void main()
{
//■レナってどういう名前だよ?
//*Sub_Tips_007
//gosub *tip_s
EnableJumpingOfReturnIcon();
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene("background/gk3", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500004", 128, TRUE);
OutputLine(NULL, "「……レナがいないです。",
NULL, "\"...Rena's not here.", Line_Continue);
Wait( 1500 );
OutputLine(NULL, "圭一は知りませんですか?」",
NULL, " Do you know where she is, Keiichi?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100026", 128, TRUE);
OutputLine(NULL, "「あれ?",
NULL, "\"Huh?", Line_Continue);
Wait( 800 );
OutputLine(NULL, " たった今までそこにいたのにな。",
NULL, " She was just there, actually...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100027", 128, TRUE);
OutputLine(NULL, "…おい魅音。",
NULL, " Hey, Mion.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100028", 128, TRUE);
OutputLine(NULL, "レナはどこ行ったんだ?」",
NULL, " Where did Rena go?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300023", 128, TRUE);
OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_Continue);
Wait (400)
OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the washroom?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300024", 128, TRUE);
OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// そんなことは一言も聞いてない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そんなことは一言も聞いてない!",
NULL, "I hadn't heard anything about that!", Line_Normal);
ClearMessage();
//「......沙都子@レナを知りませんですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500005", 128, TRUE);
OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_Continue);
Wait (1000)
OutputLine(NULL, "レナを知りませんですか?」",
NULL, " do you know where Rena went?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400011", 128, TRUE);
OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_Continue);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400012", 128, TRUE);
OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」",
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300025", 128, TRUE);
OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_Continue);
Wait (1400)
OutputLine(NULL, "そりゃお疲れ様なことで。」",
NULL, " Sounds like a drag.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
// ...レナレナレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …レナレナレナ。",
NULL, "...Rena, Rena, Rena.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...とレナの名が乱発され、ふと疑問に思った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …とレナの名が乱発され、ふと疑問に思った。",
NULL, "...Upon hearing it repeated, a thought came to mind.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 人の名前にこんなこと言っちゃ失礼だが、......変わった名前だよな@外人さんみたいな名前だ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人の名前にこんなこと言っちゃ失礼だが、……変わった名前だよな。",
NULL, "It's rude to say this about someone's name... but it was a weird name.", Line_WaitForInput);
OutputLine(NULL, "外人さんみたいな名前だ。",
NULL, " It was like some foreigner's name.", Line_Normal);
ClearMessage();
//「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100029", 128, TRUE);
OutputLine(NULL, "「レナってどういう名前なんだろうな。",
NULL, "\"What kind of name is Rena, I wonder...", Line_Continue);
Wait( 2500 );
OutputLine(NULL, "…レナって漢字だとどうなるんだ?」",
NULL, " What kind of kanji does her name use?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500006", 128, TRUE);
OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_Continue);
Wait (1200)
OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
NULL, " She has a proper name as well.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100030", 128, TRUE);
OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_Continue);
Wait (1000)
OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
NULL, " I was sure that Rena Ryuugu was her actual name.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400013", 128, TRUE);
OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_Continue);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
NULL, " I can understand you making that mistake since we only call her Rena.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// しかも、習字の名前も「レナ」になってるしな@学校では本名同然のようだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " しかも、習字の名前も「レナ」になってるしな。",
NULL, "She even signs her name as \"Rena.\"", Line_WaitForInput);
OutputLine(NULL, "学校では本名同然のようだ。",
NULL, " It's like it's her real name in school.", Line_Normal);
ClearMessage();
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100031", 128, TRUE);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_Continue);
Wait (2000)
OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
NULL, " Let's ask her when she comes back!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 沙都子と梨花ちゃんが顔を向かい合わせる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。",
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500007", 128, TRUE);
OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_Continue);
Wait (1500)
OutputLine(NULL, "ボクたちが教えてあげますです。」",
NULL, " We'll tell you what it is.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400014", 128, TRUE);
OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_Continue);
Wait (1300)
OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
NULL, " Her real name is Reina Ryuugu!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100032", 128, TRUE);
OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_Continue);
Wait( 1000 );
OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100033", 128, TRUE);
OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?",
NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100034", 128, TRUE);
OutputLine(NULL, " 面白い読み方だよな。」",
NULL, " That's a pretty interesting reading.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......いいえ、違いますです。レイナで正しいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500008", 128, TRUE);
OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」",
NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400015", 128, TRUE);
OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s20/04/440400016", 128, TRUE);
OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300026", 128, TRUE);
OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_Continue);
Wait (1000)
OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300027", 128, TRUE);
OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。",
NULL, " Only strangers call her Reina.", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "s20/03/440300028", 128, TRUE);
OutputLine(NULL, "そこんとこ、わかってるよね?」",
NULL, " You get where this is going?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 魅音の言いたいことはわかる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 魅音の言いたいことはわかる。",
NULL, "I understood what Mion was saying.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 本名が何だって、俺たちの間の通り名が全てに決まってる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 本名が何だって、俺たちの間の通り名が全てに決まってる!",
NULL, "It didn't matter what her real name was, only what names we used between us!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 竜宮レナはレナだ。それ以外の誰でもないさ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 竜宮レナはレナだ。それ以外の誰でもないさ。",
NULL, "Rena Ryuugu is Rena. She's nobody other than that.", Line_Normal);
ClearMessage();
//「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100035", 128, TRUE);
OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」",
NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300029", 128, TRUE);
OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_Continue);
Wait (1200)
OutputLine(NULL, "何て呼ばれたいわけ?」",
NULL, " So what do you want to be called?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
PlaySE( 4, "wa_029", 128, 64 );
Wait( 200 );
//「越後屋。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100036", 128, TRUE);
OutputLine(NULL, "「越後屋。」",
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene("black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " やがてレナが教室に戻ってきた。",
NULL, "Rena then came back into the classroom.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 入り口で後輩が、レナを探している人がいたことを教えている¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 入り口で後輩が、レナを探している人がいたことを教えている。",
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200034", 128, TRUE);
OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_Continue);
Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200035", 128, TRUE);
OutputLine(NULL, " かな?」",
NULL, " I wonder?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// それを見てにんまりと笑う俺と魅音¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。",
NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
//「お代官様、竜宮めがまんまと現れましたぞ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100037", 128, TRUE);
OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」",
NULL, "\"Bailiff, Ryuugu doth show herself!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300030", 128, TRUE);
OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_Continue);
Wait (2800)
OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200036", 128, TRUE);
OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_Continue);
Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200037", 128, TRUE);
OutputLine(NULL, " 越後屋だよ?!」",
NULL, " a con man!?\"", Line_Normal);
ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100038", 128, TRUE);
OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_Continue);
Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "s20/01/440100039", 128, TRUE);
OutputLine(NULL, "いざ覚悟〜!!」",
NULL, " Have at thee~!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200038", 128, TRUE);
OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_Continue);
OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "s20/02/440200039", 128, TRUE);
OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」",
NULL, " Suke-san, Kaku-san, show them what-for!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s20/04/440400017", 128, TRUE);
OutputLine(NULL, "「アイアイサーですわー!!!」",
NULL, "\"Aye aye, sir!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "s20/05/440500009", 128, TRUE);
OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」",
NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal);
ClearMessage();
// こうなっては仕方ない! あとは5人入り乱れての大乱闘...!!!/
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 2, 0, );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene("black", 50 );
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene("black", 100 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
//※レナのフリッカーが2発炸裂!
// 印籠のタイミングでレナの必殺パンチが炸裂する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。",
NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 結局、悪は滅びる俺と魅音...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 結局、悪は滅びる俺と魅音…。",
NULL, "The evil that was Mion and myself was vanquished in the end...", Line_Normal);
ClearMessage();
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s20/01/440100040", 128, TRUE);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_Continue);
Wait (2600)
OutputLine(NULL, "…永田町なんかどうだ?」",
NULL, " How about heading to parliament first?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "s20/03/440300031", 128, TRUE);
OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...Spare me.", Line_Continue);
Wait( 800 );
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
PlaySE( 4, "wa_001", 128, 64 );
// 振鈴が休み時間の終わりを告げる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。",
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
ClearMessage();
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s20/02/440200040", 128, TRUE);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_Continue);
OutputLine(NULL, "先生来るよ!」",
NULL, " The teacher's coming!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナに手を借りて起き上がる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナに手を借りて起き上がる。",
NULL, "I took Rena's hand and stood up.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ちょうど先生が教室に入ってきたところだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ちょうど先生が教室に入ってきたところだった。",
NULL, "It was just as the teacher had entered the classroom.", Line_Normal);
ClearMessage();
// ......あと1時間か@やれやれ@......もうひと踏ん張りするかな¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……あと1時間か。",
NULL, "...Just one more hour.", Line_WaitForInput);
OutputLine(NULL, "やれやれ。",
NULL, " Man, oh man.", Line_WaitForInput);
OutputLine(NULL, "……もうひと踏ん張りするかな!",
NULL, " ...Got to buckle down for one more!", Line_Normal);
ClearMessage();
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
//gosub *tip_e
//return
}