diff --git a/Update/onik_015_02.txt b/Update/onik_015_02.txt index 2c17929..b275275 100644 --- a/Update/onik_015_02.txt +++ b/Update/onik_015_02.txt @@ -12,7 +12,7 @@ void main() FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); - DrawScene("background/ma_j3_01", 20000 ); + DrawScene("background/hu_tenjyou", 20000 ); PlayBGM( 1, "msys06", 128, 0 ); @@ -1076,9 +1076,10 @@ void main() NULL, "\"...Kei-chan, you've gotten into baseball lately, haven't you?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "s01/03/120300212", 256, TRUE); OutputLine(NULL, " 監督、それ聞いたら喜ぶと思うなぁ。」", - NULL, " Pretty sure the Manager will be happy to hear that.\"", Line_Normal); - + NULL, " Pretty sure the Manager will be happy to hear that.\"", GetGlobalFlag(GLinemodeSp)); + if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「......だから監督って誰だよ。@ + if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s01/01/120100788", 256, TRUE); OutputLine(NULL, "「……だから監督って誰だよ。」", NULL, " \"...So who is this Manager?\"", GetGlobalFlag(GLinemodeSp)); @@ -1222,7 +1223,7 @@ void main() // そんな宿題も確かあった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そんな宿題も確かあった。", - NULL, "I certainly did have that \"homework.\"", GetGlobalFlag(GLinemodeSp)); + NULL, "I certainly did have that 'homework.'", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1383,7 +1384,7 @@ void main() ClearMessage(); DisableWindow(); - DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 ); + DrawSceneWithMask("background/ma_j3", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //print 1 @@ -1766,7 +1767,7 @@ void main() NULL, "\"...You're playing dumb, Keiichi-kun.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s01/02/120200497", 256, TRUE); OutputLine(NULL, "薄々は気付いてたくせにぃ☆」", - NULL, " You should have realized it by now.?\"", GetGlobalFlag(GLinemodeSp)); + NULL, " You should have realized it by now.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } @@ -1816,7 +1817,7 @@ void main() PlayBGM( 2, "lsys25", 128, 0 ); //「みんな始めは轢き逃げされたものだと思っていました@ - if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 11, "s01/11/120700039", 256, TRUE); OutputLine(NULL, "「みんな始めは轢き逃げされたものだと思っていました。", NULL, "\"Everyone thought at first that it was a hit and run.", GetGlobalFlag(GLinemodeSp)); @@ -1825,7 +1826,7 @@ void main() // ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました@...喉がね、引き裂かれていたんですよ。@ - if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 11, "s01/11/120700040", 256, TRUE); OutputLine(NULL, " ですが、意識を確かめるために近付いた警官はすぐに異常に気付きました。", NULL, "Except when the officer got closer to check if he was still alive, he soon noticed it wasn't a normal situation.", Line_WaitForInput); @@ -1846,7 +1847,7 @@ void main() //「いいえ@爪でした。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 11, "s01/11/120700042", 256, TRUE); OutputLine(NULL, "「いいえ。", NULL, "\"No.", Line_WaitForInput); @@ -1910,7 +1911,7 @@ void main() //「薬物を疑いましたが、そういう類のものは検出できませんでした。¥ - if (GetGlobalFlag(GADVMode)) { OutputLine("中年男", NULL, "Middle-Aged Man", NULL, Line_ContinueAfterTyping); } + if (GetGlobalFlag(GADVMode)) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 11, "s01/11/120700045", 256, TRUE); OutputLine(NULL, "「薬物を疑いましたが、そういう類のものは検出できませんでした。」", NULL, "\"We thought drugs were to blame, but nothing of that nature was detected.\"", Line_Normal); @@ -1938,7 +1939,7 @@ void main() DisableWindow(); FadeFilm( 1000, TRUE ); // DrawScene( "bg_080", 1000 ); - DrawScene("background/hu_tenjyou", 1000 ); + DrawScene("background/ma_j3", 1000 ); //print 1 //「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@ @@ -1948,9 +1949,6 @@ void main() NULL, "\"Th-The police told me... they didn't find any drugs... in Tomitake-san's body!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } - DisableWindow(); - ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); - ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); // DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); @@ -2429,8 +2427,7 @@ void main() DisableWindow(); DrawScene("black", 200 ); - DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE ); - DrawScene("background/ma_j3_05", 200 ); + DrawScene("background/aka1", 200 ); // ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } @@ -2523,6 +2520,13 @@ void main() NULL, "I was the only person in the house.", Line_Normal); ClearMessage(); + DisableWindow(); + Negative( 0 , TRUE ); + PlaySE( 4, "wa_025", 128, 64 ); + DrawScene("background/ma_j3_05", 1500 ); + FadeFilm( 1000 , TRUE ); + DrawFilm( 2, 255, 153, 153, 255, 0, 100, TRUE ); + //「え、!s150................../ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s01/01/120100801", 256, TRUE); @@ -2733,7 +2737,7 @@ void main() //「.................................。¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「……………………………。」", - NULL, "\"...\"", Line_Normal); + NULL, "...", Line_Normal); ClearMessage(); //冷静になれ@ @@ -3872,7 +3876,7 @@ void main() // 絶対に転がり落ちたりしないように...厳重に!w800......厳重に!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 絶対に転がり落ちたりしないように…厳重に", - NULL, "So it absolutely would not slip out and fall to the floor... firmly..", Line_ContinueAfterTyping); + NULL, "So it absolutely would not slip out and fall to the floor... firmly...", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 800 ); @@ -3987,7 +3991,7 @@ void main() // 鬼隠しで消えるのか......¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 鬼隠しで消えるのか……。", - NULL, "or being demoned away...", Line_Normal); + NULL, "Or being demoned away...", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }