579,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri4_komaru_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri4_komaru_a1_", "0", "down", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 200 ); //「…レナがどうしてもって言うなら……ボクはお持ち帰りされちゃうです。@ @@ -3592,7 +3592,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa4_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「レナさんに圭一さんが倒せたらですわぁあぁああぁッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3668,17 +3668,17 @@ void main() DisableWindow(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); Wait( 200 ); - ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re3b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); @@ -3721,7 +3721,7 @@ void main() DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 0, TRUE ); DrawBG("background/gk3", 0, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me4_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(3, 3, "sprite/me4_akuwarai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); //「出ない?@ 出ないの圭ちゃん?@/ @@ -3735,7 +3735,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me4_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ……ならこれで…あっがりぃ!!!@ ModPlayVoiceLS(3, 3, "ps3/s19/03/990300316", 256, TRUE); @@ -3764,7 +3764,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa4_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁ! 引くでございますよ?!?@ 圭一さんの罰ゲーム!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3773,7 +3773,7 @@ void main() NULL, "\"Now then! I'll take one out!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa4_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa4_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400158", 256, TRUE); OutputLine(NULL, " 圭一さんの罰ゲーム!!!", @@ -3804,12 +3804,12 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa4_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa4_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacter(3, 3, "sprite/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); //「全部。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3863,7 +3863,7 @@ void main() DrawBG("background/gk1", 0, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 3000, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa4_akuwarai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さん、言葉遣いが弟属性になっていませんでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3887,7 +3887,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa4_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa4_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあ……☆ こ、これは病み付きになるでございますわぁ@ あと肩も揉んでもらいますわよ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3901,7 +3901,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re3a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re3a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「圭一くん、ひざまくらはいいから…レナにも、ね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3922,7 +3922,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re3a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re3a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「は、はぅ…@ 圭一くん…そ…それ……すごくかぁいい……もっと言って?! もっと言って?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3946,7 +3946,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re3b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re3b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // はぅ~~!と叫びながら、レナは鼻血を噴き出して悶絶する@ @@ -3968,7 +3968,7 @@ void main() //mov %Satoko_isyou,1 DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me4_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 3, "sprite/me4_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「次はおじさんだねぇ@ まずはの~んびりと団扇で扇いでもらおうかなぁ?!@ @@ -3989,7 +3989,7 @@ void main() NULL, "Fwoosh fwoosh!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me4_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me4_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…あ、そうか@これも着ないと駄目だよねぇ@ スクール水着☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4022,7 +4022,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ここにちゃんと"女子スクール水着に着替える"と明記してございますわぁあッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4066,7 +4066,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me4_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、おじさん、そーゆうのはぜぇんぜん気にしないからぁ@ いいじゃん役得でさぁ@ 私、スタイルすっごく悪いからぁ圭ちゃんでも着れないことないと思うよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4122,7 +4122,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re3b_warai_b1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "down", 0, 0, 1300 ); //VoiceMatching @@ -4134,7 +4134,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…あとこれに猫耳と首輪としっぽを付けて完成しますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4147,7 +4147,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「圭ちゃん、鏡見る?……いやマジ凄いって@多分見といた方がいい。@ @@ -4179,7 +4179,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これで出来上がりですわね!@ このままの格好で下校するってのもあれば良かったですのにぃ! をーっほっほっほ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4205,7 +4205,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // そう言って肩紐に手をかけた俺の背後に音もなく梨花ちゃんだ立つ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4470,7 +4470,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「いやぁ…白熱したねぇ! 圭ちゃんがあんなに大貧民が強いとは思わなかった!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4510,7 +4510,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはは@ でもいいじゃーん@ 七代は自慢できるくらいイイ目も見たんだしぃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4538,7 +4538,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys05", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); //「おや、また会ったね。圭一くん。@ @@ -4567,7 +4567,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どうも。いい写真は撮れてますか?@ @@ -4600,7 +4600,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「しかし圭一君も隅に置けないなぁ@今日はこの間とは違う彼女かい?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4641,7 +4641,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「富竹のおじさまだってなかなか隅に置けないって噂ですけどぉ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4653,7 +4653,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え、いや、僕はそんなつもりで…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4665,7 +4665,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「はいはい@お仕事頑張ってイイ写真いっぱい撮って下さいな~@ バイバ~イ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4696,7 +4696,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おじさまは今年は? 綿流しまで滞在ですかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4708,7 +4708,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ん、そのつもりだよ@お祭りを一通り撮影したらまた東京に帰るよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4736,7 +4736,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「そ、そんなことはないと思うな@ 男は三十路から味が出るんだよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4751,7 +4751,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ミソから味が出てどーすんですかぁバッチイなぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4806,7 +4806,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんな調子で本当に有名になれんのかねぇ@個展開いたら私の写真、展示してもらう約束になってんだけど~!w500…当分実現しそうにないかね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4837,7 +4837,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、知り合いっていうか、ほら、ここじゃよそ者はすぐわかっちゃうからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4903,7 +4903,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 魅音がきょとんとした顔で、なんで?と聞き返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4932,7 +4932,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「へぇ? やっぱりそう思う@ ……だとしたらいい勘してるよ圭ちゃ~ん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5019,7 +5019,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5043,7 +5043,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あはははは! 圭ちゃん、何を今更。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5074,7 +5074,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「今頃は夕食を振舞うから遊びにおいでって誘っている真っ最中だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5095,7 +5095,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「どうだろうねぇ@梨花ちゃんってあれでなかなかうまいから!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5122,7 +5122,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「私も同感~@ 校長先生の頭を撫でられるのは梨花ちゃんだけだし。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_009.txt b/Update/onik_009.txt index aa4d6ca..ff6c97c 100644 --- a/Update/onik_009.txt +++ b/Update/onik_009.txt @@ -288,7 +288,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBG("background/ma_g2", 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); @@ -305,7 +305,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、…お、おばさま……こ、こちらこそ…お、お世話に…なって……、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -385,7 +385,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 ); //「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@ @@ -434,7 +434,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -471,8 +471,8 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お~~~~~ッ!!!!@ @@ -524,7 +524,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -539,7 +539,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -625,7 +625,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、いえいえ@ 気に入ってもらえてうれしいです@和正くんにもよろしくお伝えくださいね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -657,7 +657,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おっちゃん、太ったぁ?@ 今からそんなお腹じゃ果ては心筋梗塞だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -684,7 +684,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの部員だよ@…期待のニューフェイス! 侮ると一晩で屋台潰されるよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -717,7 +717,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんは元気いいからね@おじさんたちにすごく人気あるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -758,7 +758,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…へ……レナが……@ ……だ、…誰に人気あるのかな?!w400 あるのかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -795,7 +795,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「露天商は町からわざわざ来てくれてるんだよ@やっぱりこういうのがないとお祭りは盛り上がらないよねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -822,7 +822,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだね。……えへへ…がんばろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -833,7 +833,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je1", "right", 0, 0, 1300 ); //「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@ @@ -846,7 +846,7 @@ void main() NULL, " You're all very late!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_yareyare_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_yareyare_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/500400680", 256, TRUE); OutputLine(NULL, " レディーを待たせるとは圭一さんもなってないでございますわ〜!!!」", @@ -866,7 +866,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2b_akireru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2b_akireru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ぬわんですってぇえぇええぇえッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -885,7 +885,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「…わぁ~あ☆…梨花ちゃん……か、かかかかか…かぁいい…~♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -911,7 +911,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); @@ -928,7 +928,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "2", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きゃー!@ いいねいいねぇ@ 今年もキマってるじゃーん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -946,7 +946,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_kaii_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_kaii_a1_", "2", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいかぁいい…@ お持ち帰り~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -984,7 +984,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うちの婆っちゃのお手製@結構本格派でしょ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -999,7 +999,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1017,7 +1017,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1032,7 +1032,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1074,7 +1074,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_wink_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「たこ焼き早食い勝負~ッ!!@ 各自購入の上、!w400よーいどんッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1125,7 +1125,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_bikkuri_b1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭一くん、大丈夫?!?@ お水お水!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1141,7 +1141,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akireru_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ~あ~…そんなアツアツたこ焼き、丸呑みなんて自殺行為でございますわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1154,7 +1154,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「作り置きの冷めたヤツを購入するのがコツかなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1165,7 +1165,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1216,7 +1216,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a2_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_komaru_a2_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…か、かき氷の早食いなんて……む……むり~…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1228,7 +1228,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「体温で少しでも溶かせば……!@ つッ?!/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1237,7 +1237,7 @@ void main() NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_hannbeso_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); ModPlayVoiceLS(3, 4, "ps3/s19/04/500400686", 256, TRUE); OutputLine(NULL, " つッ?!", @@ -1253,7 +1253,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_wink_a1_", "2", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「甘いね@ おじさんはシロップ大盛で頼んだのさ!@ 混ぜればすぐに溶ける!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1302,7 +1302,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tohoho_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「け、圭ちゃんがぁ?@ は、早過ぎる…ッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1317,7 +1317,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_bikkuri_b1_", "2", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ま、!w300……まさか!w500…圭一くん……後ろの……金魚すくいのお水を入れたんじゃ……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1343,7 +1343,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…実においしくないですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1370,7 +1370,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「次はこちらにしませんこと?@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1378,7 +1378,7 @@ void main() OutputLine(NULL, "「次はこちらにしませんこと?!", NULL, "\"Why don't we do this one next!?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // もちろん早食いですわっぁああぁあ!!!@ ModPlayVoiceLS(3, 4, "ps3/s19/04/500400688", 256, TRUE); @@ -1389,7 +1389,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_nande_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ね、ねぇねぇ…綿アメの早食いなんて…どうやるんだろ@ どうやるんだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1418,7 +1418,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_akuwarai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1439,7 +1439,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…実においしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1457,7 +1457,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je1", "right", 0, 0, 300 ); //「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@ @@ -1483,7 +1483,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「それでもおじさんは勝つけどねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1495,7 +1495,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「悪食勝負では魅音さんにはかないませんわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1514,7 +1514,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1528,7 +1528,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // ぶんぶん! 沙都子と同じモーションで俺も首を振る¥ @@ -1538,7 +1538,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 1300 ); //「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@ @@ -1568,7 +1568,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「じゃあレナ。次のゲームをあんたに任せるよ!@ 何でもいい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1583,7 +1583,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあねじゃあね@ レナは審判だよ@ このお祭り会場でかぁいいものを探してくるの!@ 制限時間は1分~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1605,7 +1605,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「上等ですわぁあぁ!@ レナの好みはわかってますもの!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1641,7 +1641,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「よーいどん!!!/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1653,7 +1653,7 @@ void main() NULL, " ...Oh?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_komaru_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ ModPlayVoiceLS(3, 2, "ps3/s19/02/500200820", 256, TRUE); @@ -1670,7 +1670,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1682,7 +1682,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_niko_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…もう見つけてありますです。…圭一もですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1703,7 +1703,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なんだろ!なんだろ!! 楽しみ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1741,7 +1741,7 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…初めてしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1758,7 +1758,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ボクも部員です@…勝つためなら会則第3条ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1790,7 +1790,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあじゃあ順番にね@ 一番は部長さんの魅ぃちゃんからぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1806,7 +1806,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 7, FALSE, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「悪いけど。いきなりキメさせてもらうよ!!@ おじさんはこれだッああぁあぁ!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1838,7 +1838,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_vm0x_n01","dialog003");} @@ -1877,7 +1877,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // だが、レナは両耳と鼻の穴からチリチリと音を立てながら煙を吹いている?!?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1903,7 +1903,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「次は私が行くでございますわよッ!!@ これでございます!!!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1942,7 +1942,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_030", 56, 64 ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // ………ぷッ!@ @@ -1973,7 +1973,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa2a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「をっほっほっほ!@ 所詮は量産看板@ 手書きには勝てませんわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1998,7 +1998,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_niko_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…では次はボクが行きますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2011,7 +2011,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 1300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次は梨花ちゃんかぁ@ 小道具もなしにどんな手を使うやら!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2055,8 +2055,8 @@ void main() if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「し、しししまったぁあぁあぁ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2092,7 +2092,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_bikkuri_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「り、梨花ちゃん、大丈夫かな?! 大丈夫かな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2119,7 +2119,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……みぃ。」…と一言、!w800「鳴いた¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, NULL, NULL, Line_ContinueAfterTyping); } @@ -2144,7 +2144,7 @@ void main() PlaySE( 4, "wa_016", 56, 64 ); PlayBGM( 1, "msys03", 56, 0 ); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_029", 56, 64 ); //「はッはぅ~~!!!!!w800 か、かかか、かぁいいかぁいい!!@ お持ち帰り~~!!!@ @@ -2249,7 +2249,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tohoho_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「………圭ちゃんの方がわかんね~センスしてるよー。¥ // I feel this line needs a better translation, but haven't thought of one yet! @@ -2277,7 +2277,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 5, "sprite/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); @@ -2306,7 +2306,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je1", "left", 0, 0, 300 ); @@ -2323,7 +2323,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「私としましても、圭一さんのお手並み、拝見でございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2336,7 +2336,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……ひょっとして…圭一も芸をしますですね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2362,7 +2362,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/je1", "up", 0, 0, 300 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_kaii_b1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はぅ~!@ かぁいいのかぁいいの~…@ 圭一くぅん……離してぇ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2389,7 +2389,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@ へ@ も、もっとかぁいいの……??@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2425,7 +2425,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akireru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "right", 0, 0, 300 ); @@ -2439,7 +2439,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃんに限って……いやまさか……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2451,7 +2451,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…ファイト、!w400おーです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2481,7 +2481,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_hau_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // ……やや遅れてたどたどしい足取りでレナも戻る¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2491,7 +2491,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まさか圭ちゃんのヤツ……ねんねのレナに…ヘンな事したんじゃあッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2511,7 +2511,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ヘ、ヘンなことって一体なんでございますのぉ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2530,7 +2530,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); - ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「は?@ ……はぅ、なんだ魅ぃちゃんかぁ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2545,7 +2545,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナ@ だ、大丈夫?! 圭ちゃんにヘンなことされなかったッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2560,7 +2560,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ぅ……うぅん、…レ、レナ……ヘンなことはされなかったよぅ……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2573,7 +2573,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……か、かなりの重症ですわ…@圭一さんは一体、何を見せましたの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2596,7 +2596,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「かぁいい?! レナあんた、何を見せられたのッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2608,7 +2608,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // はぅ~……と、大きくため息をもう一度つくレナ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2667,8 +2667,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_odoroki_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/je1", 1000 ); @@ -2753,7 +2753,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 1300 ); @@ -2770,7 +2770,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…オットセイさんのキーホルダーですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2791,7 +2791,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tohoho_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ふぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2802,7 +2802,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri5_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); //「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@ @@ -2819,7 +2819,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@……ちっちゃくて、かぁいくて@…せいいっぱいがんばったって感じがとっても素敵だったよ…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2835,7 +2835,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_009_vm0x_n01","dialog001");} @@ -2847,7 +2847,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をーっほっほっほ@ さすが魅音さんですわ~@ 間違える方向もワイルドですことぉ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2904,7 +2904,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「やぁみんな@相変わらず元気そうだねぇ…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2950,7 +2950,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんはではございますがぁ! レディーに断りもなくお写真を撮るのはエチケット違反でございますことよ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2990,7 +2990,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「こんばんは@…あ、…明日、!w300帰られちゃうんですよね@素敵な写真はいっぱい撮れましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3027,7 +3027,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「富竹のおじさまに会えるのも今晩限りなのねぇ~@ お名残惜しいですわぁ@ いい加減、とっととメジャーデビューして下さいよねぇ~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3043,7 +3043,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ、相変わらず口が悪いなぁ…@ その毒舌もまた半年聞けないかと思うと残念だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3058,7 +3058,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せいぜい今夜を楽しんでらして下さいな@明日の夜にはもう東京なんですからねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3073,7 +3073,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そうだね@星が見える夜空なんて@…まぁた半年、……お預けだもんねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3121,7 +3121,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // 富竹さんは一瞬言葉を失った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3216,7 +3216,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ありがとな@圭一くん@魅音ちゃんにレナちゃん@沙都子ちゃんに梨花ちゃん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3267,7 +3267,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // ……レナだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3293,7 +3293,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「またしばらくのお別れなんですからね@ 今夜は富竹さんにもたくさん楽しんでもらわなくっちゃ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3314,7 +3314,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね。ぜひそうさせてもらうよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3326,7 +3326,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あ@ ねえねぇ魅ぃちゃん!@ どうだろ?@ 富竹さんを部活に入部させてあげるのは!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3356,7 +3356,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…入部条件のひとつに雛見沢在住ってのがあるんだけどねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3368,7 +3368,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんな魅ぃちゃん…、今日くらい意地悪しなくても…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3389,7 +3389,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わ!! やった!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3401,7 +3401,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「さぁてさて@ こんな旬を過ぎたご老体にこの私の相手が務まるでございましょうかしらぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3415,7 +3415,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…老獪な大人の知恵を見せてもらいましょうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3443,7 +3443,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「部長ッ園崎魅音の名において、名誉市民富竹氏の我が部への入部を許可するッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3462,7 +3462,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「な、なんだい、その部活ってのは…?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3474,7 +3474,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「我が部はだな、複雑化する社会に対応するため、活動毎に提案されるさまざまな条件下、…時には順境@あるいは逆境からいかにして…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -3490,7 +3490,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナは弱いから…いじめないでほしいな。仲良くやろうね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3503,7 +3503,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2b_warai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2b_warai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「子供のごっご遊びと侮るつもりなら好都合でございますわぁ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3524,7 +3524,7 @@ void main() DisableWindow(); FadeAllBustshots( 200, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…つまり、みんなでゲームして遊ぶ部活です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3544,7 +3544,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「よぅし! 望むところだよ@その挑戦を受けてたとうじゃあないか@ お手柔らかに頼むよ先輩方!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3595,7 +3595,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_akuwarai_a1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「ルールはいつも通り! ビリにはもちろんお約束の罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3624,7 +3624,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「負けなきゃいいんだからね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3669,7 +3669,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_warai_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「なるほど。…これが童心ってヤツなんだなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3718,7 +3718,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あんたの店、根こそぎかっさらいに来たよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3745,7 +3745,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「ルールは簡単ッ!@ 3発撃って、得られた景品のデカさで勝負しよう!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3787,7 +3787,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_hau_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_hau_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「わぁ…あ……あの…くまさん、か、…かぁいいよぅ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3826,7 +3826,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすが圭一さん@一発で看破すると思いましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3841,7 +3841,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ。ここは無難にキャラメルや人形を狙うのが定石のようだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3892,7 +3892,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…くまさんを落とせれば勝利は確定しますですね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -3929,7 +3929,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「先に挑戦した方がラクな景品を狙えて有利かもしれないけど……鉄砲のクセが見えない内の挑戦は危険だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -3951,7 +3951,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!@ @@ -3964,7 +3964,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「結局それしかないかね@ じゃーんけーんッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3989,7 +3989,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「1番は避けたかったんだけど……ま、ハンデってことにしとくかな。おっちゃん!!銃ッ!!」「そらよッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4157,7 +4157,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「や……やるでございますわぁ……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4175,7 +4175,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「す、……すごいよ魅ぃちゃん!@ 3つ! 3つ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4205,7 +4205,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_majime_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_majime_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「2番手は誰@ 沙都子@ ……気をつけて。弾が軽い。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4237,7 +4237,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/jd4", 400 ); @@ -4278,7 +4278,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「くまさんを落とせばその時点で沙都子ちゃんのトップは確定するね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4319,7 +4319,7 @@ void main() PlaySE( 4, "wa_005", 56, 64 ); Wait( 500 ); PlaySE( 4, "wa_005", 56, 64 ); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_odoroki_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ちっ、…弾が軽いですわ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4356,7 +4356,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「残念でございますけれど…私にくまは荷が勝ちすぎているみたいですわね…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4388,7 +4388,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「沙都子、いい仕事をするじゃん。腕を上げたね!@ @@ -4401,7 +4401,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); // 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4435,7 +4435,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4451,7 +4451,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_kaii_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うんうん@ ありがとね沙都子ちゃん@ ……はぅ~、くまさんかぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4483,7 +4483,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/je2", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナちゃんはどうだろうね@…ひとつくらい当たるといいんだけれど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4584,7 +4584,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ゆゆゆ、揺れてる揺れてるよ………はぅ……かぁいいよぅ…!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4602,7 +4602,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「さすがレナさんですわ…!@ 冷静を失えば失うほどに…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4657,7 +4657,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「…でも無理かも知れませんですね。@ @@ -4670,7 +4670,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「い、いやぁわからないよ?@ レナちゃんの腕だったらひょっとすると…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4766,7 +4766,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……はぅ………くまさん……お持ち帰り…………はぅ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4828,7 +4828,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); // すっかりのぼせて真っ赤になったレナの腕を引っ張ってこっちへ連れ戻す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4883,7 +4883,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「僕が取ったらプレゼントするよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -4910,7 +4910,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん!うん@ お願いね富竹さん!@ がんばれ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4948,7 +4948,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一もファイト、!w300おーですよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4996,7 +4996,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「……うん、間違いない!@ 富竹のおっさんの狙いは……!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5088,7 +5088,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_kaii_b1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はぅ~~~………ざ、残念だったぁ………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5108,7 +5108,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_komaru_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…う~ん…結構行けると思ったんだけどなぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5121,7 +5121,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「をっほっほ@ 男だとキャラメルはもらえないようでございますわね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5145,7 +5145,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 300 ); //「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@ @@ -5183,7 +5183,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「今度は圭一くんの番だよ。健闘を!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5275,7 +5275,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_nande_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…え、……え@ …約束って……なんだろ? なんだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5302,7 +5302,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へ………へ………それって………はぅ…………。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5364,7 +5364,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんも男を見せますのね@……でも実際、どうやってくまを落とす気ですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5379,7 +5379,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…レナや富竹の弾で幾分、傾きはしましたですが……難しいと思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5392,7 +5392,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_hau_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くぅん………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5447,7 +5447,7 @@ void main() NULL, " The crowd murmured amongst themselves.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/je2", "left", 0, 0, 200 ); //「圭一さんは何を企んでいるのでしょう?@ …1人じゃ3丁は扱えないですのよ?!@ @@ -5463,7 +5463,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「読めたよ…@圭ちゃんも…考えたじゃん!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5485,7 +5485,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり…一番時間がかかってるのがこの…コルク弾の装填なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5497,7 +5497,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そ、そうだよね…@ じゃあ……先に弾を詰めた鉄砲を3つ並べておけば…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5690,7 +5690,7 @@ void main() PlayBGM( 1, "msys02", 56, 0 ); PlaySE( 4, "wa_006", 56, 64 ); ShakeScreen( 1, 50, 20, 5, 0, ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「きゃ、…きゃーーー!!@ やったぁあぁあぁあぁあッ!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5743,7 +5743,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_warai_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「すごいや! おめでとう圭一君!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -5756,7 +5756,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一さんも頭を使えるようになりましたわねぇ!@ 少しは見直しましたですの~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -5782,7 +5782,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう! 全員の力の結晶だね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5795,7 +5795,7 @@ void main() DisableWindow(); // FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…魅ぃは1発も当ててませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -5807,7 +5807,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……う。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -5826,7 +5826,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「そら@こいつは俺から……いやみんなからだな@いつもうまい弁当をありがとな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } @@ -5850,7 +5850,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5901,7 +5901,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……は、はぅ~~!@ 圭一くぅん!@ ありがとぉ~~☆!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -5991,7 +5991,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあボクはお先に行くですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -6003,7 +6003,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 8, "sprite/normal/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 8, "sprite/tomi1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「おっと@ 僕も早く行っていいポジションを確保しないとな@…じゃあみんな、後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -6027,7 +6027,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6045,7 +6045,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ふむ、梨花ちゃんの艶姿を見に行きますかね@行こ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6109,7 +6109,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ圭ちゃんにはレナの世話を頼むかねぇ@私は沙都子の世話で忙しいし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6124,7 +6124,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「誰が魅音さんの世話になるでございますの~!@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6153,7 +6153,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「けけ、圭一くん……そこ違う…、つかむとこ違う…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6177,7 +6177,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…え……と………はぅ…………、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6215,7 +6215,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「………う、うん…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6294,7 +6294,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_warai_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「圭一さん@ レナさーん@ こちらでございますのよ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6335,7 +6335,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「どう~? ちょっとはレナとドキドキできた~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6375,7 +6375,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_hau_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「はッ、…………は/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6451,7 +6451,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re2b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re2b_komaru_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レ、レナ殴ってないよ…し、しし知らないもん…………はぅ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6469,7 +6469,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お静かになさいませ!! 始まりですわ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6526,7 +6526,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「祭事用の鍬だよ@巫女さんしか触っちゃいけない神聖な農具なの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6600,7 +6600,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭ちゃんの布団叩きって表現も、まぁハズレじゃないかね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6650,7 +6650,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「梨花は毎日毎日、お餅つきの杵で練習してましたですの…@…きっとやりきるでございますわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -6686,7 +6686,7 @@ void main() - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そりゃ頼まれりゃやるけどね@…まぁ、!w400誰にでも勤まるものでもないし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -6717,7 +6717,7 @@ void main() NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE ); PlaySE( 4, "wa_005", 56, 64 ); ShakeScreen( 0, 50, 20, 5, 0, ); @@ -6782,7 +6782,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あははは@だから、綿流しだってば。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6823,7 +6823,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はい、順番順番@並ぶよ圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -6854,7 +6854,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_009_02.txt b/Update/onik_009_02.txt index 8233abc..07e7f29 100644 --- a/Update/onik_009_02.txt +++ b/Update/onik_009_02.txt @@ -89,7 +89,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 8, "sprite/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 ); //「どうですか富竹さん、いい写真はいっぱい撮れましたか?@ @@ -120,7 +120,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 9, "sprite/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くんはどうだったかしら@お祭りは楽しめた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -166,7 +166,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); // 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った¥ @@ -176,7 +176,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -198,7 +198,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); //「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@ @@ -227,7 +227,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「おや、圭一くんらしくない返事だね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -311,7 +311,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -358,7 +358,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -510,7 +510,7 @@ void main() DisableWindow(); DrawScene("black", 500 ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 ); //「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥ @@ -1145,9 +1145,9 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "night"); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "night"); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/y_kawa3", 3000 ); PlayBGM( 2, "lsys19", 56, 0 ); @@ -1169,7 +1169,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「さぁてね!s200………!sd圭一くんは誰だと思うかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1234,7 +1234,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1250,7 +1250,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_026", 56, 64 ); @@ -1491,7 +1491,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 2, "lsys19", 56, 0 ); @@ -1552,7 +1552,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1607,7 +1607,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1670,7 +1670,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1732,7 +1732,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -1890,7 +1890,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 富竹さんが明るく笑う¥ @@ -2053,7 +2053,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(1, 9, "sprite/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@ if (GetGlobalFlag(GADVMode)) { OutputLine("女性", NULL, "Woman", NULL, Line_ContinueAfterTyping); } @@ -2100,7 +2100,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); // 入れ替わりでレナが駆けて来るのが見えた@ @@ -2126,7 +2126,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2150,7 +2150,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2166,7 +2166,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日の射的の結果発表がありますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2179,7 +2179,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 8, "sprite/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2194,7 +2194,7 @@ void main() DisableWindow(); DrawScene("black", 3000 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/jd4_01", 1000 ); @@ -2221,7 +2221,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2259,7 +2259,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 5, "sprite/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「圭一の言ってる意味がわかりませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2271,7 +2271,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「なワケで! ビリは富竹さんに決まり~!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2290,7 +2290,7 @@ void main() DisableWindow(); DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2301,7 +2301,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「え? あ、……忘れてた!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2344,7 +2344,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2418,8 +2418,8 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@ @@ -2459,7 +2459,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「圭一さんもどうぞです。¥ @@ -2471,7 +2471,7 @@ void main() FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2502,7 +2502,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2514,7 +2514,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「もっちろん! ちゃんと来たまま家に帰ってね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2527,7 +2527,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あははは、次に来るときにも着てきてくれるといいな@…いいな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2554,7 +2554,7 @@ void main() ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「わかった。次に来るときもこれを着てくるよ@約束する!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2599,7 +2599,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys13", 56, 0 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2617,7 +2617,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 8, "sprite/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ん、!w200ん~、そうみたいだねぇ…はは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } @@ -2687,7 +2687,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…行っちゃったね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2699,7 +2699,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃ、うちらも引き上げるかね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2769,7 +2769,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん、全然平気だよ@ 近いし。走って行くし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2793,7 +2793,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「出したら…助けに来てくれるのかな?……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2813,7 +2813,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥ diff --git a/Update/onik_010.txt b/Update/onik_010.txt index 64b1407..422d536 100644 --- a/Update/onik_010.txt +++ b/Update/onik_010.txt @@ -22,7 +22,7 @@ void main() SetValidityOfInput( TRUE ); PlayBGM( 1, "msys01", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); @@ -57,7 +57,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうそう、圭一君、本当にありがとね@ くまさん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -80,7 +80,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「し、しないよそんなこと…!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -140,7 +140,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys03", 56, 0 ); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 ); //「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@ @@ -151,7 +151,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "portrait/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // すたすた。!w300ひょい。!w300びし¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -175,7 +175,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "portrait/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "portrait/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -190,7 +190,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「今度はもっと凶悪なワナを仕掛けなさいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -202,8 +202,8 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_kaii_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/g2", 100 ); @@ -241,7 +241,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「どしたの圭一君@ ひょっとして寝不足かな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -267,7 +267,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だめだよそんなの…!@ @@ -293,7 +293,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); - ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 22, "sprite/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 ); PlayBGM( 1, "msys12", 56, 0 ); @@ -344,7 +344,7 @@ void main() DisableWindow(); // DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 22, "sprite/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -451,7 +451,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@ @@ -480,7 +480,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -495,7 +495,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「……ま、負けないからね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -507,7 +507,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「ボクはこのゲーム、苦手じゃないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -526,7 +526,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 ); //「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@ @@ -575,7 +575,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -622,7 +622,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -638,7 +638,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_warai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@ @@ -654,7 +654,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「メモを取りながらじゃないと混乱しますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -684,7 +684,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -703,7 +703,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -715,7 +715,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…今日の罰ゲームは簡単そうな気がしますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -733,7 +733,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やはり、圭一さんもそう思いますですの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -782,7 +782,7 @@ void main() DisableWindow(); DrawScene("white", 100 ); PlaySE( 4, "wa_011", 56, 64 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 500 ); //「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@ @@ -792,7 +792,7 @@ void main() NULL, "\"Then~ I'll go first since I'm the club president, I guess...", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); ModPlayVoiceLS(3, 3, "ps3/s01/03/120300032", 256, TRUE); OutputLine(NULL, " じゃあねぇ…", @@ -848,7 +848,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナもあるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -860,7 +860,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…ボクも持ってますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -872,7 +872,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あら、完全な通しですわね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -903,7 +903,7 @@ void main() DisableWindow(); DrawScene("white", 100 ); PlaySE( 4, "wa_011", 56, 64 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 500 ); //「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥ @@ -961,7 +961,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「じゃあ次は圭ちゃんだね。どうぞ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1000,7 +1000,7 @@ void main() DrawScene("black", 3000 ); DrawScene("white", 100 ); PlaySE( 4, "wa_011", 56, 64 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/gk1", 500 ); //「よっしゃ! 犯人確定!!@ @@ -1052,7 +1052,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「正解だねッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1062,7 +1062,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1077,7 +1077,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_niko_a1_", "0", "left", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1109,7 +1109,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…圭一くんはどうだったかな…@ レナは全然…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1136,7 +1136,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1166,7 +1166,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一はこのゲーム、苦手そうな顔してますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1194,7 +1194,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 100, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1280,7 +1280,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゆっくりブリブリしておいで~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1292,7 +1292,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「魅ぃちゃん、それ下品…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1349,7 +1349,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「…圭一くん、ひょっとしてレナのこと、呼んだ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1405,7 +1405,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1470,7 +1470,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナの耳元に口を寄せる@ごにょごにょごにょ……¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1481,7 +1481,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え? そ、そんなのありなのかなぁ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1505,7 +1505,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! が、頑張るよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1516,7 +1516,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // 俺とレナの作戦は非常にスタンダードなものだ@ @@ -1577,7 +1577,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う、うん! これなら…今度こそ勝てそうだよ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1627,7 +1627,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、ごめん。じゃあどうしよ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1709,7 +1709,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "sprite/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); @@ -1806,7 +1806,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); // その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3984,7 +3984,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4031,7 +4031,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -4194,7 +4194,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); DrawSceneWithMask("black", "left", 0, 0, 500 ); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_komaru_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 500 ); //「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@ @@ -4221,7 +4221,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「わっはっはっはッ!@ ハッズレ~~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4259,7 +4259,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@ @@ -4290,7 +4290,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「素行が悪くて怒られましたですか@ …かわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4306,7 +4306,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 300 ); //「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥ @@ -4333,7 +4333,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1b_komaru_b1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4363,7 +4363,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4387,7 +4387,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4431,7 +4431,7 @@ void main() DisableWindow(); DrawScene("white", 100 ); PlaySE( 4, "wa_011", 56, 64 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_okoru_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk1", 500 ); PlayBGM( 1, "msys04", 56, 0 ); @@ -4454,7 +4454,7 @@ void main() DisableWindow(); FadeBustshot( 3, FALSE, 0, 0, 0, 0, 100, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 7, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥ @@ -4475,7 +4475,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_niko_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_niko_a1_", "0", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…レナの正解ですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4487,7 +4487,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 7, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4503,7 +4503,7 @@ void main() DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 500, TRUE ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4534,7 +4534,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 1300 ); //「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@ @@ -4567,7 +4567,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4579,7 +4579,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「………な、何を買いに行かされるんだろ? …だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4600,7 +4600,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぁ@ 薬屋なんかに用ないよ@/ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -4612,7 +4612,7 @@ void main() NULL, " I don't have any business at the drugstore.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //おじさんが買って欲しいものはね、このメモに書いてあるから~!¥ ModPlayVoiceLS(3, 3, "ps3/s01/03/120300053", 256, TRUE); @@ -4621,7 +4621,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); PlayBGM( 1, "msys03", 56, 0 ); //「わぁ……いっぱい書いてあるよ…。@ @@ -4669,7 +4669,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「罰ゲームってより…お買い物に見えるでございますわねぇ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -4681,7 +4681,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…今日の魅ぃは勝つ気満々でしたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -4691,7 +4691,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_011.txt b/Update/onik_011.txt index cea5e7c..741b376 100644 --- a/Update/onik_011.txt +++ b/Update/onik_011.txt @@ -29,7 +29,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「わぁ…圭一くん、でっかいあくび。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -60,7 +60,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog003");} @@ -72,7 +72,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 200, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -92,7 +92,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「…男の子なら当然です。恥ずかしくないですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -124,7 +124,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 4, "sprite/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あぁら、私が黙って見過ごすとお思いでぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -963,7 +963,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -979,7 +979,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // つかつか、!w300ひょい、!w300びし!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1011,7 +1011,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1026,7 +1026,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 22, "sprite/tie_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「こら@ 前原くん、下級生をいじめてはいけません@ 謝りなさい!@ @@ -1045,7 +1045,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 4, "portrait/normal/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 4, "portrait/sa1b_akuwarai_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1093,7 +1093,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1170,7 +1170,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「そうだね。今日こそ圭一くんと二人で大勝利だよね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1182,7 +1182,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1198,7 +1198,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…………魅ぃにお願いしてみたらどうでしょうです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1209,7 +1209,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); @@ -1220,7 +1220,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1250,7 +1250,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1279,7 +1279,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys01", 56, 0 ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1299,7 +1299,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1335,7 +1335,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_011_vm0x_n01","dialog000");} @@ -1362,7 +1362,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…じゃあ…今日はこれで解散かな? …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1416,7 +1416,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_def_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 ); @@ -1433,7 +1433,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_komaru_a2_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1453,7 +1453,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……ボクは…みんなが揃っての方がいいな、と思いますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1482,7 +1482,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1497,7 +1497,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_def_b1_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1548,7 +1548,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1578,7 +1578,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1624,7 +1624,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_hannbeso_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1654,7 +1654,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_naku_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_naku_a1_", "1", "m1", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1669,7 +1669,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_niko_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_011_vm0x_n01","dialog001");} @@ -1680,7 +1680,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_kaii_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あははは☆…かぁいいかぁいい…☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1794,7 +1794,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一くん、早く片付けよ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1852,7 +1852,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1879,7 +1879,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめん@ !s100………!sdよく知らないの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1907,7 +1907,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2000,7 +2000,7 @@ void main() DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); PlayBGM( 1, "msys12", 56, 0 ); @@ -2106,7 +2106,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一くん、疲れてるのかな…?!w800 …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2178,7 +2178,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2206,7 +2206,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2347,7 +2347,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2412,7 +2412,7 @@ void main() NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //あはは!!w800 本当に内緒だからね!¥ ModPlayVoiceLS(3, 2, "ps3/s01/02/120200112", 256, TRUE); @@ -2452,7 +2452,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「魅ぃちゃん以外ともちょっとずつお友達になれて……でも、うん@圭一くんが引っ越してきてからかな@ようやくここに馴染めたって自覚したのは。@ @@ -2515,7 +2515,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あははは。圭一くん、へんなの。@ @@ -2565,7 +2565,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え@…してないよ。!w500全然。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2610,9 +2610,9 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); PlayBGM( 1, "msys11", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 900, TRUE ); //「どういう意味だろ…@ …圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2644,7 +2644,7 @@ void main() NULL, " ...Keeping something from me?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -2671,7 +2671,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlayBGM( 1, "msys15", 56, 0 ); //「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@ @@ -3042,7 +3042,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 ); //「ね?@ @@ -3069,7 +3069,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // レナが顔を近づけてくる@ @@ -3110,7 +3110,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -3187,7 +3187,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys11", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE ); //「行こ@…だいぶ涼しくなってきたよ。¥ @@ -3209,7 +3209,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 彼女はもう一度にっこりと微笑むと、まるで何事もなかったかのように踵を返し、歩き始めた@ diff --git a/Update/onik_012.txt b/Update/onik_012.txt index 93724c2..0f22644 100644 --- a/Update/onik_012.txt +++ b/Update/onik_012.txt @@ -837,7 +837,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE ); //「今日はどうしたんです@ 学校はお休みですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1209,7 +1209,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1548,7 +1548,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 400 ); //「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@ @@ -1578,7 +1578,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1602,7 +1602,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys15", 56, 0 ); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -1779,7 +1779,7 @@ void main() NULL, "\"What do you think, Maebara-san?", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // …あ~、すみません@コーヒーのお代りいいですか。@ ModPlayVoiceLS(3, 11, "ps3/s01/11/120700254", 256, TRUE); @@ -2145,7 +2145,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(3, 11, "sprite/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/res5", 400 ); PlaySE( 4, "wa_023", 56, 64 ); @@ -2173,7 +2173,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「前原さん、静かに静かに…@みんな見てますよ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2531,7 +2531,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2568,7 +2568,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2923,7 +2923,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -2951,7 +2951,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -3401,9 +3401,9 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 ); //「どんなカンジ@ ちゃんと薬飲んで寝てた~?@ @@ -3426,7 +3426,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「げ、元気そうで良かった。心配してたんだよ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3460,7 +3460,7 @@ void main() NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3488,7 +3488,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3531,7 +3531,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3548,7 +3548,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3569,7 +3569,7 @@ void main() NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うんうん、元気元気。これなら明日は大丈夫そうだね~。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3587,7 +3587,7 @@ void main() NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3641,7 +3641,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お昼、何食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3718,7 +3718,7 @@ void main() NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ふ~ん、圭一くん、お昼は外食だったんだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3953,7 +3953,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_013.txt b/Update/onik_013.txt index e08949b..6f22cb8 100644 --- a/Update/onik_013.txt +++ b/Update/onik_013.txt @@ -782,7 +782,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 ); //「おはよう~!@ @@ -800,7 +800,7 @@ void main() NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -884,7 +884,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -920,7 +920,7 @@ void main() DrawSceneWithMask("black", "right", 0, 0, 1300 ); PlayBGM( 2, "lsys12", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 ); //「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@ @@ -956,7 +956,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_kaii_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1001,7 +1001,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1032,7 +1032,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あ、圭一くん笑った。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1059,7 +1059,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1076,7 +1076,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // そう微笑むと、俺の頬をちょこんと突っ付いた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1173,7 +1173,7 @@ void main() NULL, "\"So, Keiichi-kun.", Line_WaitForInput); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); //昨日のおはぎ、ちゃんと食べてくれた…?@ @@ -1250,7 +1250,7 @@ void main() DisableWindow(); PlayBGM( 2, "lsys12", 56, 0 ); FadeFilm( 1200 , TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…………………………!sd圭一くん?@ @@ -1347,7 +1347,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「う~?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1405,7 +1405,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1486,7 +1486,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1509,7 +1509,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1612,7 +1612,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 2, "lsys15", 56, 0 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hig_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // レナには…常人とはかけはなれた魔性があるのだ@どんなにさわやかな笑顔で笑っていても……その事実はかわらない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1961,7 +1961,7 @@ void main() NULL, "...I peered up to see.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hig_muhyou_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -2068,7 +2068,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 500, TRUE ); // ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2367,7 +2367,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gr1", "up", 0, 0, 1300 ); @@ -2458,7 +2458,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys12", 56, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 300, TRUE ); //「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@ @@ -2474,7 +2474,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「圭一もレナも、おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2485,7 +2485,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_warai_a1_", "2", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2510,7 +2510,7 @@ void main() NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「な、なんなんですの…@ 張り合いがありませんわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -2524,7 +2524,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…圭一、まだ本調子じゃないみたいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -2536,7 +2536,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_def_b1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「うん@……だから今日は加減してあげて、ね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2558,7 +2558,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk1", "right", 0, 0, 300 ); //「よ! 圭ちゃん、しっかり休んできたー?@ @@ -2614,7 +2614,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2648,7 +2648,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2662,7 +2662,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「圭一くん、宿題忘れなんだって@あはははは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2676,7 +2676,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2745,7 +2745,7 @@ void main() DisableWindow(); PlaySE( 4, "wa_020", 56, 64 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/tie_1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); // 俺の体調を尋ねると出席を取り、そしていつもの退屈な日常を再開した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3246,7 +3246,7 @@ void main() FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3268,7 +3268,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3322,7 +3322,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「け、圭一くん…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3362,7 +3362,7 @@ void main() NULL, "How did I ever become this naive!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「だ、大丈夫…? 頭痛いの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3416,7 +3416,7 @@ void main() ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 100 ); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "left", 0, 0, 100 ); //「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@ @@ -3428,7 +3428,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -3464,7 +3464,7 @@ void main() NULL, "Someone's hand perched itself gently on my head.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「………圭一、具合悪そうです@………かわいそかわいそですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_014.txt b/Update/onik_014.txt index 01caee6..f27311c 100644 --- a/Update/onik_014.txt +++ b/Update/onik_014.txt @@ -1548,7 +1548,7 @@ void main() FadeOutBGM( 2, 400, TRUE ); PlayBGM( 1, "msysSa", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE ); //「…おはようございますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1560,7 +1560,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「あらあらあら、今朝はお早いですわね圭一さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1577,7 +1577,7 @@ void main() NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1611,7 +1611,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_yareyare_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_yareyare_b2_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レ、レディーの前でお着替えなんて、躾がなってませんことよー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -1683,7 +1683,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 5, "sprite/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レディーなら仕方ありませんです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1712,7 +1712,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…圭一は野球を始めますですか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -1939,8 +1939,8 @@ void main() Wait( 800 ); PlaySE( 4, "wa_015", 56, 64 ); Wait( 800 ); - ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); - ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacter(1, 3, "sprite/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacter(3, 2, "sprite/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE ); //「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@ @@ -2027,7 +2027,7 @@ void main() NULL, " It's plump and jiggles.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…モ、モチモチでタプタプ……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2055,7 +2055,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2379,7 +2379,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2404,7 +2404,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら圭ちゃん、ぼーっとしない@ 机を寄せて寄せて!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2458,7 +2458,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_majime_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2534,7 +2534,7 @@ void main() DisableWindow(); FadeOutBGM( 2, 400, TRUE ); PlayBGM( 1, "msys06", 56, 0 ); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2862,7 +2862,7 @@ void main() DisableWindow(); DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBG("background/m_hi3", 0, TRUE ); // 慎重に警戒しながら、一歩一歩近付いてゆく…@ @@ -2931,7 +2931,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「べ、別に……その………えっと…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2981,7 +2981,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…だ、…だって……圭一くんのこと…心配で……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3102,7 +3102,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3131,7 +3131,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナは…圭一くんと一緒に……帰りたい…な……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3176,7 +3176,7 @@ void main() NULL, "Now you're just blurting out random lies!!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3233,7 +3233,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「い、行くから@ そのバットをやめてよ…!@ こ、怖いの…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3282,7 +3282,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…………………………………。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4268,7 +4268,7 @@ void main() NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4360,7 +4360,7 @@ void main() NULL, " she grinned.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「言ったよね@圭一くん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4431,7 +4431,7 @@ void main() NULL, "...It would seem that Rena saw that as a nod.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 俺をその眼差しから解放し、すっと二、三歩下がった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -4498,7 +4498,7 @@ void main() NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…しないよね@ 圭一くんは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4550,7 +4550,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「"転校"」!w3000 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_014_02.txt b/Update/onik_014_02.txt index 73eca78..65cec7c 100644 --- a/Update/onik_014_02.txt +++ b/Update/onik_014_02.txt @@ -3249,7 +3249,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "c", 0, 0, 300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //"... ......さぁてね。...おじさんにわからないことはないからね...。" if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -3263,7 +3263,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 ); //「レ、...レナひとり...?@ @@ -3302,7 +3302,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3336,7 +3336,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100........................!sdなら、...仕方ないかな。@ @@ -3400,7 +3400,7 @@ void main() NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あのさ、圭一くん、...ご飯食べた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3450,7 +3450,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3858,7 +3858,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...@ ...そうなの@ そうなの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3914,7 +3914,7 @@ void main() NULL, " So...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え...? おかず、あるの?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3958,7 +3958,7 @@ void main() NULL, "And that... I was aware of it as well.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3994,7 +3994,7 @@ void main() NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......本当に作ったの@ おかず@...圭一くんが?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4052,7 +4052,7 @@ void main() NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くんのお夕飯、当ててみようか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4280,7 +4280,7 @@ void main() ClearMessage(); DisableWindow(); PlayBGM( 1, "msys08", 56, 0 ); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........どうして?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_015.txt b/Update/onik_015.txt index 6c31244..7bcfdb6 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -602,7 +602,7 @@ void main() Wait( 1000 ); SetValidityOfInput( TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); //「圭ちゃーん、相変わらず甲子園一直線だねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -667,7 +667,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭ちゃんさ、ちょっと休憩ちょっと休憩。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -749,7 +749,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -784,7 +784,7 @@ void main() NULL, "I ignored Mion and kept swinging.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); PlaySE( 4, "wa_015", 56, 64 ); SetValidityOfInput( FALSE ); @@ -890,7 +890,7 @@ void main() NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -928,7 +928,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......えっとさ@うーん......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -970,7 +970,7 @@ void main() NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1001,7 +1001,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「やめてよ@素振り。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1122,7 +1122,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...えっと!w800.........んー.........。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1199,7 +1199,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「え、あ!!w1000......まぁね......転校したし......。@ @@ -1255,7 +1255,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......け、圭ちゃん、...知ってたの...?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1343,7 +1343,7 @@ void main() DisableWindow(); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「シーーーーー!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1360,7 +1360,7 @@ void main() NULL, "Mion panicked and looked around.", Line_Normal); ClearMessage(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1386,7 +1386,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1448,7 +1448,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...か、隠してたってわけじゃ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1467,7 +1467,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あ、それは...圭ちゃんを......、!w800ん......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1653,7 +1653,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........そ、そんな......ちょっとしたいたずらじゃん...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1794,7 +1794,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ど......どうして!w800......そんな......ことまで............。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1859,7 +1859,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@ @@ -2771,7 +2771,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); @@ -3142,7 +3142,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "portrait/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3262,7 +3262,7 @@ void main() DisableWindow(); Negative( 200, FALSE ); - ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "portrait/re1a_hig_okoru_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); PlaySE( 4, "wa_027", 56, 64 ); @@ -3881,7 +3881,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 2, "portrait/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); // 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3891,7 +3891,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「何がこわいのかな...@ 怯えるなんて圭一くんらしくないよ? !s200あははははははははははははははははははははは!sd。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -4001,7 +4001,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「言ったよ@...悟史くんは"!w500転校!sd"!w800したの。@ @@ -4101,7 +4101,7 @@ void main() // DrawScene( "oni_re_04", 1000 ); // DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); @@ -6165,7 +6165,7 @@ void main() PlayBGM( 1, "msys08", 56, 0 ); PlayBGM( 2, "lsys15", 56, 0 ); DrawBG("background/mo3", 0, TRUE ); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "portrait/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「レナ......教えてくれ......@俺は......どうなるんだよ...?!@ diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index f8a6466..d0b6cd2 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -50,7 +50,7 @@ void main() DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......大丈夫かな@ 横になってた方がいいと思うよ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -132,7 +132,7 @@ void main() NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -174,7 +174,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -279,7 +279,7 @@ void main() NULL, "...Did she have some help...?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「.........圭一くん、覚えてないの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -351,7 +351,7 @@ void main() NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「いなかったよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -509,7 +509,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1b_komaru_b2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...あ、......ごご、...ごめん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -579,7 +579,7 @@ void main() DisableWindow(); DrawScene("black", 200 ); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ma_g1", 200 ); //「み、............魅音......?!@ @@ -643,7 +643,7 @@ void main() NULL, "Rena was descending the stairs behind me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -658,7 +658,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そうだね@レナも心配して損したかな?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -683,7 +683,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...うわ、何この下駄箱@どーしちゃったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -718,7 +718,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -736,7 +736,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -746,7 +746,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //......あとでレナが片付けておくね!@ ModPlayVoiceLS(3, 2, "ps3/s01/02/120200475", 256, TRUE); @@ -757,7 +757,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -913,7 +913,7 @@ void main() DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -929,7 +929,7 @@ void main() DisableWindow(); DrawBustshot(1, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); MoveSprite( 1, 0, 0, 0, -15, 0, 0, 0, 0, TRUE ); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -270, 110, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -1156,7 +1156,7 @@ void main() NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1388,7 +1388,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "portrait/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 ); //print 1 @@ -1474,7 +1474,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -1628,7 +1628,7 @@ void main() NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); // 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1727,7 +1727,7 @@ void main() NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 3, "portrait/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); @@ -2052,7 +2052,7 @@ void main() NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "portrait/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......観念しなって。!w1000んじゃ、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2789,9 +2789,9 @@ void main() PlayBGM( 2, "lsys25", 56, 0 ); ModSetLayerFilter(1, 256, "flashback"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "flashback"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("flashback/ma_j3_05", 3000 ); // レナと魅音が襲ってきた@ diff --git a/Update/onik_015_03.txt b/Update/onik_015_03.txt index 7ab4431..fc1fe62 100644 --- a/Update/onik_015_03.txt +++ b/Update/onik_015_03.txt @@ -55,7 +55,7 @@ void main() // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 19, "sprite/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@ @@ -97,7 +97,7 @@ void main() // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 11, "sprite/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); @@ -132,7 +132,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); @@ -170,7 +170,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -608,7 +608,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 19, "sprite/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「了解っす!!!¥ @@ -1232,7 +1232,7 @@ void main() ClearMessage(); DrawScene("background/ke_s2", 1000 ); - ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 19, "sprite/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「大石さん、車はOKっす!!@ 大石さん…?!¥ diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt index 6dc40d3..90fa3b4 100644 --- a/Update/onik_tips_01.txt +++ b/Update/onik_tips_01.txt @@ -31,7 +31,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「うん@そうだよ@ 干支もおんなじだよね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -55,7 +55,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -83,7 +83,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -129,7 +129,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「え@ え?@ なんでだろ@ なんでだろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ってことは圭ちゃん、ひょっとして4月生まれ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -187,7 +187,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -204,7 +204,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -241,7 +241,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -252,7 +252,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「魅ぃちゃん、よくわかんないこと言ってる......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -308,7 +308,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~~~!! やーめーてーー......!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -335,7 +335,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -381,7 +381,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -413,7 +413,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「どこの学校だったの?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -424,7 +424,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -435,7 +435,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、えーーーーーッ?!?@ と、遠いよぅ...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -455,7 +455,7 @@ void main() NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、そんなわけでさ@ // 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ @@ -470,7 +470,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -482,7 +482,7 @@ void main() NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -493,7 +493,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -519,7 +519,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん、そうだね@そうだね@ がんばろ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -536,7 +536,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -563,7 +563,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -577,7 +577,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「え、え、永久就職って何だろ?@ 何だろ?!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -618,7 +618,7 @@ void main() NULL, "It was completely our fault...", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // それを見て沙都子がケタケタと笑う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt index 9680f67..ed135f7 100644 --- a/Update/onik_tips_02.txt +++ b/Update/onik_tips_02.txt @@ -50,7 +50,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「暑いでございますわねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -82,7 +82,7 @@ void main() NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -119,7 +119,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは@ありがと@ 本当に涼しいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -137,7 +137,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -146,7 +146,7 @@ void main() NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -160,7 +160,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -174,7 +174,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -239,7 +239,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -272,7 +272,7 @@ void main() NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -326,7 +326,7 @@ void main() NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -355,7 +355,7 @@ void main() DisableWindow(); - ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 4, "sprite/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt index 2e8f2c3..36fdd8c 100644 --- a/Update/onik_tips_03.txt +++ b/Update/onik_tips_03.txt @@ -20,7 +20,7 @@ void main() PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk3", 1000 ); @@ -44,7 +44,7 @@ void main() NULL, " Did I come to school in a limo before?\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_wink_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「月の小遣いはいくらもらってる?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あら。結構、小市民的ですのねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -77,7 +77,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -105,7 +105,7 @@ void main() NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「あはははは。ごめんねごめんね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -122,7 +122,7 @@ void main() NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp)); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 3, "sprite/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } @@ -147,7 +147,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -175,7 +175,7 @@ void main() NULL, " I see how it could cause some misunderstandings.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ @@ -187,7 +187,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......貧乏でかわいそかわいそです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -219,7 +219,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -295,7 +295,7 @@ void main() NULL, "The interior is much different from how it looks on the outside.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/gk1", 400 ); //「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ @@ -313,7 +313,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_hau_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -325,7 +325,7 @@ void main() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1b_akuwarai_b1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -336,7 +336,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt index 08a0b43..8075d6f 100644 --- a/Update/onik_tips_07.txt +++ b/Update/onik_tips_07.txt @@ -13,7 +13,7 @@ void main() DisableWindow(); PlayBGM( 1, "msys02", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 5, "sprite/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 1000 ); //「......レナがいないです@圭一は知りませんですか?@ @@ -48,7 +48,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_07_vm0x_n01","dialog000");} @@ -74,7 +74,7 @@ void main() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 4, "sprite/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -91,7 +91,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_akuwarai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -140,7 +140,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -164,7 +164,7 @@ void main() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -200,7 +200,7 @@ void main() NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 5, "sprite/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -214,7 +214,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -253,7 +253,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -265,7 +265,7 @@ void main() NULL, " So we call her Rena-san.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ @@ -316,7 +316,7 @@ void main() - ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「面白けりゃね@何て呼ばれたいわけ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -357,7 +357,7 @@ void main() NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -390,7 +390,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -403,7 +403,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacterWithFiltering(2, 2, "sprite/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/gk3", "right", 0, 0, 300 ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ @@ -433,7 +433,7 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -449,7 +449,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「アイアイサーですわー!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -460,7 +460,7 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 5, "sprite/ri1_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......報酬はスイス銀行に入れて欲しいのです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -556,7 +556,7 @@ void main() ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/gk1", "up", 0, 0, 300 ); //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ diff --git a/Update/onik_tips_13.txt b/Update/onik_tips_13.txt index d8795d1..990f3b4 100644 --- a/Update/onik_tips_13.txt +++ b/Update/onik_tips_13.txt @@ -41,7 +41,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -65,7 +65,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -130,7 +130,7 @@ void main() DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -243,7 +243,7 @@ void main() DrawBG("black", 1000, TRUE ); DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 8, "sprite/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index f3e4f2c..fc665e4 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -14,7 +14,7 @@ void main() DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 11, "sprite/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/ke_ky1", 400 ); @@ -63,7 +63,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 11, "sprite/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_17.txt b/Update/onik_tips_17.txt index 81daf10..bb3f960 100644 --- a/Update/onik_tips_17.txt +++ b/Update/onik_tips_17.txt @@ -14,7 +14,7 @@ void main() DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 11, "sprite/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/ke_s2", 1000 ); //「......おんやぁ@ 今の皆さんは確か...。@ @@ -55,7 +55,7 @@ void main() NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -109,7 +109,7 @@ void main() NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 11, "sprite/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // いたのは園崎県議と園崎市議@ @@ -588,7 +588,7 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "night"); - ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + ModDrawCharacter(2, 11, "portrait/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@ if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } diff --git a/Update/onik_tips_18.txt b/Update/onik_tips_18.txt index c63e481..f080d0f 100644 --- a/Update/onik_tips_18.txt +++ b/Update/onik_tips_18.txt @@ -16,7 +16,7 @@ void main() DrawScene("black", 1000 ); PlayBGM( 1, "msys12", 56, 0 ); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/gk3", 1000 ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ @@ -33,7 +33,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //VoiceMatching if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_tips_18_vm0x_n01","dialog000");} @@ -43,7 +43,7 @@ void main() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うっひゃっひゃっひゃっひゃ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -252,8 +252,8 @@ void main() ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); - ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); + ModDrawCharacter(1, 3, "sprite/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } diff --git a/Update/zomake_01_vm00_n01.txt b/Update/zomake_01_vm00_n01.txt index 10e171c..73b2772 100644 --- a/Update/zomake_01_vm00_n01.txt +++ b/Update/zomake_01_vm00_n01.txt @@ -22,7 +22,7 @@ void dialog001() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -34,7 +34,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -49,7 +49,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); // レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」 @@ -62,7 +62,7 @@ void dialog001() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } @@ -74,7 +74,7 @@ void dialog001() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ @@ -87,7 +87,7 @@ void dialog001() NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); } void dialog002() @@ -101,7 +101,7 @@ void dialog002() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -142,7 +142,7 @@ void dialog005() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花、それは内緒ですわ…。¥ // Also keeping the original translation here. diff --git a/Update/zomake_01_vm0x_n01.txt b/Update/zomake_01_vm0x_n01.txt index ed62738..3a49091 100644 --- a/Update/zomake_01_vm0x_n01.txt +++ b/Update/zomake_01_vm0x_n01.txt @@ -28,7 +28,7 @@ void dialog001() DisableWindow(); FadeAllBustshots( 400, TRUE ); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacterWithFiltering(2, 5, "sprite/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } @@ -40,7 +40,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「次の話はどんなのになるわけ@ レナは聞いてるー?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -55,7 +55,7 @@ void dialog001() DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); + ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/res5", "left", 0, 0, 300 ); // レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」 @@ -74,7 +74,7 @@ void dialog001() DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + ModDrawCharacter(3, 4, "sprite/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); // 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?」 @@ -85,7 +85,7 @@ void dialog001() ClearMessage(); DisableWindow(); DrawSceneWithMask("background/res5", "m1", 0, 0, 300 ); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re1b_def_b1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「今回の鬼隠し編では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ@ // 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥ @@ -98,7 +98,7 @@ void dialog001() NULL, " The next chapter will introduce some of the history of Hinamizawa.\"", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 3, "sprite/me1b_def_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); } void dialog002() @@ -112,7 +112,7 @@ void dialog002() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 11, "sprite/normal/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 11, "sprite/oisi1_2_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。kvS20/11/440700338.んっふっふっふ!」 if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } @@ -156,7 +156,7 @@ void dialog005() DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(1, 4, "sprite/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「梨花、それは内緒ですわ…。¥ // Also keeping the original translation here. diff --git a/Update/zonik_001_vm00_n01.txt b/Update/zonik_001_vm00_n01.txt index 53468e5..38f2e90 100644 --- a/Update/zonik_001_vm00_n01.txt +++ b/Update/zonik_001_vm00_n01.txt @@ -40,7 +40,7 @@ void dialog000() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_001_vm0x_n01.txt b/Update/zonik_001_vm0x_n01.txt index dc2b050..0a0da6c 100644 --- a/Update/zonik_001_vm0x_n01.txt +++ b/Update/zonik_001_vm0x_n01.txt @@ -19,7 +19,7 @@ void dialog000() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -92,7 +92,7 @@ void dialog000() if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1a_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あっはっはっは、魅音さんの情報収集能力を舐めちゃあいけないよ?圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -102,7 +102,7 @@ void dialog000() DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300011", 256, TRUE); OutputLine(NULL, " 圭ちゃんの昨日の夕食からレナのスリーサイズまで、すべておじさんはお見通しさ」", @@ -123,7 +123,7 @@ void dialog000() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 3, "sprite/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……ちなみにレナのスリーサイズは?」 if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_003_vm00_n01.txt b/Update/zonik_003_vm00_n01.txt index 33f5331..1108c7d 100644 --- a/Update/zonik_003_vm00_n01.txt +++ b/Update/zonik_003_vm00_n01.txt @@ -65,7 +65,7 @@ void dialog004() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } void dialog005() @@ -164,7 +164,7 @@ void dialog009() //adjust character size and reset big CG layer and add shaking ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo_g1_01", 300 ); PlaySE( 4, "wa_003", 56, 64 ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); @@ -191,7 +191,7 @@ void dialog009() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -226,7 +226,7 @@ void dialog011() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_003_vm0x_n01.txt b/Update/zonik_003_vm0x_n01.txt index c7364a2..6c8ec0a 100644 --- a/Update/zonik_003_vm0x_n01.txt +++ b/Update/zonik_003_vm0x_n01.txt @@ -65,7 +65,7 @@ void dialog004() ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); } void dialog005() @@ -164,7 +164,7 @@ void dialog009() //adjust character size and reset big CG layer and add shaking ModSetLayerFilter(2, 256, "sunset"); - ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); + ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo_g1_01", 300 ); PlaySE( 4, "wa_003", 56, 64 ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); @@ -191,7 +191,7 @@ void dialog009() PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -226,7 +226,7 @@ void dialog011() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_004_vm00_n01.txt b/Update/zonik_004_vm00_n01.txt index d6c2406..830abf1 100644 --- a/Update/zonik_004_vm00_n01.txt +++ b/Update/zonik_004_vm00_n01.txt @@ -309,7 +309,7 @@ void dialog012() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); //「待っててね、ケンタくん@…今、圭一くんが助け出してくれるからね…☆@ @@ -349,7 +349,7 @@ void dialog014() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -405,7 +405,7 @@ void dialog018() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…わぁあ…ケンタくんだ…やっぱ、かぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_004_vm0x_n01.txt b/Update/zonik_004_vm0x_n01.txt index da4aeaa..c8bf6fb 100644 --- a/Update/zonik_004_vm0x_n01.txt +++ b/Update/zonik_004_vm0x_n01.txt @@ -319,7 +319,7 @@ void dialog012() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); + ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 ); //「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@ @@ -359,7 +359,7 @@ void dialog014() DisableWindow(); ModSetLayerFilter(2, 256, "none"); - ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -415,7 +415,7 @@ void dialog018() ClearMessage(); DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_tips_02_vm00_n01.txt b/Update/zonik_tips_02_vm00_n01.txt index fc319c8..3dcf109 100644 --- a/Update/zonik_tips_02_vm00_n01.txt +++ b/Update/zonik_tips_02_vm00_n01.txt @@ -15,7 +15,7 @@ void dialog000() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_tips_02_vm0x_n01.txt b/Update/zonik_tips_02_vm0x_n01.txt index 9c08834..0728ba4 100644 --- a/Update/zonik_tips_02_vm0x_n01.txt +++ b/Update/zonik_tips_02_vm0x_n01.txt @@ -15,7 +15,7 @@ void dialog000() ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "none"); - ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(1, 2, "sprite/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......む、...蒸すんだ.........、はぅ......。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_tips_18_vm00_n01.txt b/Update/zonik_tips_18_vm00_n01.txt index 4e432dc..f37a7de 100644 --- a/Update/zonik_tips_18_vm00_n01.txt +++ b/Update/zonik_tips_18_vm00_n01.txt @@ -17,7 +17,7 @@ void dialog000() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } diff --git a/Update/zonik_tips_18_vm0x_n01.txt b/Update/zonik_tips_18_vm0x_n01.txt index 6eca016..6eff01e 100644 --- a/Update/zonik_tips_18_vm0x_n01.txt +++ b/Update/zonik_tips_18_vm0x_n01.txt @@ -17,7 +17,7 @@ void dialog000() DisableWindow(); ModSetLayerFilter(3, 256, "none"); - ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }