void main() { //■犯人は4人以上? //*Sub_Tips_013 //gosub *tip_s EnableJumpingOfReturnIcon(); FadeOutBGM( 0, 1000, TRUE ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene( "black", 1000 ); DrawScene( "bg_111", 400 ); PlayBGM( 2, "lsys12", 128, 0 ); //「自分で喉を掻き破った出血性ショック死@ PlaySE(3, "s20/00/443200001", 128, 64); OutputLine(NULL, "「自分で喉を掻き破った出血性ショック死。", NULL, "\"Hypovolemic shock induced by clawing out their own throat.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 爪の間に肉や皮がびっしり詰まっとった@他人の爪じゃない@間違いなく本人の爪じゃわい@傷の形も一致する。¥ PlaySE(3, "s20/00/443200002", 128, 64); OutputLine(NULL, " 爪の間に肉や皮がびっしり詰まっとった。", NULL, "Tissue is packed under the nails.", Line_ContinueAfterTyping); OutputLine(NULL, "他人の爪じゃない。", NULL, " Not someone else's nails.", Line_ContinueAfterTyping); OutputLine(NULL, "間違いなく本人の爪じゃわい。", NULL, " It's undoubtedly by the individual's own nails.", Line_WaitForInput); PlaySE(3, "s20/00/443200003", 128, 64); OutputLine(NULL, "傷の形も一致する。」", NULL, " The shape of the scars also matches.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering( 3, "oi_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「えぇえぇ@直接死因が自殺ってのはわかってますよ。@ PlaySE(3, "s20/11/440700009", 128, 64); OutputLine(NULL, "「えぇえぇ。", NULL, "\"Yeaaaah...", Line_ContinueAfterTyping); OutputLine(NULL, "直接死因が自殺ってのはわかってますよ。」", NULL, " I know the immediate cause of death was suicide.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「わかっとるわい@人為的にこういう症状が起こせんかと言っとるんだろう?@ PlaySE(3, "s20/00/443200004", 128, 64); OutputLine(NULL, "「わかっとるわい。", NULL, "\"I get it.", Line_ContinueAfterTyping); OutputLine(NULL, "人為的にこういう症状が起こせんかと言っとるんだろう?」", NULL, " You're saying the cause of death is unnatural, right?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "oi_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥ PlaySE(3, "s20/11/440700010", 128, 64); OutputLine(NULL, "「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。」", NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 富竹氏の指には爪が剥がれたものもある@ OutputLine(NULL, " 富竹氏の指には爪が剥がれたものもある。", NULL, "Some of Tomitake's fingernails had been pulled out.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 爪自体は割りと簡単に剥がれる@ OutputLine(NULL, " 爪自体は割りと簡単に剥がれる。", NULL, "Fingernails actually rip off surprisingly easily.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // だがとても痛い@ OutputLine(NULL, " だがとても痛い。", NULL, "But it really hurts.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // だから普通は剥がれるような無茶はしない@ OutputLine(NULL, " だから普通は剥がれるような無茶はしない。", NULL, "Under normal circumstances, the pain would prevent you from completely pulling them out.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // そして、富竹氏の遺体に残る数々のアザ@ OutputLine(NULL, " そして、富竹氏の遺体に残る数々のアザ。", NULL, "Also, there were a lot of bruises on Tomitake's body.", Line_Normal); ClearMessage(); //長文のため@を¥にチェンジ // ...形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ¥ OutputLine(NULL, " …形状その他から素手の暴行によるもの、それも複数人に囲まれてであることは明白だ。", NULL, "...It's clear from the shape of them that he was assaulted first by someone—or a group of people.", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE ); //「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。@ PlaySE(3, "s20/00/443200005", 128, 64); OutputLine(NULL, "「分泌物から見て、仏は極度の興奮状態にあったのは間違いないのう。」", NULL, "\"According to the toxicology report, the deceased was in an extreme state of hysteria right before death.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "oi_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@ PlaySE(3, "s20/11/440700011", 128, 64); OutputLine(NULL, "「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか?", NULL, "\"Then he fought back and clawed out his own throat because of how hysterical he had become?", Line_ContinueAfterTyping); OutputLine(NULL, " 襲った連中、さぞや度肝を抜かれたでしょうなぁ。」", NULL, " The guys attacking him certainly would have been surprised by that.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる@ OutputLine(NULL, " 確かに異常な環境で異常に興奮した人間は、健常者には考えられない行動を取ることはありえる。", NULL, "It is possible that, in such an abnormal environment, a person could perform acts that a sane individual couldn't possibly imagine.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 無論、極めて稀有なケースだが¥ OutputLine(NULL, " 無論、極めて稀有なケースだが。", NULL, "Of course, those are very rare cases.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_112", "left", 0, 0, 300 ); //「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@ PlaySE(3, "s20/00/443200006", 128, 64); OutputLine(NULL, "「実はな、大石くん。", NULL, "\"Actually, Ooishi-kun,", Line_ContinueAfterTyping); OutputLine(NULL, "仏が武器にしたらしい角材な。", NULL, " that wood plank the deceased used as a weapon?", Line_WaitForInput); PlaySE(3, "s20/00/443200007", 128, 64); OutputLine(NULL, "砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。」", NULL, " They only found sand and the paint from the guardrail on it.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ホシの服の繊維とか、皮膚片とかは?@ PlaySE(3, "s20/11/440700012", 128, 64); OutputLine(NULL, "「ホシの服の繊維とか、皮膚片とかは?」", NULL, "\"What about cloth fibers or skin?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「出んかった@仏は犯人を殴っとらん@...あるいは殴った角材を、ホシが持ち去ったのかも知れんの。@ PlaySE(3, "s20/00/443200008", 128, 64); OutputLine(NULL, "「出んかった。", NULL, "\"Nothing.", Line_WaitForInput); OutputLine(NULL, "仏は犯人を殴っとらん。", NULL, " The deceased didn't strike the assailants...", Line_WaitForInput); PlaySE(3, "s20/00/443200009", 128, 64); OutputLine(NULL, "…あるいは殴った角材を、ホシが持ち去ったのかも知れんの。」", NULL, " Or it could be they took the plank he was fighting back with.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「なら、わざわざ角材なんて置いてきませんよ@全部持ってっちゃいます。@ PlaySE(3, "s20/11/440700013", 128, 64); OutputLine(NULL, "「なら、わざわざ角材なんて置いてきませんよ。", NULL, "\"In that case, they wouldn't have gone out of their way to replace it with another.", Line_WaitForInput); OutputLine(NULL, "全部持ってっちゃいます。」", NULL, " They'd take them all.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「かっかっかっか@ それもそうじゃのう。¥ PlaySE(3, "s20/00/443200010", 128, 64); OutputLine(NULL, "「かっかっかっか!", NULL, "\"Har har har har!", Line_ContinueAfterTyping); OutputLine(NULL, " それもそうじゃのう。」", NULL, " That's true.\"", Line_Normal); ClearMessage(); //「富竹氏は結構、体格もいいし肌も焼けてるし@...スポーツマンですよねぇ。@ PlaySE(3, "s20/11/440700014", 128, 64); OutputLine(NULL, "「富竹氏は結構、体格もいいし肌も焼けてるし。", NULL, "\"Tomitake's pretty built and tanned...", Line_ContinueAfterTyping); OutputLine(NULL, "…スポーツマンですよねぇ。」", NULL, " He was quite athletic.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「ん@ そうだな@よく運動しとるようだの。¥ PlaySE(3, "s20/00/443200011", 128, 64); OutputLine(NULL, "「ん?", NULL, "\"Hm?", Line_ContinueAfterTyping); OutputLine(NULL, " そうだな。", NULL, " That's right.", Line_WaitForInput); PlaySE(3, "s20/00/443200012", 128, 64); OutputLine(NULL, "よく運動しとるようだの。」", NULL, " He was pretty active.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBG( "black", 1000, TRUE ); DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE ); DrawBustshot( 2, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); // ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@ OutputLine(NULL, " …生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う。", NULL, "...I can't imagine what kind of sports he did when he was alive, but I think his physical strength would be on the higher side.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // つまり、乱闘では決してひけを取らないはずなのだ@ OutputLine(NULL, " つまり、乱闘では決してひけを取らないはずなのだ。", NULL, "Meaning, he would be difficult to overpower in a brawl.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して@ OutputLine(NULL, " これだけ体格のいい男が、身に危険が迫って、死に物狂いで武器を振り回して。", NULL, "If a man with such a physique sensed he was in danger and swung the plank around frantically...", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // それが犯人にかすりもしないなんて、ちょっと普通では考えられない@ OutputLine(NULL, " それが犯人にかすりもしないなんて、ちょっと普通では考えられない。", NULL, "It's just unthinkable that it wouldn't even nick the perpetrator.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // しかも相手は素手@ OutputLine(NULL, " しかも相手は素手。", NULL, "And his opponent was unarmed.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // こっちは角材なんだから、1回くらいは殴れたと思うのだが...¥ OutputLine(NULL, " こっちは角材なんだから、1回くらいは殴れたと思うのだが…。", NULL, "This guy had a wooden plank, so you'd think he'd hit them at least once...", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE ); FadeFilm( 1000, TRUE ); DrawScene( "bg_111", 1000 ); //「こんだけ体格のいい相手を取り囲んで襲おうとしたら@...何人くらいいりますかねぇ。@ PlaySE(3, "s20/11/440700015", 128, 64); OutputLine(NULL, "「こんだけ体格のいい相手を取り囲んで襲おうとしたら、", NULL, "\"To surround and take down someone of his physique...", Line_ContinueAfterTyping); OutputLine(NULL, "…何人くらいいりますかねぇ。」", NULL, " I wonder how many people it would take.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「あほぅ@それは大石くんの方が得意だろうが@悪タレ時代を思い出さんかい!¥ PlaySE(3, "s20/00/443200013", 128, 64); OutputLine(NULL, "「あほぅ。", NULL, "\"Ya dimwit...", Line_ContinueAfterTyping); OutputLine(NULL, "それは大石くんの方が得意だろうが。", NULL, " If anything, that's your specialty.", Line_WaitForInput); PlaySE(3, "s20/00/443200014", 128, 64); OutputLine(NULL, "悪タレ時代を思い出さんかい!」", NULL, " Have you forgotten your 'Bad Cop' days?\"", Line_Normal); ClearMessage(); // 私が彼と喧嘩するなら何人ほしい@ OutputLine(NULL, " 私が彼と喧嘩するなら何人ほしい?", NULL, "If I was to take down this guy, how many would I need?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ@ OutputLine(NULL, " 群が時に大型獣を倒すように、多人数で襲うのは狩りの鉄則だ。", NULL, "When a group wants to take down big prey it's fundamental to attack with numbers.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // ......4人くらいはほしい@ OutputLine(NULL, " ……4人くらいはほしい。", NULL, "...I'd guess about four.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 多少の体格差があってもこれだけいればなんとかなる@ OutputLine(NULL, " 多少の体格差があってもこれだけいればなんとかなる。", NULL, "Even if there was a gap in their strength, they'd manage.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); //「だとすると、結構犯人は多人数だの@ PlaySE(3, "s20/00/443200015", 128, 64); OutputLine(NULL, "「だとすると、結構犯人は多人数だの。", NULL, "\"Then there were quite a few perpetrators.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 祭りで泥酔した4人以上のグループが怪しいとなるかの?¥ PlaySE(3, "s20/00/443200016", 128, 64); OutputLine(NULL, " 祭りで泥酔した4人以上のグループが怪しいとなるかの?」", NULL, "So any drunk-and-disorderly groups of more than four are suspicious?\"", Line_Normal); ClearMessage(); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // .........4人以上のグループ@ OutputLine(NULL, " ………4人以上のグループ。", NULL, "...A group of four or more.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // しかし...それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか@ OutputLine(NULL, " しかし…それだけの人数がいれば、遺体をもっと目に付きにくいところに隠せなかっただろうか?", NULL, "Just... if they had that many, then couldn't they have hidden the body in a less obvious location?", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // あるいは...瀕死の状態で監禁されていたのをなんとか抜け出してきたのか...@ OutputLine(NULL, " あるいは…瀕死の状態で監禁されていたのをなんとか抜け出してきたのか…。", NULL, "Or... did he somehow break away from that fatal predicament...", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // だとしたら自殺する理由がわからない@ OutputLine(NULL, " だとしたら自殺する理由がわからない。", NULL, "Then there would be no reason to commit suicide.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // それ以上に、あの異常な死に方の理由がわからない......@謎だらけだ¥ OutputLine(NULL, " それ以上に、あの異常な死に方の理由がわからない……。", NULL, "Moreover, I still can't comprehend the irregular way he died...", Line_WaitForInput); OutputLine(NULL, "謎だらけだ。", NULL, " It's full of mysteries.", Line_Normal); ClearMessage(); //「こっちもそこは重視しとる@徹底的に調べるつもりだが...あまり期待できんな@何しろ、過去にこんな例はないんだからな。@ PlaySE(3, "s20/00/443200017", 128, 64); OutputLine(NULL, "「こっちもそこは重視しとる。", NULL, "\"That's under serious consideration on my end, too.", Line_ContinueAfterTyping); OutputLine(NULL, "徹底的に調べるつもりだが…あまり期待できんな。", NULL, " I'll be examining it as thoroughly as possible, but don't get your hopes up.", Line_WaitForInput); PlaySE(3, "s20/00/443200018", 128, 64); OutputLine(NULL, "何しろ、過去にこんな例はないんだからな。」", NULL, " After all, we've never encountered a death like this before.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「期待はしませんよ@ですが結果を楽しみにしてます。¥ PlaySE(3, "s20/11/440700016", 128, 64); OutputLine(NULL, "「期待はしませんよ。", NULL, "\"I'm not hoping for much.", Line_ContinueAfterTyping); OutputLine(NULL, "ですが結果を楽しみにしてます。」", NULL, " But I am looking forward to the results.\"", Line_Normal); ClearMessage(); //「大石さん~@ 課長が呼んでるっすー!@ PlaySE(3, "s20/19/443100001", 128, 64); OutputLine(NULL, "「大石さん〜!", NULL, "\"Ooishi-san~!", Line_ContinueAfterTyping); OutputLine(NULL, " 課長が呼んでるっすー!」", NULL, " The chief is calling you!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「すみません、ではまた来年お会いしましょう。@ PlaySE(3, "s20/11/440700017", 128, 64); OutputLine(NULL, "「すみません、ではまた来年お会いしましょう。」", NULL, "\"Thanks. See ya 'round.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「おう@いいお年をの!¥ PlaySE(3, "s20/00/443200019", 128, 64); OutputLine(NULL, "「おう。", NULL, "\"Yeah.", Line_ContinueAfterTyping); OutputLine(NULL, "いいお年をの!」", NULL, " Best wishes!\"", Line_Normal); ClearMessage(); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); DrawScene( "black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); //gosub *tip_e //return }