Fixed extra underscore in sound effects

This commit is contained in:
Kiruku
2015-05-21 16:50:09 -04:00
parent 7822fed47e
commit f45f4802b5
9 changed files with 182 additions and 182 deletions

View File

@@ -1561,7 +1561,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 ); DrawSceneWithMask( "black", "right", 0, 0, 300 );
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "white", "left", 0, 0, 200 ); DrawSceneWithMask( "white", "left", 0, 0, 200 );
DrawScene( "black", 1000 ); DrawScene( "black", 1000 );
@@ -1573,7 +1573,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
// やられた!...と思ったときにはもう遅い@ // やられた!...と思ったときにはもう遅い@
OutputLine(NULL, " やられた!…と思ったときにはもう遅い!", OutputLine(NULL, " やられた!…と思ったときにはもう遅い!",
@@ -1593,7 +1593,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0 ); ShakeScreen( 1, 50, 20, 3, 0 );
// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥ // 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
@@ -2135,7 +2135,7 @@ void main()
NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal); NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -2414,7 +2414,7 @@ void main()
OutputLine(NULL, " レナの頭から", OutputLine(NULL, " レナの頭から",
NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping); NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__016", 128, 64 ); PlaySE( 4, "wa_016", 128, 64 );
//ポン、と音がして丸い輪っかの煙が上がっていく¥ //ポン、と音がして丸い輪っかの煙が上がっていく¥
OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。", OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
@@ -2557,7 +2557,7 @@ void main()
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 ); DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3435,29 +3435,29 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 ); DrawScene( "black", 100 );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene( "black", 100 ); DrawScene( "black", 100 );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
@@ -3539,7 +3539,7 @@ void main()
OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。", OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping); NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3595,7 +3595,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
DrawSceneWithMask( "black", "left", 0, 0, 3000 ); DrawSceneWithMask( "black", "left", 0, 0, 3000 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -4159,10 +4159,10 @@ void main()
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 ); DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 ); DrawScene( "black", 100 );

View File

@@ -1282,7 +1282,7 @@ void main()
PlaySE(3, "S19/04/990400038", 256, 64); PlaySE(3, "S19/04/990400038", 256, 64);
OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」", OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
NULL, "\"I will not allow you to have this hamburger!!\"", Line_ContinueAfterTyping); NULL, "\"I will not allow you to have this hamburger!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 100, 20, 4, 0, ); ShakeScreen( 0, 100, 20, 4, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1509,7 +1509,7 @@ void main()
OutputLine(NULL, " 意味不明な発声のあと、レナの頭から", OutputLine(NULL, " 意味不明な発声のあと、レナの頭から",
NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping); NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//ぽん!と音がして煙の輪っかが登った@ //ぽん!と音がして煙の輪っかが登った@
OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。", OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。",
@@ -1635,7 +1635,7 @@ void main()
OutputLine(NULL, " ………レナお姉ちゃんのお弁当、", OutputLine(NULL, " ………レナお姉ちゃんのお弁当、",
NULL, " ...So, Rena-oneechan's lunch?", Line_WaitForInput); NULL, " ...So, Rena-oneechan's lunch?", Line_WaitForInput);
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//沙都子もおいしかったよ…。@ //沙都子もおいしかったよ…。@
PlaySE(3, "S19/04/990400047", 256, 64); PlaySE(3, "S19/04/990400047", 256, 64);
@@ -2071,7 +2071,7 @@ void main()
PlayBGM( 1, "msys03", 128, 0 ); PlayBGM( 1, "msys03", 128, 0 );
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
// ど/ // ど/
ShakeScreen( 1, 50, 20, 2, 0, ); ShakeScreen( 1, 50, 20, 2, 0, );
//しゃぁあぁッ!!@ //しゃぁあぁッ!!@
@@ -2296,7 +2296,7 @@ void main()
PlaySE( 4, "wa__030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
DisableWindow(); DisableWindow();
DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ぷッ!!w1000 // ぷッ!!w1000

View File

@@ -153,7 +153,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 ); DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -576,7 +576,7 @@ void main()
OutputLine(NULL, "ジジ抜きはどうッ?!」", OutputLine(NULL, "ジジ抜きはどうッ?!」",
NULL, "Like Old Bachelor!?\"", Line_ContinueAfterTyping); NULL, "Like Old Bachelor!?\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreenSx( 1, 2, ); ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -865,7 +865,7 @@ void main()
OutputLine(NULL, "ガン牌ジジ抜き!!", OutputLine(NULL, "ガン牌ジジ抜き!!",
NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping); NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -963,7 +963,7 @@ void main()
OutputLine(NULL, " あがりですのー!!」", OutputLine(NULL, " あがりですのー!!」",
NULL, " I am out!!\"", Line_WaitForInput); NULL, " I am out!!\"", Line_WaitForInput);
// PlaySE( 4, "wa__007", 125, 0 ); // PlaySE( 4, "wa_007", 125, 0 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1019,7 +1019,7 @@ void main()
OutputLine(NULL, "……あがり!」", OutputLine(NULL, "……あがり!」",
NULL, " ...I'm out!\"", Line_ContinueAfterTyping); NULL, " ...I'm out!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ShakeScreenSx( 0, 3, ); ShakeScreenSx( 0, 3, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1302,7 +1302,7 @@ void main()
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
// 俺はその一瞬の表情を見逃さないッ!¥ // 俺はその一瞬の表情を見逃さないッ!¥
OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!", OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
NULL, "I won't let that momentary lapse slip by me!!", Line_Normal); NULL, "I won't let that momentary lapse slip by me!!", Line_Normal);
@@ -1326,7 +1326,7 @@ void main()
OutputLine(NULL, " スペードの7…!!!", OutputLine(NULL, " スペードの7…!!!",
NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping); NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1449,7 +1449,7 @@ void main()
OutputLine(NULL, "俺が…新しく!!", OutputLine(NULL, "俺が…新しく!!",
NULL, " a new one on it!!", Line_ContinueAfterTyping); NULL, " a new one on it!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1660,7 +1660,7 @@ void main()
OutputLine(NULL, " 乗ってやる!!!!」", OutputLine(NULL, " 乗ってやる!!!!」",
NULL, " You've got it!!!!\"", Line_ContinueAfterTyping); NULL, " You've got it!!!!\"", Line_ContinueAfterTyping);
// PlaySE( 4, "wa__007", 128, 64 ); // PlaySE( 4, "wa_007", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -2021,7 +2021,7 @@ void main()
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// PlaySE( 4, "wa__007", 128, 64 ); // PlaySE( 4, "wa_007", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, ); // ShakeScreen( 1, 50, 20, 3, 0, );
// みんなが一斉に場に捨てられたカードを凝視する@ // みんなが一斉に場に捨てられたカードを凝視する@
@@ -2078,11 +2078,11 @@ void main()
DisableWindow(); DisableWindow();
DrawScene( "black", 400 ); DrawScene( "black", 400 );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 ); Wait( 200 );
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ」/ //「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ」/
@@ -2103,7 +2103,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene( "white", 10 ); DrawScene( "white", 10 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE ); DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 ); DrawScene( "bg_108", 200 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -2170,7 +2170,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
OutputLine(NULL, "逆転勝利だッッ!!!!!!!", OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
NULL, " comeback victory!!!!!!!", Line_WaitForInput); NULL, " comeback victory!!!!!!!", Line_WaitForInput);
@@ -2592,7 +2592,7 @@ void main()
FadeOutBGM( 0, 1000, TRUE ); FadeOutBGM( 0, 1000, TRUE );
DisableWindow(); DisableWindow();
PlayBGM( 1, "msys05", 128, 0 ); PlayBGM( 1, "msys05", 128, 0 );
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 3000 ); Wait( 3000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3590,17 +3590,17 @@ void main()
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
Wait( 600 ); Wait( 600 );
// 廃材を抜いたり/ // 廃材を抜いたり/
OutputLine(NULL, " 廃材を抜いたり", OutputLine(NULL, " 廃材を抜いたり",
NULL, "Pulling out scraps,", Line_ContinueAfterTyping); NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
PlaySE( 4, "wa__019", 128, 64 ); PlaySE( 4, "wa_019", 128, 64 );
Wait( 600 ); Wait( 600 );
//折ったり/ //折ったり/
OutputLine(NULL, "折ったり", OutputLine(NULL, "折ったり",
NULL, " bending them,", Line_ContinueAfterTyping); NULL, " bending them,", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
//投げ飛ばしたり@ //投げ飛ばしたり@
OutputLine(NULL, "投げ飛ばしたり。", OutputLine(NULL, "投げ飛ばしたり。",
NULL, " tossing them aside.", Line_WaitForInput); NULL, " tossing them aside.", Line_WaitForInput);
@@ -3616,17 +3616,17 @@ void main()
DisableWindow(); DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE ); FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa__003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 400 ); Wait( 400 );
PlaySE( 4, "wa__004", 128, 64 ); PlaySE( 4, "wa_004", 128, 64 );
Wait( 200 ); Wait( 200 );
// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@ // 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
OutputLine(NULL, " 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行く", OutputLine(NULL, " 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行く",
@@ -3893,7 +3893,7 @@ void main()
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3902,7 +3902,7 @@ void main()
OutputLine(NULL, " ない。", OutputLine(NULL, " ない。",
NULL, "Not here.", Line_WaitForInput); NULL, "Not here.", Line_WaitForInput);
PlaySE( 4, "wa__021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3912,7 +3912,7 @@ void main()
NULL, " Next one.", Line_WaitForInput); NULL, " Next one.", Line_WaitForInput);
PlaySE( 4, "wa__021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3920,7 +3920,7 @@ void main()
OutputLine(NULL, "ない。", OutputLine(NULL, "ない。",
NULL, " Not here.", Line_WaitForInput); NULL, " Not here.", Line_WaitForInput);
PlaySE( 4, "wa__021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 400 ); Wait( 400 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4023,7 +4023,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__022", 128, 64 ); PlaySE( 4, "wa_022", 128, 64 );
//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@ //"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”", OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping); NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping);
@@ -4127,7 +4127,7 @@ void main()
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。", OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
NULL, "...I turned the page without pausing.", Line_WaitForInput); NULL, "...I turned the page without pausing.", Line_WaitForInput);
PlaySE( 4, "wa__021", 128, 64 ); PlaySE( 4, "wa_021", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ……そこには…¥ // ……そこには…¥
@@ -4146,7 +4146,7 @@ void main()
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@ //"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
@@ -4225,7 +4225,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
DrawScene( "04_c", 200 ); DrawScene( "04_c", 200 );
//nega 0 //nega 0
@@ -4240,7 +4240,7 @@ void main()
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」", OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping); NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
DisableWindow(); DisableWindow();

View File

@@ -294,7 +294,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@ //「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
PlaySE(4, "S19/01/HR_KEI05560", 256, 64); PlaySE(4, "S19/01/HR_KEI05560", 256, 64);
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、", OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
@@ -2008,7 +2008,7 @@
OutputLine(NULL, "滑って転倒。", OutputLine(NULL, "滑って転倒。",
NULL, " slipping as I landed.", Line_ContinueAfterTyping); NULL, " slipping as I landed.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -2640,7 +2640,7 @@
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal); NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1500 ); Wait( 1500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -2826,7 +2826,7 @@
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -3333,14 +3333,14 @@
DisableWindow(); DisableWindow();
DrawScene( "black", 1000 ); DrawScene( "black", 1000 );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
DrawScene( "white", 400 ); DrawScene( "white", 400 );
DrawScene( "bg_023", 400 ); DrawScene( "bg_023", 400 );
PlaySE( 4, "wa__019", 128, 64 ); PlaySE( 4, "wa_019", 128, 64 );
// カツーーンと、木こりのようないい音が沢に響き渡った¥ // カツーーンと、木こりのようないい音が沢に響き渡った¥
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。", OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal); NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
@@ -3726,7 +3726,7 @@
DisableWindow(); DisableWindow();
DrawScene( "black", 400 ); DrawScene( "black", 400 );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );

View File

@@ -256,7 +256,7 @@
//時間経過 //時間経過
DisableWindow(); DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 3000 ); DrawSceneWithMask( "black", "up", 0, 0, 3000 );
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 ); DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
PlayBGM( 1, "msys02", 128, 0 ); PlayBGM( 1, "msys02", 128, 0 );
DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE ); DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -551,7 +551,7 @@
PlaySE(3, "S19/03/990300270", 256, 64); PlaySE(3, "S19/03/990300270", 256, 64);
OutputLine(NULL, " 綿流祭四凶爆闘!!」", OutputLine(NULL, " 綿流祭四凶爆闘!!」",
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping); NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, ); ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -1313,7 +1313,7 @@
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
//…俺は違う@ //…俺は違う@
OutputLine(NULL, "…俺は違う!", OutputLine(NULL, "…俺は違う!",
@@ -1524,7 +1524,7 @@
DisableWindow(); DisableWindow();
FadeAllBustshots( 400, TRUE ); FadeAllBustshots( 400, TRUE );
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//"校長先生の頭をなでる" //"校長先生の頭をなでる"
ClearMessage(); ClearMessage();
OutputLine(NULL, "“校長先生の頭をなでる”", OutputLine(NULL, "“校長先生の頭をなでる”",
@@ -1682,7 +1682,7 @@
// ど/ // ど/
OutputLine(NULL, " ど", OutputLine(NULL, " ど",
NULL, "Ker", Line_ContinueAfterTyping); NULL, "Ker", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, ); ShakeScreen( 1, 50, 20, 5, 0, );
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@ //っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
OutputLine(NULL, "っがぁあぁあぁんッ!!!", OutputLine(NULL, "っがぁあぁあぁんッ!!!",
@@ -1704,11 +1704,11 @@
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
Wait( 1000 ); Wait( 1000 );
// ずどがががッ!!!/ // ずどがががッ!!!/
@@ -1716,14 +1716,14 @@
NULL, "Boof pow whap!!", Line_ContinueAfterTyping); NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__011", 128, 64 ); PlaySE( 4, "wa_011", 128, 64 );
Wait( 200 ); Wait( 200 );
// きゅぴーん! // きゅぴーん!
OutputLine(NULL, " きゅぴーん!", OutputLine(NULL, " きゅぴーん!",
NULL, "Zazhing!", Line_ContinueAfterTyping); NULL, "Zazhing!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
// ばっかぁあぁあぁんッ!!@ // ばっかぁあぁあぁんッ!!@
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!", OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
@@ -1806,7 +1806,7 @@
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
//!sd? //!sd?
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
// そう言って倒れこむ魅音¥ // そう言って倒れこむ魅音¥
OutputLine(NULL, " そう言って倒れこむ魅音。", OutputLine(NULL, " そう言って倒れこむ魅音。",
NULL, "Mion said before collapsing.", Line_Normal); NULL, "Mion said before collapsing.", Line_Normal);
@@ -2008,7 +2008,7 @@
DisableWindow(); DisableWindow();
DrawScene( "black", 400 ); DrawScene( "black", 400 );
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//"メイドさん口調でしゃべる" //"メイドさん口調でしゃべる"
ClearMessage(); ClearMessage();
OutputLine(NULL, "“メイドさん口調でしゃべる”", OutputLine(NULL, "“メイドさん口調でしゃべる”",
@@ -2218,7 +2218,7 @@
DisableWindow(); DisableWindow();
DrawScene( "black", 400 ); DrawScene( "black", 400 );
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//"上下1枚ずつ脱衣。" //"上下1枚ずつ脱衣。"
OutputLine(NULL, "“上下1枚ずつ脱衣。”", OutputLine(NULL, "“上下1枚ずつ脱衣。”",
NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal); NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
@@ -2496,7 +2496,7 @@
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@ //「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
PlaySE(3, "S19/01/HR_KEI07570", 256, 64); PlaySE(3, "S19/01/HR_KEI07570", 256, 64);
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」", OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
@@ -2509,7 +2509,7 @@
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow(); DisableWindow();
DrawScene( "white", 50 ); DrawScene( "white", 50 );
@@ -3054,7 +3054,7 @@
OutputLine(NULL, "「有りだったよな。", OutputLine(NULL, "「有りだったよな。",
NULL, "\"That was good.", Line_WaitForInput); NULL, "\"That was good.", Line_WaitForInput);
PlaySE( 4, "wa__007", 128, 64 ); PlaySE( 4, "wa_007", 128, 64 );
//……革命返しだぁああぁあぁああッ!!!!!@ //……革命返しだぁああぁあぁああッ!!!!!@
PlaySE(3, "S19/01/HR_KEI07790", 256, 64); PlaySE(3, "S19/01/HR_KEI07790", 256, 64);
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」", OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
@@ -3232,7 +3232,7 @@
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から", OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping); NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
PlaySE( 4, "wa__016", 128, 64 ); PlaySE( 4, "wa_016", 128, 64 );
//ぽん!と音がして輪っか状の煙があがる@ //ぽん!と音がして輪っか状の煙があがる@
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。", OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
@@ -3495,7 +3495,7 @@
DisableWindow(); DisableWindow();
DrawScene( "black", 200 ); DrawScene( "black", 200 );
PlaySE( 4, "wa__029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//"今まで出た罰ゲーム全部" //"今まで出た罰ゲーム全部"
OutputLine(NULL, "“今まで出た罰ゲーム全部”", OutputLine(NULL, "“今まで出た罰ゲーム全部”",
@@ -3882,7 +3882,7 @@
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_211", "right", 0, 0, 200 ); DrawSceneWithMask( "bg_211", "right", 0, 0, 200 );
//「ぅ押忍ッ!! 失礼します!!@ //「ぅ押忍ッ!! 失礼します!!@
@@ -4021,11 +4021,11 @@
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 ); Wait( 200 );
PlaySE( 4, "wa__010", 128, 64 ); PlaySE( 4, "wa_010", 128, 64 );
Wait( 200 ); Wait( 200 );
// きゅぴーんという音が3回した。3ゲージ技かッ?¥ // きゅぴーんという音が3回した。3ゲージ技かッ?¥
@@ -4059,7 +4059,7 @@
// ご/ // ご/
OutputLine(NULL, " ご", OutputLine(NULL, " ご",
NULL, "Bo", Line_ContinueAfterTyping); NULL, "Bo", Line_ContinueAfterTyping);
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ShakeScreen( 1, 50, 20, 7, 0, ); ShakeScreen( 1, 50, 20, 7, 0, );
//おぉおぉおおおぉおん……ッ!!/ //おぉおぉおおおぉおん……ッ!!/

View File

@@ -458,11 +458,11 @@
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 ); DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -526,7 +526,7 @@
NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal); NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -552,7 +552,7 @@
NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal); NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -578,7 +578,7 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -599,7 +599,7 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -621,7 +621,7 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -674,7 +674,7 @@
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal); NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -697,16 +697,16 @@
DisableWindow(); DisableWindow();
DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -1627,7 +1627,7 @@
NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal); NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@ // その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
OutputLine(NULL, " その時、向こうから校長先生の振る振鈴の音が聞こえてくる。", OutputLine(NULL, " その時、向こうから校長先生の振る振鈴の音が聞こえてくる。",
@@ -1944,7 +1944,7 @@
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__001", 128, 64 ); PlaySE( 4, "wa_001", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 2000 ); Wait( 2000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -1965,7 +1965,7 @@
NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal); NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 ); DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -2127,7 +2127,7 @@
NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal); NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__026", 128, 64 ); PlaySE( 4, "wa_026", 128, 64 );
// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように... // まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...
OutputLine(NULL, " まるで…自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように…。", OutputLine(NULL, " まるで…自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように…。",
@@ -2324,7 +2324,7 @@
OutputLine(NULL, " ……そして、その右腕には……", OutputLine(NULL, " ……そして、その右腕には……",
NULL, "...And in her right hand...", Line_ContinueAfterTyping); NULL, "...And in her right hand...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//斧。!w2000 //斧。!w2000
OutputLine(NULL, "斧。", OutputLine(NULL, "斧。",
@@ -3427,7 +3427,7 @@
OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!", OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping); NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
ShakeScreenSx( 1, 2, ); ShakeScreenSx( 1, 2, );
OutputLineAll(NULL, "", Line_WaitForInput); OutputLineAll(NULL, "", Line_WaitForInput);
@@ -4112,7 +4112,7 @@
NULL, "\"On an undisclosed date.", Line_WaitForInput); NULL, "\"On an undisclosed date.", Line_WaitForInput);
PlaySE( 4, "wa__023", 128, 64 ); PlaySE( 4, "wa_023", 128, 64 );
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@ //...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
PlaySE(3, "S01/11/120700446", 256, 64); PlaySE(3, "S01/11/120700446", 256, 64);
@@ -4230,17 +4230,17 @@
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 1, 0, ); ShakeScreenSx( 1, 0, );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 0, 0, ); ShakeScreenSx( 0, 0, );
// そして金属バットを手に、仲間たちを次々に殴り倒した@ // そして金属バットを手に、仲間たちを次々に殴り倒した@
@@ -4252,13 +4252,13 @@
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE ); SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
FadeFilm( 0, TRUE ); FadeFilm( 0, TRUE );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, ); ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa__030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 ); DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
@@ -4278,27 +4278,27 @@
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 200 ); Wait( 200 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa__009", 128, 64 ); PlaySE( 4, "wa_009", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
@@ -4816,7 +4816,7 @@
DisableWindow(); DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 ); DrawSceneWithMask( "black", "down", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa__025", 128, 64 ); PlaySE( 4, "wa_025", 128, 64 );
//「.........オヤシロさまですッ!!!!!@ //「.........オヤシロさまですッ!!!!!@
PlaySE(3, "S01/02/120200432", 256, 64); PlaySE(3, "S01/02/120200432", 256, 64);
@@ -5305,7 +5305,7 @@
NULL, "But... more importantly, I had... just realized something else...", Line_Normal); NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__026", 128, 64 ); PlaySE( 4, "wa_026", 128, 64 );
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@ // それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
OutputLine(NULL, " それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。", OutputLine(NULL, " それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。",
@@ -5697,7 +5697,7 @@
OutputLine(NULL, " 自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす!", OutputLine(NULL, " 自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす!",
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping); NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__004", 128, 64 ); PlaySE( 4, "wa_004", 128, 64 );
DisableWindow(); DisableWindow();
DrawScene( "black", 50 ); DrawScene( "black", 50 );
@@ -5930,7 +5930,7 @@
NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal); NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__022", 128, 64 ); PlaySE( 4, "wa_022", 128, 64 );
// ......それよりも......目だった@ // ......それよりも......目だった@
OutputLine(NULL, " ……それよりも……目だった。", OutputLine(NULL, " ……それよりも……目だった。",
@@ -6148,7 +6148,7 @@
//nega 0 //nega 0
//print 1 //print 1
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
// 右、!w1000左/ // 右、!w1000左/
OutputLine(NULL, " 右、", OutputLine(NULL, " 右、",
NULL, "Right,", Line_ContinueAfterTyping); NULL, "Right,", Line_ContinueAfterTyping);
@@ -6159,7 +6159,7 @@
OutputLine(NULL, "左!!!", OutputLine(NULL, "左!!!",
NULL, " left!!!", Line_ContinueAfterTyping); NULL, " left!!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
@@ -6220,7 +6220,7 @@
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, ); ShakeScreen( 0, 50, 20, 2, 0, );
@@ -6368,14 +6368,14 @@
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa__006", 128, 64 ); PlaySE( 4, "wa_006", 128, 64 );
ChangeScene( "black", 7, 200, ); ChangeScene( "black", 7, 200, );
Wait( 500 ); Wait( 500 );
ChangeScene( "bg_003", 7, 200 ); ChangeScene( "bg_003", 7, 200 );
ShakeScreenSx( 1, 2, ); ShakeScreenSx( 1, 2, );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa__004", 128, 64 ); PlaySE( 4, "wa_004", 128, 64 );
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@ // 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉ように…軽々と吹っ飛んでいくのがわかった。", OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉ように…軽々と吹っ飛んでいくのがわかった。",
NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", Line_WaitForInput); NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", Line_WaitForInput);

View File

@@ -480,7 +480,7 @@
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
PlaySE( 4, "wa__028", 128, 64 ); PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥ // 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
@@ -2257,7 +2257,7 @@
OutputLine(NULL, "………………", OutputLine(NULL, "………………",
NULL, " ...", Line_ContinueAfterTyping); NULL, " ...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//俺、!sd」!w4000@ //俺、!sd」!w4000@
OutputLine(NULL, "俺、」", OutputLine(NULL, "俺、」",
@@ -2506,10 +2506,10 @@
NULL, "But right before that happened... I fought back.", Line_Normal); NULL, "But right before that happened... I fought back.", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
DrawScene( "white", 100 ); DrawScene( "white", 100 );
PlaySE( 4, "wa__002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 500 ); Wait( 500 );
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@ // 羽交い絞めにするレナを全身をひねって投げ飛ばした@
@@ -2519,8 +2519,8 @@
PlaySE( 4, "wa__008", 128, 64 ); PlaySE( 4, "wa_008", 128, 64 );
PlaySE( 4, "wa__003", 128, 64 ); PlaySE( 4, "wa_003", 128, 64 );
Wait( 500 ); Wait( 500 );
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@ // そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
@@ -2540,7 +2540,7 @@
PlaySE( 4, "wa__005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@ // 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。", OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。",
@@ -2603,9 +2603,9 @@
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@ // 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。", OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。",
@@ -2614,9 +2614,9 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// テレビを切っただけで......ビデオの再生はまだ続いている@ // テレビを切っただけで......ビデオの再生はまだ続いている@
OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。", OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。",
@@ -2626,9 +2626,9 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 俺の中のビデオが......カラカラと...再生を続けている@ // 俺の中のビデオが......カラカラと...再生を続けている@
OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。", OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。",
@@ -2638,9 +2638,9 @@
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥ // 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。", OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。",
@@ -3001,7 +3001,7 @@
//nega 1 //nega 1
//print 1 //print 1
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
// ......白い......ワゴン車ッ!!!!!!w3000 // ......白い......ワゴン車ッ!!!!!!w3000
OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!", OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!",
@@ -3453,7 +3453,7 @@
NULL, " Firmly!!", Line_Normal); NULL, " Firmly!!", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__028", 128, 64 ); PlaySE( 4, "wa_028", 128, 64 );
// ピンポーン.........¥ // ピンポーン.........¥
OutputLine(NULL, " ピンポーン………。", OutputLine(NULL, " ピンポーン………。",
@@ -3947,7 +3947,7 @@
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DisableWindow(); DisableWindow();
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
PlaySE( 4, "wa__028", 128, 64 ); PlaySE( 4, "wa_028", 128, 64 );
// 再びチャイムが鳴り響く¥ // 再びチャイムが鳴り響く¥
OutputLine(NULL, " 再びチャイムが鳴り響く。", OutputLine(NULL, " 再びチャイムが鳴り響く。",
@@ -4051,7 +4051,7 @@
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa__028", 128, 64 ); PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@ // 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
@@ -4096,7 +4096,7 @@
DrawSceneWithMask( "white", "m1", 0, 0, 1300 ); DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
DrawScene( "bg_119", 400 ); DrawScene( "bg_119", 400 );
PlaySE( 4, "wa__027", 128, 64 ); PlaySE( 4, "wa_027", 128, 64 );
//「いたぞ!! 裏口だ!!@ //「いたぞ!! 裏口だ!!@
PlaySE(3, "S01/00/inu02001", 256, 64); PlaySE(3, "S01/00/inu02001", 256, 64);

View File

@@ -164,7 +164,7 @@
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa__020", 128, 64 ); PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 ); DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
// 大石の向かいの席の男が受話器を振っている@ // 大石の向かいの席の男が受話器を振っている@
@@ -338,7 +338,7 @@
NULL, "His voice was quivering and hoarse...", Line_WaitForInput); NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__023", 128, 64 ); PlaySE( 4, "wa_023", 128, 64 );
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000 // ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!", OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
@@ -2219,7 +2219,7 @@ S01/11/120700554", 256, 64);
DisableWindow(); DisableWindow();
DrawScene( "white", 100 ); DrawScene( "white", 100 );
PlaySE( 4, "wa__036", 128, 64 ); PlaySE( 4, "wa_036", 128, 64 );
DrawScene( "End_1", 100 ); DrawScene( "End_1", 100 );
// DrawScene( "End_2", 200 ); // DrawScene( "End_2", 200 );
DrawScene( "End_3", 4000 ); DrawScene( "End_3", 4000 );
@@ -2256,15 +2256,15 @@ S01/11/120700554", 256, 64);
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 4, "wa__041", 128, 64 ); PlaySE( 4, "wa_041", 128, 64 );
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 ); DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 ); Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa__041", 128, 64 ); // PlaySE( 4, "wa_041", 128, 64 );
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 ); // DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 ); // DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa__041", 128, 64 ); // PlaySE( 4, "wa_041", 128, 64 );
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 ); // DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
// Wait( 10000 ); // Wait( 10000 );

View File

@@ -15,26 +15,26 @@
DrawScene( "si_onikakusi", 1000 ); DrawScene( "si_onikakusi", 1000 );
Wait( 15000 ); Wait( 15000 );
DrawScene( "black", 3000 ); DrawScene( "black", 3000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawScene( "tyuui", 100 ); DrawScene( "tyuui", 100 );
DrawScene( "black", 4000 ); DrawScene( "black", 4000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawScene( "tyuui2", 100 ); DrawScene( "tyuui2", 100 );
DrawScene( "black", 4000 ); DrawScene( "black", 4000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
Wait( 350 ); Wait( 350 );
DrawScene( "black", 50 ); DrawScene( "black", 50 );
PlaySE( 4, "wa__030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
Wait( 3000 ); Wait( 3000 );
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 128, 0 );
@@ -69,9 +69,9 @@
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -82,9 +82,9 @@
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -96,9 +96,9 @@
Wait( 2000 ); Wait( 2000 );
ClearMessage(); ClearMessage();
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
//locate 0,3 //locate 0,3
SetDrawingPointOfMessage( 0, 3 ); SetDrawingPointOfMessage( 0, 3 );
@@ -116,9 +116,9 @@
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。", OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping); NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -132,9 +132,9 @@
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。", OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping); NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -535,9 +535,9 @@
//locate 0,4 //locate 0,4
SetDrawingPointOfMessage( 0, 4 ); SetDrawingPointOfMessage( 0, 4 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 親切が、うれしかった。!w2000 // 親切が、うれしかった。!w2000
OutputLine(NULL, "親切が、うれしかった。", OutputLine(NULL, "親切が、うれしかった。",
@@ -550,9 +550,9 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 愛らしい笑顔がうれしかった。!w2000 // 愛らしい笑顔がうれしかった。!w2000
OutputLine(NULL, "愛らしい笑顔がうれしかった。", OutputLine(NULL, "愛らしい笑顔がうれしかった。",
@@ -565,9 +565,9 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 頭を撫でるのが、好きだった。!w2000 // 頭を撫でるのが、好きだった。!w2000
OutputLine(NULL, "頭を撫でるのが、好きだった。", OutputLine(NULL, "頭を撫でるのが、好きだった。",
@@ -580,9 +580,9 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// そんな君がはにかむのが、好きだった。!w2000 // そんな君がはにかむのが、好きだった。!w2000
OutputLine(NULL, "そんな君がはにかむのが、好きだった。", OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
@@ -592,11 +592,11 @@
Wait( 2000 ); Wait( 2000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
Wait( 300 ); Wait( 300 );
PlaySE( 4, "wa__030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
ClearMessage(); ClearMessage();
@@ -690,7 +690,7 @@
Wait( 3000 ); Wait( 3000 );
PlaySE( 4, "wa__015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 800 );
ClearMessage(); ClearMessage();
@@ -699,7 +699,7 @@
//bg $862,0 //bg $862,0
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlaySE( 4, "wa__017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawBG( "aka1", 25, TRUE ); DrawBG( "aka1", 25, TRUE );
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );