Fixed extra underscore in sound effects
This commit is contained in:
@@ -256,7 +256,7 @@
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//時間経過
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DisableWindow();
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DrawSceneWithMask( "black", "up", 0, 0, 3000 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
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PlayBGM( 1, "msys02", 128, 0 );
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DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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@@ -551,7 +551,7 @@
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PlaySE(3, "S19/03/990300270", 256, 64);
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OutputLine(NULL, " 綿流祭四凶爆闘!!」",
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NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1313,7 +1313,7 @@
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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//…俺は違う@
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OutputLine(NULL, "…俺は違う!",
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@@ -1524,7 +1524,7 @@
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DisableWindow();
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FadeAllBustshots( 400, TRUE );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//"校長先生の頭をなでる"
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ClearMessage();
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OutputLine(NULL, "“校長先生の頭をなでる”",
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@@ -1682,7 +1682,7 @@
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// ど/
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OutputLine(NULL, " ど",
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NULL, "Ker", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
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OutputLine(NULL, "っがぁあぁあぁんッ!!!",
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@@ -1704,11 +1704,11 @@
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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Wait( 1000 );
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// ずどがががッ!!!/
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@@ -1716,14 +1716,14 @@
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NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__011", 128, 64 );
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PlaySE( 4, "wa_011", 128, 64 );
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Wait( 200 );
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// きゅぴーん!
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OutputLine(NULL, " きゅぴーん!",
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NULL, "Zazhing!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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// ばっかぁあぁあぁんッ!!@
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OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
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@@ -1806,7 +1806,7 @@
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SetSpeedOfMessage( FALSE, 0, );
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//!sd?
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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// そう言って倒れこむ魅音¥
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OutputLine(NULL, " そう言って倒れこむ魅音。",
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NULL, "Mion said before collapsing.", Line_Normal);
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@@ -2008,7 +2008,7 @@
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DisableWindow();
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DrawScene( "black", 400 );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//"メイドさん口調でしゃべる"
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ClearMessage();
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OutputLine(NULL, "“メイドさん口調でしゃべる”",
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@@ -2218,7 +2218,7 @@
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DisableWindow();
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DrawScene( "black", 400 );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//"上下1枚ずつ脱衣。"
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OutputLine(NULL, "“上下1枚ずつ脱衣。”",
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NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
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@@ -2496,7 +2496,7 @@
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OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
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PlaySE(3, "S19/01/HR_KEI07570", 256, 64);
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OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
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@@ -2509,7 +2509,7 @@
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ClearMessage();
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene( "white", 50 );
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@@ -3054,7 +3054,7 @@
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OutputLine(NULL, "「有りだったよな。",
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NULL, "\"That was good.", Line_WaitForInput);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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//……革命返しだぁああぁあぁああッ!!!!!@
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PlaySE(3, "S19/01/HR_KEI07790", 256, 64);
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OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
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@@ -3232,7 +3232,7 @@
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OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
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NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__016", 128, 64 );
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PlaySE( 4, "wa_016", 128, 64 );
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//ぽん!と音がして輪っか状の煙があがる@
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OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
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@@ -3495,7 +3495,7 @@
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DisableWindow();
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DrawScene( "black", 200 );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//"今まで出た罰ゲーム全部"
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OutputLine(NULL, "“今まで出た罰ゲーム全部”",
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@@ -3882,7 +3882,7 @@
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_211", "right", 0, 0, 200 );
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//「ぅ押忍ッ!! 失礼します!!@
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@@ -4021,11 +4021,11 @@
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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Wait( 200 );
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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Wait( 200 );
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// きゅぴーんという音が3回した。3ゲージ技かッ?¥
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@@ -4059,7 +4059,7 @@
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// ご/
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OutputLine(NULL, " ご",
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NULL, "Bo", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreen( 1, 50, 20, 7, 0, );
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//おぉおぉおおおぉおん……ッ!!/
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