void main() { } void dialog000() { if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE); OutputLine(NULL, "「さぁねぇ。", NULL, "\"Dunno.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE); OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE); OutputLine(NULL, "「うん聞いて聞いて!", NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE); OutputLine(NULL, " あ、…あのね!", NULL, " Ah ...um, you see!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE); OutputLine(NULL, " あったの!", NULL, " There was...!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE); OutputLine(NULL, " ケンタくん人形ッ♪!!」", NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE); OutputLine(NULL, "「ケンタくん人形?!", NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE); OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue); Wait( 600 ); OutputLine(NULL, "あの等身大人形の?」", NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE); OutputLine(NULL, "「…そう! ケンタくん☆", NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE); OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog002() { //「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE); OutputLine(NULL, "「圭一くんが手伝ってくれる☆", NULL, "\"Keiichi-kun is going to help.☆", Line_Continue); Wait( 1500 ); OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { //「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE); OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」", NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue); } void dialog004() { //"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } }