Fixed extra underscore in sound effects
This commit is contained in:
@@ -1561,7 +1561,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "white", "left", 0, 0, 200 );
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DrawScene( "black", 1000 );
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@@ -1573,7 +1573,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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// やられた!...と思ったときにはもう遅い@
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OutputLine(NULL, " やられた!…と思ったときにはもう遅い!",
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@@ -1593,7 +1593,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0 );
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// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
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@@ -2135,7 +2135,7 @@ void main()
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NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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DisableWindow();
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DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -2414,7 +2414,7 @@ void main()
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OutputLine(NULL, " レナの頭から",
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NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__016", 128, 64 );
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PlaySE( 4, "wa_016", 128, 64 );
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//ポン、と音がして丸い輪っかの煙が上がっていく¥
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OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
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@@ -2557,7 +2557,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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@@ -3435,29 +3435,29 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawScene( "black", 100 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawScene( "black", 100 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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@@ -3539,7 +3539,7 @@ void main()
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OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
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NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -3595,7 +3595,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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DrawSceneWithMask( "black", "left", 0, 0, 3000 );
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SetValidityOfInput( FALSE );
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@@ -4159,10 +4159,10 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawScene( "black", 100 );
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DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawScene( "black", 100 );
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