void main() { } void dialog000() { //「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@ OutputLine(NULL, "「さぁねぇ。", NULL, "\"Dunno.", Line_WaitForInput); OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } void dialog001() { //「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@ OutputLine(NULL, "「うん聞いて聞いて!", NULL, "\"Oh, yes~ so listen!", Line_WaitForInput); OutputLine(NULL, " あ、…あのね!", NULL, " Ah, ...um, you see!", Line_WaitForInput); OutputLine(NULL, " あったの!", NULL, " There was...!", Line_WaitForInput); OutputLine(NULL, " ケンタくん人形ッ♪!!」", NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ OutputLine(NULL, "「ケンタくん人形?!", NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping); Wait( 600 ); OutputLine(NULL, "あの等身大人形の?」", NULL, " That life-sized dummy?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ OutputLine(NULL, "「…そう! ケンタくん☆", NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } void dialog002() { //「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@ OutputLine(NULL, "「圭一くんが手伝ってくれる☆", NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping); Wait( 300 ); OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }