diff --git a/Update/onik_015.txt b/Update/onik_015.txt index a466cba..a5e9bc6 100644 --- a/Update/onik_015.txt +++ b/Update/onik_015.txt @@ -889,7 +889,7 @@ void main() NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal); ClearMessage(); DisableWindow(); - ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + ModDrawCharacter(2, 3, "sprite/normal/me1b_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -926,6 +926,9 @@ void main() NULL, "Talking to you alone and away from others? ...That's out of the question.", Line_Normal); ClearMessage(); + DisableWindow(); + ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE ); + //「......えっとさ@うーん......、@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "s01/03/120300152", 256, TRUE); @@ -1609,7 +1612,7 @@ void main() NULL, "\"...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); - Wait( 1000 ); + Wait( 300 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "私。」", @@ -2095,7 +2098,9 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); PlayBGM( 1, "msys12", 128, 0 ); - DrawScene("background/gk3", 1000 ); + DrawScene("background/gk1", 1000 ); + PlaySE( 4, "wa_001", 128, 64 ); + Wait( 1000 ); //「きりーつ@ きょーつけーー!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } @@ -2171,7 +2176,7 @@ void main() SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); - DrawScene("background/gk3", 1000 ); + DrawScene("background/gk1", 1000 ); // 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2396,7 +2401,7 @@ void main() // 足音は最小限だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 足音は最小限だ。", - NULL, "The sound of footsteps was almost non-existant.", GetGlobalFlag(GLinemodeSp)); + NULL, "The sound of footsteps was almost non-existent.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -2634,6 +2639,7 @@ void main() SetValidityOfSaving(TRUE); ////print 24 + PlayBGM( 1, "msys16", 128, 0 ); // 再び木陰に身を隠し、今見た信じられない光景を思い出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2641,7 +2647,6 @@ void main() NULL, "I hid myself behind the tree once again and recalled the unbelievable sight I just saw.", Line_Normal); ClearMessage(); - PlayBGM( 1, "msys16", 128, 0 ); // 今のは......なんだッ?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3057,7 +3062,7 @@ void main() NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal); ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 ); + DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 ); // 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -3082,7 +3087,7 @@ void main() DisableWindow(); - ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } @@ -3598,13 +3603,9 @@ void main() NULL, "\"So you see, I vowed...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200389", 256, TRUE); OutputLine(NULL, "もしも悟史くんみたいに、苦しんでいる人にもう一度会えたなら、レナが助けてあげようって!", - NULL, " I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!", GetGlobalFlag(GLinemodeSp)); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - - - + NULL, " I vowed that if there was someone struggling like Satoshi-kun did, I'd save them!", Line_Continue); + Wait( 2000 ); // もう人が"転校"するところは見たくないの。!s200あははははははははははははは!sd。¥ - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もう人が“転校”するところは見たくないの。", NULL, "I don't want to see anyone 'transfer' out again.", Line_ContinueAfterTyping); //!s200 @@ -3707,7 +3708,7 @@ void main() NULL, "\"If Keiichi-kun doesn't have anything to worry about, he'll go back to normal.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200394", 256, TRUE); OutputLine(NULL, "みんなとも仲良しに戻れて、また楽しく部活ができるよ。", - NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", GetGlobalFlag(GLinemodeSp)); + NULL, " Everyone will be back to being friends and we can enjoy club activities again. ", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200395", 256, TRUE); OutputLine(NULL, "今度は一緒に組んで魅ぃちゃんをやっつけようね。", NULL, "Next time we'll team up and beat Mii-chan.", Line_Continue); @@ -3770,15 +3771,11 @@ void main() SetSpeedOfMessage( TRUE, 100, ); - if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); } - - - if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } OutputLine(NULL, "あははははははははははははは。」", - NULL, "Ahahahahahahahahahahahahaha.\"", Line_Normal); + NULL, " Ahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( FALSE, 0, ); - ClearMessage(); DisableWindow(); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE ); @@ -3867,7 +3864,7 @@ void main() NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping); PlaySE( 4, "wa_003", 128, 64 ); - ShakeScreenSx( 1, 2, ); + ShakeScreen( 1, 20, 20, 5, 0, ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); @@ -4264,7 +4261,7 @@ void main() if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s01/02/120200417", 256, TRUE); OutputLine(NULL, "「“いる”よ。", - NULL, "\"It 'exists'.", Line_WaitForInput); + NULL, "\"It 'exists.'", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200418", 256, TRUE); OutputLine(NULL, "オヤシロさま。", NULL, " Oyashiro-sama exists.", Line_WaitForInput); @@ -4881,7 +4878,7 @@ void main() DisableWindow(); DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1300, FALSE ); - DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 ); + DrawSceneWithMask("background/ma_j3_01", "down", 0, 0, 1300 ); StopSE( 4 ); @@ -6197,7 +6194,7 @@ void main() PlayBGM( 2, "lsys15", 128, 0 ); DrawFilm( 2, 255, 34, 34, 255, 0, 0, FALSE ); DrawBG("background/mo3", 0, TRUE ); - ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); + ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE ); //「レナ......教えてくれ......@俺は......どうなるんだよ...?!@ @@ -6271,9 +6268,6 @@ void main() NULL, "It was no longer a voice or an expression of feeling.", Line_Normal); ClearMessage(); - DisableWindow(); - ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); - //「.........大丈夫だよ@レナが助けてあげるから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s01/02/120200447", 256, TRUE); @@ -6354,7 +6348,7 @@ void main() NULL, " Speak, okay?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - + PlaySE( 4, "wa_003", 128, 64 ); // 俺はぺたんとしりもちを付いてへたり込む@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -6425,6 +6419,7 @@ void main() NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping); PlaySE( 4, "wa_004", 128, 64 ); + ShakeScreen( 1, 50, 20, 5, 0, ); DisableWindow(); DrawScene("black", 50 ); @@ -7332,16 +7327,15 @@ void main() FadeFilm( 0, TRUE ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 - FadeOutBGM( 1, 1000, TRUE ); - FadeOutBGM( 2, 1000, TRUE ); - PlayBGM( 1, "msys11", 128, 0 ); - DrawScene("background/kawa4", 3000 ); SetValidityOfInput( FALSE ); - Wait( 6000 ); +// Wait( 1000 ); + DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); + DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); + Wait( 2000 ); + DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); + Wait( 1000 ); + FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE ); + DrawScene("black", 1000 ); SetValidityOfInput( TRUE ); - DrawScene("black", 8000 ); - SetValidityOfInput( FALSE ); - Wait( 6000 ); - SetValidityOfInput( TRUE ); - + }