void main() { } void dialog000() { } void dialog001() { } void dialog002() { } void dialog003() { } void dialog004() { } void dialog005() { } void dialog006() { } void dialog007() { } void dialog008() { } void dialog009() { // …斧で@…つるはしで@…斧、で¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …斧で。", NULL, "...With axes.", Line_WaitForInput); OutputLine(NULL, "…つるはしで。", NULL, " ...With pickaxes.", Line_WaitForInput); OutputLine(NULL, "…斧、で。", NULL, " ...With... an axe.", Line_Normal); ClearMessage(); DisableWindow(); PlaySE( 4, "wa_027", 56, 64 ); //draw big CG SetValidityOfInterface(FALSE); SetValidityOfSaving(FALSE); DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); ShakeScreen( 1, 50, 20, 3, 5); //nega 0 FadeFilm( 0, TRUE ); DisableWindow(); DrawScene("black", 200 ); FadeOutBGM( 1, 1000, TRUE ); //「わああぁあぁあぁあぁあッ!!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05020", 256, TRUE); OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」", NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping); WaitToFinishVoicePlaying(3); DisableWindow(); //adjust character size and reset big CG layer and add shaking ModSetLayerFilter(2, 256, "sunset"); ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawScene("background/mo_g1_01", 300 ); PlaySE( 4, "wa_003", 56, 64 ); StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE); SetValidityOfInterface(TRUE); SetValidityOfSaving(TRUE); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200220", 256, TRUE); OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!", NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200221", 256, TRUE); OutputLine(NULL, " 驚いたかな?!驚いたかな?!」", NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした。", NULL, "Rena dropped the axe she was holding onto the grass after being startled by my voice.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200222", 256, TRUE); OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!", NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200223", 256, TRUE); OutputLine(NULL, " そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!」", NULL, " S-So then I... brought an axe for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog010() { //「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05040", 256, TRUE); OutputLine(NULL, "「最後の梁はその斧じゃないと壊せそうにない。", NULL, "\"Doesn't look like we can break that last beam without that axe.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05050", 256, TRUE); OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。", NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue); } void dialog011() { } void dialog012() { } void dialog013() { } void dialog014() { }