void main() { //■レナってどういう名前だよ? //*Sub_Tips_007 //gosub *tip_s EnableJumpingOfReturnIcon(); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DisableWindow(); DrawScene( "bg_108", 1000 ); PlayBGM( 1, "msys02", 128, 0 ); DrawBustshotWithFiltering( 3, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「......レナがいないです@圭一は知りませんですか?@ PlaySE(3, "s20/05/440500004", 128, 64); OutputLine(NULL, "「……レナがいないです。", NULL, "\"...Rena's not here.", Line_WaitForInput); OutputLine(NULL, "圭一は知りませんですか?」", NULL, " Do you know where she is, Keiichi?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「あれ@ たった今までそこにいたのにな@...おい魅音@レナはどこ行ったんだ?@ PlaySE(3, "s20/01/440100026", 128, 64); OutputLine(NULL, "「あれ?", NULL, "\"Huh?", Line_WaitForInput); OutputLine(NULL, " たった今までそこにいたのにな。", NULL, " She was just there, actually...", Line_WaitForInput); PlaySE(3, "s20/01/440100027", 128, 64); OutputLine(NULL, "…おい魅音。", NULL, " Hey, Mion.", Line_WaitForInput); PlaySE(3, "s20/01/440100028", 128, 64); OutputLine(NULL, "レナはどこ行ったんだ?」", NULL, " Where did Rena go?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ PlaySE(3, "s20/03/440300023", 128, 64); OutputLine(NULL, "「レナー?", NULL, "\"Rena~?", Line_WaitForInput); OutputLine(NULL, " トイレじゃない?", NULL, " Didn't she go to the bathroom?", Line_WaitForInput); PlaySE(3, "s20/03/440300024", 128, 64); OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // そんなことは一言も聞いてない¥ OutputLine(NULL, " そんなことは一言も聞いてない!", NULL, "I hadn't heard anything about that!", Line_Normal); ClearMessage(); //「......沙都子@レナを知りませんですか?@ PlaySE(3, "s20/05/440500005", 128, 64); OutputLine(NULL, "「……沙都子。", NULL, "\"...Satoko,", Line_WaitForInput); OutputLine(NULL, "レナを知りませんですか?」", NULL, " do you know where Rena went?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ PlaySE(3, "s20/04/440400011", 128, 64); OutputLine(NULL, "「レナですの?", NULL, "\"Rena, you say?", Line_WaitForInput); OutputLine(NULL, " さっき廊下ですれ違いましてよ。", NULL, " I just passed her in the hallway.", Line_WaitForInput); PlaySE(3, "s20/04/440400012", 128, 64); OutputLine(NULL, "レナは日直だから、花壇にお水をやらないといけませんので。」", NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ PlaySE(3, "s20/03/440300025", 128, 64); OutputLine(NULL, "「あーレナが日直かぁ。", NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); OutputLine(NULL, "そりゃお疲れ様なことで。」", NULL, " That's very much appreciated.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); // ...レナレナレナ@ OutputLine(NULL, " …レナレナレナ。", NULL, "...Rena, Rena, Rena.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // ...とレナの名が乱発され、ふと疑問に思った@ OutputLine(NULL, " …とレナの名が乱発され、ふと疑問に思った。", NULL, "...Upon hearing it repeated, a thought came to mind.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // 人の名前にこんなこと言っちゃ失礼だが、......変わった名前だよな@外人さんみたいな名前だ¥ OutputLine(NULL, " 人の名前にこんなこと言っちゃ失礼だが、……変わった名前だよな。", NULL, "It's rude to say this about someone's name... but it was a weird name.", Line_WaitForInput); OutputLine(NULL, "外人さんみたいな名前だ。", NULL, " It was like some foreigner's name.", Line_Normal); ClearMessage(); //「レナってどういう名前なんだろうな@...レナって漢字だとどうなるんだ?@ PlaySE(3, "s20/01/440100029", 128, 64); OutputLine(NULL, "「レナってどういう名前なんだろうな。", NULL, "\"What kind of name is Rena, I wonder...", Line_WaitForInput); OutputLine(NULL, "…レナって漢字だとどうなるんだ?」", NULL, " What kind of kanji does her name use?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ PlaySE(3, "s20/05/440500006", 128, 64); OutputLine(NULL, "「……レナはあだ名なのです。", NULL, "\"...Rena is her nickname.", Line_WaitForInput); OutputLine(NULL, "ちゃんとした名前がありますですよ。」", NULL, " She has a proper name as well.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ PlaySE(3, "s20/01/440100030", 128, 64); OutputLine(NULL, "「え、そうなのか?!", NULL, "\"What, really!?", Line_WaitForInput); OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ PlaySE(3, "s20/04/440400013", 128, 64); OutputLine(NULL, "「まぁ確かに。", NULL, "\"Well...", Line_WaitForInput); OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // しかも、習字の名前も「レナ」になってるしな@学校では本名同然のようだ¥ OutputLine(NULL, " しかも、習字の名前も「レナ」になってるしな。", NULL, "She even signs her name as \"Rena.\"", Line_WaitForInput); OutputLine(NULL, "学校では本名同然のようだ。", NULL, " It's like it's her real name in school.", Line_Normal); ClearMessage(); //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ PlaySE(3, "s20/01/440100031", 128, 64); OutputLine(NULL, "「本当の名前は何て言うんだろうな。", NULL, "\"I wonder what her real name is...", Line_WaitForInput); OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", NULL, " Let's ask her when she comes back!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 沙都子と梨花ちゃんが顔を向かい合わせる¥ OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。", NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 1, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ PlaySE(3, "s20/05/440500007", 128, 64); OutputLine(NULL, "「……聞かなくてもいいですよ。", NULL, "\"...You don't need to ask her.", Line_WaitForInput); OutputLine(NULL, "ボクたちが教えてあげますです。」", NULL, " We'll tell you what it is.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ PlaySE(3, "s20/04/440400014", 128, 64); OutputLine(NULL, "「お礼の礼に、奈良の奈。", NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ PlaySE(3, "s20/01/440100032", 128, 64); OutputLine(NULL, "「礼奈か。", NULL, "\"Reina, is it?", Line_WaitForInput); OutputLine(NULL, "………ふーん。", NULL, " ...Hmm.", Line_WaitForInput); PlaySE(3, "s20/01/440100033", 128, 64); OutputLine(NULL, "それでレイナじゃなくてレナって読むのか?", NULL, " So it's read out as Rena instead of Reina?", Line_WaitForInput); PlaySE(3, "s20/01/440100034", 128, 64); OutputLine(NULL, " 面白い読み方だよな。」", NULL, " That's a pretty interesting reading.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......いいえ、違いますです。レイナで正しいのです。@ PlaySE(3, "s20/05/440500008", 128, 64); OutputLine(NULL, "「……いいえ、違いますです。レイナで正しいのです。」", NULL, "\"...No, that's not it. 'Reina' is the correct way.\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 3, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ PlaySE(3, "s20/04/440400015", 128, 64); OutputLine(NULL, "「レナが言ったのですわ。", NULL, "\"Rena had told us", Line_WaitForInput); OutputLine(NULL, "レナと呼んで欲しいって。", NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput); PlaySE(3, "s20/04/440400016", 128, 64); OutputLine(NULL, "だからレナなのですわ。」", NULL, " So we call her Rena.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_109", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 1, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ PlaySE(3, "s20/03/440300026", 128, 64); OutputLine(NULL, "「圭ちゃん。", NULL, "\"Kei-chan...", Line_WaitForInput); OutputLine(NULL, "…レナはレナだよ?", NULL, " Rena is Rena, you know?", Line_WaitForInput); PlaySE(3, "s20/03/440300027", 128, 64); OutputLine(NULL, " 礼奈って呼ぶのは他人だけ。", NULL, " Only strangers call her Reina.", Line_WaitForInput); PlaySE(3, "s20/03/440300028", 128, 64); OutputLine(NULL, "そこんとこ、わかってるよね?」", NULL, " You get where this is going?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 魅音の言いたいことはわかる@ OutputLine(NULL, " 魅音の言いたいことはわかる。", NULL, "I understood what Mion was saying.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 本名が何だって、俺たちの間の通り名が全てに決まってる@ OutputLine(NULL, " 本名が何だって、俺たちの間の通り名が全てに決まってる!", NULL, "It didn't matter what her real name was, only what names we used between us!", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // 竜宮レナはレナだ。それ以外の誰でもないさ¥ OutputLine(NULL, " 竜宮レナはレナだ。それ以外の誰でもないさ。", NULL, "Rena Ryuugu is Rena. She's nobody other than that.", Line_Normal); ClearMessage(); //「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?@ PlaySE(3, "s20/01/440100035", 128, 64); OutputLine(NULL, "「思ったんだけどさ、自己申請すれば俺も今日からあだ名で呼ばれるのか?」", NULL, "\"So I was thinking, if I had a nickname, would you call me by that?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DrawBustshot( 1, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「面白けりゃね@何て呼ばれたいわけ?@ PlaySE(3, "s20/03/440300029", 128, 64); OutputLine(NULL, "「面白けりゃね。", NULL, "\"If it's good.", Line_WaitForInput); OutputLine(NULL, "何て呼ばれたいわけ?」", NULL, " So what do you want to be called?\"", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); PlaySE( 4, "wa_029", 128, 64 ); //「越後屋。¥ PlaySE(3, "s20/01/440100036", 128, 64); OutputLine(NULL, "「越後屋。」", NULL, "\"Con man.\"", Line_Normal); ClearMessage(); DisableWindow(); DrawScene( "black", 1000 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); PlaySE( 4, "wa_020", 128, 64 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 200 ); // やがてレナが教室に戻ってきた@ OutputLine(NULL, " やがてレナが教室に戻ってきた。", NULL, "Rena then came back into the classroom.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // 入り口で後輩が、レナを探している人がいたことを教えている¥ OutputLine(NULL, " 入り口で後輩が、レナを探している人がいたことを教えている。", NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE ); //「あれあれ@ 誰かレナの事を探してたかな@ かな?@ PlaySE(3, "s20/02/440200034", 128, 64); OutputLine(NULL, "「あれあれ?", NULL, "\"What's this now?", Line_WaitForInput); OutputLine(NULL, " 誰かレナの事を探してたかな?", NULL, " Who is looking for me, I wonder?", Line_WaitForInput); PlaySE(3, "s20/02/440200035", 128, 64); OutputLine(NULL, " かな?」", NULL, " I wonder?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // それを見てにんまりと笑う俺と魅音¥ OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。", NULL, "Seeing that, both Mion and I sneered.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask( "bg_110", "left", 0, 0, 300 ); PlayBGM( 1, "msys03", 128, 0 ); //「お代官様、竜宮めがまんまと現れましたぞ!!@ PlaySE(3, "s20/01/440100037", 128, 64); OutputLine(NULL, "「お代官様、竜宮めがまんまと現れましたぞ!!」", NULL, "\"Bailiff, Ryuugu doth show herself!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ PlaySE(3, "s20/03/440300030", 128, 64); OutputLine(NULL, "「越後屋、主も悪よのぅ。", NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ PlaySE(3, "s20/02/440200036", 128, 64); OutputLine(NULL, "「なな、何かな何かな?!", NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); PlaySE(3, "s20/02/440200037", 128, 64); OutputLine(NULL, " 越後屋だよ?!」", NULL, " A con man!?\"", Line_Normal); ClearMessage(); //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ PlaySE(3, "s20/01/440100038", 128, 64); OutputLine(NULL, "「おのれ竜宮レナの助!", NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); OutputLine(NULL, " ここで会ったが百年目でおじゃる。", NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); PlaySE(3, "s20/01/440100039", 128, 64); OutputLine(NULL, "いざ覚悟〜!!」", NULL, " Have at thee~!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ PlaySE(3, "s20/02/440200038", 128, 64); OutputLine(NULL, "「わ!", NULL, "\"Wah!", Line_WaitForInput); OutputLine(NULL, " わ!", NULL, " Wah!", Line_WaitForInput); PlaySE(3, "s20/02/440200039", 128, 64); OutputLine(NULL, " 助さん角さん、こらしめてやりなさーい!!」", NULL, " Suke-san, Kaku-san, show them what-for!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「アイアイサーですわー!!!@ PlaySE(3, "s20/04/440400017", 128, 64); OutputLine(NULL, "「アイアイサーですわー!!!」", NULL, "\"Aye aye, sir!!!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); DisableWindow(); DrawBustshotWithFiltering( 1, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「......報酬はスイス銀行に入れて欲しいのです。¥ PlaySE(3, "s20/05/440500009", 128, 64); OutputLine(NULL, "「……報酬はスイス銀行に入れて欲しいのです。」", NULL, "\"...I expect my fee to be paid to my Swiss bank account.\"", Line_Normal); ClearMessage(); // こうなっては仕方ない! あとは5人入り乱れての大乱闘...!!!/ OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!", NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 1, 50, 20, 2, 0, ); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_005", 128, 64 ); ShakeScreen( 0, 50, 20, 2, 0, ); OutputLineAll(NULL, "", Line_WaitForInput); ClearMessage(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_008", 128, 64 ); DrawScene( "black", 100 ); DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 50 ); DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE ); PlaySE( 4, "wa_005", 128, 64 ); DrawScene( "black", 100 ); DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd //※レナのフリッカーが2発炸裂! // 印籠のタイミングでレナの必殺パンチが炸裂する@ OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。", NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); // 結局、悪は滅びる俺と魅音...¥ OutputLine(NULL, " 結局、悪は滅びる俺と魅音…。", NULL, "The evil that was Mion and myself was vanquished in the end...", Line_Normal); ClearMessage(); //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ PlaySE(3, "s20/01/440100040", 128, 64); OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); OutputLine(NULL, "…永田町なんかどうだ?」", NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ PlaySE(3, "s20/03/440300031", 128, 64); OutputLine(NULL, "「……ダメだよ。", NULL, "\"...", Line_WaitForInput); OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 ); PlaySE( 4, "wa_002", 128, 64 ); Wait( 200 ); OutputLineAll(NULL, "", Line_WaitForInput); ClearMessage(); PlaySE( 4, "wa_001", 128, 64 ); // 振鈴が休み時間の終わりを告げる¥ OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。", NULL, "The toll of the bell signaled that break time was over.", Line_Normal); ClearMessage(); DrawSceneWithMask( "bg_110", "up", 0, 0, 300 ); DrawBustshotWithFiltering( 3, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ PlaySE(3, "s20/02/440200040", 128, 64); OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput); OutputLine(NULL, "先生来るよ!」", NULL, " The teacher's coming!\"", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // レナに手を借りて起き上がる@ OutputLine(NULL, " レナに手を借りて起き上がる。", NULL, "I took Rena's hand and stood up.", Line_WaitForInput); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); // ちょうど先生が教室に入ってきたところだった¥ OutputLine(NULL, " ちょうど先生が教室に入ってきたところだった。", NULL, "It was just as the teacher had entered the classroom.", Line_Normal); ClearMessage(); // ......あと1時間か@やれやれ@......もうひと踏ん張りするかな¥ OutputLine(NULL, " ……あと1時間か。", NULL, "...Just one more hour.", Line_WaitForInput); OutputLine(NULL, "やれやれ。", NULL, " Man oh man.", Line_WaitForInput); OutputLine(NULL, "……もうひと踏ん張りするかな!", NULL, " ...Got to buckle down for one more!", Line_Normal); ClearMessage(); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DrawScene( "black", 1000 ); FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); //gosub *tip_e //return }