Fixed extra underscore in sound effects
This commit is contained in:
@@ -153,7 +153,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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@@ -576,7 +576,7 @@ void main()
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OutputLine(NULL, "ジジ抜きはどうッ?!」",
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NULL, "Like Old Bachelor!?\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -865,7 +865,7 @@ void main()
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OutputLine(NULL, "ガン牌ジジ抜き!!",
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NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -963,7 +963,7 @@ void main()
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OutputLine(NULL, " あがりですのー!!」",
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NULL, " I am out!!\"", Line_WaitForInput);
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// PlaySE( 4, "wa__007", 125, 0 );
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// PlaySE( 4, "wa_007", 125, 0 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1019,7 +1019,7 @@ void main()
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OutputLine(NULL, "……あがり!」",
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NULL, " ...I'm out!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreenSx( 0, 3, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1302,7 +1302,7 @@ void main()
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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// 俺はその一瞬の表情を見逃さないッ!¥
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OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
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NULL, "I won't let that momentary lapse slip by me!!", Line_Normal);
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@@ -1326,7 +1326,7 @@ void main()
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OutputLine(NULL, " スペードの7…!!!",
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NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1449,7 +1449,7 @@ void main()
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OutputLine(NULL, "俺が…新しく!!",
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NULL, " a new one on it!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1660,7 +1660,7 @@ void main()
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OutputLine(NULL, " 乗ってやる!!!!」",
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NULL, " You've got it!!!!\"", Line_ContinueAfterTyping);
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// PlaySE( 4, "wa__007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -2021,7 +2021,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// PlaySE( 4, "wa__007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// みんなが一斉に場に捨てられたカードを凝視する@
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@@ -2078,11 +2078,11 @@ void main()
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DisableWindow();
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DrawScene( "black", 400 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/
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@@ -2103,7 +2103,7 @@ void main()
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DisableWindow();
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DrawScene( "white", 10 );
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DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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DrawScene( "bg_108", 200 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -2170,7 +2170,7 @@ void main()
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SetSpeedOfMessage( FALSE, 0, );
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
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NULL, " comeback victory!!!!!!!", Line_WaitForInput);
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@@ -2592,7 +2592,7 @@ void main()
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FadeOutBGM( 0, 1000, TRUE );
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DisableWindow();
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PlayBGM( 1, "msys05", 128, 0 );
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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@@ -3590,17 +3590,17 @@ void main()
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 600 );
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// 廃材を抜いたり/
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OutputLine(NULL, " 廃材を抜いたり",
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NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__019", 128, 64 );
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PlaySE( 4, "wa_019", 128, 64 );
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Wait( 600 );
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//折ったり/
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OutputLine(NULL, "折ったり",
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NULL, " bending them,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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//投げ飛ばしたり@
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OutputLine(NULL, "投げ飛ばしたり。",
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NULL, " tossing them aside.", Line_WaitForInput);
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@@ -3616,17 +3616,17 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
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PlaySE( 4, "wa__015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 400 );
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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Wait( 400 );
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PlaySE( 4, "wa__015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 400 );
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PlaySE( 4, "wa__003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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Wait( 400 );
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PlaySE( 4, "wa__015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 400 );
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PlaySE( 4, "wa__004", 128, 64 );
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PlaySE( 4, "wa_004", 128, 64 );
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Wait( 200 );
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// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
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OutputLine(NULL, " 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行く",
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@@ -3893,7 +3893,7 @@ void main()
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__021", 128, 64 );
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PlaySE( 4, "wa_021", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -3902,7 +3902,7 @@ void main()
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OutputLine(NULL, " ない。",
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NULL, "Not here.", Line_WaitForInput);
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PlaySE( 4, "wa__021", 128, 64 );
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PlaySE( 4, "wa_021", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -3912,7 +3912,7 @@ void main()
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NULL, " Next one.", Line_WaitForInput);
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PlaySE( 4, "wa__021", 128, 64 );
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PlaySE( 4, "wa_021", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -3920,7 +3920,7 @@ void main()
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OutputLine(NULL, "ない。",
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NULL, " Not here.", Line_WaitForInput);
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PlaySE( 4, "wa__021", 128, 64 );
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PlaySE( 4, "wa_021", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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@@ -4023,7 +4023,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa__022", 128, 64 );
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PlaySE( 4, "wa_022", 128, 64 );
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//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
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OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
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NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping);
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@@ -4127,7 +4127,7 @@ void main()
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OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
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NULL, "...I turned the page without pausing.", Line_WaitForInput);
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PlaySE( 4, "wa__021", 128, 64 );
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PlaySE( 4, "wa_021", 128, 64 );
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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// ……そこには…¥
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@@ -4146,7 +4146,7 @@ void main()
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PlaySE( 4, "wa__027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
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@@ -4225,7 +4225,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa__027", 128, 64 );
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PlaySE( 4, "wa_027", 128, 64 );
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DrawScene( "04_c", 200 );
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//nega 0
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@@ -4240,7 +4240,7 @@ void main()
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OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
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NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__003", 128, 64 );
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PlaySE( 4, "wa_003", 128, 64 );
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OutputLineAll(NULL, "", Line_WaitForInput);
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DisableWindow();
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