Fix Lipsync

This commit is contained in:
Jáchym Toušek
2017-12-30 18:51:06 +01:00
parent 9814f7ec71
commit efd6e5b61b
29 changed files with 6368 additions and 6368 deletions

View File

@@ -13,12 +13,12 @@ void main()
DisableWindow();
DrawScene( "bg_108", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500004", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500004", 128, TRUE);
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」",
@@ -29,32 +29,32 @@ void main()
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100026", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100026", 128, TRUE);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100027", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100027", 128, TRUE);
OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100028", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100028", 128, TRUE);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -68,7 +68,7 @@ void main()
//「......沙都子@レナを知りませんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500005", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500005", 128, TRUE);
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_Continue);
Wait (1000)
@@ -77,27 +77,27 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400011", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400011", 128, TRUE);
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_Continue);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400012", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400012", 128, TRUE);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300025", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300025", 128, TRUE);
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
Wait (1400)
@@ -132,7 +132,7 @@ void main()
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100029", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100029", 128, TRUE);
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
@@ -141,11 +141,11 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500006", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500006", 128, TRUE);
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_Continue);
Wait (1200)
@@ -155,7 +155,7 @@ void main()
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100030", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100030", 128, TRUE);
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_Continue);
Wait (1000)
@@ -164,11 +164,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400013", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400013", 128, TRUE);
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_Continue);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -186,7 +186,7 @@ void main()
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100031", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100031", 128, TRUE);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_Continue);
Wait (2000)
@@ -200,11 +200,11 @@ void main()
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "character/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500007", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500007", 128, TRUE);
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_Continue);
Wait (1500)
@@ -214,11 +214,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400014", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400014", 128, TRUE);
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
Wait (1300)
@@ -228,15 +228,15 @@ void main()
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100032", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100032", 128, TRUE);
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_Continue);
OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100033", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100033", 128, TRUE);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100034", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100034", 128, TRUE);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -245,40 +245,40 @@ void main()
//「......いいえ、違いますです。レイナで正しいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500008", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500008", 128, TRUE);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400015", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400015", 128, TRUE);
OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400016", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400016", 128, TRUE);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300026", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300026", 128, TRUE);
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_Continue);
Wait (1000)
OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300027", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300027", 128, TRUE);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300028", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300028", 128, TRUE);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -308,18 +308,18 @@ void main()
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100035", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100035", 128, TRUE);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300029", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300029", 128, TRUE);
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_Continue);
Wait (1200)
@@ -331,7 +331,7 @@ void main()
//「越後屋。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100036", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100036", 128, TRUE);
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
@@ -356,17 +356,17 @@ void main()
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200034", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200034", 128, TRUE);
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_Continue);
Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200035", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200035", 128, TRUE);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -382,18 +382,18 @@ void main()
//「お代官様、竜宮めがまんまと現れましたぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100037", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100037", 128, TRUE);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300030", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300030", 128, TRUE);
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_Continue);
Wait (2800)
@@ -402,67 +402,67 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "character/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200036", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200036", 128, TRUE);
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_Continue);
Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200037", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200037", 128, TRUE);
OutputLine(NULL, " 越後屋だよ?!」",
NULL, " a con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100038", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100038", 128, TRUE);
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100039", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100039", 128, TRUE);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200038", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200038", 128, TRUE);
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_Continue);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200039", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200039", 128, TRUE);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400017", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400017", 128, TRUE);
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500009", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500009", 128, TRUE);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
@@ -520,7 +520,7 @@ void main()
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100040", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100040", 128, TRUE);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
Wait (2600)
@@ -530,7 +530,7 @@ void main()
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300031", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300031", 128, TRUE);
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...spare me.", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -553,11 +553,11 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200040", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200040", 128, TRUE);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
OutputLine(NULL, "先生来るよ!」",