Fixed extra underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:50:09 -04:00
parent 7822fed47e
commit f45f4802b5
9 changed files with 182 additions and 182 deletions

View File

@@ -256,7 +256,7 @@
//時間経過
DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 3000 );
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 );
DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -551,7 +551,7 @@
PlaySE(3, "S19/03/990300270", 256, 64);
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1313,7 +1313,7 @@
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
//…俺は違う@
OutputLine(NULL, "…俺は違う!",
@@ -1524,7 +1524,7 @@
DisableWindow();
FadeAllBustshots( 400, TRUE );
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//"校長先生の頭をなでる"
ClearMessage();
OutputLine(NULL, "“校長先生の頭をなでる”",
@@ -1682,7 +1682,7 @@
// ど/
OutputLine(NULL, " ど",
NULL, "Ker", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
OutputLine(NULL, "っがぁあぁあぁんッ!!!",
@@ -1704,11 +1704,11 @@
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
Wait( 1000 );
// ずどがががッ!!!/
@@ -1716,14 +1716,14 @@
NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__011", 128, 64 );
PlaySE( 4, "wa_011", 128, 64 );
Wait( 200 );
// きゅぴーん!
OutputLine(NULL, " きゅぴーん!",
NULL, "Zazhing!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
// ばっかぁあぁあぁんッ!!@
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
@@ -1806,7 +1806,7 @@
SetSpeedOfMessage( FALSE, 0, );
//!sd?
PlaySE( 4, "wa__002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
// そう言って倒れこむ魅音¥
OutputLine(NULL, " そう言って倒れこむ魅音。",
NULL, "Mion said before collapsing.", Line_Normal);
@@ -2008,7 +2008,7 @@
DisableWindow();
DrawScene( "black", 400 );
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//"メイドさん口調でしゃべる"
ClearMessage();
OutputLine(NULL, "“メイドさん口調でしゃべる”",
@@ -2218,7 +2218,7 @@
DisableWindow();
DrawScene( "black", 400 );
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//"上下1枚ずつ脱衣。"
OutputLine(NULL, "“上下1枚ずつ脱衣。”",
NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
@@ -2496,7 +2496,7 @@
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
PlaySE(3, "S19/01/HR_KEI07570", 256, 64);
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
@@ -2509,7 +2509,7 @@
ClearMessage();
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene( "white", 50 );
@@ -3054,7 +3054,7 @@
OutputLine(NULL, "「有りだったよな。",
NULL, "\"That was good.", Line_WaitForInput);
PlaySE( 4, "wa__007", 128, 64 );
PlaySE( 4, "wa_007", 128, 64 );
//……革命返しだぁああぁあぁああッ!!!!!@
PlaySE(3, "S19/01/HR_KEI07790", 256, 64);
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
@@ -3232,7 +3232,7 @@
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
PlaySE( 4, "wa__016", 128, 64 );
PlaySE( 4, "wa_016", 128, 64 );
//ぽん!と音がして輪っか状の煙があがる@
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
@@ -3495,7 +3495,7 @@
DisableWindow();
DrawScene( "black", 200 );
PlaySE( 4, "wa__029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
//"今まで出た罰ゲーム全部"
OutputLine(NULL, "“今まで出た罰ゲーム全部”",
@@ -3882,7 +3882,7 @@
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_211", "right", 0, 0, 200 );
//「ぅ押忍ッ!! 失礼します!!@
@@ -4021,11 +4021,11 @@
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa__010", 128, 64 );
PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 );
// きゅぴーんという音が3回した。3ゲージ技かッ?¥
@@ -4059,7 +4059,7 @@
// ご/
OutputLine(NULL, " ご",
NULL, "Bo", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 7, 0, );
//おぉおぉおおおぉおん……ッ!!/