Fix Lipsync

This commit is contained in:
Jáchym Toušek
2017-12-30 18:51:06 +01:00
parent 9814f7ec71
commit efd6e5b61b
29 changed files with 6368 additions and 6368 deletions

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@@ -279,10 +279,10 @@ void main()
//「圭一、そろそろ着くぞ@起きなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s19/00/992600001", 256);
ModPlayVoiceLS(3, 0, "s19/00/992600001", 256, TRUE);
OutputLine(NULL, "「圭一、そろそろ着くぞ。",
NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s19/00/992600002", 256);
ModPlayVoiceLS(3, 0, "s19/00/992600002", 256, TRUE);
OutputLine(NULL, "起きなさい。」",
NULL, " Wake up.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

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@@ -49,15 +49,15 @@ void main()
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBG( "bg_080", 0, TRUE );
ModDrawCharacter(2, 2, "character/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200456", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200456", 256, TRUE);
OutputLine(NULL, "「……大丈夫かな?",
NULL, "\"...Feeling all right?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200457", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200457", 256, TRUE);
OutputLine(NULL, " 横になってた方がいいと思うよ…。」",
NULL, " I think you'd better just lie down for a bit...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -88,7 +88,7 @@ void main()
//「.........俺は......どうして......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100768", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100768", 256, TRUE);
OutputLine(NULL, "「………俺は……どうして……。」",
NULL, "\"...Why... am I...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -97,7 +97,7 @@ void main()
//「...覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200458", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200458", 256, TRUE);
OutputLine(NULL, "「…覚えてないの?」",
NULL, "\"...Don't you remember?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
//「.........意識がなくなってからのことは......全然.........。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100769", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100769", 256, TRUE);
OutputLine(NULL, "「………意識がなくなってからのことは……全然………。」",
NULL, "\"...After losing consciousness... nothing at all...\"", Line_Normal);
ClearMessage();
@@ -132,17 +132,17 @@ void main()
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200459", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200459", 256, TRUE);
OutputLine(NULL, "「一応、お医者さんにも電話したから。",
NULL, "\"I called the doctor...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200460", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200460", 256, TRUE);
OutputLine(NULL, "もうすぐ来ると思うよ。",
NULL, " He should be here soon.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200461", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200461", 256, TRUE);
OutputLine(NULL, "…それまで横になってた方がいいと思うな。」",
NULL, " I think you'd better just lie down until then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -164,37 +164,37 @@ void main()
//「......俺、どうしてここにいるんだ...@ 確か...ダム現場で......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100770", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100770", 256, TRUE);
OutputLine(NULL, "「……俺、どうしてここにいるんだ…?",
NULL, "\"...Why... am I here...?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100771", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100771", 256, TRUE);
OutputLine(NULL, " 確か…ダム現場で……。」",
NULL, " I'm sure... I was at the dam site...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200462", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200462", 256, TRUE);
OutputLine(NULL, "「それはレナが聞きたいな。",
NULL, "\"That's what I want to know.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200463", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200463", 256, TRUE);
OutputLine(NULL, "…何があったのかな?",
NULL, " ...What happened?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200464", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200464", 256, TRUE);
OutputLine(NULL, " レナが行った時には圭一くん、倒れてて……。」",
NULL, " When I got there, Keiichi-kun was already passed out...\"", Line_Normal);
ClearMessage();
//「...だから聞きたいのは俺の方だよ@...変な二人組みに襲われて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100772", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100772", 256, TRUE);
OutputLine(NULL, "「…だから聞きたいのは俺の方だよ。",
NULL, "\"...That's why I'm the one who wants to know...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100773", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100773", 256, TRUE);
OutputLine(NULL, "…変な二人組みに襲われて……。」",
NULL, " I was attacked by two weirdos...\"", Line_Normal);
ClearMessage();
@@ -256,10 +256,10 @@ void main()
//「......よく、俺を引きずってここまでこれたな@...重かったろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100774", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100774", 256, TRUE);
OutputLine(NULL, "「……よく、俺を引きずってここまでこれたな。",
NULL, "\"...Amazing you could drag me all the way back here.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100775", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100775", 256, TRUE);
OutputLine(NULL, "…重かったろ。」",
NULL, " ...Wasn't I heavy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -279,11 +279,11 @@ void main()
NULL, "...Did she have some help...?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くん、覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200465", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200465", 256, TRUE);
OutputLine(NULL, "「………圭一くん、覚えてないの?」",
NULL, "\"...Don't you remember, Keiichi-kun?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -300,13 +300,13 @@ void main()
//「...レナは圭一くんに肩を貸しただけだよ@ 大丈夫、自分で歩けるって圭一くんが..................覚えてない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200466", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200466", 256, TRUE);
OutputLine(NULL, "「…レナは圭一くんに肩を貸しただけだよ?",
NULL, "\"...I only propped you up on my shoulder.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200467", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200467", 256, TRUE);
OutputLine(NULL, " 大丈夫、自分で歩けるって圭一くんが………。",
NULL, " You said you could walk on your own and that you were fine...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200468", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200468", 256, TRUE);
OutputLine(NULL, "………覚えてない?」",
NULL, " You don't remember?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -328,7 +328,7 @@ void main()
//「......二人組みはどうした?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100776", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100776", 256, TRUE);
OutputLine(NULL, "「……二人組みはどうした?」",
NULL, "\"...What about those two?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -337,7 +337,7 @@ void main()
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200469", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200469", 256, TRUE);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,16 +346,16 @@ void main()
//「......レナが来た時、俺と一緒に...あるいは側に、2人組の男が...、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100777", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100777", 256, TRUE);
OutputLine(NULL, "「……レナが来た時、俺と一緒に…あるいは側に、2人組の男が…、」",
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いなかったよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200470", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200470", 256, TRUE);
OutputLine(NULL, "「いなかったよ。」",
NULL, "\"There wasn't anyone.\"", Line_Normal);
ClearMessage();
@@ -502,18 +502,18 @@ void main()
//「.........トイレに行きたいんだけどな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100778", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100778", 256, TRUE);
OutputLine(NULL, "「………トイレに行きたいんだけどな。」",
NULL, "\"...I'd like to go to the bathroom, though.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...あ、......ごご、...ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200471", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200471", 256, TRUE);
OutputLine(NULL, "「…あ、……ごご、…ごめん。」",
NULL, "\"...Ah... S-S... Sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -577,11 +577,11 @@ void main()
DisableWindow();
DrawScene( "bg_020", 200 );
ModDrawCharacterWithFiltering(2, 3, "character/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「み、............魅音......
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100779", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100779", 256, TRUE);
OutputLine(NULL, "「み、…………魅音……?!」",
NULL, "\"M... Mion...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -590,10 +590,10 @@ void main()
//「あれ、元気そうだね@倒れてたって言うから、様子見に来たんだけど?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300195", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300195", 256, TRUE);
OutputLine(NULL, "「あれ、元気そうだね。",
NULL, "\"Oh, you look just fine.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300196", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300196", 256, TRUE);
OutputLine(NULL, "倒れてたって言うから、様子見に来たんだけど?」",
NULL, " I heard you collapsed, so I came to check up on you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -602,7 +602,7 @@ void main()
//「...な......なんで俺が倒れてたって知ってるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100780", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100780", 256, TRUE);
OutputLine(NULL, "「…な……なんで俺が倒れてたって知ってるんだよ。」",
NULL, "\"...H-How did you know I collapsed?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -611,10 +611,10 @@ void main()
//「レナが電話してきたから@......他に理由が必要?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300197", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300197", 256, TRUE);
OutputLine(NULL, "「レナが電話してきたから。",
NULL, "\"I heard from Rena over the phone.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300198", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300198", 256, TRUE);
OutputLine(NULL, "……他に理由が必要?」",
NULL, " Do I need any reason other than that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -641,28 +641,28 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 3, "character/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300199", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300199", 256, TRUE);
OutputLine(NULL, "「レナ、圭ちゃん大丈夫そうだよ?",
NULL, "\"Rena, doesn't Kei-chan look pretty all right?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300200", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300200", 256, TRUE);
OutputLine(NULL, " ったく心配して損したー。」",
NULL, " Sheesh, you made me worry for nothing.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね@レナも心配して損したかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200472", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200472", 256, TRUE);
OutputLine(NULL, "「そうだね。",
NULL, "\"That's true.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200473", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200473", 256, TRUE);
OutputLine(NULL, "レナも心配して損したかな?」",
NULL, " Maybe I worried for nothing, as well.\"", Line_Normal);
ClearMessage();
@@ -680,14 +680,14 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うわ、何この下駄箱@どーしちゃったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300201", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300201", 256, TRUE);
OutputLine(NULL, "「…うわ、何この下駄箱。",
NULL, "\"...Whoa, what's up with this shoe rack?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300202", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300202", 256, TRUE);
OutputLine(NULL, "どーしちゃったの?」",
NULL, " How did it get like this?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -704,10 +704,10 @@ void main()
//「あ、......えっと。......転んでさ@その拍子に持ってたバットで叩いちゃったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100781", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100781", 256, TRUE);
OutputLine(NULL, "「あ、……えっと。……転んでさ。",
NULL, "\"Ah... um... I fell, you see.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100782", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100782", 256, TRUE);
OutputLine(NULL, "その拍子に持ってたバットで叩いちゃったんだよ。」",
NULL, " And the bat I was holding at the time slammed into it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -715,11 +715,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300203", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300203", 256, TRUE);
OutputLine(NULL, "「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。」",
NULL, "\"This is what happens when you swing around something you're not used to handling.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -733,20 +733,20 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200474", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200474", 256, TRUE);
OutputLine(NULL, "「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね。",
NULL, "\"But leaving it like this will really startle your parents when they get home.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//......あとでレナが片付けておくね!@
ModPlayVoiceLS(3, 2, "s01/02/120200475", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE);
OutputLine(NULL, "……あとでレナが片付けておくね!」",
NULL, " ...I'll fix it up for you later!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -754,17 +754,17 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300204", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300204", 256, TRUE);
OutputLine(NULL, "「さー、ほら圭ちゃん。",
NULL, "\"Now, come on, Kei-chan.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300205", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300205", 256, TRUE);
OutputLine(NULL, "重病人なんだからちゃんと寝てないとだめだよ。",
NULL, " The terminally ill need their rest.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300206", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300206", 256, TRUE);
OutputLine(NULL, "さーさー、お布団に戻った戻った!」",
NULL, " Come come, back in bed, back in bed!\"", Line_Normal);
ClearMessage();
@@ -824,31 +824,31 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_080", 1000 );
ModDrawCharacterWithFiltering(3, 3, "character/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...レナ@監督には電話した?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300207", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300207", 256, TRUE);
OutputLine(NULL, "「…レナ。",
NULL, "\"...Rena.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300208", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300208", 256, TRUE);
OutputLine(NULL, "監督には電話した?」",
NULL, " Did you call the Manager?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200476", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200476", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yup.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200477", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200477", 256, TRUE);
OutputLine(NULL, "魅ぃちゃんに電話した後、すぐにね。",
NULL, " Right after I called Mii-chan.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200478", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200478", 256, TRUE);
OutputLine(NULL, "…すぐ来るって言ってたよ。」",
NULL, " He said he'd be right over.\"", Line_Normal);
ClearMessage();
@@ -903,38 +903,38 @@ void main()
//「......二人とも何の話をしてるんだよ@ 監督ってなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100783", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100783", 256, TRUE);
OutputLine(NULL, "「……二人とも何の話をしてるんだよ?",
NULL, "\"...What are you two talking about?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100784", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100784", 256, TRUE);
OutputLine(NULL, " 監督ってなんだよ。」",
NULL, " Who's this 'manager'?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "character/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300209", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300209", 256, TRUE);
OutputLine(NULL, "「あははは、圭ちゃん知んないの?",
NULL, "\"Ahahaha, didn't you know, Kei-chan?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300210", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300210", 256, TRUE);
OutputLine(NULL, " 監督ってったら監督だよ。」",
NULL, " We mean the Manager when we say 'manager.'\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200479", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200479", 256, TRUE);
OutputLine(NULL, "「映画の監督とか。",
NULL, "\"Like the director of a movie...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200480", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200480", 256, TRUE);
OutputLine(NULL, "工事現場の監督とか。",
NULL, " Or, like a foreman of a construction site.", Line_Continue);
@@ -1015,10 +1015,10 @@ void main()
//「...お前らが何の話をしてるのかわからないよ@......その監督が俺と何か関係あるのか@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100785", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100785", 256, TRUE);
OutputLine(NULL, "「…お前らが何の話をしてるのかわからないよ。",
NULL, "\"... I don't understand what you guys are talking about.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100786", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100786", 256, TRUE);
OutputLine(NULL, "……その監督が俺と何か関係あるのか?",
NULL, " What does that manager have to do with me?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1027,7 +1027,7 @@ void main()
// ......来るって言ったけど...うちに来るのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100787", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100787", 256, TRUE);
OutputLine(NULL, " ……来るって言ったけど…うちに来るのか?」",
NULL, "...You said he was coming... did you mean to my house?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1071,15 +1071,15 @@ void main()
//「...圭ちゃん、最近は野球に凝ってるんだよね@ 監督、それ聞いたら喜ぶと思うなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300211", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300211", 256, TRUE);
OutputLine(NULL, "「…圭ちゃん、最近は野球に凝ってるんだよね?",
NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300212", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300212", 256, TRUE);
OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」",
NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal);
//「......だから監督って誰だよ。@
ModPlayVoiceLS(3, 1, "s01/01/120100788", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100788", 256, TRUE);
OutputLine(NULL, "「……だから監督って誰だよ。」",
NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1088,7 +1088,7 @@ void main()
//「あはははは。監督は監督さんだよ。!s200あははははははははははははははははは!sd。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200481", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200481", 256, TRUE);
OutputLine(NULL, "「あはははは。監督は監督さんだよ。",
NULL, "\"Ahahaha. The Manager is the manager.", Line_Continue);
SetSpeedOfMessage( TRUE, 0, );
@@ -1103,7 +1103,7 @@ void main()
//「...だから、監督って誰だよッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100789", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100789", 256, TRUE);
OutputLine(NULL, "「…だから、監督って誰だよッ?!」",
NULL, "\"...So who is this Manager!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1113,8 +1113,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200482", 256);
ModPlayVoiceLS(2, 3, "s01/03/120300213", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200482", 256, TRUE);
ModPlayVoiceLS(2, 3, "s01/03/120300213", 256, TRUE);
OutputLine(NULL, "「あはははははははははははははははははははははははははははははははは…」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha...\"", Line_Normal);
ClearMessage();
@@ -1139,8 +1139,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200483", 256);
ModPlayVoiceLS(2, 3, "s01/03/120300214", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200483", 256, TRUE);
ModPlayVoiceLS(2, 3, "s01/03/120300214", 256, TRUE);
OutputLine(NULL, "「あははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1153,17 +1153,17 @@ void main()
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300215", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300215", 256, TRUE);
OutputLine(NULL, "「そうだ。",
NULL, "\"Oh, yeah.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300216", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300216", 256, TRUE);
OutputLine(NULL, "監督が来る前に済ませとくかな。",
NULL, " We should finish up before the manager comes...", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300217_1", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300217_1", 256, TRUE);
OutputLine(NULL, "……圭ちゃん、覚えてるかい?」",
NULL, " You remember, don't you, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1180,7 +1180,7 @@ void main()
//「......覚えてるって、...何をだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100790", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100790", 256, TRUE);
OutputLine(NULL, "「……覚えてるって、…何をだよ。」",
NULL, "\"...Remember... remember what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1189,13 +1189,13 @@ void main()
//「あはははははははははははははは。圭一くん、忘れちゃったのかな@ 罰ゲームなんだよ@罰ゲームなんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200484", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200484", 256, TRUE);
OutputLine(NULL, "「あはははははははははははははは。圭一くん、忘れちゃったのかな?",
NULL, "\"Ahahahahahahahahahahahahahaha. Keiichi-kun, had he forgotten, I wonder?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200485", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200485", 256, TRUE);
OutputLine(NULL, " 罰ゲームなんだよ。",
NULL, " About the penalty.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200486", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200486", 256, TRUE);
OutputLine(NULL, "罰ゲームなんだよ!」",
NULL, " About the penalty!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1204,16 +1204,16 @@ void main()
//「...忘れちゃったのかなぁ@......おはぎの宿題@どれがレナの作ったおはぎかを当てる宿題@......あれ、確か宿題忘れだったよねぇ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200487", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200487", 256, TRUE);
OutputLine(NULL, "「…忘れちゃったのかなぁ?",
NULL, "\"...Did you really forget?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200488", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200488", 256, TRUE);
OutputLine(NULL, "……おはぎの宿題。",
NULL, " ...The homework with the mochi?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200489", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200489", 256, TRUE);
OutputLine(NULL, "どれがレナの作ったおはぎかを当てる宿題。",
NULL, " The 'homework' where you were supposed to guess which one Rena made?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200490", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200490", 256, TRUE);
OutputLine(NULL, "……あれ、確か宿題忘れだったよねぇ?」",
NULL, " ...You forgot about that homework, didn't you?\"", Line_Normal);
ClearMessage();
@@ -1264,8 +1264,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200491", 256);
ModPlayVoiceLS(2, 3, "s01/03/120300218", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200491", 256, TRUE);
ModPlayVoiceLS(2, 3, "s01/03/120300218", 256, TRUE);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1337,8 +1337,8 @@ void main()
SetSpeedOfMessage( TRUE, 0, );
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200492", 256);
ModPlayVoiceLS(2, 3, "s01/03/120300219", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200492", 256, TRUE);
ModPlayVoiceLS(2, 3, "s01/03/120300219", 256, TRUE);
OutputLine(NULL, "「あははははははははははははははははははははははははははは。」",
NULL, "\"Ahahahahahahahahahahahahahahahahahahahaha.\"", GetGlobalFlag(GLinemodeSp));
@@ -1384,7 +1384,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character_zoomed/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//print 1
// いつの間にかレナが俺の後ろにいた@
@@ -1408,7 +1408,7 @@ void main()
//「な、何の真似だよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100791", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100791", 256, TRUE);
OutputLine(NULL, "「な、何の真似だよッ?!?!」",
NULL, "\"Wh-What are you doing!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1417,16 +1417,16 @@ void main()
//「動かないでね@罰ゲームだから@!s200あはははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200493", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200493", 256, TRUE);
OutputLine(NULL, "「動かないでね。",
NULL, "\"Don't move.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200494", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200494", 256, TRUE);
OutputLine(NULL, "罰ゲームだから。",
NULL, " This is your penalty.", Line_WaitForInput);
SetSpeedOfMessage( TRUE, 0, );
ModPlayVoiceLS(3, 2, "s01/02/120200495", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200495", 256, TRUE);
OutputLine(NULL, "あはははははははははははははははは。」",
NULL, " Ahahahahahahahahahahahahahahahaha.\"", Line_Normal);
@@ -1469,17 +1469,17 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300220", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300220", 256, TRUE);
OutputLine(NULL, "「……圭ちゃん、抵抗しちゃだめだよ〜。",
NULL, "\"...Kei-chan, no struggling~", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300221", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300221", 256, TRUE);
OutputLine(NULL, "会則第……何条でもいいや。",
NULL, " Club rule number... ah, it doesn't matter which one.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300222", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300222", 256, TRUE);
OutputLine(NULL, "罰ゲームに抵抗しちゃだめなんだからさ〜!」",
NULL, " You can't fight against the penalty~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1510,10 +1510,10 @@ void main()
//「くっくっく...@監督が来る前に済まさないとねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300223", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300223", 256, TRUE);
OutputLine(NULL, "「くっくっく…。",
NULL, "\"Heheheh...", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300224", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300224", 256, TRUE);
OutputLine(NULL, "監督が来る前に済まさないとねぇ。」",
NULL, " Need to finish this up before the manager comes.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1541,7 +1541,7 @@ void main()
//「......なんだよ.........!s250それ!sd!w800......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100792", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100792", 256, TRUE);
OutputLine(NULL, "「……なんだよ………",
NULL, "\"...What is...", Line_Continue);
//!s250
@@ -1623,7 +1623,7 @@ void main()
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character_zoomed/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1641,13 +1641,13 @@ void main()
//「大丈夫大丈夫@痛くないから痛くないから...@くっくっくっく...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300225", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300225", 256, TRUE);
OutputLine(NULL, "「大丈夫大丈夫。",
NULL, "\"Don't worry, don't worry.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300226", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300226", 256, TRUE);
OutputLine(NULL, "痛くないから痛くないから…。",
NULL, " It won't hurt, it won't hurt...", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300227", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300227", 256, TRUE);
OutputLine(NULL, "くっくっくっく…!!」",
NULL, " heheheheh...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1656,10 +1656,10 @@ void main()
//「な......何をする気だよ......@これは一体何の真似だよッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100793", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100793", 256, TRUE);
OutputLine(NULL, "「な……何をする気だよ……。",
NULL, "\"Wh... What are you planning on doing...?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100794", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100794", 256, TRUE);
OutputLine(NULL, "これは一体何の真似だよッ?!?!」",
NULL, " What kind of sick joke is this!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1668,10 +1668,10 @@ void main()
//「...圭ちゃん、何言ってんだか@......わかってんでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300228", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300228", 256, TRUE);
OutputLine(NULL, "「…圭ちゃん、何言ってんだか。",
NULL, "\"...What are you saying, Kei-chan?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300229", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300229", 256, TRUE);
OutputLine(NULL, "……わかってんでしょ?」",
NULL, " ...You know exactly what's going on, don't you?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1680,10 +1680,10 @@ void main()
//「何が@ 俺には何が何やらさっぱりわからねえよ...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100795", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100795", 256, TRUE);
OutputLine(NULL, "「何が!",
NULL, "\"About what!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100796", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100796", 256, TRUE);
OutputLine(NULL, " 俺には何が何やらさっぱりわからねえよ…!!」",
NULL, " I don't understand any of this at all...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1692,10 +1692,10 @@ void main()
//「......知ってるくせにー@今さらカマトトぶられてもなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300230", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300230", 256, TRUE);
OutputLine(NULL, "「……知ってるくせにー。",
NULL, "\"...I know you know.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s01/03/120300231", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300231", 256, TRUE);
OutputLine(NULL, "今さらカマトトぶられてもなぁ。」",
NULL, " No use playing the fool this late in the game.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1704,7 +1704,7 @@ void main()
//「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100797", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100797", 256, TRUE);
OutputLine(NULL, "「わけのわからないことを言って俺を煙に巻くのはやめろッ!!!」",
NULL, "\"Stop talking nonsense to try and confuse me!!!\"", Line_Normal);
ClearMessage();
@@ -1717,12 +1717,12 @@ void main()
//「.........富竹さんと同じ目にあってもらう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300232", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300232", 256, TRUE);
OutputLine(NULL, "「………富竹さんと同じ目にあってもらう。」",
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character_zoomed/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1730,7 +1730,7 @@ void main()
//「...え、.........え?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100798", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100798", 256, TRUE);
OutputLine(NULL, "「…え、………え?!」",
NULL, "\"...Wh... Wha!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1761,10 +1761,10 @@ void main()
//「......圭一くん、とぼけてるね@薄々は気付いてたくせにぃ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200496", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200496", 256, TRUE);
OutputLine(NULL, "「……圭一くん、とぼけてるね。",
NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s01/02/120200497", 256);
ModPlayVoiceLS(3, 2, "s01/02/120200497", 256, TRUE);
OutputLine(NULL, "薄々は気付いてたくせにぃ☆」",
NULL, " You should have realized it by now.?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1817,7 +1817,7 @@ void main()
//「みんな始めは轢き逃げされたものだと思っていました@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700039", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700039", 256, TRUE);
OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。",
NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1826,10 +1826,10 @@ void main()
// ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700040", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700040", 256, TRUE);
OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。",
NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700041", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700041", 256, TRUE);
OutputLine(NULL, "…喉がね、引き裂かれていたんですよ。」",
NULL, " ...His throat was scratched out.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1838,7 +1838,7 @@ void main()
//「ナ、...ナイフとか......
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100799", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100799", 256, TRUE);
OutputLine(NULL, "「ナ、…ナイフとか……?!」",
NULL, "\"F-From a knife or something...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1847,10 +1847,10 @@ void main()
//「いいえ@爪でした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700042", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700042", 256, TRUE);
OutputLine(NULL, "「いいえ。",
NULL, "\"No.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700043", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700043", 256, TRUE);
OutputLine(NULL, "爪でした。」",
NULL, " Nails.\"", Line_Normal);
ClearMessage();
@@ -1911,7 +1911,7 @@ void main()
//「薬物を疑いましたが、そういう類のものは検出できませんでした。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700045", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700045", 256, TRUE);
OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」",
NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal);
ClearMessage();
@@ -1943,14 +1943,14 @@ void main()
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100800", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100800", 256, TRUE);
OutputLine(NULL, "「け、警察は……富竹さんの遺体からは…薬物は検出できなかったって言ったぞ?!」",
NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character_zoomed/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(3, 3, "character_zoomed/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2053,11 +2053,11 @@ void main()
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s01/03/120300233", 256);
ModPlayVoiceLS(3, 3, "s01/03/120300233", 256, TRUE);
OutputLine(NULL, "「……観念しなって。",
NULL, "\"...Just give up.", Line_Continue);
@@ -2525,7 +2525,7 @@ void main()
//「え、!s150................../
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100801", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100801", 256, TRUE);
OutputLine(NULL, "「え、",
NULL, "\"Wha...", Line_Continue);
//!s150
@@ -2559,7 +2559,7 @@ void main()
//「俺が......やったのか......
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100802", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100802", 256, TRUE);
OutputLine(NULL, "「俺が……やったのか……?」",
NULL, "\"I... did this...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2621,7 +2621,7 @@ void main()
//「でも......血が、!w800血が、!w800......こんなに.........
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100803", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100803", 256, TRUE);
OutputLine(NULL, "「でも……血が、",
NULL, "\"But... the blood...", Line_Continue);
@@ -2666,10 +2666,10 @@ void main()
//「......し、死んじまったのか...@ 二人とも......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100804", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100804", 256, TRUE);
OutputLine(NULL, "「……し、死んじまったのか…?",
NULL, "\"...Are they dead...?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100805", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100805", 256, TRUE);
OutputLine(NULL, " 二人とも……。」",
NULL, " Both of them...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2785,8 +2785,8 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
DrawScene( "sunset/bg_080", 3000 );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(3, 3, "character/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// レナと魅音が襲ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4084,7 +4084,7 @@ void main()
//「俺、!w800!s150......みんなのこと!w800!sd......本当に友達だと思ってたんだぜ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100807", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100807", 256, TRUE);
OutputLine(NULL, "「俺、",
NULL, "\"I...", Line_Continue);
@@ -4613,7 +4613,7 @@ void main()
//「いたぞ!! 裏口だ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/inu02001", 256);
ModPlayVoiceLS(3, 0, "s01/00/inu02001", 256, TRUE);
OutputLine(NULL, "「いたぞ!! 裏口だ!!」",
NULL, "\"There he is!! The back door!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }

View File

@@ -54,15 +54,15 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "character/normal/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100001", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100001", 256, TRUE);
OutputLine(NULL, "「……うーん、どうしてこれが五萬切りなんすか?",
NULL, "\"...Hrm, why would you discard the 5 manzu there?", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100002", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100002", 256, TRUE);
OutputLine(NULL, " 待ちが狭くなっちゃうっすよ?」",
NULL, " It's just decreasing your options.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -74,10 +74,10 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
NULL, "\"You're still in tenpai if you cut the 5 manzu.\"", GetGlobalFlag(GLinemodeSp));
@@ -87,7 +87,7 @@ void main()
//「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100004", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100004", 256, TRUE);
OutputLine(NULL, "「ハイテーに賭けるなら、両面で受けた方がチャンスあるんじゃないすか?」",
NULL, "\"If you're betting on a Haitei, then shouldn't you be going into it with a Mangan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,19 +96,19 @@ void main()
DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(2, 11, "character/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「熊ちゃん、河を見て下さい@五萬は全員切ってますから安牌なんですよ@終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700516", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700516", 256, TRUE);
OutputLine(NULL, "「熊ちゃん、河を見て下さい。",
NULL, "\"Kuma-chan, look at the pond.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700517", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700517", 256, TRUE);
OutputLine(NULL, "五萬は全員切ってますから安牌なんですよ。",
NULL, " They all discarded a 5 manzu. It's a safe tile.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700518", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700518", 256, TRUE);
OutputLine(NULL, "終盤で形テンに走った誰かがダマで待ってたら嫌でしょ。」",
NULL, " You'd hate if, at end game, someone was sitting on a tenpai on the last turn, wouldn't you?\"", Line_Normal);
ClearMessage();
@@ -121,15 +121,15 @@ void main()
DisableWindow();
// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "character/normal/Kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100005", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100005", 256, TRUE);
OutputLine(NULL, "「…納得いかないっすねぇ…。",
NULL, "\"...I just don't agree...", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100006", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100006", 256, TRUE);
OutputLine(NULL, "わざわざ自分で当たり牌減らすなんて。」",
NULL, " Why would you reduce your own options?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
//「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700519", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700519", 256, TRUE);
OutputLine(NULL, "「ちなみに、ハイテーで当たり牌出てもロンしちゃダメですよ。」",
NULL, "\"By the way, you can't call ron with your winning tile in that haitei.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -150,7 +150,7 @@ void main()
//「え?! どうしてっすか?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100007", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100007", 256, TRUE);
OutputLine(NULL, "「え?! どうしてっすか?!」",
NULL, "\"What!? Why is that!?\"", Line_Normal);
ClearMessage();
@@ -163,10 +163,10 @@ void main()
//「大石さん、いますかー@ 一般の方から外線でーす。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02001", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02001", 256, TRUE);
OutputLine(NULL, "「大石さん、いますかー?",
NULL, "\"Are you here, Ooishi-san?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02002", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02002", 256, TRUE);
OutputLine(NULL, " 一般の方から外線でーす。」",
NULL, " You have a call from a civilian.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
//「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700520", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700520", 256, TRUE);
OutputLine(NULL, "「ありゃ、こりゃどうも。それじゃ、ちょいと失礼!」",
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
@@ -186,10 +186,10 @@ void main()
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100008", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100008", 256, TRUE);
OutputLine(NULL, "「ど、どうしてロンしちゃダメなんすかぁ?!",
NULL, "\"W-Why can't you call ron on it!?", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100009", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100009", 256, TRUE);
OutputLine(NULL, " あ、待ってくださいよ大石さぁん!」",
NULL, " H-Hold on for a second, Ooishi-san!\"", Line_Normal);
ClearMessage();
@@ -209,10 +209,10 @@ void main()
//「外線です@公衆から。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02003", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02003", 256, TRUE);
OutputLine(NULL, "「外線です。",
NULL, "\"Outside line.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02004", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02004", 256, TRUE);
OutputLine(NULL, "公衆から。」",
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
@@ -221,23 +221,23 @@ void main()
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700521", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700521", 256, TRUE);
OutputLine(NULL, "「あーどうもすみません!",
NULL, "\"Oh, why thank you!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700522", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700522", 256, TRUE);
OutputLine(NULL, " ……お待たせしました、大石です。",
NULL, " ...Sorry to keep you waiting, this is Ooishi.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700523", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700523", 256, TRUE);
OutputLine(NULL, "もしもし?」",
NULL, " Who is it?\"", Line_Normal);
ClearMessage();
//「お、大石さんですか?@ もしもし?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100808", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100808", 256, TRUE);
OutputLine(NULL, "「お、大石さんですか?!",
NULL, "\"Ah, Ooishi-san!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100809", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100809", 256, TRUE);
OutputLine(NULL, " もしもし?!」",
NULL, " Hello!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -246,10 +246,10 @@ void main()
//「前原さんじゃありませんか@どうもどうもこんにちは…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700524", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700524", 256, TRUE);
OutputLine(NULL, "「前原さんじゃありませんか。",
NULL, "\"If it isn't Maebara-san.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700525", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700525", 256, TRUE);
OutputLine(NULL, "どうもどうもこんにちは…!」",
NULL, " Why, good evening...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -280,10 +280,10 @@ void main()
//「落ち着いて下さい@何がありました?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700526", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700526", 256, TRUE);
OutputLine(NULL, "「落ち着いて下さい。",
NULL, "\"Please calm down.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700527", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700527", 256, TRUE);
OutputLine(NULL, "何がありました?」",
NULL, " Did something happen?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -292,7 +292,7 @@ void main()
//「えっと、!w800その、!w1000……あぁぁ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100810", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100810", 256, TRUE);
OutputLine(NULL, "「えっと、",
NULL, "\"Uh,", Line_Continue);
@@ -327,7 +327,7 @@ void main()
//「何があったんです?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700528", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700528", 256, TRUE);
OutputLine(NULL, "「何があったんです?!」",
NULL, "\"What happened!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -336,7 +336,7 @@ void main()
//「あぁぁあぁあの…お、…ぉぉ……俺……、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100811", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100811", 256, TRUE);
OutputLine(NULL, "「あぁぁあぁあの…お、…ぉぉ……俺……、」",
NULL, "\"UhhhUhhm... I... I... I...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -345,13 +345,13 @@ void main()
//「…落ち着いて前原さん@ 今そこに近場の警官を行かせます@私もすぐそっちに行きますよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700529", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700529", 256, TRUE);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700530", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700530", 256, TRUE);
OutputLine(NULL, " 今そこに近場の警官を行かせます。",
NULL, " I can have the local officers head to your location.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700531", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700531", 256, TRUE);
OutputLine(NULL, "私もすぐそっちに行きますよ!」",
NULL, " I'll be there soon, too!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -360,7 +360,7 @@ void main()
//「………あ、その!s300……!sd多分!w1000……無理です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100812", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100812", 256, TRUE);
OutputLine(NULL, "「………あ、その",
NULL, "\"...Ah, um...", Line_Continue);
//!s300
@@ -405,10 +405,10 @@ void main()
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700532", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700532", 256, TRUE);
OutputLine(NULL, "「前原さんは今、公衆電話からかけてますよね?",
NULL, "\"Maebara-san, you're calling from a payphone right now, right?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700533", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700533", 256, TRUE);
OutputLine(NULL, " どこの公衆電話ですか?!」",
NULL, " Where is that payphone!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -455,10 +455,10 @@ void main()
//「…落ち着いて前原さん@ 今はどういう状況なんです…?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700534", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700534", 256, TRUE);
OutputLine(NULL, "「…落ち着いて前原さん!",
NULL, "\"...Calm down, Maebara-san!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700535", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700535", 256, TRUE);
OutputLine(NULL, " 今はどういう状況なんです…?!」",
NULL, " What is your current situation...!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -540,10 +540,10 @@ void main()
//「かかり過ぎです@警邏には何人乗ってます?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700536", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700536", 256, TRUE);
OutputLine(NULL, "「かかり過ぎです。",
NULL, "\"That's too long.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700537", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700537", 256, TRUE);
OutputLine(NULL, "警邏には何人乗ってます?」",
NULL, " How many officers are in there?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -552,7 +552,7 @@ void main()
//「2人です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02005", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02005", 256, TRUE);
OutputLine(NULL, "「2人です。」",
NULL, "\"Two.\"", Line_Normal);
ClearMessage();
@@ -580,7 +580,7 @@ void main()
//「雛見沢の駐在さんには電話しました?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700538", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700538", 256, TRUE);
OutputLine(NULL, "「雛見沢の駐在さんには電話しました?!」",
NULL, "\"Did you call the officer stationed in Hinamizawa!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -589,10 +589,10 @@ void main()
//「定時巡回の時間です@家人は留守で連絡不能。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>刑事</color>", NULL, "<color=#f5e6d3>Detective</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s01/00/dek02006", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02006", 256, TRUE);
OutputLine(NULL, "「定時巡回の時間です。",
NULL, "\"He's scheduled to be on patrol.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s01/00/dek02007", 256);
ModPlayVoiceLS(3, 0, "s01/00/dek02007", 256, TRUE);
OutputLine(NULL, "家人は留守で連絡不能。」",
NULL, " They're currently out, and it'll be impossible to contact them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -601,21 +601,21 @@ void main()
//「くそッ!@ 熊ちゃん、車を回して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700539", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700539", 256, TRUE);
OutputLine(NULL, "「くそッ!!",
NULL, "\"God damn!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700540", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700540", 256, TRUE);
OutputLine(NULL, " 熊ちゃん、車を回して下さい。」",
NULL, " Kuma-chan, bring the car around.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 19, "character/normal/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「了解っす!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100010", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100010", 256, TRUE);
OutputLine(NULL, "「了解っす!!!」",
NULL, "\"Understood!!!\"", Line_Normal);
ClearMessage();
@@ -626,13 +626,13 @@ void main()
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100813", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100813", 256, TRUE);
OutputLine(NULL, "「…もしもし?",
NULL, "\"...Hello?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100814", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100814", 256, TRUE);
OutputLine(NULL, " 大石さん…?",
NULL, " Ooishi-san...?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100815", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100815", 256, TRUE);
OutputLine(NULL, " ごほっごぼッ!!」",
NULL, " *Cough cough*!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -641,13 +641,13 @@ void main()
//「もしもし@ 大丈夫です@ちゃんと聞こえてますよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700541", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700541", 256, TRUE);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700542", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700542", 256, TRUE);
OutputLine(NULL, " 大丈夫です。",
NULL, " It's all right.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700543", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700543", 256, TRUE);
OutputLine(NULL, "ちゃんと聞こえてますよ!」",
NULL, " I can hear you loud and clear!\"", Line_Normal);
ClearMessage();
@@ -693,19 +693,19 @@ void main()
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700544", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700544", 256, TRUE);
OutputLine(NULL, "「前原さん、今そこに警官が向かってます。",
NULL, "\"Maebara-san, the police are on their way.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700545", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700545", 256, TRUE);
OutputLine(NULL, "2〜3分で到着しますから何とか持ちこたえて下さい!",
NULL, " They'll be there in a couple of minutes, so hold on somehow!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700546", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700546", 256, TRUE);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700547", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700547", 256, TRUE);
OutputLine(NULL, " 聞こえてますか?!",
NULL, " Can you hear me!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700548", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700548", 256, TRUE);
OutputLine(NULL, " 前原さん?!」",
NULL, " Maebara-san!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -731,13 +731,13 @@ void main()
//「前原さん!@ 犯人は誰です?@ 何人なんですッ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700549", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700549", 256, TRUE);
OutputLine(NULL, "「前原さん!!",
NULL, "\"Maebara-san!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700550", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700550", 256, TRUE);
OutputLine(NULL, " 犯人は誰です?!",
NULL, " Who is the culprit!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700551", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700551", 256, TRUE);
OutputLine(NULL, " 何人なんですッ?!」",
NULL, " How many are there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -746,7 +746,7 @@ void main()
//「……お、!w1500…俺も!w1000……最初はニンゲンが犯人なんだと思いまし……!w1000げぼッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100816", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100816", 256, TRUE);
OutputLine(NULL, "「……お、",
NULL, "\"...I...", Line_Continue);
@@ -782,7 +782,7 @@ void main()
//「大丈夫ですか!! 前原さん!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700552", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700552", 256, TRUE);
OutputLine(NULL, "「大丈夫ですか!! 前原さん!!」",
NULL, "\"Are you all right!? Maebara-san!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -791,7 +791,7 @@ void main()
//「犯人はニンゲンなんだって、!w1000オヤシロさまの祟りなんかないんだって、!w1000そう思ってました…ついさっきまで……だけど!s400……!sdやっぱり…、!w1000げほげほ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100817", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100817", 256, TRUE);
OutputLine(NULL, "「犯人はニンゲンなんだって、",
NULL, "\"I thought that", Line_Continue);
@@ -808,10 +808,10 @@ void main()
OutputLine(NULL, "そう思ってました…。",
NULL, " and not Oyashiro-sama's curse...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100818", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100818", 256, TRUE);
OutputLine(NULL, "ついさっきまで。",
NULL, " Up until right now.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100819", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100819", 256, TRUE);
OutputLine(NULL, "……だけど",
NULL, " But...", Line_Continue);
//!s400
@@ -847,7 +847,7 @@ void main()
//「……でも!w800…やっぱり!w800…オヤシロさまってのは!w800……いるんだと思います……いや、います今。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100820", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100820", 256, TRUE);
OutputLine(NULL, "「……でも",
NULL, "\"...But...", Line_Continue);
@@ -871,10 +871,10 @@ void main()
OutputLine(NULL, "……いるんだと思います……。",
NULL, " does exist...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100821", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100821", 256, TRUE);
OutputLine(NULL, "いや、います。",
NULL, " No, he's...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100822", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100822", 256, TRUE);
OutputLine(NULL, "今。」",
NULL, " here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -883,7 +883,7 @@ void main()
//「前原さん、どうか、どうか落ち着いて…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700553", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700553", 256, TRUE);
OutputLine(NULL, "「前原さん、どうか、どうか落ち着いて…、」",
NULL, "\"Maebara-san, please, just please calm down...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -892,10 +892,10 @@ void main()
//「なんかさっきからおかしいと思ってたんです…@ずーっとつけてくるんですよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100823", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100823", 256, TRUE);
OutputLine(NULL, "「なんかさっきからおかしいと思ってたんです…。",
NULL, "\"I had been thinking it was strange for a while now...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100824", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100824", 256, TRUE);
OutputLine(NULL, "ずーっとつけてくるんですよ…!!",
NULL, " It's been following me this whole time...!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -904,23 +904,23 @@ void main()
// 走っても走っても、走っても走っても…!!@ 影みたいにぴったりくっついて!@ だけども少しずつ…少しずつ…@俺の背中ににじり寄ってくるんです……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100825", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100825", 256, TRUE);
OutputLine(NULL, " 走っても走っても、走っても走っても…!!!",
NULL, "I run and run and run and run...!!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100826", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100826", 256, TRUE);
OutputLine(NULL, " 影みたいにぴったりくっついて!!",
NULL, " But it just sticks to me like my shadow!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100827", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100827", 256, TRUE);
OutputLine(NULL, " だけども少しずつ…少しずつ…。",
NULL, " But slowly... so slowly...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100828", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100828", 256, TRUE);
OutputLine(NULL, "俺の背中ににじり寄ってくるんです……。」",
NULL, " It's digging itself into my back...\"", Line_Normal);
ClearMessage();
//「……前原さん、!w1000…そいつは!s300………今!sd、ひょっとして…、!w1000………前原さんの…後ろに
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700554", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700554", 256, TRUE);
OutputLine(NULL, "「……前原さん、",
NULL, "\"...Maebara-san...", Line_Continue);
@@ -958,10 +958,10 @@ void main()
//「……………後ろに@……すぐ、……後ろに………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100829", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100829", 256, TRUE);
OutputLine(NULL, "「……………後ろに。",
NULL, "\"...Behind me.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100830", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100830", 256, TRUE);
OutputLine(NULL, "……すぐ、……後ろに………。」",
NULL, " Right... behind me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -970,26 +970,26 @@ void main()
//「お願いです前原さん@……怖いのはわかります@ですがお願いです!@ ……あなたの後ろに……誰がいるんですッ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700555", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700555", 256, TRUE);
OutputLine(NULL, "「お願いです前原さん。",
NULL, "\"Please, Maebara-san...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700556", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700556", 256, TRUE);
OutputLine(NULL, "……怖いのはわかります。",
NULL, " I can tell you're scared.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700557", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700557", 256, TRUE);
OutputLine(NULL, "ですがお願いです!!",
NULL, " But please!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700558", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700558", 256, TRUE);
OutputLine(NULL, " ……あなたの後ろに……誰がいるんですッ?!」",
NULL, " ...Who is it... that's right behind you!?\"", Line_Normal);
ClearMessage();
//「振り向けるわけ…ないじゃないですか…@振り向いたら……俺!w800……俺…、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s01/01/120100831", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100831", 256, TRUE);
OutputLine(NULL, "「振り向けるわけ…ないじゃないですか…。",
NULL, "\"I can't just... look behind me...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s01/01/120100832", 256);
ModPlayVoiceLS(3, 1, "s01/01/120100832", 256, TRUE);
OutputLine(NULL, "振り向いたら……俺",
NULL, " If I do... I'll...", Line_Continue);
@@ -1005,13 +1005,13 @@ void main()
//「怖いのはわかります!@ でも教えて欲しい!@ ちょっと振り返るだけでいいんです!@ 前原さんの後ろに……!w1000誰がいるんですッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700559", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700559", 256, TRUE);
OutputLine(NULL, "「怖いのはわかります!!",
NULL, "\"I understand that you're scared!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700560", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700560", 256, TRUE);
OutputLine(NULL, " でも教えて欲しい!!",
NULL, " But please tell me!!", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700561", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700561", 256, TRUE);
OutputLine(NULL, " ちょっと振り返るだけでいいんです!!",
NULL, " You just need to turn around a bit!!", Line_WaitForInput);
OutputLine(NULL, " 前原さんの後ろに……",
@@ -1021,7 +1021,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
ModPlayVoiceLS(3, 11, "s01/11/120700562", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700562", 256, TRUE);
OutputLine(NULL, "誰がいるんですッ?!?!」",
NULL, " Who is behind you, Maebara-san!?!?\"", Line_Normal);
ClearMessage();
@@ -1036,13 +1036,13 @@ void main()
//「…前原さん@……あんたまさか@…喉を引っ掻いてたりは…しないでしょうね…?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700563", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700563", 256, TRUE);
OutputLine(NULL, "「…前原さん、",
NULL, "\"...Maebara-san...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700564", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700564", 256, TRUE);
OutputLine(NULL, "……あんたまさか、",
NULL, " It couldn't be that you're...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700565", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700565", 256, TRUE);
OutputLine(NULL, "…喉を引っ掻いてたりは…しないでしょうね…?」",
NULL, " clawing out... your own throat...?\"", Line_Normal);
ClearMessage();
@@ -1087,16 +1087,16 @@ void main()
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700566", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700566", 256, TRUE);
OutputLine(NULL, "「もしもし!",
NULL, "\"Hello?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700567", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700567", 256, TRUE);
OutputLine(NULL, " もしもし?!",
NULL, " Hello!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700568", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700568", 256, TRUE);
OutputLine(NULL, " 前原さん?!",
NULL, " Maebara-san!?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700569", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700569", 256, TRUE);
OutputLine(NULL, " もしもーしッ?!?!」",
NULL, " Helloooo!?!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1147,10 +1147,10 @@ void main()
//「もしもし…@ ………………………前原…さん…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700570", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700570", 256, TRUE);
OutputLine(NULL, "「もしもし…?",
NULL, "\"Hello...?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/120700571", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700571", 256, TRUE);
OutputLine(NULL, " ………………………前原…さん…?」",
NULL, " ...Maebara...san...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1214,7 +1214,7 @@ void main()
//「…………あ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700572", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700572", 256, TRUE);
OutputLine(NULL, "「…………あ。」",
NULL, "\"...Ah.\"", Line_Normal);
ClearMessage();
@@ -1234,22 +1234,22 @@ void main()
ClearMessage();
DrawScene( "bg_192", 1000 );
ModDrawCharacter(3, 19, "character/Kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 19, "character/normal/Kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100011", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100011", 256, TRUE);
OutputLine(NULL, "「大石さん、車はOKっす!!!",
NULL, "\"Ooishi-san, the car is good to go!!!", Line_WaitForInput);
ModPlayVoiceLS(3, 19, "s01/19/123100012", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100012", 256, TRUE);
OutputLine(NULL, " 大石さん…?!」",
NULL, " Ooishi-san...!?\"", Line_Normal);
ClearMessage();
//「……ごめんなさい、だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s01/11/120700573", 256);
ModPlayVoiceLS(3, 11, "s01/11/120700573", 256, TRUE);
OutputLine(NULL, "「……ごめんなさい、だ。」",
NULL, "\"...It was... I'm sorry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1258,7 +1258,7 @@ void main()
//「大石さん……??¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100013", 256);
ModPlayVoiceLS(3, 19, "s01/19/123100013", 256, TRUE);
OutputLine(NULL, "「大石さん……??」",
NULL, "\"Ooishi-san...??\"", Line_Normal);
ClearMessage();

View File

@@ -23,23 +23,23 @@ void main()
//「......レナってさ、俺と同い年だったよな?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100001", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100001", 128, TRUE);
OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」",
NULL, "\"... So, Rena, we're the same age?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@そうだよ@ 干支もおんなじだよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200001", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200001", 128, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yes.", Line_WaitForInput);
OutputLine(NULL, "そうだよ?",
NULL, " That's right.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200002", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200002", 128, TRUE);
OutputLine(NULL, " 干支もおんなじだよね。」",
NULL, " We're the same zodiac animal, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -52,11 +52,11 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300001", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300001", 128, TRUE);
OutputLine(NULL, "「そんなことないよ。",
NULL, "\"That's not true.", Line_WaitForInput);
OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」",
@@ -67,27 +67,27 @@ void main()
//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100002", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100002", 128, TRUE);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " あ、そーか。",
NULL, " Oh, I see~", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100003", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100003", 128, TRUE);
OutputLine(NULL, "魅音、頭いいじゃねぇか!」",
NULL, " Mion, you're pretty smart!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200003", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200003", 128, TRUE);
OutputLine(NULL, "「あははははは。",
NULL, "\"Ahahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?",
NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200004", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200004", 128, TRUE);
OutputLine(NULL, " レナは7月なんだよ!」",
NULL, " I'm July!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -117,34 +117,34 @@ void main()
//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100004", 128, TRUE);
OutputLine(NULL, "「…ふ!",
NULL, "\"...heh!", Line_WaitForInput);
OutputLine(NULL, " だが諦めろ。",
NULL, " Don't even.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100005", 128, TRUE);
OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!",
NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100006", 128, TRUE);
OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」",
NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え@ え?@ なんでだろ@ なんでだろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200005", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200005", 128, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " え?!",
NULL, " Huh!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200006", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200006", 128, TRUE);
OutputLine(NULL, " なんでだろ?",
NULL, " Why?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200007", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200007", 128, TRUE);
OutputLine(NULL, " なんでだろ?!」",
NULL, " Why!?\"", Line_Normal);
ClearMessage();
@@ -169,11 +169,11 @@ void main()
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300002", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300002", 128, TRUE);
OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」",
NULL, "\"So that means you were born in April, Kei-chan?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,39 +182,39 @@ void main()
//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100007", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100007", 128, TRUE);
OutputLine(NULL, "「そーゆうこったな!",
NULL, "\"Right on!", Line_WaitForInput);
OutputLine(NULL, " 残念だなレナ!",
NULL, " Too bad, Rena!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100008", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100008", 128, TRUE);
OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」",
NULL, " I'm already far older than Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200008", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200008", 128, TRUE);
OutputLine(NULL, "「へぇー!",
NULL, "\"Oh!", Line_WaitForInput);
OutputLine(NULL, " そうなんだ!",
NULL, " I see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200009", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200009", 128, TRUE);
OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」",
NULL, " Then you're the same age as Mii-chan!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300003", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300003", 128, TRUE);
OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!",
NULL, "\"Well, it's just a few months~", Line_WaitForInput);
OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」",
@@ -239,29 +239,29 @@ void main()
//「......そう言えば...、魅音って上級生なんだよなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100009", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100009", 128, TRUE);
OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」",
NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300004", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300004", 128, TRUE);
OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」",
NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「魅ぃちゃん、よくわかんないこと言ってる......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200010", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200010", 128, TRUE);
OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」",
NULL, "\"Mii-chan, you're not making any sense to me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -276,7 +276,7 @@ void main()
//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100010", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100010", 128, TRUE);
OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。",
NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput);
OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」",
@@ -287,7 +287,7 @@ void main()
//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200011", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200011", 128, TRUE);
OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。",
NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput);
OutputLine(NULL, "思うな……。」",
@@ -311,11 +311,11 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~~~!! やーめーてーー......!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200012", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200012", 128, TRUE);
OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」",
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage();
@@ -328,7 +328,7 @@ void main()
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100011", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100011", 128, TRUE);
OutputLine(NULL, "「前から思ってたんだけどさ。",
NULL, "\"I wondered about it before, yeah.", Line_WaitForInput);
OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」",
@@ -337,16 +337,16 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300005", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300005", 128, TRUE);
OutputLine(NULL, "「教室の数が足りないからだよ。",
NULL, "\"There aren't enough classrooms.", Line_WaitForInput);
OutputLine(NULL, "仕方ないじゃん?",
NULL, " Can't help it.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300006", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300006", 128, TRUE);
OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」",
NULL, " This building is being rented from the forestry services, after all~.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -373,7 +373,7 @@ void main()
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100012", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100012", 128, TRUE);
OutputLine(NULL, "「何で借りてるんだよ。",
NULL, "\"Why is it being borrowed?", Line_WaitForInput);
OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」",
@@ -381,16 +381,16 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300007", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300007", 128, TRUE);
OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。",
NULL, "\"There was one here forever from before the war...", Line_WaitForInput);
OutputLine(NULL, "老朽化でね。",
NULL, " It got dilapidated.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300008", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300008", 128, TRUE);
OutputLine(NULL, "廃校ってわけよ。」",
NULL, " They closed it down.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -405,40 +405,40 @@ void main()
//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300009", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300009", 128, TRUE);
OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」",
NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どこの学校だったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200013", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200013", 128, TRUE);
OutputLine(NULL, "「どこの学校だったの?」",
NULL, "\"Which school would that be?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300010", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300010", 128, TRUE);
OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」",
NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "character/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、えーーーーーッ?!?@ と、遠いよぅ...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200014", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200014", 128, TRUE);
OutputLine(NULL, "「え、えーーーーーッ?!?!",
NULL, "\"W-Whaaaa!?!?", Line_WaitForInput);
OutputLine(NULL, " と、遠いよぅ…!」",
@@ -453,48 +453,48 @@ void main()
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300011", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300011", 128, TRUE);
OutputLine(NULL, "「まぁ、そんなわけでさ。",
NULL, "\"Well, that's why.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300012", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300012", 128, TRUE);
OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」",
NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200015", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200015", 128, TRUE);
OutputLine(NULL, "「雛見沢の子供の半分くらいかな?",
NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput);
OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」",
NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300013", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300013", 128, TRUE);
OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」",
NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200016", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200016", 128, TRUE);
OutputLine(NULL, "「そんなことないよ魅ぃちゃん。",
NULL, "\"That's not true, Mii-chan.", Line_WaitForInput);
OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」",
@@ -505,7 +505,7 @@ void main()
//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100013", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100013", 128, TRUE);
OutputLine(NULL, "「お、そうだぞそうだぞ!",
NULL, "\"Yeah, that's right that's right!", Line_WaitForInput);
OutputLine(NULL, " レナとは意見が一致したな!」",
@@ -514,27 +514,27 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん、そうだね@そうだね@ がんばろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200017", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200017", 128, TRUE);
OutputLine(NULL, "「うん、そうだね。",
NULL, "\"Yes, that's right.", Line_WaitForInput);
OutputLine(NULL, "そうだね!",
NULL, " That's right!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200018", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200018", 128, TRUE);
OutputLine(NULL, " がんばろ!」",
NULL, " Let's try our best!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300014", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300014", 128, TRUE);
OutputLine(NULL, "「せーぜー頑張って下さいな。",
NULL, "\"All of you, try your best.", Line_WaitForInput);
OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」",
@@ -543,23 +543,23 @@ void main()
//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100014", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100014", 128, TRUE);
OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!",
NULL, "\"Not just us! You, too!", Line_WaitForInput);
OutputLine(NULL, " お前、受験生だろ?!",
NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100015", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100015", 128, TRUE);
OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」",
NULL, " Your future is bleak with grades like this!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300015", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300015", 128, TRUE);
OutputLine(NULL, "「いーもんいーもん。",
NULL, "\"Fine, just fine.", Line_WaitForInput);
OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」",
@@ -568,11 +568,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、え、永久就職って何だろ?@ 何だろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200019", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200019", 128, TRUE);
OutputLine(NULL, "「え、え、永久就職って何だろ?!",
NULL, "\"Wh-wh-what do you mean by mooch off Kei-chan!?", Line_WaitForInput);
OutputLine(NULL, " 何だろ?!」",
@@ -583,12 +583,12 @@ void main()
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 22, "s20/22/441400001", 128);
ModPlayVoiceLS(3, 22, "s20/22/441400001", 128, TRUE);
OutputLine(NULL, "「こら!",
NULL, "\"Hey!", Line_WaitForInput);
OutputLine(NULL, " そこ、うるさいですよ!",
NULL, " You're too loud!", Line_WaitForInput);
ModPlayVoiceLS(3, 22, "s20/22/441400002", 128);
ModPlayVoiceLS(3, 22, "s20/22/441400002", 128, TRUE);
OutputLine(NULL, " 自習は静かに!」",
NULL, " Be quiet during self study!\"", Line_Normal);
ClearMessage();
@@ -607,7 +607,7 @@ void main()
NULL, "It was completely our fault...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
// それを見て沙都子がケタケタと笑う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }

View File

@@ -49,11 +49,11 @@ void main()
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400001", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400001", 128, TRUE);
OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -81,11 +81,11 @@ void main()
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400002", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400002", 128, TRUE);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput);
OutputLine(NULL, "羨ましいですわ。」",
@@ -95,7 +95,7 @@ void main()
//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100016", 128, TRUE);
OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。",
NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_Continue);
Wait ( 1500 );
@@ -103,11 +103,11 @@ void main()
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200020", 128, TRUE);
OutputLine(NULL, "「……あ、…暑いって………、はぅ……。」",
NULL, "\"...It... it gets hot... Hao...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -120,7 +120,7 @@ void main()
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100017", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100017", 128, TRUE);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput);
OutputLine(NULL, "見てるこっちも涼しくなる。」",
@@ -129,36 +129,36 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200021", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200021", 128, TRUE);
OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_WaitForInput);
OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200022", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200022", 128, TRUE);
OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400003", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400003", 128, TRUE);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200023", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200023", 128, TRUE);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput);
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
@@ -167,11 +167,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400004", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400004", 128, TRUE);
OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput);
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
@@ -180,11 +180,11 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200024", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200024", 128, TRUE);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -199,23 +199,23 @@ void main()
//「そう言えば...、この学校って指定の制服とかないんだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100018", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100018", 128, TRUE);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200025", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200025", 128, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200026", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200026", 128, TRUE);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -234,7 +234,7 @@ void main()
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100019", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100019", 128, TRUE);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput);
OutputLine(NULL, "みんなお揃いだよな。」",
@@ -243,11 +243,11 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400005", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400005", 128, TRUE);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_WaitForInput);
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
@@ -258,7 +258,7 @@ void main()
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100020", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100020", 128, TRUE);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput);
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
@@ -269,16 +269,16 @@ void main()
//「えぇ。魅音さんが調達して下さいますの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400006", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400006", 128, TRUE);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200027", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200027", 128, TRUE);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -287,7 +287,7 @@ void main()
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100021", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100021", 128, TRUE);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -328,16 +328,16 @@ void main()
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200028", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200028", 128, TRUE);
OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_WaitForInput);
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200029", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200029", 128, TRUE);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -346,7 +346,7 @@ void main()
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100022", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100022", 128, TRUE);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput);
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
@@ -355,11 +355,11 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "character/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400007", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400007", 128, TRUE);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",

View File

@@ -20,13 +20,13 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DrawScene( "bg_108", 1000 );
ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300016", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300016", 128, TRUE);
OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
NULL, "\"...So Kei-chan, you're not stinking rich?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -35,18 +35,18 @@ void main()
//「何だよ、突然@...俺がいつリムジンで登校したよ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100023", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100023", 128, TRUE);
OutputLine(NULL, "「何だよ、突然。",
NULL, "\"What is this all of a sudden?", Line_WaitForInput);
OutputLine(NULL, "…俺がいつリムジンで登校したよ?」",
NULL, " Did I come to school in a limo before?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「月の小遣いはいくらもらってる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300017", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300017", 128, TRUE);
OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
NULL, "\"How much do you get for a monthly allowance?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -55,29 +55,29 @@ void main()
//「1000円。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100024", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100024", 128, TRUE);
OutputLine(NULL, "「1000円。」",
NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あら。結構、小市民的ですのねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400008", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400008", 128, TRUE);
OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
NULL, "\"My, that's a rather plebeian amount.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "character/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500001", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500001", 128, TRUE);
OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
NULL, "\"...His lunch is made up of normal stuff.", Line_Continue);
Wait( 1800 );
@@ -101,11 +101,11 @@ void main()
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あはははは。ごめんねごめんね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200030", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200030", 128, TRUE);
OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
NULL, "\"Ahahahaha. Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -118,14 +118,14 @@ void main()
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300018", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300018", 128, TRUE);
OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_Continue);
Wait( 1800 );
@@ -143,11 +143,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200031", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200031", 128, TRUE);
OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -172,22 +172,22 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400009", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400009", 128, TRUE);
OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......貧乏でかわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500002", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500002", 128, TRUE);
OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
NULL, "\"...Being broke, how very, very unfortunate.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -204,7 +204,7 @@ void main()
//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100025", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100025", 128, TRUE);
OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_Continue);
Wait( 4200 );
@@ -215,17 +215,17 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300019", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300019", 128, TRUE);
OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
NULL, "\"You can't call it normal with that huge house!", Line_Continue);
Wait( 2800 );
OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!",
NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300020", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300020", 128, TRUE);
OutputLine(NULL, " 絶対、普通じゃないって!」",
NULL, " That's not normal at all!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -292,28 +292,28 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_110", 400 );
ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300021", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300021", 128, TRUE);
OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_Continue);
Wait( 1600 );
OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!",
NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300022", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300022", 128, TRUE);
OutputLine(NULL, " 一体何が隠されているのか!!」",
NULL, " What could be hidden there!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200032", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200032", 128, TRUE);
OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -321,22 +321,22 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400010", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400010", 128, TRUE);
OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 5, "character/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500003", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500003", 128, TRUE);
OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -345,7 +345,7 @@ void main()
//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200033", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200033", 128, TRUE);
OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
ClearMessage();

View File

@@ -13,12 +13,12 @@ void main()
DisableWindow();
DrawScene( "bg_108", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500004", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500004", 128, TRUE);
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_WaitForInput);
OutputLine(NULL, "圭一は知りませんですか?」",
@@ -29,32 +29,32 @@ void main()
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100026", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100026", 128, TRUE);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_WaitForInput);
OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100027", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100027", 128, TRUE);
OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100028", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100028", 128, TRUE);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -68,7 +68,7 @@ void main()
//「......沙都子@レナを知りませんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500005", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500005", 128, TRUE);
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_Continue);
Wait (1000)
@@ -77,27 +77,27 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400011", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400011", 128, TRUE);
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_Continue);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400012", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400012", 128, TRUE);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300025", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300025", 128, TRUE);
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
Wait (1400)
@@ -132,7 +132,7 @@ void main()
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100029", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100029", 128, TRUE);
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput);
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
@@ -141,11 +141,11 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500006", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500006", 128, TRUE);
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_Continue);
Wait (1200)
@@ -155,7 +155,7 @@ void main()
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100030", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100030", 128, TRUE);
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_Continue);
Wait (1000)
@@ -164,11 +164,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400013", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400013", 128, TRUE);
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_Continue);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
@@ -186,7 +186,7 @@ void main()
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100031", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100031", 128, TRUE);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_Continue);
Wait (2000)
@@ -200,11 +200,11 @@ void main()
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "character/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500007", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500007", 128, TRUE);
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_Continue);
Wait (1500)
@@ -214,11 +214,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400014", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400014", 128, TRUE);
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
Wait (1300)
@@ -228,15 +228,15 @@ void main()
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100032", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100032", 128, TRUE);
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_Continue);
OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100033", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100033", 128, TRUE);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100034", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100034", 128, TRUE);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -245,40 +245,40 @@ void main()
//「......いいえ、違いますです。レイナで正しいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500008", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500008", 128, TRUE);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400015", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400015", 128, TRUE);
OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400016", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400016", 128, TRUE);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300026", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300026", 128, TRUE);
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_Continue);
Wait (1000)
OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300027", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300027", 128, TRUE);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300028", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300028", 128, TRUE);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -308,18 +308,18 @@ void main()
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100035", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100035", 128, TRUE);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300029", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300029", 128, TRUE);
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_Continue);
Wait (1200)
@@ -331,7 +331,7 @@ void main()
//「越後屋。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100036", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100036", 128, TRUE);
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
@@ -356,17 +356,17 @@ void main()
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200034", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200034", 128, TRUE);
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_Continue);
Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200035", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200035", 128, TRUE);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -382,18 +382,18 @@ void main()
//「お代官様、竜宮めがまんまと現れましたぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100037", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100037", 128, TRUE);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300030", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300030", 128, TRUE);
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_Continue);
Wait (2800)
@@ -402,67 +402,67 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "character/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200036", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200036", 128, TRUE);
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_Continue);
Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200037", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200037", 128, TRUE);
OutputLine(NULL, " 越後屋だよ?!」",
NULL, " a con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100038", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100038", 128, TRUE);
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100039", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100039", 128, TRUE);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200038", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200038", 128, TRUE);
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_Continue);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200039", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200039", 128, TRUE);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400017", 128);
ModPlayVoiceLS(3, 4, "s20/04/440400017", 128, TRUE);
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500009", 128);
ModPlayVoiceLS(3, 5, "s20/05/440500009", 128, TRUE);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
@@ -520,7 +520,7 @@ void main()
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100040", 128);
ModPlayVoiceLS(3, 1, "s20/01/440100040", 128, TRUE);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
Wait (2600)
@@ -530,7 +530,7 @@ void main()
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300031", 128);
ModPlayVoiceLS(3, 3, "s20/03/440300031", 128, TRUE);
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...spare me.", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
@@ -553,11 +553,11 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200040", 128);
ModPlayVoiceLS(3, 2, "s20/02/440200040", 128, TRUE);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
OutputLine(NULL, "先生来るよ!」",

View File

@@ -19,7 +19,7 @@ void main()
//「興宮STより、3号どうぞ@3号どうぞ。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44001", 128);
ModPlayVoiceLS(3, 0, "s20/00/keijic44001", 128, TRUE);
OutputLine(NULL, "「興宮STより、3号どうぞ。",
NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
OutputLine(NULL, "3号どうぞ。」",
@@ -30,7 +30,7 @@ void main()
//「3号です@感度良好ー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700001", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700001", 128, TRUE);
OutputLine(NULL, "「3号です。",
NULL, "\"This is Unit 3,", Line_WaitForInput);
OutputLine(NULL, "感度良好ー。」",
@@ -39,12 +39,12 @@ void main()
//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44002", 128);
ModPlayVoiceLS(3, 0, "s20/00/keijic44002", 128, TRUE);
OutputLine(NULL, "「応援が向かいました。",
NULL, "\"Back-up is heading your way.", Line_WaitForInput);
OutputLine(NULL, "別命あるまで維持で願いします。",
NULL, " Hold position until further instructions.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/keijic44003", 128);
ModPlayVoiceLS(3, 0, "s20/00/keijic44003", 128, TRUE);
OutputLine(NULL, "どうぞー。」",
NULL, " Over.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -53,14 +53,14 @@ void main()
//「はいー、3号了解。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700002", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700002", 128, TRUE);
OutputLine(NULL, "「はいー、3号了解。」",
NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
ClearMessage();
//「それから回転灯は付けないでお願いします@静か静かで願います。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44004", 128);
ModPlayVoiceLS(3, 0, "s20/00/keijic44004", 128, TRUE);
OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
NULL, "\"Requesting no headlights.", Line_WaitForInput);
OutputLine(NULL, "静か静かで願います。」",
@@ -71,19 +71,19 @@ void main()
//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700003", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700003", 128, TRUE);
OutputLine(NULL, "「STー、今、先生が到着しました。",
NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
OutputLine(NULL, "運びたいそうですがどうしますか。",
NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700004", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700004", 128, TRUE);
OutputLine(NULL, "どうぞ。」",
NULL, " Over.\"", Line_Normal);
ClearMessage();
//「了解しました@先生に任せてください。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>興宮PS</color>", NULL, "<color=#f5e6d3>Okinomiya PS</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/keijic44005", 128);
ModPlayVoiceLS(3, 0, "s20/00/keijic44005", 128, TRUE);
OutputLine(NULL, "「了解しました。",
NULL, "\"Acknowledged.", Line_WaitForInput);
OutputLine(NULL, "先生に任せてください。」",
@@ -94,18 +94,18 @@ void main()
//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700005", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700005", 128, TRUE);
OutputLine(NULL, "「はいー。",
NULL, "\"Affirmative.", Line_WaitForInput);
OutputLine(NULL, "了解です。",
NULL, " Understood.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700006", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700006", 128, TRUE);
OutputLine(NULL, "……あ、応援も到着しました。",
NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700007", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700007", 128, TRUE);
OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700008", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700008", 128, TRUE);
OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
NULL, " ...I think the vic is done for.\"", Line_Normal);
ClearMessage();

View File

@@ -19,7 +19,7 @@ void main()
//「自分で喉を掻き破った出血性ショック死@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200001", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200001", 128, TRUE);
OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。",
NULL, "\"Hypovolemic shock induced by clawing out their own throat.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -28,23 +28,23 @@ void main()
// 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200002", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200002", 128, TRUE);
OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。",
NULL, "Tissue is packed under the nails.", Line_Continue);
OutputLine(NULL, "他人の爪じゃない。",
NULL, " Not someone else's nails.", Line_Continue);
OutputLine(NULL, "間違いなく本人の爪じゃわい。",
NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200003", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200003", 128, TRUE);
OutputLine(NULL, "傷の形も一致する。」",
NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700009", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700009", 128, TRUE);
OutputLine(NULL, "「えぇえぇ。",
NULL, "\"Yeaaaah...", Line_Continue);
OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」",
@@ -55,7 +55,7 @@ void main()
//「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200004", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200004", 128, TRUE);
OutputLine(NULL, "「わかっとるわい。",
NULL, "\"I get it.", Line_Continue);
OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」",
@@ -64,11 +64,11 @@ void main()
DisableWindow();
ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700010", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700010", 128, TRUE);
OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」",
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage();
@@ -122,18 +122,18 @@ void main()
//「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200005", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200005", 128, TRUE);
OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」",
NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700011", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700011", 128, TRUE);
OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?",
NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_Continue);
OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」",
@@ -159,12 +159,12 @@ void main()
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200006", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200006", 128, TRUE);
OutputLine(NULL, "「実はな、大石くん。",
NULL, "\"Actually, Ooishi-kun,", Line_Continue);
OutputLine(NULL, "仏が武器にしたらしい角材な。",
NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200007", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200007", 128, TRUE);
OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」",
NULL, " They only found sand and the paint from the guardrail on it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -173,7 +173,7 @@ void main()
//「ホシの服の繊維とか、皮膚片とかは?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700012", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700012", 128, TRUE);
OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」",
NULL, "\"What about cloth fibers or skin?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -182,12 +182,12 @@ void main()
//「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200008", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200008", 128, TRUE);
OutputLine(NULL, "「出んかった。",
NULL, "\"Nothing.", Line_WaitForInput);
OutputLine(NULL, "仏は犯人を殴っとらん。",
NULL, " The deceased didn't strike the assailants...", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200009", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200009", 128, TRUE);
OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」",
NULL, " Or it could be they took the plank he was fighting back with.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -196,7 +196,7 @@ void main()
//「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700013", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700013", 128, TRUE);
OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。",
NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput);
OutputLine(NULL, "全部持ってっちゃいます。」",
@@ -207,7 +207,7 @@ void main()
//「かっかっかっか@ それもそうじゃのう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200010", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200010", 128, TRUE);
OutputLine(NULL, "「かっかっかっか!",
NULL, "\"Har har har har!", Line_Continue);
OutputLine(NULL, " それもそうじゃのう。」",
@@ -216,7 +216,7 @@ void main()
//「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700014", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700014", 128, TRUE);
OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。",
NULL, "\"Tomitake's pretty built and tanned...", Line_Continue);
OutputLine(NULL, "…スポーツマンですよねぇ。」",
@@ -227,12 +227,12 @@ void main()
//「ん@ そうだな@よく運動しとるようだの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200011", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200011", 128, TRUE);
OutputLine(NULL, "「ん?",
NULL, "\"Hm?", Line_Continue);
OutputLine(NULL, " そうだな。",
NULL, " That's right.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200012", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200012", 128, TRUE);
OutputLine(NULL, "よく運動しとるようだの。」",
NULL, " He was pretty active.\"", Line_Normal);
ClearMessage();
@@ -240,7 +240,7 @@ void main()
DisableWindow();
DrawBG( "black", 1000, TRUE );
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
ModDrawCharacter(2, 8, "character/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -294,7 +294,7 @@ void main()
//「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700015", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700015", 128, TRUE);
OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、",
NULL, "\"To surround and take down someone of his physique...", Line_Continue);
OutputLine(NULL, "…何人くらいいりますかねぇ。」",
@@ -305,12 +305,12 @@ void main()
//「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200013", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200013", 128, TRUE);
OutputLine(NULL, "「あほぅ。",
NULL, "\"Ya dimwit...", Line_Continue);
OutputLine(NULL, "それは大石くんの方が得意だろうが。",
NULL, " If anything, that's your specialty.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200014", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200014", 128, TRUE);
OutputLine(NULL, "悪タレ時代を思い出さんかい!」",
NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal);
ClearMessage();
@@ -347,7 +347,7 @@ void main()
//「だとすると、結構犯人は多人数だの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200015", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200015", 128, TRUE);
OutputLine(NULL, "「だとすると、結構犯人は多人数だの。",
NULL, "\"Then there were quite a few perpetrators.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -356,7 +356,7 @@ void main()
// 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200016", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200016", 128, TRUE);
OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」",
NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal);
ClearMessage();
@@ -405,12 +405,12 @@ void main()
//「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200017", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200017", 128, TRUE);
OutputLine(NULL, "「こっちもそこは重視しとる。",
NULL, "\"That's under serious consideration on my end, too.", Line_Continue);
OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。",
NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200018", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200018", 128, TRUE);
OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」",
NULL, " After all, we've never encountered a death like this before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -419,7 +419,7 @@ void main()
//「期待はしませんよ@ですが結果を楽しみにしてます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700016", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700016", 128, TRUE);
OutputLine(NULL, "「期待はしませんよ。",
NULL, "\"I'm not hoping for much.", Line_Continue);
OutputLine(NULL, "ですが結果を楽しみにしてます。」",
@@ -428,7 +428,7 @@ void main()
//「大石さん~@ 課長が呼んでるっすー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100001", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100001", 128, TRUE);
OutputLine(NULL, "「大石さん〜!",
NULL, "\"Ooishi-san~!", Line_Continue);
OutputLine(NULL, " 課長が呼んでるっすー!」",
@@ -439,7 +439,7 @@ void main()
//「すみません、ではまた来年お会いしましょう。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700017", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700017", 128, TRUE);
OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」",
NULL, "\"Thanks. See ya 'round.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -448,7 +448,7 @@ void main()
//「おう@いいお年をの!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200019", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200019", 128, TRUE);
OutputLine(NULL, "「おう。",
NULL, "\"Yeah.", Line_Continue);
OutputLine(NULL, "いいお年をの!」",

View File

@@ -14,13 +14,13 @@ void main()
DrawScene( "black", 1000 );
DrawScene( "bg_111", 400 );
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacter(2, 11, "character/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「単刀直入に...自殺させる薬ってないんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700018", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700018", 128, TRUE);
OutputLine(NULL, "「単刀直入に…自殺させる薬ってないんですか?」",
NULL, "\"Let's cut to the chase... is there a drug that causes someone to kill themselves?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -29,14 +29,14 @@ void main()
//「直接的にはない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200020", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200020", 128, TRUE);
OutputLine(NULL, "「直接的にはない。」",
NULL, "\"Not directly, no.\"", Line_Normal);
ClearMessage();
//「遠回しですねぇ@...では間接的にはあるってことですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700019", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700019", 128, TRUE);
OutputLine(NULL, "「遠回しですねぇ。",
NULL, "\"That's quite a roundabout response.", Line_Continue);
Wait ( 1800 );
@@ -48,7 +48,7 @@ void main()
//「自殺したくなる精神状態を誘発することはできる、!w1000っちゅうことだ。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200021", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200021", 128, TRUE);
OutputLine(NULL, "「自殺したくなる精神状態を誘発することはできる、",
NULL, "\"It's possible to induce a suicidal mental state,", Line_Continue);
@@ -62,11 +62,11 @@ void main()
DisableWindow();
ModDrawCharacter(2, 11, "character/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700020", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700020", 128, TRUE);
OutputLine(NULL, "「…難しい言い方になりましたねぇ。",
NULL, "\"...That's hard to say.", Line_Continue);
Wait ( 1500 );
@@ -77,7 +77,7 @@ void main()
//「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200022", 128, TRUE);
OutputLine(NULL, "「たとえば一般的な心理学見地から言えばじゃが、",
NULL, "\"Well, from the popular consensus in psychology,", Line_Continue);
Wait ( 3500 );
@@ -110,7 +110,7 @@ void main()
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200023", 128, TRUE);
OutputLine(NULL, "「内向状態のときは自信を喪失し非常に悲観的だ。",
NULL, "\"Individuals in the introverted state suffer from low self-esteem and are quite pessimistic,", Line_Continue);
Wait ( 4200 );
@@ -119,14 +119,14 @@ void main()
// 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う@だから自殺などせんのだ。@
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200024", 128, TRUE);
OutputLine(NULL, "自殺をする気力すらないからだ。",
NULL, " They don't have the willpower to commit suicide. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200025", 128, TRUE);
OutputLine(NULL, "…逆の状態もまた自殺をせん",
NULL, "The opposite state doesn't lead to suicide, either.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200026", 128, TRUE);
OutputLine(NULL, " 今度は逆に、非常に自信過剰で行動的なので、自らを順風満帆と思う。",
NULL, " That has an opposite effect, filling the person with confidence and making them feel as though they're walking on air.", Line_Continue);
Wait ( 5600 );
@@ -138,7 +138,7 @@ void main()
//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700021", 128, TRUE);
OutputLine(NULL, "「…なるほどねぇ。",
NULL, "\"...I see.", Line_Continue);
Wait ( 1500 );
@@ -148,7 +148,7 @@ void main()
//「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200027", 128, TRUE);
OutputLine(NULL, "「内向状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。",
NULL, "\"There is a desire to commit suicide when in an introverted state, but they do not have the willpower to commit such a formidable act.", Line_Continue);
Wait ( 5200 );
@@ -158,7 +158,7 @@ void main()
//「なぁるほど@ つまり自殺する気力が回復するわけですね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700022", 128, TRUE);
OutputLine(NULL, "「なぁるほど!",
NULL, "\"I see!", Line_Continue);
Wait ( 1200 );
@@ -170,17 +170,17 @@ void main()
//「そういうことじゃの@だからこの時期に変な気を起こさんように、向精神薬をたっぷりと処方するわけじゃな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200028", 128, TRUE);
OutputLine(NULL, "「そういうことじゃの。",
NULL, "\"That's how it goes.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200028a", 128, TRUE);
OutputLine(NULL, "だからこの時期に変な気を起こさんように、処方せんを施すわけじゃな。」",
NULL, " That's why patients are prescribed medication during that time to keep them from acting on their impulses.\"", Line_Normal);
ClearMessage();
//「...では富竹氏はこの躁鬱病患者だったんですかねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700023", 128, TRUE);
OutputLine(NULL, "「…では富竹氏はこの心理状態だったんですかねぇ?」",
NULL, "\"...Then was Tomitake in this mental state?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -188,13 +188,13 @@ void main()
//「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200029", 128, TRUE);
OutputLine(NULL, "「一般的に自殺はちゃんとした文化的な手法で行われる。",
NULL, "\" Such people generally commit suicide by more 'civilized' means.", Line_Continue);
Wait ( 4000 );
OutputLine(NULL, "道具を使用してな。",
NULL, " They prepare.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200030", 128, TRUE);
OutputLine(NULL, "自虐行動とはまったく違うぞい!」",
NULL, " It's completely different from self-harm!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -203,7 +203,7 @@ void main()
//「富竹氏の自殺は文化的じゃないですよねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700024", 128, TRUE);
OutputLine(NULL, "「富竹氏の自殺は文化的じゃないですよねぇ。",
NULL, "\"Tomitake's death wasn't civilized...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -212,7 +212,7 @@ void main()
// ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700025", 128, TRUE);
OutputLine(NULL, " ……ではやっぱりなにかの中毒と考えるのが自然ですか。",
NULL, "So one would think it was caused by some foreign substance.", Line_Continue);
Wait ( 3500 );
@@ -223,7 +223,7 @@ void main()
//「メトアンフェタミン中毒は躁鬱病に近い症状を起こすと報告されとる@覚醒剤のことだ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200031", 128, TRUE);
OutputLine(NULL, "「鎮痛薬の一部には、心理を内向から外向に過剰転換させる効果があると報告されとる。",
NULL, "\"There are reports that some analgetics can cause a violent psychological transition from introverted to extroverted.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -232,7 +232,7 @@ void main()
// ......それからバルビツール酸誘導体中毒にも異常行為が報告されとるがあまり一般的ではないのう@こっちは睡眠薬のことだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200032", 128, TRUE);
OutputLine(NULL, " ……それから、催眠作用を持つ薬を異常摂取した場合にも異常行為が報告されとるが、あまり一般的ではないのう。",
NULL, "...Overdoses of drugs with a hypnotic effect are also reported to cause erratic behavior, but it's not common.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -240,7 +240,7 @@ void main()
//「覚醒剤反応、出なかったんですよねぇ@...他の可能性は?
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700026", 128, TRUE);
OutputLine(NULL, "「その二つは、検死の報告だと違うみたいですね。",
NULL, "\"Neither showed up in the autopsy report.", Line_Continue);
Wait ( 2400 );
@@ -251,7 +251,7 @@ void main()
//「あとは病気しか考えられん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200033", 128, TRUE);
OutputLine(NULL, "「あとは病気しか考えられん。",
NULL, "\"All I can think of is that it's some sort of illness.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -260,13 +260,13 @@ void main()
// バセドー病等の甲状腺異常を引き起こす病気にしばしば躁鬱病に似た症状が報告されとる@だがバセドー病は特徴的な症状が多い@仏は違うの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200034", 128, TRUE);
OutputLine(NULL, " 甲状腺異常を引き起こす病気にしばしばそれに似た症状が報告されとる。",
NULL, "Often, diseases affecting the thyroid are reported to cause similar symptoms.", Line_Continue);
Wait ( 4400 );
OutputLine(NULL, "だがそれらは概して特徴的な症状が多い。",
NULL, " But they all have many characteristic symptoms of their own.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200035", 128, TRUE);
OutputLine(NULL, "仏は違うの。」",
NULL, " The deceased exhibited none of them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -275,7 +275,7 @@ void main()
//「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700027", 128, TRUE);
OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。",
NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_Continue);
Wait ( 2800 );
@@ -286,7 +286,7 @@ void main()
//「急性器質性精神病、っちゅうのを知っとるかの@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200036", 128, TRUE);
OutputLine(NULL, "「他には、……そうじゃな。",
NULL, "\"Let's see... as another possibility", Line_Continue);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_Continue); }
@@ -296,7 +296,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, " 脳障害によって精神に異常を発生する状態じゃな。",
NULL, " there's a condition where brain injury causes psychological problems.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200037", 128, TRUE);
OutputLine(NULL, "これは薬物中毒でも起こるが、脳の外傷や一部の病気なんかでも起こる。」",
NULL, " Drugs can be to blame, but it can also be caused by physical trauma, and some diseases.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -304,7 +304,7 @@ void main()
//「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700028", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700028", 128, TRUE);
OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」",
NULL, "\"Basically, even without a drug, one can succumb to an irregular mental state.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -313,7 +313,7 @@ void main()
//「仏は犯人に囲まれて命に危険が迫っとったんじゃろ@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200038", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200038", 128, TRUE);
OutputLine(NULL, "「仏は犯人に囲まれて命に危険が迫っとったんじゃろ?",
NULL, "\"The deceased was surrounded after being chased, and his life was in danger, right?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -322,7 +322,7 @@ void main()
// 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った...可能性もあるかもしれんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200039", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200039", 128, TRUE);
OutputLine(NULL, " 極度の緊張が続いて、それに分泌異常が重なって、さらに打ち所が悪くて脳に障害が起こり自虐行動に走った…可能性もあるかもしれんの。」",
NULL, "All that stress could have messed with his brain chemistry, he could have hit his head, and those factors combined might have caused him to mutilate himself. It's a possibility.\"", Line_Normal);
ClearMessage();
@@ -330,7 +330,7 @@ void main()
//「...............もうちょっと省略して言ってくれませんかねぇ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700029", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700029", 128, TRUE);
OutputLine(NULL, "「……………もうちょっと省略して言ってくれませんかねぇ…。」",
NULL, "\"...Could you explain it to me in simpler terms...?\"", Line_Normal);
ClearMessage();
@@ -338,7 +338,7 @@ void main()
//「かっかっか@ つまり、乱闘中に豆腐の角に頭ぶつけて、それでとんちんかんになったんじゃないかと言っとるんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200040", 128, TRUE);
OutputLine(NULL, "「かっかっか!",
NULL, "\"Bwah ha ha!", Line_Continue);
Wait ( 1200 );
@@ -350,13 +350,13 @@ void main()
//「なっはっはっはっはっはっは!!@ じゃあホシには殺意はなかったってことですかねぇ@ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700030", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700030", 128, TRUE);
OutputLine(NULL, "「なっはっはっはっはっはっは!!!",
NULL, "\"Nahahahahahahah!!!", Line_Continue);
Wait ( 2000 );
OutputLine(NULL, " じゃあホシには殺意はなかったってことですかねぇ。",
NULL, " Guess this means the assailants didn't have any intent to kill.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700031", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700031", 128, TRUE);
OutputLine(NULL, "ちょいと小銭を巻き上げようと殴ったら、たまたま殴り所が悪かったと!」",
NULL, " They smacked him hoping to nick some change, and just happened to hit a bad place!\"", Line_Normal);
ClearMessage();
@@ -368,7 +368,7 @@ void main()
ClearMessage();
//「.........なんてわけはありませんねぇ。@
ModPlayVoiceLS(3, 11, "s20/11/440700032", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700032", 128, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「………なんてわけはありませんねぇ。」",
NULL, "\"...But of course, it's not like that.\"", GetGlobalFlag(GLinemodeSp));
@@ -378,7 +378,7 @@ void main()
//「こほん@...いかにも。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200041", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200041", 128, TRUE);
OutputLine(NULL, "「こほん。",
NULL, "\"Ahem.", Line_Continue);
Wait ( 1000 );
@@ -388,7 +388,7 @@ void main()
//「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200042", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200042", 128, TRUE);
OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。",
NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_Continue);
Wait ( 4600 );
@@ -399,7 +399,7 @@ void main()
//「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700033", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700033", 128, TRUE);
OutputLine(NULL, "「ありゃぁこんな時間!",
NULL, "\"Oh my goodness, look at the time!", Line_Continue);
OutputLine(NULL, " そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。」",
@@ -410,12 +410,12 @@ void main()
//「おう@ 頑張れよ@ いいお年をの!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/443200043", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200043", 128, TRUE);
OutputLine(NULL, "「おう!",
NULL, "\"Yeah!", Line_Continue);
OutputLine(NULL, " 頑張れよ!",
NULL, " Good luck!", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/443200044", 128);
ModPlayVoiceLS(3, 0, "s20/00/443200044", 128, TRUE);
OutputLine(NULL, " いいお年をの!」",
NULL, " Best wishes!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -423,7 +423,7 @@ void main()
//「いいお年を!¥
ModPlayVoiceLS(3, 11, "s20/11/440700034", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700034", 128, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「いいお年を!」",
NULL, "\"Best wishes!\"", Line_Normal);

View File

@@ -14,12 +14,12 @@ void main()
DrawScene( "black", 1000 );
DrawScene( "bg_192", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(3, 11, "character/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700035", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700035", 128, TRUE);
OutputLine(NULL, "「……おんやぁ?",
NULL, "\"...Herm?", Line_Continue);
OutputLine(NULL, " 今の皆さんは確か…。」",
@@ -30,7 +30,7 @@ void main()
//「議員バッヂが二人いたっすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100002", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100002", 128, TRUE);
OutputLine(NULL, "「議員バッヂが二人いたっすね。」",
NULL, "\"They had National Diet badges.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -39,14 +39,14 @@ void main()
//「じゃー、県議と市議の園崎だ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700036", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700036", 128, TRUE);
OutputLine(NULL, "「じゃー、県議と市議の園崎だ。」",
NULL, "\"Then it's prefectural assembly member Sonozaki and city councilor Sonozaki.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「面白いっすね@親戚同士で県議と市議やってんすか。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100003", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100003", 128, TRUE);
OutputLine(NULL, "「面白いっすね。",
NULL, "\"That's interesting.", Line_Continue);
Wait ( 1200 );
@@ -54,20 +54,20 @@ void main()
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "character/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700037", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700037", 128, TRUE);
OutputLine(NULL, "「これがズルイんですよ。",
NULL, "\"It's dirty is what it is.", Line_Continue);
Wait ( 1000 );
OutputLine(NULL, "お互いの名前で事前運動バンバン。",
NULL, " Shouting out each other's name during elections.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700038", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700038", 128, TRUE);
OutputLine(NULL, "片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ。",
NULL, " While one is up for election, the other one holds an assembly, and they double up their campaign activities.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700039", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700039", 128, TRUE);
OutputLine(NULL, "堂々と。」",
NULL, " Blatantly.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -75,7 +75,7 @@ void main()
//「よくわかんないんすけど、それって公選法違反じゃないんすか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100004", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100004", 128, TRUE);
OutputLine(NULL, "「よくわかんないんすけど、それって公選法違反じゃないんすか?」",
NULL, "\"I don't know much about this stuff, but isn't that against the rules of the election?\"", Line_Normal);
ClearMessage();
@@ -84,13 +84,13 @@ void main()
//「事前運動にならない限り、政治活動は無制限ですからねぇ@...熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ@ 公選法くらいは勉強して下さい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700040", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700040", 128, TRUE);
OutputLine(NULL, "「事前運動にならない限り、政治活動は無制限ですからねぇ。",
NULL, "\"As long as they have no prior consultation, there are no restrictions on their political activities.", Line_WaitForInput);
OutputLine(NULL, "…熊ちゃん、そんなんじゃ選対本部付きになった時、大変ですよぅ?",
NULL, " Kuma-chan, the Second Investigation Division is going to be pretty tough for you. ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700041", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700041", 128, TRUE);
OutputLine(NULL, " 公選法くらいは勉強して下さい。」",
NULL, "You should at least brush up on election laws.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -99,14 +99,14 @@ void main()
//「俺、知能犯課は無理っす@バカですから。えっへっへっへ...!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100005", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100005", 128, TRUE);
OutputLine(NULL, "「俺、知能犯課は無理っす。",
NULL, "\"I'm not cut out to handle intellectual crime.", Line_WaitForInput);
OutputLine(NULL, "バカですから。えっへっへっへ…!」",
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "character/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// いたのは園崎県議と園崎市議@
@@ -135,7 +135,7 @@ void main()
//「お見送りしてんのは...副署長とうちの課長っすね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s20/19/443100006", 128);
ModPlayVoiceLS(3, 19, "s20/19/443100006", 128, TRUE);
OutputLine(NULL, "「お見送りしてんのは…副署長とうちの課長っすね。」",
NULL, "\"Looks like they were seen off by... the deputy chief and the department chief.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -178,7 +178,7 @@ void main()
//「大石さんは友達多いから聞いてるかもしれないけど!w1000......聞いてるかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700001", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700001", 128, TRUE);
OutputLine(NULL, "「大石さんは友達多いから聞いてるかもしれないけど",
NULL, "\"You have a lot of connections, so you might have heard something...", Line_Continue);
@@ -192,7 +192,7 @@ void main()
//「いいえ@何も。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700042", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700042", 128, TRUE);
OutputLine(NULL, "「いいえ。",
NULL, "\"Nope.", Line_Continue);
Wait( 300 );
@@ -202,7 +202,7 @@ void main()
//「お母さん、ガンモにはんぺん頼みます@......署長んとこに議員の怒鳴り込みがあったんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700002", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700002", 128, TRUE);
OutputLine(NULL, "「お母さん、ガンモにはんぺん頼みます。",
NULL, "\"Ma'am, I'll take a tofu fritter and fish cake.", Line_Continue);
Wait ( 2800 );
@@ -212,7 +212,7 @@ void main()
//「あれま。そうなんですか@...お母さん、私にもう一杯下さい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700043", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700043", 128, TRUE);
OutputLine(NULL, "「あれま。そうなんですか。",
NULL, "\"Oh, my. Is that so?", Line_Continue);
Wait ( 2600 );
@@ -235,7 +235,7 @@ void main()
//「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700003", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700003", 128, TRUE);
OutputLine(NULL, "「雛見沢事件の捜査の仕方で、君を指名して陳情してきたよ。」",
NULL, "\"A petition with your name came up regarding how the investigation of the Hinamizawa incident is being handled.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -244,7 +244,7 @@ void main()
//「ありゃ私@ はてはて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700044", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700044", 128, TRUE);
OutputLine(NULL, "「ありゃ私?",
NULL, "\"Goodness, me?", Line_Continue);
OutputLine(NULL, " はてはて。」",
@@ -254,20 +254,20 @@ void main()
//「とぼけるなよ@例の雛見沢の、過去の事件@蒸し返してるだろ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700004", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700004", 128, TRUE);
OutputLine(NULL, "「とぼけるなよ。",
NULL, "\"No need to play dumb.", Line_Continue);
Wait ( 1000 );
OutputLine(NULL, "例の雛見沢の、過去の事件。",
NULL, " You're reopening the past cases regarding Hinamizawa,", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/442700005", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700005", 128, TRUE);
OutputLine(NULL, "蒸し返してるだろ。」",
NULL, " aren't you?\"", Line_Normal);
ClearMessage();
//「私、富竹殺しで手一杯でそんな余裕ないですよ@ なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700045", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700045", 128, TRUE);
OutputLine(NULL, "「私、富竹殺しで手一杯でそんな余裕ないですよ?",
NULL, "\"I've already got my hands full with Tomitake's death.", Line_Continue);
Wait ( 3000 );
@@ -278,7 +278,7 @@ void main()
//「本当に@ 本当にそうならいいんだけどさ...。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700006", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700006", 128, TRUE);
OutputLine(NULL, "「本当に?",
NULL, "\"Really?", Line_WaitForInput);
OutputLine(NULL, " 本当にそうならいいんだけどさ…。」",
@@ -304,26 +304,26 @@ void main()
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700046", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700046", 128, TRUE);
OutputLine(NULL, "「いやぁご馳走になっちゃいました。",
NULL, "\"Whew, that was quite the feast.", Line_Continue);
Wait (2600);
OutputLine(NULL, "今月は負けっぱなしだったんで財布辛かったんですよ。",
NULL, " This month has been a bunch of losses for me, so my wallet was feeling the pinch.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700047", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700047", 128, TRUE);
OutputLine(NULL, "助かりました。」",
NULL, " Much appreciated.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いやいいよ@また馬、教えてよ@大石さんと同じ馬を買うから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700007", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700007", 128, TRUE);
OutputLine(NULL, "「いやいいよ。",
NULL, "\"Nah, it's nothing.", Line_Continue);
Wait (800);
OutputLine(NULL, "また馬、教えてよ。",
NULL, " Tell me a good horse again.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/442700008", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700008", 128, TRUE);
OutputLine(NULL, "大石さんと同じ馬を買うから。」",
NULL, " I'll bet on the same one as you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -331,13 +331,13 @@ void main()
//「なっはっはっは@ 最近はダメです@馬の声がさっぱりですから!!w1500 ...タクシー!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700048", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700048", 128, TRUE);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue);
Wait (1400);
OutputLine(NULL, " 最近はダメです。",
NULL, " I haven't been doing well there lately.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700049", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700049", 128, TRUE);
OutputLine(NULL, "馬の声がさっぱりですから!",
NULL, " I haven't been able to read the horses at all!", Line_Continue);
@@ -390,7 +390,7 @@ void main()
//「ではではまた明日@よいお年を...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700050", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700050", 128, TRUE);
OutputLine(NULL, "「ではではまた明日。",
NULL, "\"Well, see you again tomorrow.", Line_WaitForInput);
OutputLine(NULL, "よいお年を…!」",
@@ -401,7 +401,7 @@ void main()
//「大石さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700009", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700009", 128, TRUE);
OutputLine(NULL, "「大石さん。」",
NULL, "\"Ooishi-san.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -410,20 +410,20 @@ void main()
//「はいはい。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700051", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700051", 128, TRUE);
OutputLine(NULL, "「はいはい。」",
NULL, "\"Yeah, yeah.\"", Line_Normal);
ClearMessage();
//「過去の事件は全部個別に終わってる@縦に並べるのはやめるんだよ@村の連中は半ば本気で祟りを信じてるんだから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700010", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700010", 128, TRUE);
OutputLine(NULL, "「過去の事件は全部個別に終わってる。",
NULL, "\"The past incidents have all been closed.", Line_Continue);
Wait (2200);
OutputLine(NULL, "縦に並べるのはやめるんだよ。",
NULL, " Stop lumping them all together.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/442700011", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700011", 128, TRUE);
OutputLine(NULL, "村の連中は半ば本気で祟りを信じてるんだから。」",
NULL, " Those villagers half-believe it's really a curse.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -431,14 +431,14 @@ void main()
//「私だって祟りなんか信じちゃいませんよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700052", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700052", 128, TRUE);
OutputLine(NULL, "「私だって祟りなんか信じちゃいませんよ。」",
NULL, "\"Well, I'm not convinced.\"", Line_Normal);
ClearMessage();
//「大石さんは来年で退職じゃないですか@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700012", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700012", 128, TRUE);
OutputLine(NULL, "「大石さんは来年で退職じゃないですか。",
NULL, "\"You're going to be retiring next year, aren't you?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -447,7 +447,7 @@ void main()
// 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700013", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700013", 128, TRUE);
OutputLine(NULL, " 退職金でローン返して、お母さんと北海道に引っ越すんじゃなかったっけ?」",
NULL, "Weren't you going to pay off your mortgage with your severance pay and move up to Hokkaido with your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -455,23 +455,23 @@ void main()
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700053", 128, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700054", 128, TRUE);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700055", 128, TRUE);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
//「署長は退職時特別昇給を見直すかもってさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700014", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700014", 128, TRUE);
OutputLine(NULL, "「署長は退職時特別昇給を見直すかもってさ。」",
NULL, "\"The chief said he may have to reconsider issuing your special retirement salary raise,.\"", Line_Normal);
ClearMessage();
@@ -509,13 +509,13 @@ void main()
//「さすがインテリの若署長は言い出すことが模範的です@...でもまぁ@私たちの給料が血税で支払われてることを思えば、まぁ時代の流れですかねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700056", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700056", 128, TRUE);
OutputLine(NULL, "「さすがインテリの若署長は言い出すことが模範的です。",
NULL, "\"I'd expect no less of our egg-head chief, quite the model veiled threat.", Line_Continue);
Wait (3400);
OutputLine(NULL, "…でもまぁ。",
NULL, " But... well...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s20/11/440700057", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700057", 128, TRUE);
OutputLine(NULL, "私たちの給料が血税で支払われてることを思えば、",
NULL, " Considering how our pay comes from the public's hard-earned taxes,", Line_Continue);
Wait (2800);
@@ -531,13 +531,13 @@ void main()
//「僕も模範的な事とは思わないよ@でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ@僕としてはぜひもらって欲しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700015", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700015", 128, TRUE);
OutputLine(NULL, "「僕も模範的な事とは思わないよ。",
NULL, "\"I don't think it's such a model response.", Line_Continue);
Wait (2600);
OutputLine(NULL, "でもまぁ、大石さんはそれだけの退職金をもらってもおかしくない活躍をしてきたからさ。",
NULL, " But given how hard you've worked, it's not at all odd for you to take home such a good package.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/442700016", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700016", 128, TRUE);
OutputLine(NULL, "僕としてはぜひもらって欲しいんだよ。」",
NULL, " Personally, I'd like you to get it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -545,7 +545,7 @@ void main()
//「もらえるもんなら、そりゃー欲しいですけどね@...なっはっはっは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700058", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700058", 128, TRUE);
OutputLine(NULL, "「もらえるもんなら、そりゃー欲しいですけどね。",
NULL, "\"If I can get it, well, of course I'd want it.", Line_Continue);
Wait (2600);
@@ -555,7 +555,7 @@ void main()
//「もらえるよ@大石さんが大人なら。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>高杉</color>", NULL, "<color=#f5e6d3>Takasugi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/442700017", 128);
ModPlayVoiceLS(3, 0, "s20/00/442700017", 128, TRUE);
OutputLine(NULL, "「もらえるよ。",
NULL, "\"You'll get it.", Line_Continue);
Wait (1200);
@@ -565,7 +565,7 @@ void main()
//「運転手さん、引き止めてすみませんね@お願いします。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700059", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700059", 128, TRUE);
OutputLine(NULL, "「運転手さん、引き止めてすみませんね。",
NULL, "\"Sorry for holding you up here, Driver.", Line_Continue);
Wait (2100);
@@ -598,7 +598,7 @@ void main()
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "s20/11/440700060", 128);
ModPlayVoiceLS(3, 11, "s20/11/440700060", 128, TRUE);
OutputLine(NULL, "「なっはっはっは!",
NULL, "\"Nahahahah!", Line_Continue);

View File

@@ -16,12 +16,12 @@ void main()
DrawScene( "black", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_108", 1000 );
ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200042", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200042", 256, TRUE);
OutputLine(NULL, "「最近、圭一くんの元気がないね。",
NULL, "\"Keiichi-kun's been feeling down lately.", Line_Continue);
Wait (2800);
@@ -31,11 +31,11 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300032", 256, TRUE);
OutputLine(NULL, "「さぁてどうしたんだろうね。",
NULL, "\"I wonder.", Line_Continue);
Wait (2400);
@@ -45,22 +45,22 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200043", 256, TRUE);
OutputLine(NULL, "「み、魅ぃちゃんそれ飛躍しすぎ…!」",
NULL, "\"M-M-Mii-chan, that's a logic leap...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うっひゃっひゃっひゃっひゃ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300033", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300033", 256, TRUE);
OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
ClearMessage();
@@ -69,7 +69,7 @@ void main()
//「......どう思う?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200044", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200044", 256, TRUE);
OutputLine(NULL, "「……どう思う?」",
NULL, "\"...What do you think?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
//「さーね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300034", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300034", 256, TRUE);
OutputLine(NULL, "「さーね。」",
NULL, "\"Don't know.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -87,7 +87,7 @@ void main()
//「.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200045", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200045", 256, TRUE);
OutputLine(NULL, "「………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -96,7 +96,7 @@ void main()
//「圭ちゃん、ひょっとして............かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300035", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300035", 256, TRUE);
OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
NULL, "\"Could be that Kei-chan...", Line_Continue);
Wait (2000);
@@ -107,14 +107,14 @@ void main()
//「......わかんない。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200046", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200046", 256, TRUE);
OutputLine(NULL, "「……わかんない。」",
NULL, "\"...I don't know.\"", Line_Normal);
ClearMessage();
//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300036", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300036", 256, TRUE);
OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -122,7 +122,7 @@ void main()
//「うん@間違いない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200047", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200047", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_Continue);
Wait (800);
@@ -133,7 +133,7 @@ void main()
//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300037", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300037", 256, TRUE);
OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
NULL, "\"That Ooishi, he probably fed him something fishy...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200048", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200048", 256, TRUE);
OutputLine(NULL, "「真剣そうだったよ。",
NULL, "\"He looked serious.", Line_Continue);
Wait (1600);
@@ -151,7 +151,7 @@ void main()
//「.........あのねぇ@レナはよく知らないだろうけど@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300038", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300038", 256, TRUE);
OutputLine(NULL, "「………あのねぇ、",
NULL, "\"You see...", Line_Continue);
Wait (1400);
@@ -162,7 +162,7 @@ void main()
PlaySE( 4, "wa__024", 128, 64 );
//実はあいつ、オヤシロさまの使いなんだよ。@
ModPlayVoiceLS(3, 3, "s20/03/440300039", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300039", 256, TRUE);
OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
NULL, " But he's actually the messenger of Oyashiro-sama.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -170,7 +170,7 @@ void main()
//「え@ 何の話?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200049", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200049", 256, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
Wait (800);
@@ -181,7 +181,7 @@ void main()
//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300040", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300040", 256, TRUE);
OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
NULL, "\"Whenever he shows up... someone is demoned away.", Line_Continue);
Wait (5800);
@@ -192,7 +192,7 @@ void main()
//「............あれ@ そうなの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200050", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200050", 256, TRUE);
OutputLine(NULL, "「…………あれ?",
NULL, "\"...Oh?", Line_Continue);
Wait (1000);
@@ -202,7 +202,7 @@ void main()
//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300041", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300041", 256, TRUE);
OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_Continue);
Wait (3000);
@@ -213,7 +213,7 @@ void main()
//「.........そう言えば、悟史くんが転校する前にもいたね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200051", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200051", 256, TRUE);
OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
NULL, "\"...Now that you mention it, he was around before Satoshi-kun transferred out, too.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -221,7 +221,7 @@ void main()
//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300042", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300042", 256, TRUE);
OutputLine(NULL, "「転校〜?",
NULL, "\"Transferred~?", Line_Continue);
Wait (1600);
@@ -231,7 +231,7 @@ void main()
//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200052", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200052", 256, TRUE);
OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
NULL, "\"So this time he's appeared before Keiichi-kun...", Line_Continue);
Wait (3800);
@@ -242,7 +242,7 @@ void main()
//「........................。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300043", 256);
ModPlayVoiceLS(3, 3, "s20/03/440300043", 256, TRUE);
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -251,7 +251,7 @@ void main()
//「........................。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200053", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200053", 256, TRUE);
OutputLine(NULL, "「……………………。」",
NULL, "\"...\"", Line_Normal);
ClearMessage();
@@ -264,8 +264,8 @@ void main()
NULL, " And then it was suddenly interrupted...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -273,8 +273,8 @@ void main()
// ...哄笑だった¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color><color=#5ec69a>魅音</color>", NULL, "<color=#f0953d>Rena</color> & <color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200054", 256);
ModPlayVoiceLS(4, 3, "s20/03/440300044", 256);
ModPlayVoiceLS(3, 2, "s20/02/440200054", 256, TRUE);
ModPlayVoiceLS(4, 3, "s20/03/440300044", 256, TRUE);
OutputLine(NULL, " …哄笑だった。",
NULL, "By loud laughter...", Line_Normal);
ClearMessage();

View File

@@ -18,7 +18,7 @@ void main()
//「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44001", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44001", 256, TRUE);
OutputLine(NULL, "「よく映画などに登場しますが、簡単にいうとどのようなものでしょうか。」",
NULL, "\"I see it in movies quite often, but what is it, exactly?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -27,7 +27,7 @@ void main()
//「複数の人格を持つことによる逃避と考えられています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44001", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44001", 256, TRUE);
OutputLine(NULL, "「複数の人格を持つことによる逃避と考えられています。」",
NULL, "\"Multiple personalities are thought to be escapism.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -36,14 +36,14 @@ void main()
//「多重人格は逃避のひとつなのですか?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44002", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44002", 256, TRUE);
OutputLine(NULL, "「多重人格は逃避のひとつなのですか?」",
NULL, "\"Multiple personality disorder is a form of escape?\"", Line_Normal);
ClearMessage();
//「左様です@そのメカニズムは完全には解明されていませんが、精神を守るために脳が行なう防御行動のひとつではないかと考えられています。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44002", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44002", 256, TRUE);
OutputLine(NULL, "「左様です。",
NULL, "\"Correct.", Line_Continue);
Wait (1000);
@@ -53,7 +53,7 @@ void main()
//「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね@ これも多重人格なわけですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44003", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44003", 256, TRUE);
OutputLine(NULL, "「例えば、貧乏な人がお金持ちになった自分を想像するという現実逃避ってありますよね?",
NULL, "\"Hypothetically, poor people imagining themselves as wealthy is a form of escapism, is it not?", Line_Continue);
Wait (3800);
@@ -65,7 +65,7 @@ void main()
//「極論はできませんが、広義的にはそう解釈できます@つまり誰にでもありえる現象なのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44003", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44003", 256, TRUE);
OutputLine(NULL, "「極論はできませんが、広義的にはそう解釈できます。",
NULL, "\"I wouldn't go that far, but broadly speaking, one could infer that.", Line_Continue);
Wait (3000);
@@ -75,7 +75,7 @@ void main()
//「その現実逃避の見境がなくなると二重人格になるのですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44004", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44004", 256, TRUE);
OutputLine(NULL, "「その現実逃避の見境がなくなると二重人格になるのですか?」",
NULL, "\"Does a split personality occur when one cannot tell which is reality and which is the escape?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -84,20 +84,20 @@ void main()
//「...ちょっと難しいですね@...そう提唱する説もありますし、否定する説もあります@諸説紛々です。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44004", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44004", 256, TRUE);
OutputLine(NULL, "「…ちょっと難しいですね。",
NULL, "\"...That's difficult to say.", Line_Continue);
Wait (2200);
OutputLine(NULL, "…そう提唱する説もありますし、否定する説もあります。",
NULL, " There are some who agree with that, and some who disagree.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/profa44005", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44005", 256, TRUE);
OutputLine(NULL, "諸説紛々です。」",
NULL, " There is no consensus.\"", Line_Normal);
ClearMessage();
//「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44005", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44005", 256, TRUE);
OutputLine(NULL, "「では精神医学の世界ではまだ、多重人格というのは未知の解明されていない現象なんですか?」",
NULL, "\"Then is the occurrence of multiple personalities still an unknown phenomenon... something not fully comprehended in the psychiatric field?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
//「残念ながらそうなります@今後の研究が期待されます。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44006", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44006", 256, TRUE);
OutputLine(NULL, "「残念ながらそうなります。",
NULL, "\"Unfortunately, that is the current state of things.", Line_Continue);
Wait (1600);
@@ -116,7 +116,7 @@ void main()
//「でもでも~、二重人格なんて何だかカッコイイですよね~@ どういう人が二重人格になれるんですかぁ?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44006", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44006", 256, TRUE);
OutputLine(NULL, "「でもでも〜、二重人格なんて何だかカッコイイですよね〜!",
NULL, "\"But, but~ It's sorta cool having a split personality~!", Line_Continue);
Wait (3000);
@@ -126,14 +126,14 @@ void main()
//「なれるといいますか...、なりやすいといいますか...@最近の研究では、遺伝と心因が複雑に絡み合い...@中でも幼少期の虐待が大きく作用するのではないかと言われています。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44007", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44007", 256, TRUE);
OutputLine(NULL, "「なれるといいますか…、なりやすいといいますか…。",
NULL, "\"Recent studies find that those who develop it... or rather, those who are more susceptible to developing it,", Line_Continue);
Wait (1800);
OutputLine(NULL, "最近の研究では、遺伝と心因が複雑に絡み合い…。",
NULL, " may be genetically predisposed or may have had abnormal mental development... ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>教授</color>", NULL, "<color=#f5e6d3>Professor</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/profa44008", 256);
ModPlayVoiceLS(3, 0, "s20/00/profa44008", 256, TRUE);
OutputLine(NULL, "中でも幼少期の虐待が大きく作用するのではないかと言われています。」",
NULL, "Some say that childhood abuse increases the chances.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -142,7 +142,7 @@ void main()
//「そう言えば、このA君も幼児虐待を受けてるんですよね~。カワイソ~...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44007", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44007", 256, TRUE);
OutputLine(NULL, "「そう言えば、このA君も幼児虐待を受けてるんですよね〜。カワイソ〜…。」",
NULL, "\"Speaking of which, Person A here experienced abuse as a child, didn't he~ How sad~...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -150,10 +150,10 @@ void main()
//「7つの人格を持つ青年A@ではVTRの続きをどうぞ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>リポーター</color>", NULL, "<color=#f5e6d3>Reporter</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "s20/00/repoa44008", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44008", 256, TRUE);
OutputLine(NULL, "「7つの人格を持つ青年A。",
NULL, "\"Person A has seven different personalities.", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "s20/00/repoa44009", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44009", 256, TRUE);
OutputLine(NULL, "ではVTRの続きをどうぞ。",
NULL, " Let's watch a video of him...", Line_WaitForInput);
@@ -170,7 +170,7 @@ void main()
PlaySE( 4, "wa__029", 128, 64 );
//...ですがその前にコマーシャル!!¥
ModPlayVoiceLS(3, 0, "s20/00/repoa44010", 256);
ModPlayVoiceLS(3, 0, "s20/00/repoa44010", 256, TRUE);
OutputLine(NULL, "…ですがその前にコマーシャル!!」",
NULL, " Right after these commercials!!\"", Line_Normal);
ClearMessage();

View File

@@ -32,7 +32,7 @@ void main()
//「最近のカップめんは凝ってて種類も多いんだよ@どれも一通りは食ってみたいし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100041", 256);
ModPlayVoiceLS(3, 1, "s20/01/440100041", 256, TRUE);
OutputLine(NULL, "「最近のカップめんは凝ってて種類も多いんだよ。",
NULL, "\"Cup noodles have gotten so elaborate recently, and there are a bunch of different types.", Line_Continue);
Wait (1600);
@@ -73,7 +73,7 @@ void main()
//「それじゃ1種類しか食えないよ@ 飽きちゃうって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100042", 256);
ModPlayVoiceLS(3, 1, "s20/01/440100042", 256, TRUE);
OutputLine(NULL, "「それじゃ1種類しか食えないよ!",
NULL, "\"Then I'd only get to eat one kind!", Line_Continue);
Wait (1300);
@@ -139,7 +139,7 @@ void main()
//「豚骨はうまいんだよ@ 大盛りだけど大味ってわけじゃないし...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100043", 256);
ModPlayVoiceLS(3, 1, "s20/01/440100043", 256, TRUE);
OutputLine(NULL, "「豚骨はうまいんだよ!",
NULL, "\"Pork-bone is good!", Line_Continue);
Wait (1200);
@@ -811,7 +811,7 @@ void main()
//「.........え、..................え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100044", 256);
ModPlayVoiceLS(3, 1, "s20/01/440100044", 256, TRUE);
OutputLine(NULL, "「………え、………………え?」",
NULL, "\"...Wha... what?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }