From e7b2fc6c3ec926e33278a6c6d3a8399ce83e7978 Mon Sep 17 00:00:00 2001 From: Aurian Date: Thu, 5 Apr 2018 17:44:17 +0200 Subject: [PATCH] Various fixes and changes for day 2. Some PS3 effects too (#120) * Various fixes and changes for day 2. Some PS3 effects too Day 2 : -<< So that's your excuse>> period. FIXED -<< so don't worry about it>> capital. FIXED -<< Responsiblity!?>> blinies. FIXED -<< About 2 kilos>> Rena missing. FIXED -<< slovenly desk jockies>> rabies. FIXED -<< peaceful and quiet>> capital. FIXED -<< and even their profiles>> capital. FIXED -<< nothing you can keep hidden>> comma. FIXED -<< Hinamizawaza>> Nobunagana. FIXED -<< That's right!>> Mion appears before. FIXED -<< too early in the season>> no "" . FIXED -<< lunch boxes>> capital. FIXED -<< Good afternoon>> ps3 version change order. FIXED -<< to power in numbers>> capital. FIXED -<< the last meatball>> Satoko missing. FIXED -<< haow>> capital. FIXED -<< take you home>> capital. FIXED -<< almost all of it was frozen>> capital. FIXED -<< This one>> capital. FIXED -<< I can't believe it>> ! FIXED -<< your scent>> Negative filter and earlier rena pose. FIXED -<< more and more>> capital. FIXED -<< can't believe it>> capital, timing and face(PS3). FIXED -<< blood spurt>> special effect FIXED -<< whaaaaaat>> face ps3 shocked Mion, hand in. FIXED -<< would you mind>> capital. FIXED -<< quite a while>> exclam. FIXED -<< kyute mode>> '' FIXED -<< that image of a young man>> capital. FIXED -<< sorry to keep you>> dot. FIXED -<< so listen>> capital dot. FIXED -<< you see!>> no comma FIXED -<< what's kyute>> '' FIXED -<< heading home to roost>> ,, FIXED -<< hao>> capital FIXED -<< hao>> capital FIXED * Changed the troublesome points. * Part two of the changes. --- Update/onik_002.txt | 78 ++++++++++++++++++++++++--------------------- 1 file changed, 42 insertions(+), 36 deletions(-) diff --git a/Update/onik_002.txt b/Update/onik_002.txt index c43b450..144ca91 100644 --- a/Update/onik_002.txt +++ b/Update/onik_002.txt @@ -216,7 +216,7 @@ void main() Wait( 300 ); OutputLine(NULL, "……せ、せ…責任って…?! 何だろ! 何だろ!」", - NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal); + NULL, " ...R-Re... responsibility...!? For what!? For what!?\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); @@ -246,7 +246,7 @@ void main() //「…!w500…2kgくらい…かな?@ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「…", NULL, "\"...", Line_ContinueAfterTyping); @@ -378,7 +378,7 @@ void main() // 無粋な休日出勤のサラリーマンもいない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 無粋な休日出勤のサラリーマンもいない。", - NULL, "No slovenly desk jockies trudging to work on the weekends out here.", GetGlobalFlag(GLinemodeSp)); + NULL, "No slovenly desk jockeys trudging to work on the weekends out here.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -683,7 +683,7 @@ void main() // 恐るべし…雛見沢¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 恐るべし…雛見沢!", - NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal); + NULL, "Hinamizawa was not a place to be trifled with!", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); @@ -700,6 +700,7 @@ void main() DisableWindow(); ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -709,10 +710,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - - //「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "s19/03/990300104", 256, TRUE); @@ -726,6 +723,7 @@ void main() NULL, " That Kei-chan is fitting right in here in Hinamizawa!\"", Line_Normal); ClearMessage(); + //「雛見沢は過疎だから@…村中みんなが新しい仲間を歓迎してくれてるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200091", 256, TRUE); @@ -737,7 +735,6 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - // そんなバカな。と笑い飛ばそうとしたがやめておくことにした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そんなバカな。と笑い飛ばそうとしたがやめておくことにした。", @@ -1005,7 +1002,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei01440", 256, TRUE); OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」", - NULL, "Ahh. Isn't it a bit too early in the season for a festival?", GetGlobalFlag(GLinemodeSp)); + NULL, "\"Ahh. Isn't it a bit too early in the season for a festival?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1074,19 +1071,19 @@ void main() OutputLine(NULL, " なぁ魅音!見晴らしがいいだけじゃあとても無理だぜ?!?!", NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal); ClearMessage(); - DisableWindow(); - DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); - PlayBGM( 1, "msysSa", 128, 0 ); - ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); - + //「…こんにちはです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "s19/05/990500015", 256, TRUE); OutputLine(NULL, "「…こんにちはです。」", NULL, "\"...Good afternoon.\"", Line_Normal); ClearMessage(); - + DisableWindow(); + DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); + PlayBGM( 1, "msysSa", 128, 0 ); + ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + // 梨花ちゃんと沙都子だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -1461,8 +1458,8 @@ void main() ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ + if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE); - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」", NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2160,7 +2157,7 @@ void main() // レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる。", - NULL, "Rena turned an even deeper shade of red, the words \"I can't believe it\" practically written on her face.", Line_Normal); + NULL, "Rena turned an even deeper shade of red, the words \"I can't believe it!\" practically written on her face.", Line_Normal); ClearMessage(); //「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@ @@ -2211,7 +2208,10 @@ void main() NULL, "\"It had... your smell.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + + DisableWindow(); + Negative( 100, TRUE ); + PlaySE( 4, "wa_011", 128, 64 ); // 場がシン、とする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2272,7 +2272,8 @@ void main() NULL, "...Then, at that moment...", Line_Normal); ClearMessage(); - + ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + FadeFilm( 0, FALSE ); PlayBGM( 1, "msys03", 128, 0 ); PlaySE( 4, "wa_006", 128, 64 ); // ど/ @@ -2289,8 +2290,7 @@ void main() OutputLine(NULL, " それはタッパーいっぱいのうさぎさんだった。", NULL, "It was a Tupperware container filled with rabbits.", Line_Normal); ClearMessage(); - DisableWindow(); - ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + //「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -2421,16 +2421,16 @@ void main() DisableWindow(); - ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「こんな手…信じられないですのー!!@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "s19/04/990400050", 256, TRUE); OutputLine(NULL, "「こんな手…信じられないですのー!!!", - NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput); + NULL, "\"I can't believe it... such trickery!!!", Line_Continue); + Wait( 2000 ); + - DisableWindow(); - ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // く、悔しくないもんッ!!!!@ OutputLine(NULL, " く、悔しくないもんッ!!!!」", NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp)); @@ -2504,10 +2504,13 @@ void main() if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - PlaySE( 4, "wa_030", 128, 64 ); DisableWindow(); ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + Wait( 300 ); + PlaySE( 4, "wa_030", 128, 64 ); + DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); + DrawScene("black", 300 ); + // ぷッ!!w1000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぷッ!", @@ -2516,8 +2519,11 @@ void main() SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene("background/jt2", 300 ); + ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); - ClearMessage(); // ………それはレナが鼻血を噴き出す音だった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2620,7 +2626,7 @@ void main() DisableWindow(); FadeAllBustshots( 400, TRUE ); - ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@ @@ -2762,7 +2768,7 @@ void main() NULL, "\"Ah... Then, well...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200137", 256, TRUE); OutputLine(NULL, "ちょっとだけ寄り道しても…いいかな?", - NULL, " would you mind taking a little detour... maybe?", Line_Continue); + NULL, " Would you mind taking a little detour... maybe?", Line_Continue); Wait( 200 ); @@ -2905,7 +2911,7 @@ void main() // レナはすでにお約束のかぁいいモードになっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはすでにお約束のかぁいいモードになっていた。", - NULL, "Rena had already entered that well-known kyute mode of hers.", GetGlobalFlag(GLinemodeSp)); + NULL, "Rena had already entered that well-known 'kyute' mode of hers.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -3414,10 +3420,10 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE); OutputLine(NULL, "「うん聞いて聞いて!", - NULL, "\"Oh, yes~ so listen!", Line_WaitForInput); + NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE); OutputLine(NULL, " あ、…あのね!", - NULL, " Ah, ...um, you see!", Line_WaitForInput); + NULL, " Ah ...um, you see!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE); OutputLine(NULL, " あったの!", NULL, " There was...!", Line_WaitForInput); @@ -3459,7 +3465,7 @@ void main() // レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい。", - NULL, "I couldn't tell how she decides what's kyute or not... but, well, she seems to want it.", Line_Normal); + NULL, "I couldn't tell how she decides what's 'kyute' or not... but, well, she seems to want it.", Line_Normal); ClearMessage(); //「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@