void main()
{
//■うちって制服自由?
//*Sub_Tips_002
//gosub *tip_s
//gosub *data_tati
EnableJumpingOfReturnIcon();
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene("black", 1000 );
DrawScene("background/gk1", 1000 );
PlayBGM( 2, "lsys12", 56, 0 );
// まだ6月だってのに...!w1000暑い@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まだ6月だってのに…",
NULL, "It's only June...", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
OutputLine(NULL, "暑い。",
NULL, " but it's already so hot.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 外ではセミがミンミンと鳴き、夜は蚊まで出る@...これって完全に夏だよなぁ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 外ではセミがミンミンと鳴き、夜は蚊まで出る。",
NULL, "I could hear the higurashi outside chirping \"miii miii,\" and at night, there are mosquitos.", Line_WaitForInput);
OutputLine(NULL, "…これって完全に夏だよなぁ。",
NULL, " ...It might as well be summer already.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...朝だけは涼しいのが救いか¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …朝だけは涼しいのが救いか。",
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400001", 256, TRUE);
OutputLine(NULL, "「暑いでございますわねぇ!」",
NULL, "\"Summer, I do declare!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 沙都子が気だるそうにスカートをバタバタさせている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 沙都子が気だるそうにスカートをバタバタさせている。",
NULL, "Satoko was flapping her skirt languidly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...はしたないぞ、おい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …はしたないぞ、おい。",
NULL, "...That's pretty unladylike there.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...ガキンチョとは言え、一応女の子なんだからさぁ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ガキンチョとは言え、一応女の子なんだからさぁ。",
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400002", 256, TRUE);
OutputLine(NULL, "「圭一はワイシャツ1枚で涼しそうですわねぇ…。",
NULL, "\"Keiichi does seem quite cool with just a single button-up shirt...", Line_Continue);
Wait( 2000 );
OutputLine(NULL, "羨ましいですわ。」",
NULL, " I'm so jealous.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 3){ModCallScriptSection("zonik_tips_02_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 2){ModCallScriptSection("zonik_tips_02_vm00_n01","dialog000");}
//VoiceMatchingEnd
// またこの娘は、いかがわしい想像をたくましくさせてるな...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " またこの娘は、いかがわしい想像をたくましくさせてるな…。",
NULL, "This girl has gone imagining something indecent...", Line_Normal);
ClearMessage();
//「レナの夏服は涼しそうな色合いがいいよな@見てるこっちも涼しくなる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100017", 256, TRUE);
OutputLine(NULL, "「レナの夏服は涼しそうな色合いがいいよな。",
NULL, "\"Rena's summer clothes have a nice refreshing color.", Line_Continue);
Wait( 1900 );
OutputLine(NULL, "見てるこっちも涼しくなる。」",
NULL, " I feel cooler just looking at them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200021", 256, TRUE);
OutputLine(NULL, "「あはははは。",
NULL, "\"Ahahahaha.", Line_Continue);
Wait( 1300 );
OutputLine(NULL, "ありがと!",
NULL, " Thank you!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200022", 256, TRUE);
OutputLine(NULL, " 本当に涼しいんだよ。」",
NULL, " They really do feel pretty cool.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400003", 256, TRUE);
OutputLine(NULL, "「私もレナさんみたいな涼しい夏服がよかったですわねぇ。」",
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200023", 256, TRUE);
OutputLine(NULL, "「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし!",
NULL, "\"But Satoko-chan, your summer clothes are so cute, being a one piece and all!", Line_Continue);
Wait( 2900 );
OutputLine(NULL, " レナは沙都子ちゃんの夏服、着てみたいなー☆」",
NULL, " I'd like to wear your summer clothes.☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400004", 256, TRUE);
OutputLine(NULL, "「これ、結構蒸しますわよ?",
NULL, "\"This is actually quite stuffy, you know.", Line_Continue);
Wait( 1375 );
OutputLine(NULL, " 絶対にレナさんの方が涼しいですわぁ。」",
NULL, " I do believe what you're wearing would feel much cooler.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200024", 256, TRUE);
OutputLine(NULL, "「でもかぁいい服の方がきっと楽しいよ。……はぅ!」",
NULL, "\"But it would be so much more fun with kyute clothes... Hao!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ......レナと沙都子では根本的に価値観が違う気がするぞ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……レナと沙都子では根本的に価値観が違う気がするぞ。",
NULL, "...I had a feeling that Rena and Satoko's base values were fundamentally different.", Line_Normal);
ClearMessage();
//「そう言えば...、この学校って指定の制服とかないんだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100018", 256, TRUE);
OutputLine(NULL, "「そう言えば…、この学校って指定の制服とかないんだよな。」",
NULL, "\"Speaking of which... our school doesn't have a uniform.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200025", 256, TRUE);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_Continue);
Wait( 200 );
OutputLine(NULL, "ないよ。",
NULL, " It doesn't.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200026", 256, TRUE);
OutputLine(NULL, "相応しい服であれば私服でも大丈夫なんだよ。」",
NULL, " As long as they're proper, then regular clothes are fine.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 私服の生徒は確かに多い@制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 私服の生徒は確かに多い。",
NULL, "There are quite a few students in regular clothes.", Line_WaitForInput);
OutputLine(NULL, "制服を着ている生徒もいるが、みんなデザインは同じ、地味なものだ。",
NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100019", 256, TRUE);
OutputLine(NULL, "「…他の連中が着てる制服は何なんだよ。",
NULL, "\"...What's the uniform they're all wearing?", Line_Continue);
Wait( 1600 );
OutputLine(NULL, "みんなお揃いだよな。」",
NULL, " They're all the same.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400005", 256, TRUE);
OutputLine(NULL, "「あれは町の学校の制服なんですのよ。",
NULL, "\"That's the city school's uniform.", Line_Continue);
Wait( 1800 );
OutputLine(NULL, "別に決まってるわけじゃないですけど、みんな着てますわね。」",
NULL, " It's not like there's a rule, but they're all wearing them.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな@...わざわざどこかから取り寄せたのか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100020", 256, TRUE);
OutputLine(NULL, "「そこへ行くと、俺らの仲間はみんないろいろな制服を着てるよな。",
NULL, "\"Speaking of which, everybody in our group is wearing a different uniform, aren't we?", Line_Continue);
Wait( 3000 );
OutputLine(NULL, "…わざわざどこかから取り寄せたのか?」",
NULL, " Did you go out of your way to get them from somewhere?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「えぇ。魅音さんが調達して下さいますの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400006", 256, TRUE);
OutputLine(NULL, "「えぇ。魅音さんが調達して下さいますの。」",
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200027", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。」",
NULL, "\"Mii-chan's relative runs a secondhand clothing store. They can get school clothes from all over the country for cheap, they say.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100021", 256, TRUE);
OutputLine(NULL, "「んで、その親類に頼んで、いろいろ個性的な制服を取り寄せてもらってるわけか。」",
NULL, "\"So you asked those relatives to get a bunch of unique school uniforms, then.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …魅音のヤツ、仲間を着せ替え人形にして楽しんでるな、絶対。",
NULL, "...That Mion, she probably loves using her friends as dress-up dolls.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// .........しかし変な古着屋だよな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ………しかし変な古着屋だよな。",
NULL, "...That must be a strange secondhand clothing store.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 古着全般はわかるとして、全国の学校の服を仕入れてる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 古着全般はわかるとして、全国の学校の服を仕入れてる?",
NULL, "I get that it's a secondhand clothing store, but stocking clothes from schools all over the country?", Line_Normal);
ClearMessage();
// ...よくわからん古着屋だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …よくわからん古着屋だ。",
NULL, "...That's pretty strange for a secondhand clothing store.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか?¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 遠くの知らない学校の制服など、何の役にも立たないんじゃないのか??",
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200028", 256, TRUE);
OutputLine(NULL, "「…うん。それはレナも思うよ。",
NULL, "\"...Yeah. I think so, too.", Line_Continue);
Wait( 2650 );
OutputLine(NULL, "他にも体操服とかスクール水着のお古とかも扱ってるの。",
NULL, " They also have used school swimsuits and P.E. uniforms...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200029", 256, TRUE);
OutputLine(NULL, "…そういうののお古はちょっと嫌だよねぇ。」",
NULL, " I don't like the idea of having used ones.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あんまり儲かってなさそうな商売だ@。......きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s20/01/440100022", 256, TRUE);
OutputLine(NULL, "「あんまり儲かってなさそうな商売だな",
NULL, "\"Doesn't sound like that shop makes much money...", Line_Continue);
Wait( 1800 );
OutputLine(NULL, "。……きっと少しでも儲けさせるために、魅音が一肌脱いでやってるんだろうな。」",
NULL, " They probably have Mion pitch in and help so they can make a bit more.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps3/s20/04/440400007", 256, TRUE);
OutputLine(NULL, "「……でも、いつも魅音さんが自信満々に言いますのよ?",
NULL, "\"...But Mion-san says 'It'll be a big hit and become a great store!'", Line_Continue);
OutputLine(NULL, " 今にきっと大ブレイクしてすごい商売になる!!って。」",
NULL, " with such conviction.\"", Line_Normal);
ClearMessage();
// ......学校制服の古着屋が大ブレイクねぇ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……学校制服の古着屋が大ブレイクねぇ?",
NULL, "...A secondhand clothing store that stocks school uniforms will be a big hit?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...わからん¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …わからん。",
NULL, "... I don't get it.", Line_Normal);
ClearMessage();
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
//gosub *tip_e
//return
}