diff --git a/Update/onik_tips_16.txt b/Update/onik_tips_16.txt index 29c8e70..e315b05 100644 --- a/Update/onik_tips_16.txt +++ b/Update/onik_tips_16.txt @@ -62,7 +62,8 @@ //「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@ PlaySE(3, "s20/11/440700020", 128, 64); OutputLine(NULL, "「…難しい言い方になりましたねぇ。", - NULL, "\"...That's hard to say.", Line_WaitForInput); + NULL, "\"...That's hard to say.", Line_ContinueAfterTyping); + Wait ( 1500 ); OutputLine(NULL, "何ですかその、自殺したくなる精神状態ってのは。」", NULL, " What would 'a suicidal mental state' be?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); @@ -71,7 +72,8 @@ //「例えば重度の躁鬱病患者だが@一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。¥ PlaySE(3, "s20/00/443200022", 128, 64); OutputLine(NULL, "「例えば重度の躁鬱病患者だが、", - NULL, "\"Like a person with a serious bipolar disorder.", Line_WaitForInput); + NULL, "\"Like a person with a serious bipolar disorder.", Line_ContinueAfterTyping); + Wait ( 3500 ); OutputLine(NULL, "一般に鬱状態から躁状態に転じる時にもっとも自殺が多いと言われちょる。」", NULL, " It's believed that people are most likely to attempt suicide when swinging from depression to mania.\"", Line_Normal); ClearMessage(); @@ -100,7 +102,8 @@ //「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@ PlaySE(3, "s20/00/443200023", 128, 64); OutputLine(NULL, "「鬱状態の患者は自信を喪失し非常に悲観的だ。", - NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_WaitForInput); + NULL, "\"Individuals with clinical depression suffer from low self-esteem and are quite pessimistic,", Line_ContinueAfterTyping); + Wait ( 4200 ); OutputLine(NULL, "だが自殺もせん。", NULL, " but rarely commit suicide.", Line_WaitForInput); @@ -122,10 +125,11 @@ -//「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ + //「...面白いですねぇ@どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。¥ PlaySE(3, "s20/11/440700021", 128, 64); OutputLine(NULL, "「…面白いですねぇ。", - NULL, "\"...That's interesting.", Line_WaitForInput); + NULL, "\"...That's interesting.", Line_ContinueAfterTyping); + Wait ( 1500 ); OutputLine(NULL, "どっちの状態でも自殺をしないのに、状態が入れ替わる時に自殺するんですか。」", NULL, " Neither state causes suicide, but when the condition changes, they might do so?\"", Line_Normal); ClearMessage(); @@ -133,7 +137,8 @@ //「鬱状態には自殺願望はあるが、自殺という大仕事をげる気力すらもない@だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。@ PlaySE(3, "s20/00/443200027", 128, 64); OutputLine(NULL, "「鬱状態には自殺願望はあるが、自殺という大仕事を遂げる気力すらもない。", - NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_WaitForInput); + NULL, "\"There is a desire to commit suicide when in a state of depression, but they do not have the willpower to commit such a formidable act.", Line_ContinueAfterTyping); + Wait ( 5200 ); OutputLine(NULL, "だが躁状態が始まると徐々に気力が充実し、体の自由が利くようになってくる。」", NULL, " But when they enter mania, they gain a burst of willpower and their body moves as they desire.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); @@ -169,7 +174,8 @@ //「躁鬱病患者の自殺はちゃんとした文化的な自殺だ@飛び降りとか首吊りとか@ヤクの禁断症状のような自虐行動とはまったく違うぞい!@ PlaySE(3, "s20/00/443200029", 128, 64); OutputLine(NULL, "「躁鬱病患者の自殺はちゃんとした文化的な自殺だ。", - NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_WaitForInput); + NULL, "\"People who suffer from bipolar disorder generally commit suicide by more 'civilized' means.", Line_ContinueAfterTyping); + Wait ( 4500 ); OutputLine(NULL, "飛び降りとか首吊りとか。", NULL, " Like, say hanging, or jumping off a building.", Line_WaitForInput); PlaySE(3, "s20/00/443200030", 128, 64); @@ -190,7 +196,8 @@ // ......ではやっぱり薬物中毒と考えるのが自然ですか@最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。¥ PlaySE(3, "s20/11/440700025", 128, 64); OutputLine(NULL, " ……ではやっぱり薬物中毒と考えるのが自然ですか。", - NULL, "So one would think it was caused by some foreign substance.", Line_WaitForInput); + NULL, "So one would think it was caused by some foreign substance.", Line_ContinueAfterTyping); + Wait ( 3600 ); OutputLine(NULL, "最初に言った、自殺したくなる精神状態を起こす薬ってのを教えてください。」", NULL, " As I said from the start: tell me of a drug that causes someone to commit suicide.\"", Line_Normal); ClearMessage(); @@ -251,7 +258,8 @@ //「もっと突発的に発生するものはありませんかねぇ@今回のケースと合うような、突発性で自殺したくなるようなヤツです。¥ PlaySE(3, "s20/11/440700027", 128, 64); OutputLine(NULL, "「もっと突発的に発生するものはありませんかねぇ。", - NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_WaitForInput); + NULL, "\"I wonder, is there something that could happen more spontaneously?", Line_ContinueAfterTyping); + Wait ( 2800 ); OutputLine(NULL, "今回のケースと合うような、突発性で自殺したくなるようなヤツです。」", NULL, " Something that fits this case and would cause someone to want to commit suicide all of a sudden.\"", Line_Normal); ClearMessage(); @@ -260,8 +268,9 @@ //「急性器質性精神病、っちゅうのを知っとるかの@ PlaySE(3, "s20/00/443200036", 128, 64); OutputLine(NULL, "「急性器質性精神病、っちゅうのを知っとるかの?", - NULL, "\"Are you familiar with organic mental disorders?", Line_WaitForInput); + NULL, "\"Are you familiar with organic mental disorders?", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + Wait ( 2500 ); // 早い話が、脳障害によって精神がとんちんかんになる状態じゃな@これは薬物中毒でも起こるが、脳の外傷や脳炎、脳卒中、脳腫瘍なんかでも起こる。@ OutputLine(NULL, " 早い話が、脳障害によって精神がとんちんかんになる状態じゃな。", @@ -272,7 +281,6 @@ OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - //「つまり、薬によらなくても異常な精神状態に陥る可能性があると。@ PlaySE(3, "s20/11/440700028", 128, 64); OutputLine(NULL, "「つまり、薬によらなくても異常な精神状態に陥る可能性があると。」", @@ -342,7 +350,8 @@ //「こほん@...いかにも。¥ PlaySE(3, "s20/00/443200041", 128, 64); OutputLine(NULL, "「こほん。", - NULL, "\"Ahem.", Line_WaitForInput); + NULL, "\"Ahem.", Line_ContinueAfterTyping); + Wait ( 1000 ); OutputLine(NULL, "…いかにも。」", NULL, " Undoubtedly...\"", Line_Normal); ClearMessage(); @@ -350,13 +359,13 @@ //「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい@そっちはどうなっとるんじゃ?@ PlaySE(3, "s20/00/443200042", 128, 64); OutputLine(NULL, "「薬物の常用にせよ、精神的なものにせよ、仏の身元がカギを握っとるぞい。", - NULL, "\"If it was habitual drug use, if it was something mental, the deceased's body holds the key.", Line_WaitForInput); + NULL, "\"Whether it was habitual drug use, or something mental, the deceased's background holds the key.", Line_ContinueAfterTyping); + Wait ( 5400 ); OutputLine(NULL, "そっちはどうなっとるんじゃ?」", - NULL, " How are things on your end?\"", Line_WaitForInput); + NULL, " How's your investigation going?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); - //「ありゃぁこんな時間@ そろそろ戻らないと熊ちゃん、怒っちゃいますねぇ。@ PlaySE(3, "s20/11/440700033", 128, 64); OutputLine(NULL, "「ありゃぁこんな時間!",