void main() { } void dialog000() { // 浮かしてから弱弱中強?@ しかもゲージ技まで持ってやがるッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 浮かしてから弱弱中強?!", NULL, "Following the launcher with a jab, jab, strong, fierce combo!?", Line_WaitForInput); OutputLine(NULL, " しかもゲージ技まで持ってやがるッ!!!", NULL, " He's even using meter!", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE ); //「音からして…校長の空中強は多段ヒット技だな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei07470", 256, TRUE); OutputLine(NULL, "「音からして…校長の空中強は多段ヒット技だな?」", NULL, "\"From how it sounded... the principal's jumping fierce sounds like a multi-hit combo.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog001() { // それはみんなランディーくん同様、町を歩けばどこかで見かけるようなものばかりだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それはみんなケンタくん同様、町を歩けばどこかで見かけるようなものばかりだった。", NULL, "They were all the same as Colonel Sanders: stuff you'd see while walking around in town.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } } void dialog002() { //「…校長先生のエアリアル起動技です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500067", 256, TRUE); OutputLine(NULL, "「…校長先生のエアリアル起動技です。」", NULL, "\"...That's the principal's aerial opener!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog003() { //「あははは~圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200368", 256, TRUE); OutputLine(NULL, "「あははは〜圭一くん、前屈みだぁぁ……かぁいいかぁいいッ!!」", NULL, "\"Ahahaha~ Keiichi-kun is bending forward... kyute kyute!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog004() { //「圭一さんは気付きませんの?!@ 校長先生はハゲ頭を恥ずかしがってますの!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400135", 256, TRUE); OutputLine(NULL, "「圭一さんは気付きませんの?!!", NULL, "\"Keiichi-san, do you not understand!?!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400136", 256, TRUE); OutputLine(NULL, " 校長先生はハゲ頭を恥ずかしがってますの!!」", NULL, " The principal is balding and ashamed of it!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } } void dialog005() { // 第一感想。…胴回りがキツイ@第二感想。胸だけは割りとラク…@第三感想。股間が……………はぅ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 第一感想。…胴回りがキツイ。", NULL, "My first thought... It's tight around the waist.", Line_WaitForInput); OutputLine(NULL, "第二感想。胸だけは割りとラク…。", NULL, " Second thought. The chest area was pretty loose...", Line_WaitForInput); OutputLine(NULL, "第三感想。股間が……………はぅ。", NULL, " Third thought. The crotch area was... hao.", Line_Normal); ClearMessage(); } void dialog006() { //「校!s75長ぉぉおおおおぉおおおッ!!! !sd勝負!s70ぅううぅううッ!!!!!」!sd@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei08060", 256, TRUE); OutputLine(NULL, "「校", NULL, "\"Princi", Line_Continue); //!s75 SetSpeedOfMessage( TRUE, 32, ); OutputLine(NULL, "長ぉぉおおおおぉおおおッ!!! ", NULL, "paaaAaaAal!!!", Line_Continue); //!sd OutputLine(NULL, "勝負", NULL, " I challenge you...", Line_Continue); //!s70 SetSpeedOfMessage( TRUE, 0, ); OutputLine(NULL, "ぅううぅううッ!!!!!」", NULL, " hurRrk!!!!!!\"", GetGlobalFlag(GLinemodeSp)); //!sd SetSpeedOfMessage( FALSE, 0, ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } PlaySE( 4, "wa_010", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_010", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_010", 128, 64 ); Wait( 200 ); // きゅぴーんという音が3回した。3ゲージ技かッ?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " きゅぴーんという音が3回した。3ゲージ技かッ?!", NULL, "I heard what sounded like a \"zhazhing\" three times. His 3-gauge super!?", Line_Normal); ClearMessage(); }