#include "Include\bss.h" #include "Include\WorksAndFlags.h" void main() { SetValidityOfInput( FALSE ); Wait( 200 ); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); PlaySE( 0, "wa_040", 128, 64 ); DisableWindow(); PlayBGM( 0, "lsys13", 128, 0 ); DrawSceneWithMask("black", "2", 1, 0, 1200 ); Wait( 1500 ); DrawScene("scenario/scenario_a", 1200 ); DrawBustshot(5, "scenario/scenario_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE ); Wait( 200 ); DrawBustshot(6, "scenario/title_oni", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE ); DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE ); FadeBustshotWithFiltering( 5, "5", 1, FALSE, 0, 0, 1000, TRUE ); Wait( 200 ); DrawBustshotWithFiltering(9, "scenario/desc_oni", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); Wait( 200 ); SetValidityOfInput( TRUE ); }