Upgraded some scenes
This commit is contained in:
@@ -705,7 +705,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「そうだね。@
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//「そうだね。@
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@@ -1087,7 +1087,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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PlayBGM( 1, "msysSa", 128, 0 );
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PlayBGM( 1, "msysSa", 128, 0 );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -1255,7 +1255,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
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//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1309,7 +1309,7 @@ void main()
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PlayBGM( 1, "msys02", 128, 0 );
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PlayBGM( 1, "msys02", 128, 0 );
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
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//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
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@@ -1324,7 +1324,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
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//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1343,8 +1343,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…ボクたちもがんばらないとなくなってしまうです。@
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//「…ボクたちもがんばらないとなくなってしまうです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1366,9 +1365,6 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
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//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200104", 256, TRUE);
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ModPlayVoiceLS(3, 2, "ps3/s19/02/990200104", 256, TRUE);
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@@ -1735,6 +1731,9 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawScene("black", 500 );
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// 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める¥
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// 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める。",
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OutputLine(NULL, " 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める。",
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