void main() { //*Opening //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //Comment this out to actually be allowed to skip or advance manually in the opening //SetValidityOfInput( FALSE ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene("black", 3000 ); DrawScene("text/si_onikakusi", 1000 ); Wait( 15000 ); DrawScene("black", 3000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); DrawScene("text/tyuui", 100 ); DrawScene("black", 4000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); DrawScene("text/tyuui2", 100 ); DrawScene("black", 4000 ); PlaySE( 4, "wa_015", 128, 64 ); Wait( 1000 ); PlaySE( 4, "wa_017", 128, 64 ); Wait( 350 ); DrawScene("black", 50 ); PlaySE( 4, "wa_030", 128, 64 ); Wait( 3000 ); PlayBGM( 2, "lsys11", 128, 0 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //locate 0,5 //!s50 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } // どうせ引き裂かれるなら、!w2000 ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "どうせ引き裂かれるなら、", NULL, "If I was going to be ripped apart anyways,", Line_WaitForInput); // 身を引き裂かされる方がはるかにマシだと思った。!w4000 OutputLine(NULL, "身を引き裂かされる方がはるかにマシだと思った。", NULL, " having my body ripped apart would've been far better.", Line_Normal); ClearMessage(); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } // 信じてた。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "信じてた。", NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ......いや、信じてる。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…いや、信じてる。", NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 今この瞬間だって、信じてる。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "今この瞬間だって、信じてる。", NULL, "Even in this very moment, I trust her.", Line_Normal); ClearMessage(); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); //locate 0,3 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } // でも......薄々は気付いてる。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "でも…薄々は気付いてる。", NULL, "But... I'm starting to realize.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 信じたいのは、認めたくないだけだからだ。/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。", NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 自分に言い聞かせるような、 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "自分に言い聞かせるような、", NULL, "It was as if I was trying to convince myself,", Line_WaitForInput); // そんな涙声が...もうたまらなく馬鹿馬鹿しくて......。 OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。", NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp)); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // さらなる涙が...顔をもっとぐしゃぐしゃにする...。!w3000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "さらなる涙が…顔をもっとぐしゃぐしゃにする…。", NULL, "And those tears... those tears making a mess of my face...", Line_Normal); ClearMessage(); //locate 0,6 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } // 機械的に繰り返されていたそれはようやく収まり、とても静かになった。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "機械的に繰り返されていたそれはようやく収まり、とても静かになった。", NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 ); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } // ひぐらしの声だけが...いやに騒がしい。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "ひぐらしの声だけが…いやに騒がしい。", NULL, "Only the cry of the cicadas remained, annoyingly loud.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // なのに、!w1500 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "なのに、", NULL, "And yet...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ...彼女のそれはまだ聞こえる気がする。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…彼女のそれはまだ聞こえる気がする。", NULL, "...I felt as if I could still hear her voice.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...聞こえるはずはない。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…聞こえるはずはない。", NULL, "...But that's not possible.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 彼女はもう、言うのをやめているのだから。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "彼女はもう、言うのをやめているのだから。", NULL, "She is no longer speaking.", Line_Normal); ClearMessage(); //locate 0,5 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } // 泣いているのは俺だけだった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "泣いているのは俺だけだった。", NULL, "The only one crying is me.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 彼女は泣きもしなかった。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "彼女は泣きもしなかった。", NULL, "She never cried.", Line_Normal); ClearMessage(); //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } // 彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。", NULL, "Even when she repeated those words over and over, she never expressed any emotion, because there were none to show.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 彼女に、俺のために流す涙がないのなら、!w1000俺にだって。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "彼女に、俺のために流す涙がないのなら、", NULL, "If she had no tears to shed for me,", Line_ContinueAfterTyping); OutputLine(NULL, "俺にだって。", NULL, " then I...", Line_WaitForInput); // ...彼女らのために流す涙はいらないはずなのだ。!w4000 OutputLine(NULL, "…彼女らのために流す涙はいらないはずなのだ。", NULL, " shouldn't need to shed any for her.", Line_Normal); ClearMessage(); // それなのに......痛み、目を潤ませてしまうのは......どうして?!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "それなのに…痛み、目を潤ませてしまうのは…どうして?", NULL, "Then why... this pain, my eyes getting moist... why was this happening?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // それでも引き裂かれてないと、......信じていたいから。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "それでも引き裂かれてないと、…信じていたいから。", NULL, "I still wanted to believe... I hadn't been split apart.", Line_Normal); ClearMessage(); //locate 0,6 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } // もう充分だろ?!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "もう充分だろ?", NULL, "That's enough, right?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 内なる、もうひとりの自分がやさしく語りかける...。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "内なる、もうひとりの自分がやさしく語りかける…。", NULL, "Inside me, an inner voice whispered gently...", Line_Normal); ClearMessage(); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } // 俺はもう充分に心を痛めたさ。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "俺はもう充分に心を痛めたさ。", NULL, "My spirit had suffered enough...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ...そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。", NULL, "...and countless times I'd wavered over whether I should just throw the battered thing away.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // だけど俺は...頑なに、捨てることを拒んだんじゃないか。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "だけど俺は…頑なに、捨てることを拒んだんじゃないか。", NULL, "Except... I've stubbornly refused to do that, haven't I?", Line_Normal); ClearMessage(); //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } // 捨てれば...もっと心が楽になれる...。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "捨てれば…もっと心が楽になれる…。", NULL, "I'd feel better if I just threw it away.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // それを知りながらも、俺は信じることを選んだんじゃないか。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "それを知りながらも、俺は信じることを選んだんじゃないか。", NULL, "Even knowing that, I chose to believe, didn't I?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。", NULL, "Only I can understand that painful struggle, and appreciate it.", Line_Normal); ClearMessage(); //locate 0,5 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } // なぁ俺。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "なぁ俺。", NULL, "Hey, me?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ...俺は充分に頑張った。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…俺は充分に頑張った。", NULL, "...I've tried more than enough.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ......俺がそれを認めてやる。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…俺がそれを認めてやる。", NULL, "...I'll acknowledge that much.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // だから。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "だから。", NULL, "So...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ......もう楽になってもいいんじゃないか......?!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…もう楽になってもいいんじゃないか…?", NULL, "...Isn't it all right to just take the easy way out?", Line_Normal); ClearMessage(); //locate 0,6 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 6 ); } // それに.........捨てるんじゃない。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "それに…捨てるんじゃない。", NULL, "Besides... I'm not throwing it away.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 彼女と一緒に、置いていくんだ。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "彼女と一緒に、置いていくんだ。", NULL, "I'm leaving it behind, with her.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } //locate 0,11 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 11 ); } // ...花を手向けるように。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…花を手向けるように。", NULL, "...Like flowers by a grave.", Line_Normal); ClearMessage(); //locate 0,3 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); } // さぁ。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "さぁ。", NULL, "Now then.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ......心を落ち着けて...。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…心を落ち着けて…。", NULL, "...Calm your nerves.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // もう右腕が痺れているだろうけど。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "もう右腕が痺れているだろうけど。", NULL, "Even though you can't feel your right arm.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ......頑張って振り上げよう。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "…頑張って振り上げよう。", NULL, "...Just lift it up.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ひとつ振る度に忘れるんだ。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "ひとつ振る度に忘れるんだ。", NULL, "And with every swing, forget a little more.", Line_Normal); ClearMessage(); //locate 0,4 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); // 親切が、うれしかった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "親切が、うれしかった。", NULL, "That kindness made me happy.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); // 愛らしい笑顔がうれしかった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "愛らしい笑顔がうれしかった。", NULL, "That adorable smile brought me joy.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); // 頭を撫でるのが、好きだった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "頭を撫でるのが、好きだった。", NULL, "I liked petting your head.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); // そんな君がはにかむのが、好きだった。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "そんな君がはにかむのが、好きだった。", NULL, "I loved how demure you were.", Line_Normal); ClearMessage(); PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); Wait( 300 ); PlaySE( 4, "wa_030", 128, 64 ); //locate 0,2 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); } // これで最後だから。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "これで最後だから。", NULL, "...Because this will be the last time.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // これを振り下ろせば忘れてしまうのだから。!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "これを振り下ろせば忘れてしまうのだから。", NULL, "Because when I swing this down, I'll forget.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 君に贈る、...............俺からの、!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "君に贈る、…俺からの、", NULL, "This is... my...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 最初で最後の!w1000花束。!w4000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "最初で最後の", NULL, "First and last...", Line_WaitForInput); OutputLine(NULL, "花束。", NULL, " bouquet for you.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene("black", 3000 ); FadeFilm( 1000, TRUE ); //print 1 //locate 0,5 if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 5 ); } // ひょっとすると、...俺は君の事が、!w2000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "ひょっとすると、…俺は君の事が、", NULL, "Perhaps... I really did...", Line_WaitForInput); // !s150.......................................!s50好きだった。!w3000 SetSpeedOfMessage( TRUE, 10, ); OutputLine(NULL, "…………………………………", NULL, "...", Line_ContinueAfterTyping); SetSpeedOfMessage( FALSE, 0, ); OutputLine(NULL, "好きだった。", NULL, "...love you.", Line_Normal); ClearMessage(); DisableWindow(); //bg $862,0 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 PlaySE( 4, "wa_015", 128, 64 ); Wait( 800 ); PlaySE( 4, "wa_017", 128, 64 ); DrawBG("background/aka1", 25, TRUE ); DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); //..lsp 10,"title\logo.bmp",0,140 //print 1 Wait( 3000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 FadeBG( 3000, TRUE ); DrawScene("black", 1000 ); //csp -1 //print 2 //return SetValidityOfInput( TRUE ); }