Fixed extra underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:50:09 -04:00
parent 7822fed47e
commit f45f4802b5
9 changed files with 182 additions and 182 deletions

View File

@@ -1561,7 +1561,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "white", "left", 0, 0, 200 );
DrawScene( "black", 1000 );
@@ -1573,7 +1573,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
// やられた!...と思ったときにはもう遅い@
OutputLine(NULL, " やられた!…と思ったときにはもう遅い!",
@@ -1593,7 +1593,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0 );
// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
@@ -2135,7 +2135,7 @@ void main()
NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
DisableWindow();
DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2414,7 +2414,7 @@ void main()
OutputLine(NULL, " レナの頭から",
NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__016", 128, 64 );
PlaySE( 4, "wa_016", 128, 64 );
//ポン、と音がして丸い輪っかの煙が上がっていく¥
OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
@@ -2557,7 +2557,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 3000 );
SetValidityOfInput( TRUE );
@@ -3435,29 +3435,29 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene( "black", 100 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
@@ -3539,7 +3539,7 @@ void main()
OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -3595,7 +3595,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
SetValidityOfInput( FALSE );
@@ -4159,10 +4159,10 @@ void main()
DisableWindow();
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );