Fixed extra underscore in sound effects
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@@ -164,7 +164,7 @@
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
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// 大石の向かいの席の男が受話器を振っている@
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@@ -338,7 +338,7 @@
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NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__023", 128, 64 );
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PlaySE( 4, "wa_023", 128, 64 );
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// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
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OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
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@@ -2219,7 +2219,7 @@ S01/11/120700554", 256, 64);
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DisableWindow();
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DrawScene( "white", 100 );
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PlaySE( 4, "wa__036", 128, 64 );
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PlaySE( 4, "wa_036", 128, 64 );
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DrawScene( "End_1", 100 );
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// DrawScene( "End_2", 200 );
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DrawScene( "End_3", 4000 );
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@@ -2256,15 +2256,15 @@ S01/11/120700554", 256, 64);
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
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PlaySE( 4, "wa__041", 128, 64 );
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PlaySE( 4, "wa_041", 128, 64 );
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DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
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Wait( 10000 );
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// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
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// PlaySE( 4, "wa__041", 128, 64 );
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// PlaySE( 4, "wa_041", 128, 64 );
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// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
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// Wait( 10000 );
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// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
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// PlaySE( 4, "wa__041", 128, 64 );
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// PlaySE( 4, "wa_041", 128, 64 );
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// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
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// Wait( 10000 );
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