void main() { //■うちって制服自由? //*Sub_Tips_002 //gosub *tip_s //gosub *data_tati EnableJumpingOfReturnIcon(); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene("black", 1000 ); DrawScene("background/gk1", 1000 ); PlayBGM( 2, "lsys12", 56, 0 ); // まだ6月だってのに...!w1000暑い@ ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " まだ6月だってのに…", NULL, "It's only June...", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); OutputLine(NULL, "暑い。", NULL, " but it's already so hot.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 外ではセミがミンミンと鳴き、夜は蚊まで出る@...これって完全に夏だよなぁ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 外ではセミがミンミンと鳴き、夜は蚊まで出る。", NULL, "I could hear the higurashi outside chirping \"miii miii,\" and at night, there are mosquitos.", Line_WaitForInput); OutputLine(NULL, "…これって完全に夏だよなぁ。", NULL, " ...It might as well be summer already.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...朝だけは涼しいのが救いか¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …朝だけは涼しいのが救いか。", NULL, "...My only salvation was that the mornings were still cool.", Line_Normal); ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "none"); ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「暑いでございますわねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400001", 256, TRUE); OutputLine(NULL, "「暑いでございますわねぇ!」", NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 沙都子が気だるそうにスカートをバタバタさせている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子が気だるそうにスカートをバタバタさせている。", NULL, "Satoko was flapping her skirt languidly.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...はしたないぞ、おい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …はしたないぞ、おい。", NULL, "...That's pretty unladylike there.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ...ガキンチョとは言え、一応女の子なんだからさぁ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …ガキンチョとは言え、一応女の子なんだからさぁ。", NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400002", 256, TRUE); OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。", NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_Continue); Wait( 2000 ); OutputLine(NULL, "羨ましいですわ。」", NULL, " I'm so jealous.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //VoiceMatching if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_02_vm0x_n01","dialog000");} if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_02_vm00_n01","dialog000");} //VoiceMatchingEnd // またこの娘は、いかがわしい想像をたくましくさせてるな...¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " またこの娘は、いかがわしい想像をたくましくさせてるな…。", NULL, "This girl has gone imagining something indecent...", Line_Normal); ClearMessage(); //「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100017", 256, TRUE); OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。", NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_Continue); Wait( 1900 ); OutputLine(NULL, "見てるこっちも涼しくなる。」", NULL, " I feel cooler just looking at them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あはははは@ありがと@ 本当に涼しいんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200021", 256, TRUE); OutputLine(NULL, "「あはははは。", NULL, "\"Ahahahaha.", Line_Continue); Wait( 1300 ); OutputLine(NULL, "ありがと!", NULL, " Thank you!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200022", 256, TRUE); OutputLine(NULL, " 本当に涼しいんだよ。」", NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400003", 256, TRUE); OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」", NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200023", 256, TRUE); OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!", NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_Continue); Wait( 2900 ); OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」", NULL, " I'd like to wear your summer clothes.☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400004", 256, TRUE); OutputLine(NULL, "「これ、結構蒸しますわよ?", NULL, "\"This is actually quite stuffy, you know.", Line_Continue); Wait( 1375 ); OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」", NULL, " I do believe what you're wearing would feel much cooler.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「でもかぁいい服の方がきっと楽しいよ。......はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 256, TRUE); OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」", NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ......レナと沙都子では根本的に価値観が違う気がするぞ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……レナと沙都子では根本的に価値観が違う気がするぞ。", NULL, "...I had a feeling that Rena and Satoko's base values were fundamentally different.", Line_Normal); ClearMessage(); //「そう言えば...、この学校って指定の制服とかないんだよな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100018", 256, TRUE); OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」", NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200025", 256, TRUE); OutputLine(NULL, "「うん。", NULL, "\"Yeah.", Line_Continue); Wait( 200 ); OutputLine(NULL, "ないよ。", NULL, " It doesn't.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200026", 256, TRUE); OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」", NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 私服の生徒は確かに多い@制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 私服の生徒は確かに多い。", NULL, "There are quite a few students in regular clothes.", Line_WaitForInput); OutputLine(NULL, "制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ。", NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/gk3", "left", 0, 0, 300 ); //「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100019", 256, TRUE); OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。", NULL, "\"...What's the uniform they're all wearing?", Line_Continue); Wait( 1600 ); OutputLine(NULL, "みんなお揃いだよな。」", NULL, " They're all the same.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400005", 256, TRUE); OutputLine(NULL, "「あれは町の学校の制服なんですのよ。", NULL, "\"That's the city school's uniform.", Line_Continue); Wait( 1800 ); OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」", NULL, " It's not like there's a rule, but they're all wearing them.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100020", 256, TRUE); OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。", NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_Continue); Wait( 3000 ); OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」", NULL, " Did you go out of your way to get them from somewhere?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「えぇ。魅音さんが調達して下さいますの。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400006", 256, TRUE); OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」", NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200027", 256, TRUE); OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」", NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100021", 256, TRUE); OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」", NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対。", NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // .........しかし変な古着屋だよな@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………しかし変な古着屋だよな。", NULL, "...That must be a strange secondhand clothing store.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 古着全般はわかるとして、全国の学校の服を仕入れてる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 古着全般はわかるとして、全国の学校の服を仕入れてる?", NULL, "I get that it's a secondhand clothing store, but stocking clothes from schools all over the country?", Line_Normal); ClearMessage(); // ...よくわからん古着屋だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …よくわからん古着屋だ。", NULL, "...That's pretty strange for a secondhand clothing store.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか??", NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s20/02/440200028", 256, TRUE); OutputLine(NULL, "「…うん。それはレナも思うよ。", NULL, "\"...Yeah. I think so, too.", Line_Continue); Wait( 2650 ); OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。", NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s20/02/440200029", 256, TRUE); OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」", NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s20/01/440100022", 256, TRUE); OutputLine(NULL, "「あんまり儲かってなさそうな商売だな", NULL, "\"Doesn't sound like that shop makes much money...", Line_Continue); Wait( 1800 ); OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」", NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s20/04/440400007", 256, TRUE); OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?", NULL, "\"...But Mion-san says 'It'll be a big hit and become a great store!'", Line_Continue); OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」", NULL, " with such conviction.\"", Line_Normal); ClearMessage(); // ......学校制服の古着屋が大ブレイクねぇ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……学校制服の古着屋が大ブレイクねぇ?", NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...わからん¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …わからん。", NULL, "... I don't get it.", Line_Normal); ClearMessage(); DisableWindow(); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DrawScene("black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); //gosub *tip_e //return }