Fixes and edits : Day 14 part 2 (#146)

* Fixes and edits : Day 14 part 2

No more capital to care about... It's a relief

* Update onik_014_02.txt
This commit is contained in:
Aurian
2018-04-13 09:44:49 +02:00
committed by Jáchym Toušek
parent 567f28fba5
commit f60c11b8b0

View File

@@ -160,8 +160,9 @@ void main()
NULL, "I stepped into the entryway. Just as I was about to take off my shoes, a chill ran down my spine.", GetGlobalFlag(GLinemodeSp)); NULL, "I stepped into the entryway. Just as I was about to take off my shoes, a chill ran down my spine.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 4, "wa_024", 128, 64 ); Negative( 0 , TRUE );
PlaySE( 4, "wa_027", 128, 64 );
// 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥ // 玄関の扉を、俺にぴったりくっついて入ってきたヤツがいるからだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -177,8 +178,6 @@ void main()
//nega 1 //nega 1
//print 1 //print 1
DisableWindow();
Negative( 100, TRUE );
PlayBGM( 1, "msys16", 128, 0 ); PlayBGM( 1, "msys16", 128, 0 );
// 嘘だろ...@ 絶対に気のせいだ... // 嘘だろ...@ 絶対に気のせいだ...
@@ -214,7 +213,7 @@ void main()
// ...後ろにいるのに、何で「いる」ってわかるんだよ...?¥ // ...後ろにいるのに、何で「いる」ってわかるんだよ...?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …後ろにいるのに、何で「いる」ってわかるんだよ…?!", OutputLine(NULL, " …後ろにいるのに、何で「いる」ってわかるんだよ…?!",
NULL, "...How do you know they're \"there\" even though they're behind you...!?", Line_Normal); NULL, "...How do you know they're 'there' even though they're behind you...!?", Line_Normal);
ClearMessage(); ClearMessage();
// ......だって......髪が流れる音がした@ // ......だって......髪が流れる音がした@
@@ -267,7 +266,7 @@ void main()
// だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ......という不気味さも背筋を昇ってくる¥ // だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ......という不気味さも背筋を昇ってくる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ……という不気味さも背筋を昇ってくる。", OutputLine(NULL, " だが同時に、「いない」なら、今後ろに「いる」のは何なんだよ……という不気味さも背筋を昇ってくる。",
NULL, "But at the same time, I asked myself... if there was \"nobody,\" then what was I feeling...? As an uncomfortable sensation crawled up my spine.", Line_Normal); NULL, "But at the same time, I asked myself... if there was 'nobody,' then what was I feeling...? As an uncomfortable sensation crawled up my spine.", Line_Normal);
ClearMessage(); ClearMessage();
// むしろ...誰かいてくれた方がいいんじゃないのか... // むしろ...誰かいてくれた方がいいんじゃないのか...
@@ -357,8 +356,11 @@ void main()
NULL, "Calm down, Keiichi. It's all in your head...!", Line_Normal); NULL, "Calm down, Keiichi. It's all in your head...!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeFilm( 0 , TRUE );
// その時、俺は確かに聞いた¥ // その時、俺は確かに聞いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -442,7 +444,8 @@ void main()
//nega 0 //nega 0
//print 1 //print 1
DisableWindow(); DisableWindow();
FadeFilm( 100, TRUE ); FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
// 確かにいた@ // 確かにいた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -541,7 +544,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeOutBGM( 1, 1000, TRUE );
//「!s50おおぉぉおおぉおおぉおッ!sd¥ //「!s50おおぉぉおおぉおおぉおッ!sd¥
//!s50 //!s50
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
@@ -572,7 +575,7 @@ void main()
PlayBGM( 1, "msys08", 128, 0 ); PlayBGM( 1, "msys08", 128, 0 );
PlaySE( 4, "wa_005", 128, 64 ); PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 0, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@ // バットは右の壁に激突し、凄まじい反発力で先端を跳ね返した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -589,7 +592,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 128, 64 );
ShakeScreenSx( 1, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// 靴箱の扉をぶち割った@ // 靴箱の扉をぶち割った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -647,14 +650,13 @@ void main()
NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal); NULL, "My screams shook the air, imbuing my ferocious swing with even more destructive power...!!!", Line_Normal);
ClearMessage(); ClearMessage();
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_018", 128, 64 ); PlaySE( 4, "wa_018", 128, 64 );
ShakeScreenSx( 1, 0, ); ShakeScreen( 1, 20, 20, 5, 0, );
// バッカーーーーーンッ!!!¥ // バッカーーーーーンッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " バッカーーーーーンッ!!!!", OutputLine(NULL, " バッカーーーーーンッ!!!!",
NULL, "Cerraaaaak!!!!", Line_Normal); NULL, "Crrraaaaak!!!!", Line_Normal);
ClearMessage(); ClearMessage();
// 一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す@ // 一打必殺の名に相応しい渾身の強打が、情け容赦なしに靴箱の天板を叩き潰す@
@@ -679,6 +681,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawScene("background/ma_g3_01", 200 ); DrawScene("background/ma_g3_01", 200 );
// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@ // 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@
@@ -824,7 +827,7 @@ void main()
OutputLine(NULL, " ……俺が「どなたですか?」と聞いたとき、後ろのそいつは答えようとして息を吸った。", OutputLine(NULL, " ……俺が「どなたですか?」と聞いたとき、後ろのそいつは答えようとして息を吸った。",
NULL, "...When I asked \"Who is it?\" they inhaled as if they were about to answer.", Line_WaitForInput); NULL, "...When I asked \"Who is it?\" they inhaled as if they were about to answer.", Line_WaitForInput);
OutputLine(NULL, "その「音」ははっきりと俺の耳に聞こえたのだ。", OutputLine(NULL, "その「音」ははっきりと俺の耳に聞こえたのだ。",
NULL, " That \"sound\" had clearly reached my ears.", GetGlobalFlag(GLinemodeSp)); NULL, " That 'sound' had clearly reached my ears.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -923,7 +926,7 @@ void main()
// ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい@ // ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい。", OutputLine(NULL, " ついさっき玄関であった「事実」は俺の胸だけにしまった方がいい。",
NULL, "I'd better keep the \"facts\" of what just happened at the doorway to myself.", GetGlobalFlag(GLinemodeSp)); NULL, "I'd better keep the 'facts' of what just happened at the doorway to myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1503,16 +1506,11 @@ void main()
NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal); NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
ClearMessage(); ClearMessage();
DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@ // まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 敵に両親不在を、チャンスを教えてやってるようなものだ。", OutputLine(NULL, " 敵に両親不在を、チャンスを教えてやってるようなものだ。",
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp)); NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp));
DrawSceneWithMask("black", "left", 0, 0, 300 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1522,6 +1520,7 @@ void main()
NULL, "First I ran to the living room, flicked on the lights, and turned the TV on to a reassuring volume.", GetGlobalFlag(GLinemodeSp)); NULL, "First I ran to the living room, flicked on the lights, and turned the TV on to a reassuring volume.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DrawSceneWithMask("black", "left", 0, 0, 300 );
// これで、外からは両親が在宅しているように見えるはずだ¥ // これで、外からは両親が在宅しているように見えるはずだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2230,7 +2229,7 @@ void main()
NULL, " If it was there... then it would be on the living room wall!", Line_Normal); NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 ); DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@ // だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2789,13 +2788,13 @@ void main()
// 大石さんは確か、レナのことを少し調べた...と言っていた¥ // 大石さんは確か、レナのことを少し調べた...と言っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 大石さんは確か、レナのことを少し調べた…と言っていた。", OutputLine(NULL, " 大石さんは確か、レナのことを少し調べた…と言っていた。",
NULL, "I seemed to recall that Ooishi-san had admitted that he had... 'dug into Rena's past a little.'", Line_Normal); NULL, "I seemed to recall that Ooishi-san had admitted that he had... \"dug into Rena's past a little.\"", Line_Normal);
ClearMessage(); ClearMessage();
// 少し、と言ったのは多分、大石さんの遠回しな言い方だろう@ // 少し、と言ったのは多分、大石さんの遠回しな言い方だろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 少し、と言ったのは多分、大石さんの遠回しな言い方だろう。", OutputLine(NULL, " 少し、と言ったのは多分、大石さんの遠回しな言い方だろう。",
NULL, "He was probably just downplaying it when he said 'a little.'", GetGlobalFlag(GLinemodeSp)); NULL, "He was probably just downplaying it when he said \"a little.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3188,7 +3187,7 @@ void main()
// ......お袋の友人だろうと、一番無難な想像をして"逃げていた"¥ // ......お袋の友人だろうと、一番無難な想像をして"逃げていた"¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……お袋の友人だろうと、一番無難な想像をして“逃げていた”。", OutputLine(NULL, " ……お袋の友人だろうと、一番無難な想像をして“逃げていた”。",
NULL, "...I had tried to \"escape\" by imagining it was the easiest person to deal with: one of my mom's friends.", Line_Normal); NULL, "...I had tried to 'escape' by imagining it was the easiest person to deal with: one of my mom's friends.", Line_Normal);
ClearMessage(); ClearMessage();
//■レナの訪問 //■レナの訪問
@@ -3197,8 +3196,7 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys13", 128, 0 ); PlayBGM( 2, "lsys13", 128, 0 );
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 ); DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「...こんばんは。@ //「...こんばんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3252,7 +3250,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 ); DrawSceneWithMask("black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//"... ......さぁてね。...おじさんにわからないことはないからね...。" //"... ......さぁてね。...おじさんにわからないことはないからね...。"
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3342,9 +3340,9 @@ void main()
//「!s100........................!sdなら、...仕方ないかな。@ //「!s100........................!sdなら、...仕方ないかな。@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「……………………", OutputLine(NULL, "「……………………",
NULL, "\"...", Line_WaitForInput); NULL, "\"...", Line_Continue);
ModPlayVoiceLS(3, 2, "s01/02/120200263", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200263", 256, TRUE);
OutputLine(NULL, "なら、…仕方ないかな。」", OutputLine(NULL, "なら、…仕方ないかな。」",
NULL, " Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp)); NULL, " Then... it can't be helped, I guess.\"", GetGlobalFlag(GLinemodeSp));
@@ -3479,7 +3477,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200268", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200268", 256, TRUE);
OutputLine(NULL, "「お、お台所とか貸してくれればお味噌汁も暖めてあげられるよ☆」", OutputLine(NULL, "「お、お台所とか貸してくれればお味噌汁も暖めてあげられるよ☆」",
NULL, "\"I-If I could use your kitchen, I can heat up the miso soup and other stuff☆\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"I-If I could use your kitchen, I can heat up the miso soup and other stuff.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3531,7 +3529,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200271", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200271", 256, TRUE);
OutputLine(NULL, "「ご飯も持ってきてあげたから、レンジで暖めればすぐ食べられるし☆」", OutputLine(NULL, "「ご飯も持ってきてあげたから、レンジで暖めればすぐ食べられるし☆」",
NULL, "\"I also brought rice, so if you microwave it, it'll be ready to eat in no time ☆\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"I also brought rice, so if you microwave it, it'll be ready to eat in no time.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4201,7 +4199,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200292", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200292", 256, TRUE);
OutputLine(NULL, "「お母さん、お家にいるのかな?", OutputLine(NULL, "「お母さん、お家にいるのかな?",
NULL, "\"Is your mom... home, I wonder?", Line_WaitForInput); NULL, "\"Is your mom... home, I wonder?", Line_Continue);
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "…………", OutputLine(NULL, "…………",
@@ -4209,7 +4207,6 @@ void main()
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
ModPlayVoiceLS(3, 2, "s01/02/120200016", 256, TRUE);
OutputLine(NULL, "かな?」", OutputLine(NULL, "かな?」",
NULL, "I wonder?\"", Line_Normal); NULL, "I wonder?\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -4367,7 +4364,9 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s01/02/120200296", 256, TRUE); ModPlayVoiceLS(3, 2, "s01/02/120200296", 256, TRUE);
OutputLine(NULL, "「嘘だよッ!!!!」", OutputLine(NULL, "「嘘だよッ!!!!」",
NULL, "\"LIES!!!!\"", GetGlobalFlag(GLinemodeSp)); NULL, "\"LIES!!!!\"", Line_Continue);
ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -5088,6 +5087,9 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow();
ShakeScreen( 1, 5, 5, 5, 0, );
PlaySE( 4, "wa_002", 128, 64 );
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 ); DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
@@ -5482,7 +5484,8 @@ void main()
NULL, "Finally, Rena's fingers were somehow able to slip out from their imprisonment in the doorway.", GetGlobalFlag(GLinemodeSp)); NULL, "Finally, Rena's fingers were somehow able to slip out from their imprisonment in the doorway.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
PlaySE( 4, "wa_003", 128, 64 );
// その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@ // その途端、扉は威勢良く閉まり、その向こうでレナがしりもちをついた音がした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6788,7 +6791,7 @@ void main()
NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput); NULL, " Also, the psychologist was very strict about their professional ethics...", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1005", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1005", 256, TRUE);
OutputLine(NULL, "………もしもし?", OutputLine(NULL, "………もしもし?",
NULL, " Hello...?", Line_Normal); NULL, " Hello...?", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1006", 256, TRUE); ModPlayVoiceLS(3, 11, "s01/11/vt1_oishi1006", 256, TRUE);
OutputLine(NULL, " 前原さん?", OutputLine(NULL, " 前原さん?",
NULL, " Maebara-san? ", GetGlobalFlag(GLinemodeSp)); NULL, " Maebara-san? ", GetGlobalFlag(GLinemodeSp));