diff --git a/Update/onik_tips_01.txt b/Update/onik_tips_01.txt new file mode 100644 index 0000000..5bdcc68 --- /dev/null +++ b/Update/onik_tips_01.txt @@ -0,0 +1,597 @@ +void main() +{ + + +//*Sub_Tips_001 +//■うちって学年混在? + + +//gosub *tip_s +//gosub *data_tati + + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 ); + + PlayBGM( 1, "msys01", 128, 0 ); + +//「......レナってさ、俺と同い年だったよな?@ + PlaySE(3, "S20/01/440100001", 128, 64); + OutputLine(NULL, "「……レナってさ、俺と同い年だったよな?」", + NULL, "\"... So, Rena, we're the same age?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "re_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「うん@そうだよ@ 干支もおんなじだよね。@ + PlaySE(3, "S20/02/440200001", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yes.", Line_WaitForInput); + OutputLine(NULL, "そうだよ?", + NULL, " That's right.", Line_WaitForInput); + PlaySE(3, "S20/02/440200002", 128, 64); + OutputLine(NULL, " 干支もおんなじだよね。」", + NULL, " We're the same zodiac animal, too.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// おいおい、年が同じで干支が違ったらおかしいだろうが...¥ + OutputLine(NULL, " おいおい、年が同じで干支が違ったらおかしいだろうが…。", + NULL, "Hey, now, it would be weird if we were the same age but not the same zodiac animal.", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@ + PlaySE(3, "S20/03/440300001", 128, 64); + OutputLine(NULL, "「そんなことないよ。", + NULL, "\"That's not true.", Line_WaitForInput); + OutputLine(NULL, "誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!」", + NULL, " If your birthday isn't the same then you can have different animals even if you're the same age!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あれ@ あ、そーか@魅音、頭いいじゃねぇか!¥ + PlaySE(3, "S20/01/440100002", 128, 64); + OutputLine(NULL, "「あれ?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLine(NULL, " あ、そーか。", + NULL, " Oh, I see~", Line_WaitForInput); + PlaySE(3, "S20/01/440100003", 128, 64); + OutputLine(NULL, "魅音、頭いいじゃねぇか!」", + NULL, " Mion, you're pretty smart!\"", Line_Normal); + ClearMessage(); + + DisableWindow(); + DrawBustshot( 1, "re_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@ + PlaySE(3, "S20/02/440200003", 128, 64); + OutputLine(NULL, "「あははははは。", + NULL, "\"Ahahahahaha.", Line_WaitForInput); + OutputLine(NULL, "ところで圭一くんは何月生まれなのかな?", + NULL, " What month were you born, by the way, Keiichi-kun?", Line_WaitForInput); + PlaySE(3, "S20/02/440200004", 128, 64); + OutputLine(NULL, " レナは7月なんだよ!」", + NULL, " I'm July!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナがえっへんと胸を張る@ + OutputLine(NULL, " レナがえっへんと胸を張る。", + NULL, "Rena smirked and puffed up with pride.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...おいおい、そりゃどういう意味だよ@ + OutputLine(NULL, " …おいおい、そりゃどういう意味だよ。", + NULL, "... hey, now, what's the meaning of this?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// まさか、俺よりちょっとでも誕生日が早かったら威張ろうってつもりじゃないだろうな...¥ + OutputLine(NULL, " まさか、俺よりちょっとでも誕生日が早かったら威張ろうってつもりじゃないだろうな…。", + NULL, "She's not planning to be all high and mighty if her birthday is a wee bit sooner than mine, is she...", Line_Normal); + ClearMessage(); + +//「...ふ@ だが諦めろ@俺に誕生日で挑もうったって無駄なことだ!@ ......何ならひと月差ごとに100円の賭けをしてもいいぜー!@ + PlaySE(3, "S20/01/440100004", 128, 64); + OutputLine(NULL, "「…ふ!", + NULL, "\"...heh!", Line_WaitForInput); + OutputLine(NULL, " だが諦めろ。", + NULL, " Don't even.", Line_WaitForInput); + PlaySE(3, "S20/01/440100005", 128, 64); + OutputLine(NULL, "俺に誕生日で挑もうったって無駄なことだ!!", + NULL, " It's impossible to challenge me by birthday!!", Line_WaitForInput); + PlaySE(3, "S20/01/440100006", 128, 64); + OutputLine(NULL, " ……何ならひと月差ごとに100円の賭けをしてもいいぜー!」", + NULL, " ... I wouldn't even mind you if you bet a dollar per month!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「え@ え?@ なんでだろ@ なんでだろ?!¥ + PlaySE(3, "S20/02/440200005", 128, 64); + OutputLine(NULL, "「え?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLine(NULL, " え?!", + NULL, " Huh!?", Line_WaitForInput); + PlaySE(3, "S20/02/440200006", 128, 64); + OutputLine(NULL, " なんでだろ?", + NULL, " Why?", Line_WaitForInput); + PlaySE(3, "S20/02/440200007", 128, 64); + OutputLine(NULL, " なんでだろ?!」", + NULL, " Why!?\"", Line_Normal); + ClearMessage(); + +// 突然、賭けにされて狼狽するレナ@ + OutputLine(NULL, " 突然、賭けにされて狼狽するレナ。", + NULL, "Rena panicked at suddenly being challenged to a wager.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...うろたえ具合から今月の小遣いは残り少ないと断定する@ + OutputLine(NULL, " …うろたえ具合から今月の小遣いは残り少ないと断定する。", + NULL, "... Given how panicked she is, I am certain she doesn't have much allowance left this month.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しかし...、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ¥ + OutputLine(NULL, " しかし…、たかだか誕生日程度でこうもうろたえてくれると、楽しくて仕方がないぞ。", + NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "me_se_wi_b2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「ってことは圭ちゃん、ひょっとして4月生まれ?@ + PlaySE(3, "S20/03/440300002", 128, 64); + OutputLine(NULL, "「ってことは圭ちゃん、ひょっとして4月生まれ?」", + NULL, "\"So that means you were born in April, Kei-chan?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そーゆうこったな@ 残念だなレナ@ 俺、もーとっくにレナより年上なんだよ。@ + PlaySE(3, "S20/01/440100007", 128, 64); + OutputLine(NULL, "「そーゆうこったな!", + NULL, "\"Right on!", Line_WaitForInput); + OutputLine(NULL, " 残念だなレナ!", + NULL, " Too bad, Rena!", Line_WaitForInput); + PlaySE(3, "S20/01/440100008", 128, 64); + OutputLine(NULL, " 俺、もーとっくにレナより年上なんだよ。」", + NULL, " I'm already far older than Rena.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@ + PlaySE(3, "S20/02/440200008", 128, 64); + OutputLine(NULL, "「へぇー!", + NULL, "\"Oh!", Line_WaitForInput); + OutputLine(NULL, " そうなんだ!", + NULL, " I see!", Line_WaitForInput); + PlaySE(3, "S20/02/440200009", 128, 64); + OutputLine(NULL, " じゃあ魅ぃちゃんと同い年なんだね!」", + NULL, " Then you're the same age as Mii-chan!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥ + PlaySE(3, "S20/03/440300003", 128, 64); + OutputLine(NULL, "「まぁ、ほんの何ヶ月かはね〜!", + NULL, "\"Well, it's just a few months~", Line_WaitForInput); + OutputLine(NULL, " すぐにまた差を開いてあげるけどさ!」", + NULL, " That gap will open up again soon enough~!\"", Line_Normal); + ClearMessage(); + +// 魅音が鼻でヘヘンと笑う@ + OutputLine(NULL, " 魅音が鼻でヘヘンと笑う。", + NULL, "Mion snickered through her nose.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...おいおい、威張ることじゃねーぞ...@って俺のことか(苦笑¥ + OutputLine(NULL, " …おいおい、威張ることじゃねーぞ…。", + NULL, "... Hey, now, that's not something to get all high and mighty about.", Line_WaitForInput); + OutputLine(NULL, "って俺のことか(苦笑)", + NULL, " As if I'm one to talk (heh).", Line_Normal); + ClearMessage(); + +//「......そう言えば...、魅音って上級生なんだよなぁ。@ + PlaySE(3, "S20/01/440100009", 128, 64); + OutputLine(NULL, "「……そう言えば…、魅音って上級生なんだよなぁ。」", + NULL, "\"... Now that you mention it... You're in a higher grade, right Mion?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "me_se_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@ + PlaySE(3, "S20/03/440300004", 128, 64); + OutputLine(NULL, "「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?」", + NULL, "\"If you're into underclassmen, then I can be an underclassman from now on!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「魅ぃちゃん、よくわかんないこと言ってる......。@ + PlaySE(3, "S20/02/440200010", 128, 64); + OutputLine(NULL, "「魅ぃちゃん、よくわかんないこと言ってる……。」", + NULL, "\"Mii-chan, you're not making any sense to me...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナの赤面具合を見れば、ばっちり理解できてることがわかるんだけどな...¥ + OutputLine(NULL, " レナの赤面具合を見れば、ばっちり理解できてることがわかるんだけどな…。", + NULL, "Just by seeing Rena's blushing face, you could tell she knew exactly what she meant by it, though...", Line_Normal); + ClearMessage(); + +//「んで、沙都子と梨花ちゃんが下級生と@......どころか学校が違うくらいの下級生だよな?@ + PlaySE(3, "S20/01/440100010", 128, 64); + OutputLine(NULL, "「んで、沙都子と梨花ちゃんが下級生と。", + NULL, "\"Then Satoko and Rika-chan are underclassmen.", Line_WaitForInput); + OutputLine(NULL, "……どころか学校が違うくらいの下級生だよな?」", + NULL, " ... Their grade is so different that they should be in a different school, shouldn't they?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「け......圭一くんは、ちょっと好みの年齢が低すぎると思うな...@思うな......。@ + PlaySE(3, "S20/02/440200011", 128, 64); + OutputLine(NULL, "「け……圭一くんは、ちょっと好みの年齢が低すぎると思うな…。", + NULL, "\"Ke... Keiichi-kun, your tastes are a bit too young, I think...", Line_WaitForInput); + OutputLine(NULL, "思うな……。」", + NULL, " I think...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナこそよくわかんないこと言ってるぞ...@ + OutputLine(NULL, " レナこそよくわかんないこと言ってるぞ…。", + NULL, "You're not making any sense yourself, Rena...", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// とりあえず、頭部を鷲掴みにして、ぐしゃぐしゃと乱暴に撫でる@ + OutputLine(NULL, " とりあえず、頭部を鷲掴みにして、ぐしゃぐしゃと乱暴に撫でる。", + NULL, "I'll just grab onto her head and scruff it up a bit.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_na_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「はぅ~~~!! やーめーてーー......!¥ + PlaySE(3, "S20/02/440200012", 128, 64); + OutputLine(NULL, "「はぅ〜〜〜!! やーめーてーー……!」", + NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "black", "left", 0, 0, 1300 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + DrawSceneWithMask( "bg_110", "left", 0, 0, 1300 ); + PlayBGM( 1, "msys02", 128, 0 ); + +//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@ + PlaySE(3, "S20/01/440100011", 128, 64); + OutputLine(NULL, "「前から思ってたんだけどさ。", + NULL, "\"I wondered about it before, yeah.", Line_WaitForInput); + OutputLine(NULL, "なんでこの学校って、クラスが学年混在なんだ?」", + NULL, " I was wondering why this school has different school years all mixed up.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_de_a2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@ + PlaySE(3, "S20/03/440300005", 128, 64); + OutputLine(NULL, "「教室の数が足りないからだよ。", + NULL, "\"There aren't enough classrooms.", Line_WaitForInput); + OutputLine(NULL, "仕方ないじゃん?", + NULL, " Can't help it.", Line_WaitForInput); + PlaySE(3, "S20/03/440300006", 128, 64); + OutputLine(NULL, " 営林署の建物を間借りしてんだからさー。」", + NULL, " This building is being rented from the forestry services, after all~.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...そう言えばそうだよな@うちの学校って前々から変だと思ってた¥ + OutputLine(NULL, " …そう言えばそうだよな。", + NULL, "... When she says it like that, it makes sense.", Line_WaitForInput); + OutputLine(NULL, "うちの学校って前々から変だと思ってた。", + NULL, " I've thought our school was strange for a while now.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 ); + +// 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥ + OutputLine(NULL, " 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし。", + NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_110", 400 ); + +//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@ + PlaySE(3, "S20/01/440100012", 128, 64); + OutputLine(NULL, "「何で借りてるんだよ。", + NULL, "\"Why is it being borrowed?", Line_WaitForInput); + OutputLine(NULL, "本当の学校はどうしちゃったんだよ?」", + NULL, " What happened to the real school?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DrawBustshot( 1, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@ + PlaySE(3, "S20/03/440300007", 128, 64); + OutputLine(NULL, "「戦前からずーっと立ってたらしいからねぇ…。", + NULL, "\"There was one here forever from before the war...", Line_WaitForInput); + OutputLine(NULL, "老朽化でね。", + NULL, " It got dilapidated.", Line_WaitForInput); + PlaySE(3, "S20/03/440300008", 128, 64); + OutputLine(NULL, "廃校ってわけよ。」", + NULL, " They closed it down.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それは...さぞや趣のある渋い校舎だったんだろうな¥ + OutputLine(NULL, " それは…さぞや趣のある渋い校舎だったんだろうな。", + NULL, "It probably was a grand old school house.", Line_Normal); + ClearMessage(); + +//「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?@ + PlaySE(3, "S20/03/440300009", 128, 64); + OutputLine(NULL, "「まーそれで、生徒は町の学校に通うことになったんだけどさ、遠いでしょ?」", + NULL, "\"Well, because of that, the students would have to attend the school in the city. That's pretty far, though, you know?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「どこの学校だったの?@ + PlaySE(3, "S20/02/440200013", 128, 64); + OutputLine(NULL, "「どこの学校だったの?」", + NULL, "\"Which school would that be?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@ + PlaySE(3, "S20/03/440300010", 128, 64); + OutputLine(NULL, "「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?」", + NULL, "\"Did you know there's a school if you pass by the Okinomiya train station, turn at the hospital, and head towards the pediatrics department?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「え、えーーーーーッ?!?@ と、遠いよぅ...!@ + PlaySE(3, "S20/02/440200014", 128, 64); + OutputLine(NULL, "「え、えーーーーーッ?!?!", + NULL, "\"W-Whaaaa!?!?", Line_WaitForInput); + OutputLine(NULL, " と、遠いよぅ…!」", + NULL, " S-So far...!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 地理的なものはさっぱりだが、レナの驚きようからかなり遠いことがわかる¥ + OutputLine(NULL, " 地理的なものはさっぱりだが、レナの驚きようからかなり遠いことがわかる。", + NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「まぁ、そんなわけでさ@ +// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@ + PlaySE(3, "S20/03/440300011", 128, 64); + OutputLine(NULL, "「まぁ、そんなわけでさ。", + NULL, "\"Well, that's why.", Line_WaitForInput); + PlaySE(3, "S20/03/440300012", 128, 64); + OutputLine(NULL, " 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。」", + NULL, " The guys that didn't want to commute to Okinomiya rented out the building from the forestry services, and are attending this pseudo school house here.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥ + PlaySE(3, "S20/02/440200015", 128, 64); + OutputLine(NULL, "「雛見沢の子供の半分くらいかな?", + NULL, "\"About half the children in Hinamizawa go here.", Line_WaitForInput); + OutputLine(NULL, " 朝早くに自転車で通ってる子たちも結構いるよ。」", + NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@ + PlaySE(3, "S20/03/440300013", 128, 64); + OutputLine(NULL, "「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。」", + NULL, "\"Well, since they're attending this really messed-up school it might be pretty hard for them to get into higher education.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@ + PlaySE(3, "S20/02/440200016", 128, 64); + OutputLine(NULL, "「そんなことないよ魅ぃちゃん。", + NULL, "\"That's not true, Mii-chan.", Line_WaitForInput); + OutputLine(NULL, "ちゃんと頑張ればどこでだってお勉強はできるよ。」", + NULL, " If you study properly, you can go anywhere you want.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「お、そうだぞそうだぞ@ レナとは意見が一致したな!@ + PlaySE(3, "S20/01/440100013", 128, 64); + OutputLine(NULL, "「お、そうだぞそうだぞ!", + NULL, "\"Yeah, that's right that's right!", Line_WaitForInput); + OutputLine(NULL, " レナとは意見が一致したな!」", + NULL, " I totally agree with Rena on this one!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「うん、そうだね@そうだね@ がんばろ!@ + PlaySE(3, "S20/02/440200017", 128, 64); + OutputLine(NULL, "「うん、そうだね。", + NULL, "\"Yes, that's right.", Line_WaitForInput); + OutputLine(NULL, "そうだね!", + NULL, " That's right!", Line_WaitForInput); + PlaySE(3, "S20/02/440200018", 128, 64); + OutputLine(NULL, " がんばろ!」", + NULL, " Let's try our best!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥ + PlaySE(3, "S20/03/440300014", 128, 64); + OutputLine(NULL, "「せーぜー頑張って下さいな。", + NULL, "\"All of you, try your best.", Line_WaitForInput); + OutputLine(NULL, "おじさんはささやかに応援しとりますわ。」", + NULL, " This old man will be rooting for you.\"", Line_Normal); + ClearMessage(); + +//「俺たちがじゃないぞ、魅音がだぞ@ お前、受験生だろ?@ こんな成績じゃお先真っ暗だぞ?!@ + PlaySE(3, "S20/01/440100014", 128, 64); + OutputLine(NULL, "「俺たちがじゃないぞ、魅音がだぞ!", + NULL, "\"Not just us! You, too!", Line_WaitForInput); + OutputLine(NULL, " お前、受験生だろ?!", + NULL, " You should be preparing for exams, shouldn't you!?", Line_WaitForInput); + PlaySE(3, "S20/01/440100015", 128, 64); + OutputLine(NULL, " こんな成績じゃお先真っ暗だぞ?!」", + NULL, " Your future is bleak with grades like this!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@ + PlaySE(3, "S20/03/440300015", 128, 64); + OutputLine(NULL, "「いーもんいーもん。", + NULL, "\"Fine, just fine.", Line_WaitForInput); + OutputLine(NULL, "路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆」", + NULL, " If I get stuck, then I'll just mooch off Kei-chan as he works forever.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「え、え、永久就職って何だろ?@ 何だろ?!¥ + PlaySE(3, "S20/02/440200019", 128, 64); + OutputLine(NULL, "「え、え、永久就職って何だろ?!", + NULL, "\"Wh-wh-what do you mean by work forever!?", Line_WaitForInput); + OutputLine(NULL, " 何だろ?!」", + NULL, " What do you mean!?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + +//「こら@ そこ、うるさいですよ@ 自習は静かに!¥ + PlaySE(3, "S20/22/441400001", 128, 64); + OutputLine(NULL, "「こら!", + NULL, "\"Hey!", Line_WaitForInput); + OutputLine(NULL, " そこ、うるさいですよ!", + NULL, " You're too loud!", Line_WaitForInput); + PlaySE(3, "S20/22/441400002", 128, 64); + OutputLine(NULL, " 自習は静かに!」", + NULL, " Be quiet during self study!\"", Line_Normal); + ClearMessage(); + +// 3人そろってばっさりと先生に怒られる@ + OutputLine(NULL, " 3人そろってばっさりと先生に怒られる。", + NULL, "The teacher yelled at all three of us.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いやまったく申し訳ない...¥ + OutputLine(NULL, " いやまったく申し訳ない…。", + NULL, "It was completely our fault...", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "sa_se_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); + +// それを見て沙都子がケタケタと笑う@ + OutputLine(NULL, " それを見て沙都子がケタケタと笑う。", + NULL, "Satoko saw it and chortled haughtily.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それに俺はあかんべー、と舌を出して応えてやる@ + OutputLine(NULL, " それに俺はあかんべー、と舌を出して応えてやる。", + NULL, "I stuck out my tongue at her in response.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ......確かに魅音の言うとおりだな@この学校は進学とは無縁だ@ + OutputLine(NULL, " ……確かに魅音の言うとおりだな。", + NULL, "... It is just as Mion says.", Line_WaitForInput); + OutputLine(NULL, "この学校は進学とは無縁だ。", + NULL, " This school has nothing to do with higher education.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// その代り、どこの学校にもない貴重なものがたくさんあるのだろうけど¥ + OutputLine(NULL, " その代り、どこの学校にもない貴重なものがたくさんあるのだろうけど。", + NULL, "But it makes up for that by having lots of valuable things other schools don't.", Line_Normal); + ClearMessage(); + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_02.txt b/Update/onik_tips_02.txt new file mode 100644 index 0000000..ba993f1 --- /dev/null +++ b/Update/onik_tips_02.txt @@ -0,0 +1,359 @@ +void main() +{ + +//■うちって制服自由? + +//*Sub_Tips_002 +//gosub *tip_s +//gosub *data_tati + + EnableJumpingOfReturnIcon(); + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_110", 1000 ); + PlayBGM( 2, "lsys12", 128, 0 ); + +// まだ6月だってのに...!w1000暑い@ + OutputLine(NULL, " まだ6月だってのに…", + NULL, "It's only June...", Line_ContinueAfterTyping); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + + OutputLine(NULL, "暑い。", + NULL, " but it's already so hot.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 外ではセミがミンミンと鳴き、夜は蚊まで出る@...これって完全に夏だよなぁ@ + OutputLine(NULL, " 外ではセミがミンミンと鳴き、夜は蚊まで出る。", + NULL, "I could hear the higurashi outside chirping \"miii miii,\" and at night there are mosquitos.", Line_WaitForInput); + OutputLine(NULL, "…これって完全に夏だよなぁ。", + NULL, " ...It might as well be summer already.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...朝だけは涼しいのが救いか¥ + OutputLine(NULL, " …朝だけは涼しいのが救いか。", + NULL, "...My only salvation was that the mornings were still cool.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_bi_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「暑いでございますわねぇ!@ + PlaySE(3, "S20/04/440400001", 128, 64); + OutputLine(NULL, "「暑いでございますわねぇ!」", + NULL, "\"Summer, I do declare!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子が気だるそうにスカートをバタバタさせている@ + OutputLine(NULL, " 沙都子が気だるそうにスカートをバタバタさせている。", + NULL, "Satoko was flapping her skirt languidly.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...はしたないぞ、おい@ + OutputLine(NULL, " …はしたないぞ、おい。", + NULL, "...That's pretty unladylike there.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...ガキンチョとは言え、一応女の子なんだからさぁ¥ + OutputLine(NULL, " …ガキンチョとは言え、一応女の子なんだからさぁ。", + NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ + PlaySE(3, "S20/04/440400002", 128, 64); + OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。", + NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_WaitForInput); + OutputLine(NULL, "羨ましいですわ。」", + NULL, " I'm so jealous.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「俺から見りゃ、スカートの沙都子の方が涼しそうだよ@この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!¥ + PlaySE(3, "S20/01/440100016", 128, 64); + OutputLine(NULL, "「俺から見りゃ、スカートの沙都子の方が涼しそうだよ。", + NULL, "\"From how I see things, the skirt you're wearing looks like it would be much cooler.", Line_WaitForInput); + OutputLine(NULL, "この時期のズボンの股座がどれだけ蒸すか、女のお前にゃわかるまい!」", + NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "re_se_ha_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「......む、...蒸すんだ.........、はぅ......。@ + PlaySE(3, "S20/02/440200020", 128, 64); + OutputLine(NULL, "「……む、…蒸すんだ………、はぅ……。」", + NULL, "\"...It... it gets steamy... Hao...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// またこの娘は、いかがわしい想像をたくましくさせてるな...¥ + OutputLine(NULL, " またこの娘は、いかがわしい想像をたくましくさせてるな…。", + NULL, "This girl has gone imagining something indecent...", Line_Normal); + ClearMessage(); + +//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@ + PlaySE(3, "S20/01/440100017", 128, 64); + OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。", + NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_WaitForInput); + OutputLine(NULL, "見てるこっちも涼しくなる。」", + NULL, " I feel cooler just looking at them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あはははは@ありがと@ 本当に涼しいんだよ。@ + PlaySE(3, "S20/02/440200021", 128, 64); + OutputLine(NULL, "「あはははは。", + NULL, "\"Ahahahaha.", Line_WaitForInput); + OutputLine(NULL, "ありがと!", + NULL, " Thank you!", Line_WaitForInput); + PlaySE(3, "S20/02/440200022", 128, 64); + OutputLine(NULL, " 本当に涼しいんだよ。」", + NULL, " They really do feel pretty cool.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ + PlaySE(3, "S20/04/440400003", 128, 64); + OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」", + NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "re_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ + PlaySE(3, "S20/02/440200023", 128, 64); + OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!", + NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_WaitForInput); + OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」", + NULL, " I'd like to wear your summer clothes.☆\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "sa_se_de_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ + PlaySE(3, "S20/04/440400004", 128, 64); + OutputLine(NULL, "「これ、結構蒸しますわよ?", + NULL, "\"This is actually quite stuffy, you know.", Line_WaitForInput); + OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」", + NULL, " I do believe what you're wearing would feel much cooler.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ + PlaySE(3, "S20/02/440200024", 128, 64); + OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」", + NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......レナと沙都子では根本的に価値観が違う気がするぞ¥ + OutputLine(NULL, " ……レナと沙都子では根本的に価値観が違う気がするぞ。", + NULL, "...I had a feeling that Rena and Satoko's base values were fundamentally different.", Line_Normal); + ClearMessage(); + +//「そう言えば...、この学校って指定の制服とかないんだよな。@ + PlaySE(3, "S20/01/440100018", 128, 64); + OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」", + NULL, "\"Speaking of which... our school doesn't have a uniform.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "re_se_de_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ + PlaySE(3, "S20/02/440200025", 128, 64); + OutputLine(NULL, "「うん。", + NULL, "\"Yeah.", Line_WaitForInput); + OutputLine(NULL, "ないよ。", + NULL, " It doesn't.", Line_WaitForInput); + PlaySE(3, "S20/02/440200026", 128, 64); + OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」", + NULL, " As long as they're proper, then regular clothes are fine.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 私服の生徒は確かに多い@制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ¥ + OutputLine(NULL, " 私服の生徒は確かに多い。", + NULL, "There are quite a few students in regular clothes.", Line_WaitForInput); + OutputLine(NULL, "制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ。", + NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + +//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ + PlaySE(3, "S20/01/440100019", 128, 64); + OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。", + NULL, "\"...What's the uniform they're all wearing?", Line_WaitForInput); + OutputLine(NULL, "みんなお揃いだよな。」", + NULL, " They're all the same.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "sa_se_aw_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ + PlaySE(3, "S20/04/440400005", 128, 64); + OutputLine(NULL, "「あれは町の学校の制服なんですのよ。", + NULL, "\"That's the city school's uniform.", Line_WaitForInput); + OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」", + NULL, " It's not like there's a rule, but they're all wearing them.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@ + PlaySE(3, "S20/01/440100020", 128, 64); + OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。", + NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_WaitForInput); + OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」", + NULL, " Did you go out of your way to get them from somewhere?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「えぇ。魅音さんが調達して下さいますの。¥ + PlaySE(3, "S20/04/440400006", 128, 64); + OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」", + NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ + PlaySE(3, "S20/02/440200027", 128, 64); + OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」", + NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@ + PlaySE(3, "S20/01/440100021", 128, 64); + OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」", + NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対@ + OutputLine(NULL, " …魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対。", + NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// .........しかし変な古着屋だよな@ + OutputLine(NULL, " ………しかし変な古着屋だよな。", + NULL, "...That must be a strange secondhand clothing store.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 古着全般はわかるとして、全国の学校の服を仕入れてる¥ + OutputLine(NULL, " 古着全般はわかるとして、全国の学校の服を仕入れてる?", + NULL, "I get that it's a secondhand clothing store, but stocking clothes from schools all over the country?", Line_Normal); + ClearMessage(); + +// ...よくわからん古着屋だ@ + OutputLine(NULL, " …よくわからん古着屋だ。", + NULL, "...That's pretty strange for a secondhand clothing store.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか?¥ + OutputLine(NULL, " 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか??", + NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 3, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ + PlaySE(3, "S20/02/440200028", 128, 64); + OutputLine(NULL, "「…うん。それはレナも思うよ。", + NULL, "\"...Yeah. I think so, too.", Line_WaitForInput); + OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。", + NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput); + PlaySE(3, "S20/02/440200029", 128, 64); + OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」", + NULL, " I don't like the idea of having used ones.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@ + PlaySE(3, "S20/01/440100022", 128, 64); + OutputLine(NULL, "「あんまり儲かってなさそうな商売だな", + NULL, "\"Doesn't sound like that shop makes much money...", Line_WaitForInput); + OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」", + NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "sa_se_ak_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ + PlaySE(3, "S20/04/440400007", 128, 64); + OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?", + NULL, "\"...But Mion-san says, 'It'll be a big hit and become a great store!'", Line_WaitForInput); + OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」", + NULL, " with such conviction.\"", Line_Normal); + ClearMessage(); + +// ......学校制服の古着屋が大ブレイクねぇ@ + OutputLine(NULL, " ……学校制服の古着屋が大ブレイクねぇ?", + NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...わからん¥ + OutputLine(NULL, " …わからん。", + NULL, "... I don't get it.", Line_Normal); + ClearMessage(); + + DisableWindow(); + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + +//gosub *tip_e +//return + + + +} diff --git a/Update/onik_tips_03.txt b/Update/onik_tips_03.txt new file mode 100644 index 0000000..96fbed9 --- /dev/null +++ b/Update/onik_tips_03.txt @@ -0,0 +1,361 @@ +void main() +{ + + +//■前原屋敷 + + +//*Sub_Tips_003 +//gosub *tip_s +//gosub *data_tati + + EnableJumpingOfReturnIcon(); + + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + + PlayBGM( 1, "msys02", 128, 0 ); + DrawScene( "bg_108", 1000 ); + DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + + +//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@ + PlaySE(3, "S20/03/440300016", 128, 64); + OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」", + NULL, "\"...So Kei-chan, you're not stinking rich?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「何だよ、突然@...俺がいつリムジンで登校したよ?¥ + PlaySE(3, "S20/01/440100023", 128, 64); + OutputLine(NULL, "「何だよ、突然。", + NULL, "\"What is this all of a sudden?", Line_WaitForInput); + OutputLine(NULL, "…俺がいつリムジンで登校したよ?」", + NULL, " Did I come to school in a limo before?\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「月の小遣いはいくらもらってる?@ + PlaySE(3, "S20/03/440300017", 128, 64); + OutputLine(NULL, "「月の小遣いはいくらもらってる?」", + NULL, "\"How much do you get for a monthly allowance?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「1000円。@ + PlaySE(3, "S20/01/440100024", 128, 64); + OutputLine(NULL, "「1000円。」", + NULL, "\"About $10...\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「あら。結構、小市民的ですのねぇ。@ + PlaySE(3, "S20/04/440400008", 128, 64); + OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」", + NULL, "\"My, that's a rather plebeian amount.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥ + PlaySE(3, "S20/05/440500001", 128, 64); + OutputLine(NULL, "「……お弁当のおかずも普通ですよ。", + NULL, "\"...His lunch is made up of normal stuff.", Line_WaitForInput); + OutputLine(NULL, "お金持ちじゃないです。」", + NULL, " He isn't rich.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "left", 0, 0, 300 ); + +// 一体の何の話だ?@ + OutputLine(NULL, " 一体の何の話だ?!", + NULL, "What are they talking about!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// いきなり小遣いの額を聞かれ、それで小市民だの金持ちじゃないだの¥ + OutputLine(NULL, " いきなり小遣いの額を聞かれ、それで小市民だの金持ちじゃないだの!", + NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「あはははは。ごめんねごめんね!@ + PlaySE(3, "S20/02/440200030", 128, 64); + OutputLine(NULL, "「あはははは。ごめんねごめんね!」", + NULL, "\"Ahahahaha. Sorry, sorry!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った@ + OutputLine(NULL, " 俺の怪訝な表情を悟ったらしく、レナがカラカラと笑った。", + NULL, "Rena seemed to pick up on my dubious expression and started giggling.", Line_WaitForInput); + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@ + PlaySE(3, "S20/03/440300018", 128, 64); + OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?", + NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_WaitForInput); + OutputLine(NULL, " だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。」", + NULL, " So the architecture has people all around Hinamizawa calling it the Maebara Manor, and it sorta stands out.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ま、前原屋敷ぃ~?@ + OutputLine(NULL, " ま、前原屋敷ぃ〜?!", + NULL, "M-Maebara Manor~!?", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@ + PlaySE(3, "S20/02/440200031", 128, 64); + OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」", + NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// あぁなるほど@納得@ + OutputLine(NULL, " あぁなるほど。", + NULL, "I see.", Line_WaitForInput); + OutputLine(NULL, "納得。", + NULL, " Now I get it.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......確かに家は図体だけはでかいからな@そういう誤解もありえるな¥ + OutputLine(NULL, " ……確かに家は図体だけはでかいからな。", + NULL, "...Well, the frame of it is huge.", Line_WaitForInput); + OutputLine(NULL, "そういう誤解もありえるな。", + NULL, " I see how it could cause some misunderstandings.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@ + PlaySE(3, "S20/04/440400009", 128, 64); + OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」", + NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「......貧乏でかわいそかわいそです。@ + PlaySE(3, "S20/05/440500002", 128, 64); + OutputLine(NULL, "「……貧乏でかわいそかわいそです。」", + NULL, "\"...Being broke, how very, very unfortunate.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...梨花ちゃんが哀れみながら俺の頭をなでなでしてくれる@金持ち扱いから瞬時に貧乏人扱いかよ...¥ + OutputLine(NULL, " …梨花ちゃんが哀れみながら俺の頭をなでなでしてくれる。", + NULL, "...Rika-chan took pity on me as she patted my head.", Line_WaitForInput); + OutputLine(NULL, "金持ち扱いから瞬時に貧乏人扱いかよ…。", + NULL, " I go from being treated like a millionaire to a beggar...", Line_Normal); + ClearMessage(); + +//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@ + PlaySE(3, "S20/01/440100025", 128, 64); + OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。", + NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_WaitForInput); + OutputLine(NULL, "極めて平均的な普通の家庭だ。」", + NULL, " We're the image of a normal, average household.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@ + PlaySE(3, "S20/03/440300019", 128, 64); + OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!", + NULL, "\"You can't call it normal with that huge house!", Line_WaitForInput); + OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!", + NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput); + PlaySE(3, "S20/03/440300020", 128, 64); + OutputLine(NULL, " 絶対、普通じゃないって!」", + NULL, " That's not normal at all!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 家のでかさが裕福さの尺度だとでも言わんばかりだな¥ + OutputLine(NULL, " 家のでかさが裕福さの尺度だとでも言わんばかりだな。", + NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_119", 1000 ); + + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + +// 我が家がやたらとでかいのは、親父のアトリエを含むからだ@ + OutputLine(NULL, " 我が家がやたらとでかいのは、親父のアトリエを含むからだ。", + NULL, "The reason the house is so big is because Dad's studio is in it, too.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 作業場はいくつもあるし、過去の作品があちこちに飾られ...@しかもサイズはどれもデカイ@ + OutputLine(NULL, " 作業場はいくつもあるし、過去の作品があちこちに飾られ…。", + NULL, "There are a bunch of different workshops, and lots of his works are hung up in different places.", Line_WaitForInput); + OutputLine(NULL, "しかもサイズはどれもデカイ。", + NULL, " All of them are huge, too.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんなこんなで、家族が生活する部分はせいぜい全体の三分の一ってところか¥ + OutputLine(NULL, " そんなこんなで、家族が生活する部分はせいぜい全体の三分の一ってところか。", + NULL, "For those reasons, the family actually uses only a third of the house for day-to-day living.", Line_Normal); + ClearMessage(); + +// 将来、自宅で個展を開くことも考えての設計なので、人や車の出入りに気遣ったものになっているのだ@ + OutputLine(NULL, " 将来、自宅で個展を開くことも考えての設計なので、人や車の出入りに気遣ったものになっているのだ。", + NULL, "He planned it out so people and cars could come in to see the gallery he opens up in the house someday.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ......ちなみに魅音が立派な玄関と言ってるのはこのアトリエ側の玄関で、普段は締め切られている@ + OutputLine(NULL, " ……ちなみに魅音が立派な玄関と言ってるのはこのアトリエ側の玄関で、普段は締め切られている。", + NULL, "...By the way, the entranceway Mion is talking about is the one for the studio, and is normally sealed off.", Line_Normal); + +// 実際に前原家が使用している玄関はごくごく平均的な、ささやかなものなのだ@ + OutputLine(NULL, " 実際に前原家が使用している玄関はごくごく平均的な、ささやかなものなのだ。", + NULL, " The entranceway the Maebara family actually uses is a very plain and simple one.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 見かけと中身は大違い、ってことだな¥ + OutputLine(NULL, " 見かけと中身は大違い、ってことだな。", + NULL, "The interior is much different from how it looks on the outside.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_110", 400 ); + DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@ + PlaySE(3, "S20/03/440300021", 128, 64); + OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。", + NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_WaitForInput); + OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!", + NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput); + PlaySE(3, "S20/03/440300022", 128, 64); + OutputLine(NULL, " 一体何が隠されているのか!!」", + NULL, " What could be hidden there!?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@ + PlaySE(3, "S20/02/440200032", 128, 64); + OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」", + NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); + DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@ + PlaySE(3, "S20/04/440400010", 128, 64); + OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」", + NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@ + PlaySE(3, "S20/05/440500003", 128, 64); + OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」", + NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥ + PlaySE(3, "S20/02/440200033", 128, 64); + OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」", + NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal); + ClearMessage(); + +// ...なんか楽しそうに想像が膨らんでいってるな...@ + OutputLine(NULL, " …なんか楽しそうに想像が膨らんでいってるな…。", + NULL, "...Seems like their imaginations were just piling on...", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// でもまぁ。...遠くない将来、みんなを自宅に招待してもいいかもな@ + OutputLine(NULL, " でもまぁ。…遠くない将来、みんなを自宅に招待してもいいかもな。", + NULL, "Well... Sometime in the near future, it wouldn't be too bad to invite them all to my house.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// ...親父は女の子には甘いから、アトリエの見学を許してくれるかもしれない¥ + OutputLine(NULL, " …親父は女の子には甘いから、アトリエの見学を許してくれるかもしれない。", + NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "bg_093", 1000 ); + PlayBGM( 2, "lsys12", 128, 0 ); + +// セミの声はいよいよにぎやかで、空はどこまでも高い@ + OutputLine(NULL, " セミの声はいよいよにぎやかで、空はどこまでも高い。", + NULL, "The cry of the higurashi crescendoed, as the sky towered over everything.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 暑いけど澄んだ、初夏の匂いがした¥ + OutputLine(NULL, " 暑いけど澄んだ、初夏の匂いがした。", + NULL, "It was hot but the air was clear. It smelled like the beginning of summer.", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + +//gosub *tip_e +//return + + +} diff --git a/Update/onik_tips_07.txt b/Update/onik_tips_07.txt new file mode 100644 index 0000000..e964ba7 --- /dev/null +++ b/Update/onik_tips_07.txt @@ -0,0 +1,557 @@ +void main() +{ + +//■レナってどういう名前だよ? + +//*Sub_Tips_007 +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "bg_108", 1000 ); + PlayBGM( 1, "msys02", 128, 0 ); + DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「......レナがいないです@圭一は知りませんですか?@ + PlaySE(3, "S20/05/440500004", 128, 64); + OutputLine(NULL, "「……レナがいないです。", + NULL, "\"...Rena's not here.", Line_WaitForInput); + OutputLine(NULL, "圭一は知りませんですか?」", + NULL, " Do you know where she is, Keiichi?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@ + PlaySE(3, "S20/01/440100026", 128, 64); + OutputLine(NULL, "「あれ?", + NULL, "\"Huh?", Line_WaitForInput); + OutputLine(NULL, " たった今までそこにいたのにな。", + NULL, " She was just there, actually...", Line_WaitForInput); + PlaySE(3, "S20/01/440100027", 128, 64); + OutputLine(NULL, "…おい魅音。", + NULL, " Hey, Mion.", Line_WaitForInput); + PlaySE(3, "S20/01/440100028", 128, 64); + OutputLine(NULL, "レナはどこ行ったんだ?」", + NULL, " Where did Rena go?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ + PlaySE(3, "S20/03/440300023", 128, 64); + OutputLine(NULL, "「レナー?", + NULL, "\"Rena~?", Line_WaitForInput); + OutputLine(NULL, " トイレじゃない?", + NULL, " Didn't she go to the bathroom?", Line_WaitForInput); + PlaySE(3, "S20/03/440300024", 128, 64); + OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", + NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// そんなことは一言も聞いてない¥ + OutputLine(NULL, " そんなことは一言も聞いてない!", + NULL, "I hadn't heard anything about that!", Line_Normal); + ClearMessage(); + +//「......沙都子@レナを知りませんですか?@ + PlaySE(3, "S20/05/440500005", 128, 64); + OutputLine(NULL, "「……沙都子。", + NULL, "\"...Satoko,", Line_WaitForInput); + OutputLine(NULL, "レナを知りませんですか?」", + NULL, " do you know where Rena went?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ + PlaySE(3, "S20/04/440400011", 128, 64); + OutputLine(NULL, "「レナですの?", + NULL, "\"Rena, you say?", Line_WaitForInput); + OutputLine(NULL, " さっき廊下ですれ違いましてよ。", + NULL, " I just passed her in the hallway.", Line_WaitForInput); + PlaySE(3, "S20/04/440400012", 128, 64); + OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」", + NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ + PlaySE(3, "S20/03/440300025", 128, 64); + OutputLine(NULL, "「あーレナが日直かぁ。", + NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); + OutputLine(NULL, "そりゃお疲れ様なことで。」", + NULL, " That's very much appreciated.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); + +// ...レナレナレナ@ + OutputLine(NULL, " …レナレナレナ。", + NULL, "...Rena, Rena, Rena.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ...とレナの名が乱発され、ふと疑問に思った@ + OutputLine(NULL, " …とレナの名が乱発され、ふと疑問に思った。", + NULL, "...Upon hearing it repeated, a thought came to mind.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 人の名前にこんなこと言っちゃ失礼だが、......変わった名前だよな@外人さんみたいな名前だ¥ + OutputLine(NULL, " 人の名前にこんなこと言っちゃ失礼だが、……変わった名前だよな。", + NULL, "It's rude to say this about someone's name... but it was a weird name.", Line_WaitForInput); + OutputLine(NULL, "外人さんみたいな名前だ。", + NULL, " It was like some foreigner's name.", Line_Normal); + ClearMessage(); + +//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@ + PlaySE(3, "S20/01/440100029", 128, 64); + OutputLine(NULL, "「レナってどういう名前なんだろうな。", + NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput); + OutputLine(NULL, "…レナって漢字だとどうなるんだ?」", + NULL, " What kind of kanji does her name use?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ + PlaySE(3, "S20/05/440500006", 128, 64); + OutputLine(NULL, "「……レナはあだ名なのです。", + NULL, "\"...Rena is her nickname.", Line_WaitForInput); + OutputLine(NULL, "ちゃんとした名前がありますですよ。」", + NULL, " She has a proper name as well.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ + PlaySE(3, "S20/01/440100030", 128, 64); + OutputLine(NULL, "「え、そうなのか?!", + NULL, "\"What, really!?", Line_WaitForInput); + OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", + NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ + PlaySE(3, "S20/04/440400013", 128, 64); + OutputLine(NULL, "「まぁ確かに。", + NULL, "\"Well...", Line_WaitForInput); + OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", + NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// しかも、習字の名前も「レナ」になってるしな@学校では本名同然のようだ¥ + OutputLine(NULL, " しかも、習字の名前も「レナ」になってるしな。", + NULL, "She even signs her name as \"Rena.\"", Line_WaitForInput); + OutputLine(NULL, "学校では本名同然のようだ。", + NULL, " It's like it's her real name in school.", Line_Normal); + ClearMessage(); + +//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ + PlaySE(3, "S20/01/440100031", 128, 64); + OutputLine(NULL, "「本当の名前は何て言うんだろうな。", + NULL, "\"I wonder what her real name is...", Line_WaitForInput); + OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", + NULL, " Let's ask her when she comes back!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 沙都子と梨花ちゃんが顔を向かい合わせる¥ + OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。", + NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ + PlaySE(3, "S20/05/440500007", 128, 64); + OutputLine(NULL, "「……聞かなくてもいいですよ。", + NULL, "\"...You don't need to ask her.", Line_WaitForInput); + OutputLine(NULL, "ボクたちが教えてあげますです。」", + NULL, " We'll tell you what it is.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ + PlaySE(3, "S20/04/440400014", 128, 64); + OutputLine(NULL, "「お礼の礼に、奈良の奈。", + NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); + OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", + NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ + PlaySE(3, "S20/01/440100032", 128, 64); + OutputLine(NULL, "「礼奈か。", + NULL, "\"Reina, is it?", Line_WaitForInput); + OutputLine(NULL, "………ふーん。", + NULL, " ...Hmm.", Line_WaitForInput); + PlaySE(3, "S20/01/440100033", 128, 64); + OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?", + NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput); + PlaySE(3, "S20/01/440100034", 128, 64); + OutputLine(NULL, " 面白い読み方だよな。」", + NULL, " That's a pretty interesting reading.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......いいえ、違いますです。レイナで正しいのです。@ + PlaySE(3, "S20/05/440500008", 128, 64); + OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」", + NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); + +//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ + PlaySE(3, "S20/04/440400015", 128, 64); + OutputLine(NULL, "「レナが言ったのですわ。", + NULL, "\"Rena had told us", Line_WaitForInput); + OutputLine(NULL, "レナと呼んで欲しいって。", + NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput); + PlaySE(3, "S20/04/440400016", 128, 64); + OutputLine(NULL, "だからレナなのですわ。」", + NULL, " So we call her Rena.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); + DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ + PlaySE(3, "S20/03/440300026", 128, 64); + OutputLine(NULL, "「圭ちゃん。", + NULL, "\"Kei-chan...", Line_WaitForInput); + OutputLine(NULL, "…レナはレナだよ?", + NULL, " Rena is Rena, you know?", Line_WaitForInput); + PlaySE(3, "S20/03/440300027", 128, 64); + OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。", + NULL, " Only strangers call her Reina.", Line_WaitForInput); + PlaySE(3, "S20/03/440300028", 128, 64); + OutputLine(NULL, "そこんとこ、わかってるよね?」", + NULL, " You get where this is going?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 魅音の言いたいことはわかる@ + OutputLine(NULL, " 魅音の言いたいことはわかる。", + NULL, "I understood what Mion was saying.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 本名が何だって、俺たちの間の通り名が全てに決まってる@ + OutputLine(NULL, " 本名が何だって、俺たちの間の通り名が全てに決まってる!", + NULL, "It didn't matter what her real name was, only what names we used between us!", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 竜宮レナはレナだ。それ以外の誰でもないさ¥ + OutputLine(NULL, " 竜宮レナはレナだ。それ以外の誰でもないさ。", + NULL, "Rena Ryuugu is Rena. She's nobody other than that.", Line_Normal); + ClearMessage(); + +//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@ + PlaySE(3, "S20/01/440100035", 128, 64); + OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」", + NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); + +//「面白けりゃね@何て呼ばれたいわけ?@ + PlaySE(3, "S20/03/440300029", 128, 64); + OutputLine(NULL, "「面白けりゃね。", + NULL, "\"If it's good.", Line_WaitForInput); + OutputLine(NULL, "何て呼ばれたいわけ?」", + NULL, " So what do you want to be called?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + + PlaySE( 3, "wa_029", 128, 64 ); + +//「越後屋。¥ + PlaySE(3, "S20/01/440100036", 128, 64); + OutputLine(NULL, "「越後屋。」", + NULL, "\"Con man.\"", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 1, 1000, TRUE ); + FadeOutBGM( 2, 1000, TRUE ); + PlaySE( 3, "wa_020", 128, 64 ); + DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); + +// やがてレナが教室に戻ってきた@ + OutputLine(NULL, " やがてレナが教室に戻ってきた。", + NULL, "Rena then came back into the classroom.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// 入り口で後輩が、レナを探している人がいたことを教えている¥ + OutputLine(NULL, " 入り口で後輩が、レナを探している人がいたことを教えている。", + NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); + +//「あれあれ@ 誰かレナの事を探してたかな@ かな?@ + PlaySE(3, "S20/02/440200034", 128, 64); + OutputLine(NULL, "「あれあれ?", + NULL, "\"What's this now?", Line_WaitForInput); + OutputLine(NULL, " 誰かレナの事を探してたかな?", + NULL, " Who is looking for me, I wonder?", Line_WaitForInput); + PlaySE(3, "S20/02/440200035", 128, 64); + OutputLine(NULL, " かな?」", + NULL, " I wonder?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// それを見てにんまりと笑う俺と魅音¥ + OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。", + NULL, "Seeing that, both Mion and I sneered.", Line_Normal); + ClearMessage(); + DisableWindow(); + DrawSceneWithMask( "bg_110", "left", 0, 0, 300 ); + PlayBGM( 1, "msys03", 128, 0 ); + +//「お代官様、竜宮めがまんまと現れましたぞ!!@ + PlaySE(3, "S20/01/440100037", 128, 64); + OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」", + NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ + PlaySE(3, "S20/03/440300030", 128, 64); + OutputLine(NULL, "「越後屋、主も悪よのぅ。", + NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); + OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", + NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + + DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); + DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); + +//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ + PlaySE(3, "S20/02/440200036", 128, 64); + OutputLine(NULL, "「なな、何かな何かな?!", + NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); + OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", + NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); + PlaySE(3, "S20/02/440200037", 128, 64); + OutputLine(NULL, " 越後屋だよ?!」", + NULL, " A con man!?\"", Line_Normal); + ClearMessage(); + +//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ + PlaySE(3, "S20/01/440100038", 128, 64); + OutputLine(NULL, "「おのれ竜宮レナの助!", + NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); + OutputLine(NULL, " ここで会ったが百年目でおじゃる。", + NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); + PlaySE(3, "S20/01/440100039", 128, 64); + OutputLine(NULL, "いざ覚悟〜!!」", + NULL, " Have at thee~!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); + +//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ + PlaySE(3, "S20/02/440200038", 128, 64); + OutputLine(NULL, "「わ!", + NULL, "\"Wah!", Line_WaitForInput); + OutputLine(NULL, " わ!", + NULL, " Wah!", Line_WaitForInput); + PlaySE(3, "S20/02/440200039", 128, 64); + OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」", + NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「アイアイサーですわー!!!@ + PlaySE(3, "S20/04/440400017", 128, 64); + OutputLine(NULL, "「アイアイサーですわー!!!」", + NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + DisableWindow(); + DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); + +//「......報酬はスイス銀行に入れて欲しいのです。¥ + PlaySE(3, "S20/05/440500009", 128, 64); + OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」", + NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal); + ClearMessage(); + +// こうなっては仕方ない! あとは5人入り乱れての大乱闘...!!!/ + OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!", + NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 1, 50, 20, 2, 0, ); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_005", 128, 64 ); + ShakeScreen( 0, 50, 20, 2, 0, ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 + DisableWindow(); + PlaySE( 3, "wa_008", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_008", 128, 64 ); + DrawScene( "black", 100 ); + DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + + PlaySE( 3, "wa_005", 128, 64 ); + DrawScene( "black", 50 ); + DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); + + PlaySE( 3, "wa_005", 128, 64 ); + DrawScene( "black", 100 ); + DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); +//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 +//!sd + +//※レナのフリッカーが2発炸裂! +// 印籠のタイミングでレナの必殺パンチが炸裂する@ + OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。", + NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput); + OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); + + +// 結局、悪は滅びる俺と魅音...¥ + OutputLine(NULL, " 結局、悪は滅びる俺と魅音…。", + NULL, "The evil that was Mion and myself was vanquished in the end...", Line_Normal); + ClearMessage(); + +//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ + PlaySE(3, "S20/01/440100040", 128, 64); + OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", + NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); + OutputLine(NULL, "…永田町なんかどうだ?」", + NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ + PlaySE(3, "S20/03/440300031", 128, 64); + OutputLine(NULL, "「……ダメだよ。", + NULL, "\"...", Line_WaitForInput); + OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", + NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); + + PlaySE( 3, "wa_002", 128, 64 ); + Wait( 200 ); + PlaySE( 3, "wa_002", 128, 64 ); + Wait( 200 ); + OutputLineAll(NULL, "", Line_WaitForInput); + + ClearMessage(); + + PlaySE( 3, "wa_001", 128, 64 ); + +// 振鈴が休み時間の終わりを告げる¥ + OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。", + NULL, "The toll of the bell signaled that break time was over.", Line_Normal); + ClearMessage(); + + DrawSceneWithMask( "bg_110", "up", 0, 0, 300 ); + DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); + +//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ + PlaySE(3, "S20/02/440200040", 128, 64); + OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", + NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput); + OutputLine(NULL, "先生来るよ!」", + NULL, " The teacher's coming!\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// レナに手を借りて起き上がる@ + OutputLine(NULL, " レナに手を借りて起き上がる。", + NULL, "I took Rena's hand and stood up.", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +// ちょうど先生が教室に入ってきたところだった¥ + OutputLine(NULL, " ちょうど先生が教室に入ってきたところだった。", + NULL, "It was just as the teacher had entered the classroom.", Line_Normal); + ClearMessage(); + +// ......あと1時間か@やれやれ@......もうひと踏ん張りするかな¥ + OutputLine(NULL, " ……あと1時間か。", + NULL, "...Just one more hour.", Line_WaitForInput); + OutputLine(NULL, "やれやれ。", + NULL, " Man oh man.", Line_WaitForInput); + OutputLine(NULL, "……もうひと踏ん張りするかな!", + NULL, " ...Got to buckle down for one more!", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + + + +} diff --git a/Update/onik_tips_12.txt b/Update/onik_tips_12.txt new file mode 100644 index 0000000..89ab25e --- /dev/null +++ b/Update/onik_tips_12.txt @@ -0,0 +1,115 @@ +void main() +{ + + +//*Sub_Tips_012 +//■無線記録 + +//gosub *tip_s + EnableJumpingOfReturnIcon(); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); + + DisableWindow(); + DrawScene( "black", 1000 ); + DrawScene( "bg_252", 1000 ); + PlayBGM( 1, "msys13", 128, 0 ); + +//「興宮STより、3号どうぞ@3号どうぞ。@ + PlaySE(3, "S20/00/KeijiC44001", 128, 64); + OutputLine(NULL, "「興宮STより、3号どうぞ。", + NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput); + OutputLine(NULL, "3号どうぞ。」", + NULL, " Unit 3 please respond.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「3号です@感度良好ー。¥ + PlaySE(3, "S20/11/440700001", 128, 64); + OutputLine(NULL, "「3号です。", + NULL, "\"This is Unit 3,", Line_WaitForInput); + OutputLine(NULL, "感度良好ー。」", + NULL, " loud and clear.\"", Line_Normal); + ClearMessage(); + +//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@ + PlaySE(3, "S20/00/KeijiC44002", 128, 64); + OutputLine(NULL, "「応援が向かいました。", + NULL, "\"Back-up is heading your way.", Line_WaitForInput); + OutputLine(NULL, "別命あるまで維持で願いします。", + NULL, " Hold position until further instructions.", Line_WaitForInput); + PlaySE(3, "S20/00/KeijiC44003", 128, 64); + OutputLine(NULL, "どうぞー。」", + NULL, " Over.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はいー、3号了解。¥ + PlaySE(3, "S20/11/440700002", 128, 64); + OutputLine(NULL, "「はいー、3号了解。」", + NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal); + ClearMessage(); + +//「それから回転灯は付けないでお願いします@静か静かで願います。@ + PlaySE(3, "S20/00/KeijiC44004", 128, 64); + OutputLine(NULL, "「それから回転灯は付けないでお願いします。", + NULL, "\"Requesting no headlights.", Line_WaitForInput); + OutputLine(NULL, "静か静かで願います。」", + NULL, " Requesting radio silence.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥ + PlaySE(3, "S20/11/440700003", 128, 64); + OutputLine(NULL, "「STー、今、先生が到着しました。", + NULL, "\"Station, the doctor has arrived.", Line_WaitForInput); + OutputLine(NULL, "運びたいそうですがどうしますか。", + NULL, " They want to carry it away. What's the order?", Line_WaitForInput); + PlaySE(3, "S20/11/440700004", 128, 64); + OutputLine(NULL, "どうぞ。」", + NULL, " Over.\"", Line_Normal); + ClearMessage(); + +//「了解しました@先生に任せてください。@ + PlaySE(3, "S20/00/KeijiC44005", 128, 64); + OutputLine(NULL, "「了解しました。", + NULL, "\"Acknowledged.", Line_WaitForInput); + OutputLine(NULL, "先生に任せてください。」", + NULL, " Leave it to the doctor.\"", Line_WaitForInput); + OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); + + + +//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥ + PlaySE(3, "S20/11/440700005", 128, 64); + OutputLine(NULL, "「はいー。", + NULL, "\"Affirmative.", Line_WaitForInput); + OutputLine(NULL, "了解です。", + NULL, " Understood.", Line_WaitForInput); + PlaySE(3, "S20/11/440700006", 128, 64); + OutputLine(NULL, "……あ、応援も到着しました。", + NULL, " ...Ah, back-up has arrived.", Line_WaitForInput); + PlaySE(3, "S20/11/440700007", 128, 64); + OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?", + NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput); + PlaySE(3, "S20/11/440700008", 128, 64); + OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」", + NULL, " ...I think the vic is done for.\"", Line_Normal); + ClearMessage(); + + SetValidityOfInput( FALSE ); + Wait( 1000 ); + SetValidityOfInput( TRUE ); + DisableWindow(); + DrawScene( "black", 1000 ); + FadeOutBGM( 0, 1000, FALSE ); + FadeOutBGM( 1, 1000, FALSE ); + FadeOutBGM( 2, 1000, TRUE ); +//gosub *tip_e +//return + +}