void main()
{
}
void dialog000()
{
}
void dialog001()
{
}
void dialog002()
{
}
void dialog003()
{
}
void dialog004()
{
}
void dialog005()
{
}
void dialog006()
{
}
void dialog007()
{
}
void dialog008()
{
}
void dialog009()
{
// …鉈で@…つるはしで@…斧、で¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …鉈で。",
NULL, "...With hatchets.", Line_WaitForInput);
OutputLine(NULL, "…つるはしで。",
NULL, " ...With pickaxes.", Line_WaitForInput);
OutputLine(NULL, "…鉈、で。",
NULL, " ...With... a hatchet.", Line_Normal);
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_027", 56, 64 );
//draw big CG
SetValidityOfInterface(FALSE);
SetValidityOfSaving(FALSE);
DrawBustshot(1, "scene/004b", 0, -230, -480, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ShakeScreen( 1, 50, 20, 3, 5);
//nega 0
FadeFilm( 0, TRUE );
DisableWindow();
DrawScene("black", 200 );
FadeOutBGM( 1, 1000, TRUE );
//「わああぁあぁあぁあぁあッ!!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05020", 256, TRUE);
OutputLine(NULL, "「わああぁあぁあぁあぁあッ!!!」",
NULL, "\"AhhHhhhHhHhhh!!!\"", Line_ContinueAfterTyping);
WaitToFinishVoicePlaying(3);
DisableWindow();
//adjust character size and reset big CG layer and add shaking
ModSetLayerFilter(2, 256, "sunset");
ModDrawCharacter(2, 2, "sprite/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene("background/mo_g1_01", 300 );
PlaySE( 4, "wa_003", 56, 64 );
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
SetValidityOfInterface(TRUE);
SetValidityOfSaving(TRUE);
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「きゃッ!、ごご、ごめんなさい…!!@ 驚いたかな?!驚いたかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200220", 256, TRUE);
OutputLine(NULL, "「きゃッ!、ごご、ごめんなさい…!!!",
NULL, "\"Eek! S-S-Sorry...!!!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200221", 256, TRUE);
OutputLine(NULL, " 驚いたかな?!驚いたかな?!」",
NULL, " Did I startle you!? Did I startle you!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナもまた、俺の声に驚き、その手の斧をどさりと草むらに落とした¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナもまた、俺の声に驚き、その手の鉈をどさりと草むらに落とした。",
NULL, "Rena dropped the hatchet she was holding onto the grass after being startled by my voice.", Line_Normal);
ClearMessage();
PlayBGM( 1, "msys11", 56, 0 );
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200222", 256, TRUE);
OutputLine(NULL, "「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?!",
NULL, "\"Keiichi-kun, you see, earlier, yeah, you said it would help if you had an axe or something, didn't you!?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200223", 256, TRUE);
OutputLine(NULL, " そ、それでねレナ、物置からちゃんと鉈、持ってきたんだよ…!!」",
NULL, " S-So then I... brought a hatchet for you... from the shed...!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog010()
{
//「最後の梁はその斧じゃないと壊せそうにない@せっかく持ってきてくれたんだし。…明日借りるよ。!d500な?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05040", 256, TRUE);
OutputLine(NULL, "「最後の梁はその鉈じゃないと壊せそうにない。",
NULL, "\"Doesn't look like we can break that last beam without that hatchet.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05050", 256, TRUE);
OutputLine(NULL, "せっかく持ってきてくれたんだし。…明日借りるよ。",
NULL, " You brought it after all... I'll have to borrow it tomorrow.", Line_Continue);
}
void dialog011()
{
}
void dialog012()
{
}
void dialog013()
{
}
void dialog014()
{
}