Merge pull request #161 from orian34/patch-42

Missing sprites
This commit is contained in:
Aurian
2018-05-01 16:17:34 +02:00
committed by GitHub

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@@ -381,9 +381,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 500 ); DrawScene("black", 500 );
DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE ); DrawScene("flashback/kawa4", 3000 );
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawScene("background/kawa4", 3000 );
//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥ //「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -510,8 +508,6 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 500 ); DrawScene("black", 500 );
FadeFilm( 0 , TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 ); DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
@@ -615,9 +611,7 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 500 ); DrawScene("black", 500 );
DrawFilm( 2, 153, 153, 102, 255, 0, 0, FALSE ); DrawSceneWithMask("flashback/y_damu2", "up", 0, 0, 1300 );
DrawBustshot(1, "append/waku_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 1000, FALSE );
DrawSceneWithMask("background/y_damu2", "up", 0, 0, 1300 );
// ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@ // ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -717,8 +711,6 @@ void main()
DisableWindow(); DisableWindow();
DrawScene("black", 500 ); DrawScene("black", 500 );
FadeFilm( 0 , TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 ); DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); // DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
@@ -2824,7 +2816,7 @@ void main()
DisableWindow(); DisableWindow();
ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「はぅ…!!w300 …………ぅ、うん 聞こえるくらい、大きな声を出すね //「はぅ…!!w300 …………ぅ、うん 聞こえるくらい、大きな声を出すね