Fixed extra underscore in sound effects
This commit is contained in:
@@ -1561,7 +1561,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 300 );
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DrawSceneWithMask( "black", "right", 0, 0, 300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "white", "left", 0, 0, 200 );
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DrawSceneWithMask( "white", "left", 0, 0, 200 );
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DrawScene( "black", 1000 );
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DrawScene( "black", 1000 );
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@@ -1573,7 +1573,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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// やられた!...と思ったときにはもう遅い@
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// やられた!...と思ったときにはもう遅い@
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OutputLine(NULL, " やられた!…と思ったときにはもう遅い!",
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OutputLine(NULL, " やられた!…と思ったときにはもう遅い!",
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@@ -1593,7 +1593,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0 );
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ShakeScreen( 1, 50, 20, 3, 0 );
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// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
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// 魅音の鋭い声に、俺は反射的に身をひねって床に倒れこんだ¥
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@@ -2135,7 +2135,7 @@ void main()
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NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
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NULL, "I'll be sure to bring you care packages when they put you away!", Line_Normal);
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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DrawBustshotWithFiltering( 2, "me_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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@@ -2414,7 +2414,7 @@ void main()
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OutputLine(NULL, " レナの頭から",
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OutputLine(NULL, " レナの頭から",
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NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
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NULL, "A puff of smoke shaped like a halo...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__016", 128, 64 );
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PlaySE( 4, "wa_016", 128, 64 );
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//ポン、と音がして丸い輪っかの煙が上がっていく¥
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//ポン、と音がして丸い輪っかの煙が上がっていく¥
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OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
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OutputLine(NULL, "ポン、と音がして丸い輪っかの煙が上がっていく。",
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@@ -2557,7 +2557,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 3000 );
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Wait( 3000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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@@ -3435,29 +3435,29 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawScene( "black", 100 );
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DrawScene( "black", 100 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawScene( "black", 100 );
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DrawScene( "black", 100 );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_b2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_b3", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_b4", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "01_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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@@ -3539,7 +3539,7 @@ void main()
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OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
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OutputLine(NULL, " そこまで言い、俺も魅音も同時にガクッと頭を垂れる。",
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NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
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NULL, "With that, Mion and I both slumped our heads back to the floor in unison.", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__002", 128, 64 );
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PlaySE( 4, "wa_002", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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@@ -3595,7 +3595,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DisableWindow();
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PlaySE( 4, "wa__001", 128, 64 );
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PlaySE( 4, "wa_001", 128, 64 );
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DrawSceneWithMask( "black", "left", 0, 0, 3000 );
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DrawSceneWithMask( "black", "left", 0, 0, 3000 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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@@ -4159,10 +4159,10 @@ void main()
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DisableWindow();
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DisableWindow();
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawScene( "black", 100 );
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DrawScene( "black", 100 );
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DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
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DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE );
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawScene( "black", 100 );
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DrawScene( "black", 100 );
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@@ -1282,7 +1282,7 @@ void main()
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PlaySE(3, "S19/04/990400038", 256, 64);
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PlaySE(3, "S19/04/990400038", 256, 64);
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OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
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OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」",
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NULL, "\"I will not allow you to have this hamburger!!\"", Line_ContinueAfterTyping);
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NULL, "\"I will not allow you to have this hamburger!!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__005", 128, 64 );
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PlaySE( 4, "wa_005", 128, 64 );
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ShakeScreen( 0, 100, 20, 4, 0, );
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ShakeScreen( 0, 100, 20, 4, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1509,7 +1509,7 @@ void main()
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OutputLine(NULL, " 意味不明な発声のあと、レナの頭から",
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OutputLine(NULL, " 意味不明な発声のあと、レナの頭から",
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NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping);
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NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//ぽん!と音がして煙の輪っかが登った@
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//ぽん!と音がして煙の輪っかが登った@
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OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。",
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OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。",
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@@ -1635,7 +1635,7 @@ void main()
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OutputLine(NULL, " ………レナお姉ちゃんのお弁当、",
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OutputLine(NULL, " ………レナお姉ちゃんのお弁当、",
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NULL, " ...So, Rena-oneechan's lunch?", Line_WaitForInput);
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NULL, " ...So, Rena-oneechan's lunch?", Line_WaitForInput);
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//沙都子もおいしかったよ…。@
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//沙都子もおいしかったよ…。@
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PlaySE(3, "S19/04/990400047", 256, 64);
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PlaySE(3, "S19/04/990400047", 256, 64);
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@@ -2071,7 +2071,7 @@ void main()
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PlayBGM( 1, "msys03", 128, 0 );
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PlayBGM( 1, "msys03", 128, 0 );
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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// ど/
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// ど/
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ShakeScreen( 1, 50, 20, 2, 0, );
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ShakeScreen( 1, 50, 20, 2, 0, );
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//しゃぁあぁッ!!@
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//しゃぁあぁッ!!@
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@@ -2296,7 +2296,7 @@ void main()
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PlaySE( 4, "wa__030", 128, 64 );
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PlaySE( 4, "wa_030", 128, 64 );
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DisableWindow();
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DisableWindow();
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DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// ぷッ!!w1000
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// ぷッ!!w1000
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@@ -153,7 +153,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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DrawSceneWithMask( "bg_109", "down", 0, 0, 1300 );
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PlaySE( 4, "wa__020", 128, 64 );
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PlaySE( 4, "wa_020", 128, 64 );
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SetValidityOfInput( FALSE );
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SetValidityOfInput( FALSE );
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Wait( 1500 );
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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@@ -576,7 +576,7 @@ void main()
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OutputLine(NULL, "ジジ抜きはどうッ?!」",
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OutputLine(NULL, "ジジ抜きはどうッ?!」",
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NULL, "Like Old Bachelor!?\"", Line_ContinueAfterTyping);
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NULL, "Like Old Bachelor!?\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreenSx( 1, 2, );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -865,7 +865,7 @@ void main()
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OutputLine(NULL, "ガン牌ジジ抜き!!",
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OutputLine(NULL, "ガン牌ジジ抜き!!",
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NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
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NULL, " then they were playing with the answer sheet in front of them!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -963,7 +963,7 @@ void main()
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OutputLine(NULL, " あがりですのー!!」",
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OutputLine(NULL, " あがりですのー!!」",
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NULL, " I am out!!\"", Line_WaitForInput);
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NULL, " I am out!!\"", Line_WaitForInput);
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// PlaySE( 4, "wa__007", 125, 0 );
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// PlaySE( 4, "wa_007", 125, 0 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -1019,7 +1019,7 @@ void main()
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OutputLine(NULL, "……あがり!」",
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OutputLine(NULL, "……あがり!」",
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NULL, " ...I'm out!\"", Line_ContinueAfterTyping);
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NULL, " ...I'm out!\"", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__006", 128, 64 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreenSx( 0, 3, );
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ShakeScreenSx( 0, 3, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1302,7 +1302,7 @@ void main()
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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// 俺はその一瞬の表情を見逃さないッ!¥
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// 俺はその一瞬の表情を見逃さないッ!¥
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OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
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OutputLine(NULL, " 俺はその一瞬の表情を見逃さないッ!!",
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NULL, "I won't let that momentary lapse slip by me!!", Line_Normal);
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NULL, "I won't let that momentary lapse slip by me!!", Line_Normal);
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@@ -1326,7 +1326,7 @@ void main()
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OutputLine(NULL, " スペードの7…!!!",
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OutputLine(NULL, " スペードの7…!!!",
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NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
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NULL, " Seven of Spades...!!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__007", 128, 64 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1449,7 +1449,7 @@ void main()
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OutputLine(NULL, "俺が…新しく!!",
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OutputLine(NULL, "俺が…新しく!!",
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NULL, " a new one on it!!", Line_ContinueAfterTyping);
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NULL, " a new one on it!!", Line_ContinueAfterTyping);
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -1660,7 +1660,7 @@ void main()
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OutputLine(NULL, " 乗ってやる!!!!」",
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OutputLine(NULL, " 乗ってやる!!!!」",
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NULL, " You've got it!!!!\"", Line_ContinueAfterTyping);
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NULL, " You've got it!!!!\"", Line_ContinueAfterTyping);
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// PlaySE( 4, "wa__007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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OutputLineAll(NULL, "", Line_WaitForInput);
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@@ -2021,7 +2021,7 @@ void main()
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// PlaySE( 4, "wa__007", 128, 64 );
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// PlaySE( 4, "wa_007", 128, 64 );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// ShakeScreen( 1, 50, 20, 3, 0, );
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// みんなが一斉に場に捨てられたカードを凝視する@
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// みんなが一斉に場に捨てられたカードを凝視する@
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@@ -2078,11 +2078,11 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawScene( "black", 400 );
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DrawScene( "black", 400 );
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PlaySE( 4, "wa__008", 128, 64 );
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PlaySE( 4, "wa_008", 128, 64 );
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Wait( 200 );
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Wait( 200 );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
|
|
||||||
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/
|
//「ジョーカーは!s200……!sd「左手」だぁあぁああああぁああッッ!!!!!!」/
|
||||||
@@ -2103,7 +2103,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "white", 10 );
|
DrawScene( "white", 10 );
|
||||||
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
DrawScene( "bg_108", 200 );
|
DrawScene( "bg_108", 200 );
|
||||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||||
@@ -2170,7 +2170,7 @@ void main()
|
|||||||
|
|
||||||
SetSpeedOfMessage( FALSE, 0, );
|
SetSpeedOfMessage( FALSE, 0, );
|
||||||
|
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
|
OutputLine(NULL, "逆転勝利だッッ!!!!!!!",
|
||||||
NULL, " comeback victory!!!!!!!", Line_WaitForInput);
|
NULL, " comeback victory!!!!!!!", Line_WaitForInput);
|
||||||
@@ -2592,7 +2592,7 @@ void main()
|
|||||||
FadeOutBGM( 0, 1000, TRUE );
|
FadeOutBGM( 0, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys05", 128, 0 );
|
PlayBGM( 1, "msys05", 128, 0 );
|
||||||
PlaySE( 4, "wa__001", 128, 64 );
|
PlaySE( 4, "wa_001", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 3000 );
|
Wait( 3000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -3590,17 +3590,17 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
Wait( 600 );
|
Wait( 600 );
|
||||||
// 廃材を抜いたり/
|
// 廃材を抜いたり/
|
||||||
OutputLine(NULL, " 廃材を抜いたり",
|
OutputLine(NULL, " 廃材を抜いたり",
|
||||||
NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
|
NULL, "Pulling out scraps,", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__019", 128, 64 );
|
PlaySE( 4, "wa_019", 128, 64 );
|
||||||
Wait( 600 );
|
Wait( 600 );
|
||||||
//折ったり/
|
//折ったり/
|
||||||
OutputLine(NULL, "折ったり",
|
OutputLine(NULL, "折ったり",
|
||||||
NULL, " bending them,", Line_ContinueAfterTyping);
|
NULL, " bending them,", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
//投げ飛ばしたり@
|
//投げ飛ばしたり@
|
||||||
OutputLine(NULL, "投げ飛ばしたり。",
|
OutputLine(NULL, "投げ飛ばしたり。",
|
||||||
NULL, " tossing them aside.", Line_WaitForInput);
|
NULL, " tossing them aside.", Line_WaitForInput);
|
||||||
@@ -3616,17 +3616,17 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
PlaySE( 4, "wa__002", 128, 64 );
|
PlaySE( 4, "wa_002", 128, 64 );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
PlaySE( 4, "wa__003", 128, 64 );
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
PlaySE( 4, "wa__004", 128, 64 );
|
PlaySE( 4, "wa_004", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
|
// 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行@
|
||||||
OutputLine(NULL, " 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行く",
|
OutputLine(NULL, " 黄昏時の空の中、次々と綺麗な放物線を描いて飛んで行く",
|
||||||
@@ -3893,7 +3893,7 @@ void main()
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__021", 128, 64 );
|
PlaySE( 4, "wa_021", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -3902,7 +3902,7 @@ void main()
|
|||||||
OutputLine(NULL, " ない。",
|
OutputLine(NULL, " ない。",
|
||||||
NULL, "Not here.", Line_WaitForInput);
|
NULL, "Not here.", Line_WaitForInput);
|
||||||
|
|
||||||
PlaySE( 4, "wa__021", 128, 64 );
|
PlaySE( 4, "wa_021", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -3912,7 +3912,7 @@ void main()
|
|||||||
NULL, " Next one.", Line_WaitForInput);
|
NULL, " Next one.", Line_WaitForInput);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__021", 128, 64 );
|
PlaySE( 4, "wa_021", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -3920,7 +3920,7 @@ void main()
|
|||||||
OutputLine(NULL, "ない。",
|
OutputLine(NULL, "ない。",
|
||||||
NULL, " Not here.", Line_WaitForInput);
|
NULL, " Not here.", Line_WaitForInput);
|
||||||
|
|
||||||
PlaySE( 4, "wa__021", 128, 64 );
|
PlaySE( 4, "wa_021", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 400 );
|
Wait( 400 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -4023,7 +4023,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
PlaySE( 4, "wa__022", 128, 64 );
|
PlaySE( 4, "wa_022", 128, 64 );
|
||||||
//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
|
//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
|
||||||
OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
|
OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
|
||||||
NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping);
|
NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping);
|
||||||
@@ -4127,7 +4127,7 @@ void main()
|
|||||||
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
|
OutputLine(NULL, " …俺はためらいもなく次のページを開いた。",
|
||||||
NULL, "...I turned the page without pausing.", Line_WaitForInput);
|
NULL, "...I turned the page without pausing.", Line_WaitForInput);
|
||||||
|
|
||||||
PlaySE( 4, "wa__021", 128, 64 );
|
PlaySE( 4, "wa_021", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
// ……そこには…¥
|
// ……そこには…¥
|
||||||
@@ -4146,7 +4146,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
|
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
|
||||||
@@ -4225,7 +4225,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
DrawScene( "04_c", 200 );
|
DrawScene( "04_c", 200 );
|
||||||
|
|
||||||
//nega 0
|
//nega 0
|
||||||
@@ -4240,7 +4240,7 @@ void main()
|
|||||||
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
|
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
|
||||||
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
|
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__003", 128, 64 );
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|||||||
@@ -294,7 +294,7 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
|
//「…上等だぜ。鬼ごっこ@乗ってやらぁあぁああぁ!!!@
|
||||||
PlaySE(4, "S19/01/HR_KEI05560", 256, 64);
|
PlaySE(4, "S19/01/HR_KEI05560", 256, 64);
|
||||||
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
|
OutputLine(NULL, "「…上等だぜ。鬼ごっこ、",
|
||||||
@@ -2008,7 +2008,7 @@
|
|||||||
OutputLine(NULL, "滑って転倒。",
|
OutputLine(NULL, "滑って転倒。",
|
||||||
NULL, " slipping as I landed.", Line_ContinueAfterTyping);
|
NULL, " slipping as I landed.", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__002", 128, 64 );
|
PlaySE( 4, "wa_002", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||||
|
|
||||||
@@ -2640,7 +2640,7 @@
|
|||||||
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
|
NULL, "The second my sense of reason chimed in, the beast inside me died instantly.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__001", 128, 64 );
|
PlaySE( 4, "wa_001", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1500 );
|
Wait( 1500 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -2826,7 +2826,7 @@
|
|||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 4, "wa__001", 128, 64 );
|
PlaySE( 4, "wa_001", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -3333,14 +3333,14 @@
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 1000 );
|
DrawScene( "black", 1000 );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
DrawScene( "white", 400 );
|
DrawScene( "white", 400 );
|
||||||
DrawScene( "bg_023", 400 );
|
DrawScene( "bg_023", 400 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__019", 128, 64 );
|
PlaySE( 4, "wa_019", 128, 64 );
|
||||||
// カツーーンと、木こりのようないい音が沢に響き渡った¥
|
// カツーーンと、木こりのようないい音が沢に響き渡った¥
|
||||||
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
|
OutputLine(NULL, " カツーーンと、木こりのようないい音が沢に響き渡った。",
|
||||||
NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
|
NULL, "A solid 'thwack' rang through out Hinamizawa, as if the job was being done by a lumberjack.", Line_Normal);
|
||||||
@@ -3726,7 +3726,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 400 );
|
DrawScene( "black", 400 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|||||||
@@ -256,7 +256,7 @@
|
|||||||
//時間経過
|
//時間経過
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask( "black", "up", 0, 0, 3000 );
|
DrawSceneWithMask( "black", "up", 0, 0, 3000 );
|
||||||
PlaySE( 4, "wa__020", 128, 64 );
|
PlaySE( 4, "wa_020", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||||
PlayBGM( 1, "msys02", 128, 0 );
|
PlayBGM( 1, "msys02", 128, 0 );
|
||||||
DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
DrawBustshotWithFiltering( 2, "ri_se_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
@@ -551,7 +551,7 @@
|
|||||||
PlaySE(3, "S19/03/990300270", 256, 64);
|
PlaySE(3, "S19/03/990300270", 256, 64);
|
||||||
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
|
OutputLine(NULL, " 綿流祭四凶爆闘!!」",
|
||||||
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
|
NULL, " The Watanagashi Four-Demon Fire Fight!\"", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
ShakeScreen( 0, 50, 20, 3, 0, );
|
ShakeScreen( 0, 50, 20, 3, 0, );
|
||||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||||
|
|
||||||
@@ -1313,7 +1313,7 @@
|
|||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
|
|
||||||
//…俺は違う@
|
//…俺は違う@
|
||||||
OutputLine(NULL, "…俺は違う!",
|
OutputLine(NULL, "…俺は違う!",
|
||||||
@@ -1524,7 +1524,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__029", 128, 64 );
|
PlaySE( 4, "wa_029", 128, 64 );
|
||||||
//"校長先生の頭をなでる"
|
//"校長先生の頭をなでる"
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
OutputLine(NULL, "“校長先生の頭をなでる”",
|
OutputLine(NULL, "“校長先生の頭をなでる”",
|
||||||
@@ -1682,7 +1682,7 @@
|
|||||||
// ど/
|
// ど/
|
||||||
OutputLine(NULL, " ど",
|
OutputLine(NULL, " ど",
|
||||||
NULL, "Ker", Line_ContinueAfterTyping);
|
NULL, "Ker", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||||
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
|
//っがぁあぁあぁんッ!!@ 教室を揺るがす轟音!@
|
||||||
OutputLine(NULL, "っがぁあぁあぁんッ!!!",
|
OutputLine(NULL, "っがぁあぁあぁんッ!!!",
|
||||||
@@ -1704,11 +1704,11 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
PlaySE( 4, "wa__006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
|
|
||||||
// ずどがががッ!!!/
|
// ずどがががッ!!!/
|
||||||
@@ -1716,14 +1716,14 @@
|
|||||||
NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
|
NULL, "Boof pow whap!!", Line_ContinueAfterTyping);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__011", 128, 64 );
|
PlaySE( 4, "wa_011", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
|
|
||||||
// きゅぴーん!
|
// きゅぴーん!
|
||||||
OutputLine(NULL, " きゅぴーん!",
|
OutputLine(NULL, " きゅぴーん!",
|
||||||
NULL, "Zazhing!", Line_ContinueAfterTyping);
|
NULL, "Zazhing!", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
|
|
||||||
// ばっかぁあぁあぁんッ!!@
|
// ばっかぁあぁあぁんッ!!@
|
||||||
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
|
OutputLine(NULL, " ばっかぁあぁあぁんッ!!!",
|
||||||
@@ -1806,7 +1806,7 @@
|
|||||||
SetSpeedOfMessage( FALSE, 0, );
|
SetSpeedOfMessage( FALSE, 0, );
|
||||||
//!sd?
|
//!sd?
|
||||||
|
|
||||||
PlaySE( 4, "wa__002", 128, 64 );
|
PlaySE( 4, "wa_002", 128, 64 );
|
||||||
// そう言って倒れこむ魅音¥
|
// そう言って倒れこむ魅音¥
|
||||||
OutputLine(NULL, " そう言って倒れこむ魅音。",
|
OutputLine(NULL, " そう言って倒れこむ魅音。",
|
||||||
NULL, "Mion said before collapsing.", Line_Normal);
|
NULL, "Mion said before collapsing.", Line_Normal);
|
||||||
@@ -2008,7 +2008,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 400 );
|
DrawScene( "black", 400 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__029", 128, 64 );
|
PlaySE( 4, "wa_029", 128, 64 );
|
||||||
//"メイドさん口調でしゃべる"
|
//"メイドさん口調でしゃべる"
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
OutputLine(NULL, "“メイドさん口調でしゃべる”",
|
OutputLine(NULL, "“メイドさん口調でしゃべる”",
|
||||||
@@ -2218,7 +2218,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 400 );
|
DrawScene( "black", 400 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__029", 128, 64 );
|
PlaySE( 4, "wa_029", 128, 64 );
|
||||||
//"上下1枚ずつ脱衣。"
|
//"上下1枚ずつ脱衣。"
|
||||||
OutputLine(NULL, "“上下1枚ずつ脱衣。”",
|
OutputLine(NULL, "“上下1枚ずつ脱衣。”",
|
||||||
NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
|
NULL, "\"Remove one piece of clothing from the top and bottom halves of your body.\"", Line_Normal);
|
||||||
@@ -2496,7 +2496,7 @@
|
|||||||
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
|
//「ぉ……俺は勝ぁああぁあぁあつッッ!!!!@
|
||||||
PlaySE(3, "S19/01/HR_KEI07570", 256, 64);
|
PlaySE(3, "S19/01/HR_KEI07570", 256, 64);
|
||||||
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
|
OutputLine(NULL, "「ぉ……俺は勝ぁああぁあぁあつッッ!!!!」",
|
||||||
@@ -2509,7 +2509,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "white", 50 );
|
DrawScene( "white", 50 );
|
||||||
@@ -3054,7 +3054,7 @@
|
|||||||
OutputLine(NULL, "「有りだったよな。",
|
OutputLine(NULL, "「有りだったよな。",
|
||||||
NULL, "\"That was good.", Line_WaitForInput);
|
NULL, "\"That was good.", Line_WaitForInput);
|
||||||
|
|
||||||
PlaySE( 4, "wa__007", 128, 64 );
|
PlaySE( 4, "wa_007", 128, 64 );
|
||||||
//……革命返しだぁああぁあぁああッ!!!!!@
|
//……革命返しだぁああぁあぁああッ!!!!!@
|
||||||
PlaySE(3, "S19/01/HR_KEI07790", 256, 64);
|
PlaySE(3, "S19/01/HR_KEI07790", 256, 64);
|
||||||
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
|
OutputLine(NULL, "……革命返しだぁああぁあぁああッ!!!!!」",
|
||||||
@@ -3232,7 +3232,7 @@
|
|||||||
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
|
OutputLine(NULL, " 梨花ちゃんが涙目で泣き真似をした時、レナの両耳から",
|
||||||
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
|
NULL, "As Rika-chan mimicked a cat, teary-eyed, rings of smoke", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__016", 128, 64 );
|
PlaySE( 4, "wa_016", 128, 64 );
|
||||||
|
|
||||||
//ぽん!と音がして輪っか状の煙があがる@
|
//ぽん!と音がして輪っか状の煙があがる@
|
||||||
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
|
OutputLine(NULL, "ぽん!と音がして輪っか状の煙があがる。",
|
||||||
@@ -3495,7 +3495,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 200 );
|
DrawScene( "black", 200 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__029", 128, 64 );
|
PlaySE( 4, "wa_029", 128, 64 );
|
||||||
|
|
||||||
//"今まで出た罰ゲーム全部"
|
//"今まで出た罰ゲーム全部"
|
||||||
OutputLine(NULL, "“今まで出た罰ゲーム全部”",
|
OutputLine(NULL, "“今まで出た罰ゲーム全部”",
|
||||||
@@ -3882,7 +3882,7 @@
|
|||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__020", 128, 64 );
|
PlaySE( 4, "wa_020", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_211", "right", 0, 0, 200 );
|
DrawSceneWithMask( "bg_211", "right", 0, 0, 200 );
|
||||||
|
|
||||||
//「ぅ押忍ッ!! 失礼します!!@
|
//「ぅ押忍ッ!! 失礼します!!@
|
||||||
@@ -4021,11 +4021,11 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
PlaySE( 4, "wa__010", 128, 64 );
|
PlaySE( 4, "wa_010", 128, 64 );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
|
|
||||||
// きゅぴーんという音が3回した。3ゲージ技かッ?¥
|
// きゅぴーんという音が3回した。3ゲージ技かッ?¥
|
||||||
@@ -4059,7 +4059,7 @@
|
|||||||
// ご/
|
// ご/
|
||||||
OutputLine(NULL, " ご",
|
OutputLine(NULL, " ご",
|
||||||
NULL, "Bo", Line_ContinueAfterTyping);
|
NULL, "Bo", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 7, 0, );
|
ShakeScreen( 1, 50, 20, 7, 0, );
|
||||||
|
|
||||||
//おぉおぉおおおぉおん……ッ!!/
|
//おぉおぉおおおぉおん……ッ!!/
|
||||||
|
|||||||
@@ -458,11 +458,11 @@
|
|||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -526,7 +526,7 @@
|
|||||||
NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
|
NULL, "Now that I knew about it, I couldn't even dream of Rena as a cute, ideal girl.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -552,7 +552,7 @@
|
|||||||
NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
|
NULL, "I had already sensed her approach, so I wasn't that surprised.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -578,7 +578,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -599,7 +599,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -621,7 +621,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -674,7 +674,7 @@
|
|||||||
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
|
NULL, " That's a very unsportsmanlike reply.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -697,16 +697,16 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
DrawBustshot( 2, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -1627,7 +1627,7 @@
|
|||||||
NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
|
NULL, "Mion stood there with a dumbstruck look on her face.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__001", 128, 64 );
|
PlaySE( 4, "wa_001", 128, 64 );
|
||||||
|
|
||||||
// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
|
// その時、向こうから校長先生の振る振鈴の音が聞こえてくる@
|
||||||
OutputLine(NULL, " その時、向こうから校長先生の振る振鈴の音が聞こえてくる。",
|
OutputLine(NULL, " その時、向こうから校長先生の振る振鈴の音が聞こえてくる。",
|
||||||
@@ -1944,7 +1944,7 @@
|
|||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__001", 128, 64 );
|
PlaySE( 4, "wa_001", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -1965,7 +1965,7 @@
|
|||||||
NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
|
NULL, "I stuffed the contents of my desk into my bag, wrapped my hand around Satoshi's now-familiar bat, and began heading towards the entrance.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 4, "wa__020", 128, 64 );
|
PlaySE( 4, "wa_020", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
@@ -2127,7 +2127,7 @@
|
|||||||
NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
|
NULL, "At that moment... The shrills of the higurashi ceased all at once.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__026", 128, 64 );
|
PlaySE( 4, "wa_026", 128, 64 );
|
||||||
|
|
||||||
// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...@
|
// まるで...自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように...@
|
||||||
OutputLine(NULL, " まるで…自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように…。",
|
OutputLine(NULL, " まるで…自分たちを恐ろしい目に会わせた当の本人の登場に、一斉に縮こまるかのように…。",
|
||||||
@@ -2324,7 +2324,7 @@
|
|||||||
OutputLine(NULL, " ……そして、その右腕には……",
|
OutputLine(NULL, " ……そして、その右腕には……",
|
||||||
NULL, "...And in her right hand...", Line_ContinueAfterTyping);
|
NULL, "...And in her right hand...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
//斧。!w2000
|
//斧。!w2000
|
||||||
OutputLine(NULL, "斧。",
|
OutputLine(NULL, "斧。",
|
||||||
@@ -3427,7 +3427,7 @@
|
|||||||
OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
|
OutputLine(NULL, " あろうことか、膝が笑うようにかくんと抜け、その場に崩れるように転んでしまう…!",
|
||||||
NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
|
NULL, "Of all the things that could have happened, my knees buckled underneath me and I crumbled towards the ground...!", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__003", 128, 64 );
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
ShakeScreenSx( 1, 2, );
|
ShakeScreenSx( 1, 2, );
|
||||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||||
|
|
||||||
@@ -4112,7 +4112,7 @@
|
|||||||
NULL, "\"On an undisclosed date.", Line_WaitForInput);
|
NULL, "\"On an undisclosed date.", Line_WaitForInput);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__023", 128, 64 );
|
PlaySE( 4, "wa_023", 128, 64 );
|
||||||
|
|
||||||
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
|
//...竜宮レナは親しい男子生徒3人と一緒にプール倉庫の辺りで話をしていました。@
|
||||||
PlaySE(3, "S01/11/120700446", 256, 64);
|
PlaySE(3, "S01/11/120700446", 256, 64);
|
||||||
@@ -4230,17 +4230,17 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreenSx( 1, 0, );
|
ShakeScreenSx( 1, 0, );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreenSx( 0, 0, );
|
ShakeScreenSx( 0, 0, );
|
||||||
|
|
||||||
// そして金属バットを手に、仲間たちを次々に殴り倒した@
|
// そして金属バットを手に、仲間たちを次々に殴り倒した@
|
||||||
@@ -4252,13 +4252,13 @@
|
|||||||
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
|
||||||
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
FadeFilm( 0, TRUE );
|
FadeFilm( 0, TRUE );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||||
PlaySE( 4, "wa__030", 128, 64 );
|
PlaySE( 4, "wa_030", 128, 64 );
|
||||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
@@ -4278,27 +4278,27 @@
|
|||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 200 );
|
Wait( 200 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlaySE( 4, "wa__009", 128, 64 );
|
PlaySE( 4, "wa_009", 128, 64 );
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
@@ -4816,7 +4816,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
PlaySE( 4, "wa__025", 128, 64 );
|
PlaySE( 4, "wa_025", 128, 64 );
|
||||||
|
|
||||||
//「.........オヤシロさまですッ!!!!!@
|
//「.........オヤシロさまですッ!!!!!@
|
||||||
PlaySE(3, "S01/02/120200432", 256, 64);
|
PlaySE(3, "S01/02/120200432", 256, 64);
|
||||||
@@ -5305,7 +5305,7 @@
|
|||||||
NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
|
NULL, "But... more importantly, I had... just realized something else...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__026", 128, 64 );
|
PlaySE( 4, "wa_026", 128, 64 );
|
||||||
|
|
||||||
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
|
// それは...レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ@
|
||||||
OutputLine(NULL, " それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。",
|
OutputLine(NULL, " それは…レナもまた、「オヤシロさまの祟り」と「金属バット」という奇妙な共通点を持っていたことだ。",
|
||||||
@@ -5697,7 +5697,7 @@
|
|||||||
OutputLine(NULL, " 自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす!",
|
OutputLine(NULL, " 自分でも信じられないくらいの素早さで跳ぶように起き上がり、レナを両手で弾き飛ばす!",
|
||||||
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
|
NULL, "I sprang to my feet so fast even I couldn't believe it, and pushed Rena away with both hands!", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__004", 128, 64 );
|
PlaySE( 4, "wa_004", 128, 64 );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 50 );
|
DrawScene( "black", 50 );
|
||||||
|
|
||||||
@@ -5930,7 +5930,7 @@
|
|||||||
NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal);
|
NULL, "But... At this time of day, two adults wandering around without a purpose. It was enough to raise questions.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__022", 128, 64 );
|
PlaySE( 4, "wa_022", 128, 64 );
|
||||||
|
|
||||||
// ......それよりも......目だった@
|
// ......それよりも......目だった@
|
||||||
OutputLine(NULL, " ……それよりも……目だった。",
|
OutputLine(NULL, " ……それよりも……目だった。",
|
||||||
@@ -6148,7 +6148,7 @@
|
|||||||
//nega 0
|
//nega 0
|
||||||
//print 1
|
//print 1
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
// 右、!w1000左!!!/
|
// 右、!w1000左!!!/
|
||||||
OutputLine(NULL, " 右、",
|
OutputLine(NULL, " 右、",
|
||||||
NULL, "Right,", Line_ContinueAfterTyping);
|
NULL, "Right,", Line_ContinueAfterTyping);
|
||||||
@@ -6159,7 +6159,7 @@
|
|||||||
|
|
||||||
OutputLine(NULL, "左!!!",
|
OutputLine(NULL, "左!!!",
|
||||||
NULL, " left!!!", Line_ContinueAfterTyping);
|
NULL, " left!!!", Line_ContinueAfterTyping);
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
|
|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
@@ -6220,7 +6220,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
ShakeScreen( 0, 50, 20, 2, 0, );
|
ShakeScreen( 0, 50, 20, 2, 0, );
|
||||||
|
|
||||||
|
|
||||||
@@ -6368,14 +6368,14 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 50, TRUE );
|
||||||
PlaySE( 4, "wa__006", 128, 64 );
|
PlaySE( 4, "wa_006", 128, 64 );
|
||||||
ChangeScene( "black", 7, 200, );
|
ChangeScene( "black", 7, 200, );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
ChangeScene( "bg_003", 7, 200 );
|
ChangeScene( "bg_003", 7, 200 );
|
||||||
ShakeScreenSx( 1, 2, );
|
ShakeScreenSx( 1, 2, );
|
||||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa__004", 128, 64 );
|
PlaySE( 4, "wa_004", 128, 64 );
|
||||||
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
|
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
|
||||||
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉ように…軽々と吹っ飛んでいくのがわかった。",
|
OutputLine(NULL, " 世界がでんぐり返り、自分の体がまるで木の葉ように…軽々と吹っ飛んでいくのがわかった。",
|
||||||
NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", Line_WaitForInput);
|
NULL, "The world flipped upside-down... I understood that I was being tossed around like a rag doll.", Line_WaitForInput);
|
||||||
|
|||||||
@@ -480,7 +480,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlaySE( 4, "wa__028", 128, 64 );
|
PlaySE( 4, "wa_028", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||||
|
|
||||||
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
|
||||||
@@ -2257,7 +2257,7 @@
|
|||||||
OutputLine(NULL, "………………",
|
OutputLine(NULL, "………………",
|
||||||
NULL, " ...", Line_ContinueAfterTyping);
|
NULL, " ...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
//俺、!sd」!w4000@
|
//俺、!sd」!w4000@
|
||||||
OutputLine(NULL, "俺、」",
|
OutputLine(NULL, "俺、」",
|
||||||
@@ -2506,10 +2506,10 @@
|
|||||||
NULL, "But right before that happened... I fought back.", Line_Normal);
|
NULL, "But right before that happened... I fought back.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
|
|
||||||
DrawScene( "white", 100 );
|
DrawScene( "white", 100 );
|
||||||
PlaySE( 4, "wa__002", 128, 64 );
|
PlaySE( 4, "wa_002", 128, 64 );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
|
|
||||||
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@
|
// 羽交い絞めにするレナを全身をひねって投げ飛ばした@
|
||||||
@@ -2519,8 +2519,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__008", 128, 64 );
|
PlaySE( 4, "wa_008", 128, 64 );
|
||||||
PlaySE( 4, "wa__003", 128, 64 );
|
PlaySE( 4, "wa_003", 128, 64 );
|
||||||
Wait( 500 );
|
Wait( 500 );
|
||||||
|
|
||||||
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
|
// そのままさらに回転し、踵で思い切り魅音の腹部を蹴り抜いた@...柔らかかった@
|
||||||
@@ -2540,7 +2540,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__005", 128, 64 );
|
PlaySE( 4, "wa_005", 128, 64 );
|
||||||
|
|
||||||
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
|
// 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない@
|
||||||
OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。",
|
OutputLine(NULL, " 二人が共に体勢を崩し、一瞬の隙が生じたことをその時の俺は見逃さない。",
|
||||||
@@ -2603,9 +2603,9 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
|
// 画面が真っ暗になって見えなくなっただけで......俺の中のビデオテープには間違いなく録画されている@
|
||||||
OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。",
|
OutputLine(NULL, " 画面が真っ暗になって見えなくなっただけで……俺の中のビデオテープには間違いなく録画されている。",
|
||||||
@@ -2614,9 +2614,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// テレビを切っただけで......ビデオの再生はまだ続いている@
|
// テレビを切っただけで......ビデオの再生はまだ続いている@
|
||||||
OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。",
|
OutputLine(NULL, " テレビを切っただけで……ビデオの再生はまだ続いている。",
|
||||||
@@ -2626,9 +2626,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 俺の中のビデオが......カラカラと...再生を続けている@
|
// 俺の中のビデオが......カラカラと...再生を続けている@
|
||||||
OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。",
|
OutputLine(NULL, " 俺の中のビデオが……カラカラと…再生を続けている。",
|
||||||
@@ -2638,9 +2638,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
|
// 真っ暗になったブラウン管の向こうで.........恐ろしい映像を流し続けている...¥
|
||||||
OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。",
|
OutputLine(NULL, " 真っ暗になったブラウン管の向こうで………恐ろしい映像を流し続けている…。",
|
||||||
@@ -3001,7 +3001,7 @@
|
|||||||
//nega 1
|
//nega 1
|
||||||
//print 1
|
//print 1
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
// ......白い......ワゴン車ッ!!!!!!w3000
|
// ......白い......ワゴン車ッ!!!!!!w3000
|
||||||
OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!",
|
OutputLine(NULL, " ……白い……ワゴン車ッ!!!!!",
|
||||||
@@ -3453,7 +3453,7 @@
|
|||||||
NULL, " Firmly!!", Line_Normal);
|
NULL, " Firmly!!", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__028", 128, 64 );
|
PlaySE( 4, "wa_028", 128, 64 );
|
||||||
|
|
||||||
// ピンポーン.........¥
|
// ピンポーン.........¥
|
||||||
OutputLine(NULL, " ピンポーン………。",
|
OutputLine(NULL, " ピンポーン………。",
|
||||||
@@ -3947,7 +3947,7 @@
|
|||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||||
PlaySE( 4, "wa__028", 128, 64 );
|
PlaySE( 4, "wa_028", 128, 64 );
|
||||||
|
|
||||||
// 再びチャイムが鳴り響く¥
|
// 再びチャイムが鳴り響く¥
|
||||||
OutputLine(NULL, " 再びチャイムが鳴り響く。",
|
OutputLine(NULL, " 再びチャイムが鳴り響く。",
|
||||||
@@ -4051,7 +4051,7 @@
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
PlaySE( 4, "wa__028", 128, 64 );
|
PlaySE( 4, "wa_028", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||||
|
|
||||||
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
||||||
@@ -4096,7 +4096,7 @@
|
|||||||
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
||||||
DrawScene( "bg_119", 400 );
|
DrawScene( "bg_119", 400 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__027", 128, 64 );
|
PlaySE( 4, "wa_027", 128, 64 );
|
||||||
|
|
||||||
//「いたぞ!! 裏口だ!!@
|
//「いたぞ!! 裏口だ!!@
|
||||||
PlaySE(3, "S01/00/inu02001", 256, 64);
|
PlaySE(3, "S01/00/inu02001", 256, 64);
|
||||||
|
|||||||
@@ -164,7 +164,7 @@
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
PlaySE( 4, "wa__020", 128, 64 );
|
PlaySE( 4, "wa_020", 128, 64 );
|
||||||
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
|
||||||
|
|
||||||
// 大石の向かいの席の男が受話器を振っている@
|
// 大石の向かいの席の男が受話器を振っている@
|
||||||
@@ -338,7 +338,7 @@
|
|||||||
NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
|
NULL, "His voice was quivering and hoarse...", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__023", 128, 64 );
|
PlaySE( 4, "wa_023", 128, 64 );
|
||||||
|
|
||||||
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
|
// ……まさか、電話をかけながら、すでに何者かに囲まれている?!!w3000
|
||||||
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
|
OutputLine(NULL, " ……まさか、電話をかけながら、すでに何者かに囲まれている?!",
|
||||||
@@ -2219,7 +2219,7 @@ S01/11/120700554", 256, 64);
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "white", 100 );
|
DrawScene( "white", 100 );
|
||||||
PlaySE( 4, "wa__036", 128, 64 );
|
PlaySE( 4, "wa_036", 128, 64 );
|
||||||
DrawScene( "End_1", 100 );
|
DrawScene( "End_1", 100 );
|
||||||
// DrawScene( "End_2", 200 );
|
// DrawScene( "End_2", 200 );
|
||||||
DrawScene( "End_3", 4000 );
|
DrawScene( "End_3", 4000 );
|
||||||
@@ -2256,15 +2256,15 @@ S01/11/120700554", 256, 64);
|
|||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
|
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
PlaySE( 4, "wa__041", 128, 64 );
|
PlaySE( 4, "wa_041", 128, 64 );
|
||||||
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
|
DrawSceneWithMask( "Ex_otsu", "5", 0, 0, 1000 );
|
||||||
Wait( 10000 );
|
Wait( 10000 );
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
// PlaySE( 4, "wa__041", 128, 64 );
|
// PlaySE( 4, "wa_041", 128, 64 );
|
||||||
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
|
// DrawSceneWithMask( "Ex_Tips", "5", 0, 0, 1000 );
|
||||||
// Wait( 10000 );
|
// Wait( 10000 );
|
||||||
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
|
||||||
// PlaySE( 4, "wa__041", 128, 64 );
|
// PlaySE( 4, "wa_041", 128, 64 );
|
||||||
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
|
// DrawSceneWithMask( "Ex_jump", "5", 0, 0, 1000 );
|
||||||
// Wait( 10000 );
|
// Wait( 10000 );
|
||||||
|
|
||||||
|
|||||||
@@ -15,26 +15,26 @@
|
|||||||
DrawScene( "si_onikakusi", 1000 );
|
DrawScene( "si_onikakusi", 1000 );
|
||||||
Wait( 15000 );
|
Wait( 15000 );
|
||||||
DrawScene( "black", 3000 );
|
DrawScene( "black", 3000 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
DrawScene( "tyuui", 100 );
|
DrawScene( "tyuui", 100 );
|
||||||
|
|
||||||
|
|
||||||
DrawScene( "black", 4000 );
|
DrawScene( "black", 4000 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
DrawScene( "tyuui2", 100 );
|
DrawScene( "tyuui2", 100 );
|
||||||
|
|
||||||
|
|
||||||
DrawScene( "black", 4000 );
|
DrawScene( "black", 4000 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
Wait( 350 );
|
Wait( 350 );
|
||||||
DrawScene( "black", 50 );
|
DrawScene( "black", 50 );
|
||||||
PlaySE( 4, "wa__030", 128, 64 );
|
PlaySE( 4, "wa_030", 128, 64 );
|
||||||
Wait( 3000 );
|
Wait( 3000 );
|
||||||
|
|
||||||
PlayBGM( 2, "lsys11", 128, 0 );
|
PlayBGM( 2, "lsys11", 128, 0 );
|
||||||
@@ -69,9 +69,9 @@
|
|||||||
|
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -82,9 +82,9 @@
|
|||||||
|
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -96,9 +96,9 @@
|
|||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
//locate 0,3
|
//locate 0,3
|
||||||
|
|
||||||
SetDrawingPointOfMessage( 0, 3 );
|
SetDrawingPointOfMessage( 0, 3 );
|
||||||
@@ -116,9 +116,9 @@
|
|||||||
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
|
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
|
||||||
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
|
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -132,9 +132,9 @@
|
|||||||
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
|
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
|
||||||
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
|
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -535,9 +535,9 @@
|
|||||||
//locate 0,4
|
//locate 0,4
|
||||||
|
|
||||||
SetDrawingPointOfMessage( 0, 4 );
|
SetDrawingPointOfMessage( 0, 4 );
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 親切が、うれしかった。!w2000
|
// 親切が、うれしかった。!w2000
|
||||||
OutputLine(NULL, "親切が、うれしかった。",
|
OutputLine(NULL, "親切が、うれしかった。",
|
||||||
@@ -550,9 +550,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 愛らしい笑顔がうれしかった。!w2000
|
// 愛らしい笑顔がうれしかった。!w2000
|
||||||
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
|
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
|
||||||
@@ -565,9 +565,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// 頭を撫でるのが、好きだった。!w2000
|
// 頭を撫でるのが、好きだった。!w2000
|
||||||
OutputLine(NULL, "頭を撫でるのが、好きだった。",
|
OutputLine(NULL, "頭を撫でるのが、好きだった。",
|
||||||
@@ -580,9 +580,9 @@
|
|||||||
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
|
|
||||||
// そんな君がはにかむのが、好きだった。!w2000
|
// そんな君がはにかむのが、好きだった。!w2000
|
||||||
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
|
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
|
||||||
@@ -592,11 +592,11 @@
|
|||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
Wait( 300 );
|
Wait( 300 );
|
||||||
PlaySE( 4, "wa__030", 128, 64 );
|
PlaySE( 4, "wa_030", 128, 64 );
|
||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
@@ -690,7 +690,7 @@
|
|||||||
Wait( 3000 );
|
Wait( 3000 );
|
||||||
|
|
||||||
|
|
||||||
PlaySE( 4, "wa__015", 128, 64 );
|
PlaySE( 4, "wa_015", 128, 64 );
|
||||||
Wait( 800 );
|
Wait( 800 );
|
||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
@@ -699,7 +699,7 @@
|
|||||||
//bg $862,0
|
//bg $862,0
|
||||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||||
|
|
||||||
PlaySE( 4, "wa__017", 128, 64 );
|
PlaySE( 4, "wa_017", 128, 64 );
|
||||||
DrawBG( "aka1", 25, TRUE );
|
DrawBG( "aka1", 25, TRUE );
|
||||||
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user