Fixed extra underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:50:09 -04:00
parent 7822fed47e
commit f45f4802b5
9 changed files with 182 additions and 182 deletions

View File

@@ -294,7 +294,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
PlaySE(4, "S19/01/HR_KEI05560", 256, 64);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
@@ -2008,7 +2008,7 @@
OutputLine(NULL, "滑って転倒。",
NULL, " slipping as I landed.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -2640,7 +2640,7 @@
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
@@ -2826,7 +2826,7 @@
FadeOutBGM( 2, 1000, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
@@ -3333,14 +3333,14 @@
DisableWindow();
DrawScene( "black", 1000 );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
DrawScene( "white", 400 );
DrawScene( "bg_023", 400 );
PlaySE( 4, "wa__019", 128, 64 );
PlaySE( 4, "wa_019", 128, 64 );
// カツーーンと、木こりのようないい音が沢に響き渡った¥
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
@@ -3726,7 +3726,7 @@
DisableWindow();
DrawScene( "black", 400 );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );