void main() { //■元気ないね。 //*Sub_Tips_018 //gosub *tip_s EnableJumpingOfReturnIcon(); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene( "black", 1000 ); PlayBGM( 1, "msys12", 128, 0 ); DrawScene( "bg_108", 1000 ); DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「最近、圭一くんの元気がないね@機嫌が悪いのかな。@ PlaySE(3, "S20/02/440200042", 256, 64); OutputLine(NULL, "「最近、圭一くんの元気がないね。", NULL, "\"Keiichi-kun's been feeling down lately.", Line_WaitForInput); OutputLine(NULL, "機嫌が悪いのかな。」", NULL, " Maybe he's in a bad mood.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@ PlaySE(3, "S20/03/440300032", 256, 64); OutputLine(NULL, "「さぁてどうしたんだろうね。", NULL, "\"I wonder.", Line_WaitForInput); OutputLine(NULL, "生理でも来てんじゃないのー?」", NULL, " Maybe he's on his period.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「みみ、魅ぃちゃんそれ下品...!@ PlaySE(3, "S20/02/440200043", 256, 64); OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」", NULL, "\"M-M-Mii-chan, that's gross...!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うっひゃっひゃっひゃっひゃ!!¥ PlaySE(3, "S20/03/440300033", 256, 64); OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」", NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE ); //「......どう思う?@ PlaySE(3, "S20/02/440200044", 256, 64); OutputLine(NULL, "「……どう思う?」", NULL, "\"...What do you think?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「さーね。@ PlaySE(3, "S20/03/440300034", 256, 64); OutputLine(NULL, "「さーね。」", NULL, "\"Don't know.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「.........。@ PlaySE(3, "S20/02/440200045", 256, 64); OutputLine(NULL, "「………。」", NULL, "\"...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「圭ちゃん、ひょっとして...@.........かな?@ PlaySE(3, "S20/03/440300035", 256, 64); OutputLine(NULL, "「圭ちゃん、ひょっとして…。", NULL, "\"Could be that Kei-chan...", Line_WaitForInput); OutputLine(NULL, "………かな?」", NULL, " Maybe...?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......わかんない。¥ PlaySE(3, "S20/02/440200046", 256, 64); OutputLine(NULL, "「……わかんない。」", NULL, "\"...I don't know.\"", Line_Normal); ClearMessage(); //「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@ PlaySE(3, "S20/03/440300036", 256, 64); OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」", NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「うん@間違いない。@ PlaySE(3, "S20/02/440200047", 256, 64); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_WaitForInput); OutputLine(NULL, "間違いない。」", NULL, " No mistake.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@ PlaySE(3, "S20/03/440300037", 256, 64); OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」", NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「真剣そうだったよ@圭一くんは顔面蒼白だった。¥ PlaySE(3, "S20/02/440200048", 256, 64); OutputLine(NULL, "「真剣そうだったよ。", NULL, "\"He was so serious.", Line_WaitForInput); OutputLine(NULL, "圭一くんは顔面蒼白だった。」", NULL, " Keiichi-kun's face was so pale.\"", Line_Normal); ClearMessage(); //「.........あのねぇ@レナはよく知らないだろうけど@/ PlaySE(3, "S20/03/440300038", 256, 64); OutputLine(NULL, "「………あのねぇ、", NULL, "\"You see...", Line_WaitForInput); OutputLine(NULL, "レナはよく知らないだろうけど、", NULL, " You might not know this...", Line_WaitForInput); PlaySE( 4, "wa__024", 128, 64 ); //実はあいつ、オヤシロさまの使いなんだよ。@ PlaySE(3, "S20/03/440300039", 256, 64); OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」", NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「え@ 何の話?@ PlaySE(3, "S20/02/440200049", 256, 64); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_WaitForInput); OutputLine(NULL, " 何の話?」", NULL, " What do you mean?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@ PlaySE(3, "S20/03/440300040", 256, 64); OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。", NULL, "\"Whenever he shows up... someone is demoned away.", Line_WaitForInput); OutputLine(NULL, "……本当だよ。」", NULL, " No lie...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「............あれ@ そうなの?¥ PlaySE(3, "S20/02/440200050", 256, 64); OutputLine(NULL, "「…………あれ?", NULL, "\"...Oh?", Line_WaitForInput); OutputLine(NULL, " そうなの?」", NULL, " Is that so?\"", Line_Normal); ClearMessage(); //「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@ PlaySE(3, "S20/03/440300041", 256, 64); OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?", NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_WaitForInput); OutputLine(NULL, " その直前に大石が尋問してたんだよ。」", NULL, " Right before that, she was visited by Ooishi.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「.........そう言えば、悟史くんが転校する前にもいたね。@ PlaySE(3, "S20/02/440200051", 256, 64); OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」", NULL, "\"...Now that you mention it, it happened before Satoshi-kun transferred out.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「転校~@ あはははははは、レナはいいヤツだよなぁ。¥ PlaySE(3, "S20/03/440300042", 256, 64); OutputLine(NULL, "「転校〜?", NULL, "\"Transferred~?", Line_WaitForInput); OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」", NULL, " Ahahahahahaha, you're so sweet, Rena.\"", Line_Normal); ClearMessage(); //「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@ PlaySE(3, "S20/02/440200052", 256, 64); OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。", NULL, "\"So this time he's appeared before Keiichi-kun...", Line_WaitForInput); OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」", NULL, " So Keiichi-kun is going to be demoned away too?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「........................。@ PlaySE(3, "S20/03/440300043", 256, 64); OutputLine(NULL, "「……………………。」", NULL, "\"...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「........................。¥ PlaySE(3, "S20/02/440200053", 256, 64); OutputLine(NULL, "「……………………。」", NULL, "\"...\"", Line_Normal); ClearMessage(); // 沈黙の空白がじんわりと続く@そしてふと途切れた¥ OutputLine(NULL, " 沈黙の空白がじんわりと続く。", NULL, "An empty silence hung in the air.", Line_WaitForInput); OutputLine(NULL, "そしてふと途切れた。", NULL, " And then it was suddenly interrupted...", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE ); DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE ); FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE ); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // ...哄笑だった¥ PlaySE(3, "S20/02/440200054", 256, 64); PlaySE(4, "S20/03/440300044", 256, 64); OutputLine(NULL, " …哄笑だった。", NULL, "By loud laughter...", Line_Normal); ClearMessage(); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DrawScene( "black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); //gosub *tip_e //return }