void main() { int AdvMode; AdvMode = 1; int Line_ModeSpecific; if (AdvMode) { Line_ModeSpecific = Line_Normal; OutputLineAll(NULL, "", Line_ContinueAfterTyping); } else { Line_ModeSpecific = Line_WaitForInput; } //*Sub_Tips_012 //■無線記録 //gosub *tip_s EnableJumpingOfReturnIcon(); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene( "black", 1000 ); DrawScene( "bg_252", 1000 ); PlayBGM( 1, "msys13", 128, 0 ); //「興宮STより、3号どうぞ@3号どうぞ。@ PlaySE(3, "s20/00/keijic44001", 128, 64); OutputLine(NULL, "「興宮STより、3号どうぞ。", NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput); OutputLine(NULL, "3号どうぞ。」", NULL, " Unit 3 please respond.\"", Line_ModeSpecific); if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「3号です@感度良好ー。¥ PlaySE(3, "s20/11/440700001", 128, 64); if (AdvMode) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「3号です。", NULL, "\"This is Unit 3,", Line_WaitForInput); OutputLine(NULL, "感度良好ー。」", NULL, " loud and clear.\"", Line_Normal); ClearMessage(); //「応援が向かいました@別命あるまで維持で願いします@どうぞー。@ PlaySE(3, "s20/00/keijic44002", 128, 64); if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「応援が向かいました。", NULL, "\"Back-up is heading your way.", Line_WaitForInput); OutputLine(NULL, "別命あるまで維持で願いします。", NULL, " Hold position until further instructions.", Line_WaitForInput); PlaySE(3, "s20/00/keijic44003", 128, 64); OutputLine(NULL, "どうぞー。」", NULL, " Over.\"", Line_ModeSpecific); if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「はいー、3号了解。¥ PlaySE(3, "s20/11/440700002", 128, 64); if (AdvMode) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「はいー、3号了解。」", NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal); ClearMessage(); //「それから回転灯は付けないでお願いします@静か静かで願います。@ PlaySE(3, "s20/00/keijic44004", 128, 64); if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「それから回転灯は付けないでお願いします。", NULL, "\"Requesting no headlights.", Line_WaitForInput); OutputLine(NULL, "静か静かで願います。」", NULL, " Requesting radio silence.\"", Line_ModeSpecific); if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥ PlaySE(3, "s20/11/440700003", 128, 64); if (AdvMode) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「STー、今、先生が到着しました。", NULL, "\"Station, the doctor has arrived.", Line_WaitForInput); OutputLine(NULL, "運びたいそうですがどうしますか。", NULL, " They want to carry it away. What's the order?", Line_WaitForInput); PlaySE(3, "s20/11/440700004", 128, 64); OutputLine(NULL, "どうぞ。」", NULL, " Over.\"", Line_Normal); ClearMessage(); //「了解しました@先生に任せてください。@ PlaySE(3, "s20/00/keijic44005", 128, 64); if (AdvMode) { OutputLine("興宮PS", NULL, "Okinomiya PS", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「了解しました。", NULL, "\"Acknowledged.", Line_WaitForInput); OutputLine(NULL, "先生に任せてください。」", NULL, " Leave it to the doctor.\"", Line_ModeSpecific); if (AdvMode) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥ PlaySE(3, "s20/11/440700005", 128, 64); if (AdvMode) { OutputLine("大石", NULL, "Ooishi", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「はいー。", NULL, "\"Affirmative.", Line_WaitForInput); OutputLine(NULL, "了解です。", NULL, " Understood.", Line_WaitForInput); PlaySE(3, "s20/11/440700006", 128, 64); OutputLine(NULL, "……あ、応援も到着しました。", NULL, " ...Ah, back-up has arrived.", Line_WaitForInput); PlaySE(3, "s20/11/440700007", 128, 64); OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?", NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput); PlaySE(3, "s20/11/440700008", 128, 64); OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」", NULL, " ...I think the vic is done for.\"", Line_Normal); ClearMessage(); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); DrawScene( "black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); //gosub *tip_e //return }