Fixed extra underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:50:09 -04:00
parent 7822fed47e
commit f45f4802b5
9 changed files with 182 additions and 182 deletions

View File

@@ -458,11 +458,11 @@
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -526,7 +526,7 @@
NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -552,7 +552,7 @@
NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -578,7 +578,7 @@
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -599,7 +599,7 @@
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -621,7 +621,7 @@
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -674,7 +674,7 @@
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -697,16 +697,16 @@
DisableWindow();
DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -1627,7 +1627,7 @@
NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
OutputLine(NULL, " その時、向こうから校長先生の振る振鈴の音が聞こえてくる。",
@@ -1944,7 +1944,7 @@
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
@@ -1965,7 +1965,7 @@
NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 4, "wa__020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE );
@@ -2127,7 +2127,7 @@
NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );
// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...
OutputLine(NULL, " まるで…自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように…。",
@@ -2324,7 +2324,7 @@
OutputLine(NULL, " ……そして、その右腕には……",
NULL, "...And in her right hand...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__027", 128, 64 );
PlaySE( 4, "wa_027", 128, 64 );
//斧。!w2000
OutputLine(NULL, "斧。",
@@ -3427,7 +3427,7 @@
OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__003", 128, 64 );
PlaySE( 4, "wa_003", 128, 64 );
ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput);
@@ -4112,7 +4112,7 @@
NULL, "\"On an undisclosed date.", Line_WaitForInput);
PlaySE( 4, "wa__023", 128, 64 );
PlaySE( 4, "wa_023", 128, 64 );
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
PlaySE(3, "S01/11/120700446", 256, 64);
@@ -4230,17 +4230,17 @@
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 0, 0, );
// そして金属バットを手に、仲間たちを次々に殴り倒した@
@@ -4252,13 +4252,13 @@
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
FadeFilm( 0, TRUE );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa__030", 128, 64 );
PlaySE( 4, "wa_030", 128, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
SetValidityOfInput( FALSE );
@@ -4278,27 +4278,27 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 );
PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 );
PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 );
PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -4816,7 +4816,7 @@
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__025", 128, 64 );
PlaySE( 4, "wa_025", 128, 64 );
//「.........オヤシロさまですッ!!!!!@
PlaySE(3, "S01/02/120200432", 256, 64);
@@ -5305,7 +5305,7 @@
NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
OutputLine(NULL, " それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。",
@@ -5697,7 +5697,7 @@
OutputLine(NULL, " 自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす!",
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__004", 128, 64 );
PlaySE( 4, "wa_004", 128, 64 );
DisableWindow();
DrawScene( "black", 50 );
@@ -5930,7 +5930,7 @@
NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal);
ClearMessage();
PlaySE( 4, "wa__022", 128, 64 );
PlaySE( 4, "wa_022", 128, 64 );
// ......それよりも......目だった@
OutputLine(NULL, " ……それよりも……目だった。",
@@ -6148,7 +6148,7 @@
//nega 0
//print 1
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
// 右、!w1000左/
OutputLine(NULL, " 右、",
NULL, "Right,", Line_ContinueAfterTyping);
@@ -6159,7 +6159,7 @@
OutputLine(NULL, "左!!!",
NULL, " left!!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
@@ -6220,7 +6220,7 @@
DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, );
@@ -6368,14 +6368,14 @@
ClearMessage();
DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa__006", 128, 64 );
PlaySE( 4, "wa_006", 128, 64 );
ChangeScene( "black", 7, 200, );
Wait( 500 );
ChangeScene( "bg_003", 7, 200 );
ShakeScreenSx( 1, 2, );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__004", 128, 64 );
PlaySE( 4, "wa_004", 128, 64 );
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉ように…軽々と吹っ飛んでいくのがわかった。",
NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", Line_WaitForInput);