Fixed extra underscore in sound effects
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@@ -294,7 +294,7 @@
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
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PlaySE(4, "S19/01/HR_KEI05560", 256, 64);
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OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
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@@ -2008,7 +2008,7 @@
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OutputLine(NULL, "滑って転倒。",
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NULL, " slipping as I landed.", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -2640,7 +2640,7 @@
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NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
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ClearMessage();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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@@ -2826,7 +2826,7 @@
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FadeOutBGM( 2, 1000, TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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@@ -3333,14 +3333,14 @@
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DisableWindow();
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DrawScene( "black", 1000 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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DrawScene( "white", 400 );
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DrawScene( "bg_023", 400 );
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PlaySE( 4, "wa__019", 128, 64 );
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PlaySE( 4, "wa_019", 128, 64 );
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// カツーーンと、木こりのようないい音が沢に響き渡った¥
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OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
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NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
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@@ -3726,7 +3726,7 @@
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DisableWindow();
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DrawScene( "black", 400 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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