void main() { SetValidityOfSaving( FALSE ); CallSection("BrandLogo"); JumpSection("Title"); } void BrandLogo() { DrawScene("black", 0); if(GetGlobalFlag(GFlag_FirstPlay) == 0) { LanguagePrompt(); Wait(500); } SetGlobalFlag(GFlag_FirstPlay, 1); ModCallScriptSection("&opening", "OpeningQuestion"); DrawBG( "07thlogo", 1000, TRUE ); Wait( 2000 ); DrawSceneWithMask( "mangagamer", "logomask", 0, 0, 1000 ); Wait( 2000 ); DrawSceneWithMask( "black", "logomask", 0, 0, 1000 ); ModCallScriptSection("&opening", "OpeningLaunch"); } void Title() { SetValidityOfSaving( FALSE ); DrawScene("white", 1000); PlayBGM( 2, "lsys11", 128, 0 ); DrawSpriteWithFiltering( 10, "Logo", "centerblind", 0, 0, 0, TRUE, TRUE, 0, 0, 10, 1500, TRUE ); Wait(1000); MoveSprite( 10, 0, -100, 0, 0, 0, 5, 0, 1500, TRUE ); DrawSprite( 2, "white", NULL, 0, 0, 0, 0, 0, 0, FALSE, FALSE, 1, 0, 2, 0, TRUE ); DrawBG( "haikei", 0, TRUE ); FadeSprite( 2, 2000, TRUE ); StoreValueToLocalWork( LOCALWORK_NO_RESULT, 0 ); TitleScreen(); CallSection("ChapterPreview"); JumpSection("Title"); } void SetDay() { int chapter; chapter = LoadValueFromLocalWork( ChapterNumber ); SetLocalFlag(LOnikakushiDay, chapter); if(GetGlobalFlag(GOnikakushiDay) < chapter) SetGlobalFlag(GOnikakushiDay, chapter); } void ViewTips() { StoreValueToLocalWork( TipsMode , 2 ); CallSection("ViewTipsDisplay"); } void ViewTipsDisplay() { //uses local flag TipsMode to determine what happens //0 - Leave, 1 - Show Extras Menu, 2 - Show Mid Chapter Screen, 3 - Show New Tips, 4 - Show All Tips (Local), 5 - Show All Tips (Global) SetValidityOfSaving( TRUE ); DisableWindow(); if(LoadValueFromLocalWork( TipsMode ) < 3) DrawScene("black", 0); if(LoadValueFromLocalWork( TipsMode ) == 1) ShowExtras(); if(LoadValueFromLocalWork( TipsMode ) == 2) ShowChapterScreen(); if(LoadValueFromLocalWork( TipsMode ) > 2) { ShowTips(LoadValueFromLocalWork( TipsMode ) - 3); CheckTipsAchievements(); } if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) > 0) CallSection("ViewTipsDisplay"); } void Game() { SetValidityOfSaving( TRUE ); StoreValueToLocalWork( ChapterNumber, 0 ); CallSection( "SetDay" ); //DrawSceneWithMask( "black", "2", 0, 0, 1000 ); DrawScene("black", 1000); SetValidityOfInterface( FALSE ); CallScript( "onik_op" ); GetAchievement("HIGURASHI_STORY_EP01_01"); SetValidityOfInterface( TRUE ); CallSection("Day1"); } void Day1() { CallScript( "onik_000" ); CallScript( "onik_001" ); GetAchievement("HIGURASHI_STORY_EP01_02"); StoreValueToLocalWork( ChapterNumber, 1 ); SavePoint("Ch.1 終わり", "End of Chapter 1"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day2"); } void Day2() { CallScript( "onik_002" ); StoreValueToLocalWork( ChapterNumber, 2 ); SavePoint("Ch.2 終わり", "End of Chapter 2"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day3"); } void Day3() { CallScript( "onik_003" ); GetAchievement("HIGURASHI_STORY_EP01_03"); StoreValueToLocalWork( ChapterNumber, 3 ); SavePoint("Ch.3 終わり", "End of Chapter 3"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day4"); } void Day4() { CallScript( "onik_004" ); StoreValueToLocalWork( ChapterNumber, 4 ); SavePoint("Ch.4 終わり", "End of Chapter 4"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day5"); } void Day5() { CallScript( "onik_005" ); GetAchievement("HIGURASHI_STORY_EP01_04"); StoreValueToLocalWork( ChapterNumber, 5 ); SavePoint("Ch.5 終わり", "End of Chapter 5"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day9"); } void Day9() { CallScript( "onik_009" ); StoreValueToLocalWork( ChapterNumber, 6 ); JumpSection("Day9_2"); } void Day9_2() { CallScript( "onik_009_02" ); StoreValueToLocalWork( ChapterNumber, 7 ); SavePoint("Ch.6 終わり", "End of Chapter 6"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day10"); } void Day10() { CallScript( "onik_010" ); GetAchievement("HIGURASHI_STORY_EP01_05"); StoreValueToLocalWork( ChapterNumber, 8 ); SavePoint("Ch.7 終わり", "End of Chapter 7"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day11"); } void Day11() { CallScript( "onik_011" ); GetAchievement("HIGURASHI_STORY_EP01_06"); StoreValueToLocalWork( ChapterNumber, 9 ); SavePoint("Ch.8 終わり", "End of Chapter 8"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day12"); } void Day12() { CallScript( "onik_012" ); GetAchievement("HIGURASHI_STORY_EP01_07"); StoreValueToLocalWork( ChapterNumber, 10 ); SavePoint("Ch.9 終わり", "End of Chapter 9"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day13"); } void Day13() { CallScript( "onik_013" ); GetAchievement("HIGURASHI_STORY_EP01_08"); StoreValueToLocalWork( ChapterNumber, 11 ); SavePoint("Ch.10 終わり", "End of Chapter 10"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day14"); } void Day14() { CallScript( "onik_014" ); GetAchievement("HIGURASHI_STORY_EP01_09"); StoreValueToLocalWork( ChapterNumber, 12 ); JumpSection("Day14_2"); } void Day14_2() { CallScript( "onik_014_02" ); GetAchievement("HIGURASHI_STORY_EP01_10"); StoreValueToLocalWork( ChapterNumber, 13 ); SavePoint("Ch.11 終わり", "End of Chapter 11"); CallSection( "SetDay" ); CallSection( "ViewTips" ); JumpSection("Day15"); } void Day15() { CallScript( "onik_015" ); StoreValueToLocalWork( ChapterNumber, 14 ); JumpSection("Day15_2"); } void Day15_2() { CallScript( "onik_015_02" ); GetAchievement("HIGURASHI_STORY_EP01_11"); StoreValueToLocalWork( ChapterNumber, 15 ); JumpSection("Day15_3"); } void Day15_3() { CallScript( "onik_015_03" ); SetGlobalFlag( GFlag_GameClear, TRUE ); GetAchievement("HIGURASHI_STORY_EP01_ENDING"); JumpSection("Title"); } void ChapterPreview() { SetValidityOfInput( FALSE ); Wait( 200 ); FadeOutBGM( 1, 300, FALSE ); FadeOutBGM( 2, 300, FALSE ); DisableWindow(); PlayBGM( 0, "lsys13", 128, 0 ); DrawSceneWithMask("black", "2", 1, 0, 1200 ); Wait( 1500 ); DrawScene("scenario/background", 1200 ); DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, TRUE ); DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE ); DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE ); Wait( 100 ); FadeBustshotWithFiltering(5, "5", 1, FALSE, 0, 0, 1000, TRUE ); Wait( 200 ); DrawBustshotWithFiltering(9, "scenario/description", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE ); Wait( 200 ); SetValidityOfInput( TRUE ); ShowChapterPreview(); if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) { StopBGM( 0 ); PlaySE( 1, "wa_037", 128, 64 ); FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE ); DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE ); Wait(10000); DrawScene( "black", 1000 ); CallSection("Game"); } FadeOutBGM( 0, 1000, FALSE ); DrawScene("black", 1000); CallSection("Title"); }