void main() { //■レナと魅音とお散歩。(巨大弁当の恐怖) //*day2 //************************私服モードの指定************************** //gosub *Ch_re_si //gosub *Ch_Mi_Si //gosub *ch_sa_si //gosub *Ch_Ri_Si //****************************************************************** FadeOutBGM( 0, 1000, FALSE ); FadeOutBGM( 1, 1000, FALSE ); FadeOutBGM( 2, 1000, TRUE ); DrawScene("white", 3000 ); PlayBGM( 2, "lsys22", 56, 0 ); DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 ); // 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@ ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった。", NULL, "I took it a little too easy on the morning of my day off. I was totally late.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……なのに出掛け間際にお袋め、帰りにお使いなんか頼みやがって……。", NULL, "...And to top it off, that pesky mom of mine pushing a return-journey errand on me just as I'm trying to leave the house...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 今日はレナと魅音に雛見沢をいろいろと案内してもらう日だ。", NULL, "Today was the day Rena and Mion were going to show me around Hinamizawa.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys01", 56, 0 ); DisableWindow(); ModSetLayerFilter(1, 256, "none"); ModDrawCharacter(1, 3, "sprite/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModSetLayerFilter(3, 256, "none"); ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 ); // 待ち合わせ場所ではすでにレナと魅音が待っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 待ち合わせ場所ではすでにレナと魅音が待っていた。", NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、遅いぞー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300077", 256, TRUE); OutputLine(NULL, "「圭ちゃん、遅いぞー!」", NULL, "\"Kei-chan, you're late!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01280", 256, TRUE); OutputLine(NULL, "「わ、悪い悪い! 責めるのは昨夜の面白かった特番に言ってくれ!」", NULL, "\"S-Sorry, sorry! The show I was watching last night was really interesting! Blame that!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ほー、女の子との待ち合わせに遅刻して、言い訳がそれってわけぇ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300078", 256, TRUE); OutputLine(NULL, "「ほー、女の子との待ち合わせに遅刻して、言い訳がそれってわけぇ?!」", NULL, "\"Ooh~ So that's your excuse for being late and keeping two girls waiting!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……魅ぃちゃんだって今、来たばかりなんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200076", 256, TRUE); OutputLine(NULL, "「……魅ぃちゃんだって今、来たばかりなんだよ。」", NULL, "\"...Mii-chan, you just got here yourself.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300079", 256, TRUE); OutputLine(NULL, "「あっひゃっひゃっひゃ……☆", NULL, "\"Ahahahahaha~!...☆", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300080", 256, TRUE); OutputLine(NULL, " 昨夜の密着24時間、面白かったし、ねぇ?」", NULL, " Last night's episode of 'A Day in the Life Of' was interesting, wasn't it?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // てめーも同罪だぞ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " てめーも同罪だぞ。", NULL, "She was just as guilty as me.", Line_Normal); ClearMessage(); // レナはやたらと重そうなボストンバックを持っていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはやたらと重そうなボストンバックを持っていた。", NULL, "Rena was carrying a pretty heavy-looking handbag.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 一体…なんだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 一体…なんだ?", NULL, "What... is that?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // その疑問に魅音は目配せで答えてくれた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その疑問に魅音は目配せで答えてくれた。", NULL, "Mion answered my unspoken question with a wink.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // そう、レナは本当に弁当を作ってきてしまったのだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう、レナは本当に弁当を作ってきてしまったのだ!", NULL, "That's right. Rena really did make a picnic!", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300081", 256, TRUE); OutputLine(NULL, "「圭ちゃん、あのあとレナ、", NULL, "\"Kei-chan, after you left...", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300082", 256, TRUE); OutputLine(NULL, "大張り切りだったらしいよ?!」", NULL, " Rena pulled out all the stops!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「別に俺がけしかけたわけじゃないだろ…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01290", 256, TRUE); OutputLine(NULL, "「別に俺がけしかけたわけじゃないだろ…!」", NULL, "\"It's not like I forced her to do it...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200077", 256, TRUE); OutputLine(NULL, "「…そ、そんな、", NULL, "\"...I-It was nothing...", Line_Continue); Wait( 300 ); OutputLine(NULL, "…大変じゃなかったから…気にしないでよ……", NULL, " so don't worry about it...", Line_Continue); Wait( 400 ); OutputLine(NULL, "ね☆」", NULL, " Okay?☆\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300083", 256, TRUE); OutputLine(NULL, "「昨夜から今朝まであのテンションらしいよ?!", NULL, "\"She's been like this since last night, you know!?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300084", 256, TRUE); OutputLine(NULL, " 責任取れんの?!」", NULL, " Can you take responsibility for this!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「わ、わかった…。俺も男だ。責任は…!d500取る!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01300", 256, TRUE); OutputLine(NULL, "「わ、わかった…。俺も男だ。責任は…", NULL, "\"All right, all right... I am a man, after all.", Line_Continue); Wait( 500 ); OutputLine(NULL, "取る!」", NULL, " I'll take responsibility.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「……え、!d300……せ、せ…責任って…?! 何だろ! 何だろ!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200078", 256, TRUE); OutputLine(NULL, "「……え、", NULL, "\"...Huh...?", Line_Continue); Wait( 300 ); OutputLine(NULL, "……せ、せ…責任って…?! 何だろ! 何だろ!」", NULL, " ...R-Re... responsibility...!? For what!? For what!?\"", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); // 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした。", NULL, "As we both turned around slowly to look at Rena, our gazes drifted downwards to the massive handbag she was carrying.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // あの中身が弁当箱とは、常識なら考え難い@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " あの中身が弁当箱とは、常識なら考え難い。", NULL, "It didn't seem logically feasible that it would be entirely filled with lunchboxes.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // …だが相手はレナなのだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …だが相手はレナなのだ!", NULL, "...Except this was Rena we were talking about here!", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE ); //「…!w500…2kgくらい…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "「…", NULL, "\"...", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 500 ); SetValidityOfInput( TRUE ); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200079", 256, TRUE); OutputLine(NULL, "…2kgくらい…かな?」", NULL, " About two kilos... I guess?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300085", 256, TRUE); OutputLine(NULL, "「レナね、荷物持つときよっこらしょ、って言ってた。", NULL, "\"When Rena was picking it up, I could see she was struggling a bit...", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300086", 256, TRUE); OutputLine(NULL, "……5kg。」", NULL, " I say five.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200080", 256, TRUE); OutputLine(NULL, "「…そ、それはオーバー!", NULL, "\"...You're exaggerating!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200081", 256, TRUE); OutputLine(NULL, " 圭一君、男の子だから!", NULL, " Keiichi-kun is a boy, after all!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200082", 256, TRUE); OutputLine(NULL, " きっといっぱい食べるだろうと思って…たくさん…ね☆", NULL, " I thought he could probably eat a lot, so... I made a lot... Okay?☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200083", 256, TRUE); OutputLine(NULL, "……あはは…もう行こ!", NULL, " ...Ahaha... Let's get going!", Line_Continue); Wait( 800 ); OutputLine(NULL, " …よっこらしょっと!」", NULL, " ...Heave ho!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナの持ち上げ方は、とてもその中身が弁当とは考えられないものだった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナの持ち上げ方は、とてもその中身が弁当とは考えられないものだった。", NULL, "Just from the way she was lifting it up, I couldn't believe the only things in there were lunch boxes.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); } //「…訂正。俺も5kg…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01310", 256, TRUE); OutputLine(NULL, "「…訂正。俺も5kg…。」", NULL, "\"...Correction. I say five kilos, too...\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300087", 256, TRUE); OutputLine(NULL, "「手伝いはするけど。…全部食べるんだからね!", NULL, "\"I'll help out. ...But all of it needs to be eaten!", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300088", 256, TRUE); OutputLine(NULL, " レナを悲しませたら許さないよ?!」", NULL, " I won't forgive you if you make Rena sad, got it!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 俺に今できる努力は、少しでも運動してお腹を空かせることのようだった…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺に今できる努力は、少しでも運動してお腹を空かせることのようだった…。", NULL, "The only thing I could do at that moment was exercise a bit to make myself hungrier...", Line_Normal); ClearMessage(); //■お散歩。村巡りをしながら。 DisableWindow(); DrawSceneWithMask("white", "right", 0, 0, 1300 ); FadeOutBGM( 1, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 ); PlayBGM( 1, "msys02", 56, 0 ); // 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 適当に賑やかさを楽しんだ後、俺たちはのんびりとお散歩を開始した。", NULL, "Having finished with the pleasantries, we began our leisurely stroll.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 朝のやわらかな日差しの中、優雅にお散歩…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 朝のやわらかな日差しの中、優雅にお散歩…。", NULL, "A care-free walk, bathed in the gentle morning sunlight.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 都会に住んでた頃には考えられないくらい健康的だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 都会に住んでた頃には考えられないくらい健康的だ。", NULL, "I couldn't have even imagined something so wholesome existed during my time in the city.", Line_Normal); ClearMessage(); // 何しろど田舎だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 何しろど田舎だ。", NULL, "These were the boonies, after all.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 無粋な休日出勤のサラリーマンもいない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 無粋な休日出勤のサラリーマンもいない。", NULL, "No slovenly desk jockeys trudging to work on the weekends out here.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 本当にのどかで静かな…いいところなのだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 本当にのどかで静かな…いいところなのだ。", NULL, "It really was a nice place... peaceful and quiet.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 ); // いくら寒村とは言え、歩いていれば人とも出会う¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いくら寒村とは言え、歩いていれば人とも出会う。", NULL, "As sparsely populated as the village was, you could still run into people just by walking around.", Line_Normal); ClearMessage(); //「あ、こんにちはー。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300089", 256, TRUE); OutputLine(NULL, "「あ、こんにちはー。」", NULL, "\"Ah, good day.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「こんにちは@あら、そちらは……確か…前原くんだったかしら?@ if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 9, "ps3/s19/09/hr_tka00000", 256, TRUE); OutputLine(NULL, "「こんにちは。", NULL, "\"Good day.", Line_WaitForInput); ModPlayVoiceLS(3, 9, "ps3/s19/09/hr_tka00010", 256, TRUE); OutputLine(NULL, "あら、そちらは……確か…前原くんだったかしら?」", NULL, " Oh, you would be... Maebara-kun, I believe?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 2人は人とすれ違う度にあいさつする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 2人は人とすれ違う度にあいさつする。", NULL, "My two companions exchanged greetings with everybody we ran across.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // しかもすれ違う人はみんな俺の名前を知っているのだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " しかもすれ違う人はみんな俺の名前を知っているのだ。", NULL, "All of these passersby even knew my name.", Line_Normal); ClearMessage(); //「なんで俺ってこんなに有名人なんだ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01320", 256, TRUE); OutputLine(NULL, "「なんで俺ってこんなに有名人なんだ?!」", NULL, "\"When did I become this famous!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 3人にすれ違い、3人とも知っているとなると、さすがに怪訝に思わずにはいられない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 3人にすれ違い、3人とも知っているとなると、さすがに怪訝に思わずにはいられない。", NULL, "We passed three people and, when all three of them knew me, I started to feel a bit paranoid.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300090", 256, TRUE); OutputLine(NULL, "「あはは、悲しいかなぁ。", NULL, "\"Ahaha, it's a bit sad to say.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300091", 256, TRUE); OutputLine(NULL, "雛見沢は人が少ないからね。みーんな顔見知りなんだよね。」", NULL, " Everyone knows everyone since there are so few people here in Hinamizawa.\"", Line_Normal); ClearMessage(); //「つまりなんだ@ 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01330", 256, TRUE); OutputLine(NULL, "「つまりなんだ。", NULL, "\"So that means...", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01340", 256, TRUE); OutputLine(NULL, " 知らない顔が歩いてれば、それは自動的に新しく引っ越してきた前原さん、てことになるわけか。」", NULL, " So that means when an unfamiliar face walks by, they automatically assume it's that Maebara fella who just moved here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「うん。そういうことになるね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300092", 256, TRUE); OutputLine(NULL, "「うん。そういうことになるね。」", NULL, "\"Yeah. That's how it works out.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // いくら寒村の消去法とは言え……侮り難し¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いくら寒村の消去法とは言え……侮り難し。", NULL, "It was a process of elimination you could only pull off in a place like this... but it was quite effective.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); // 今度からは一層、素行に気をつけなばなるまい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 今度からは一層、素行に気をつけねばなるまい。", NULL, "From now on, I'd better make sure to maintain a good reputation.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // うかつに書店でHグラビアでも眺めてた日にゃ、次の日には村人全員にスケベ男のレッテルと貼られているに違いない…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " うかつに書店でHグラビアでも眺めてた日にゃ、次の日には村人全員にスケベ男のレッテルと貼られているに違いない…!!", NULL, "The day I'm discovered accidentally gawking at a dirty magazine in the bookstore... I can expect all the villagers labeling me as a letch by the next day...!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 恐るべし雛見沢…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 恐るべし雛見沢…!", NULL, "Hinamizawa is not to be trifled with...!", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 ); // しかも恐怖はまだ続く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " しかも恐怖はまだ続く。", NULL, "That's not the end of this nightmare.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200084", 256, TRUE); OutputLine(NULL, "「もちろんわかるよ。", NULL, "\"Of course I know them.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200085", 256, TRUE); OutputLine(NULL, "最初に会ったのが牧野輪店の竹蔵おじさん。", NULL, " The first person we met was old man Takezou from the Makino bike shop.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200086", 256, TRUE); OutputLine(NULL, "趣味は盆栽と尺八なんだよ。」", NULL, " His hobbies are bonsai and playing the flute.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300093", 256, TRUE); OutputLine(NULL, "「次が乾物屋の次男の大介くん。", NULL, "\"Next we met the grocer's second son, Daisuke-kun.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300094", 256, TRUE); OutputLine(NULL, "趣味は狙撃で将来の夢は超A級スナイパーだとか。」", NULL, " His hobby is sharpshooting, and he hopes to be an ace sniper in the future.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「それで、今の人は入江診療所の看護婦のみよさん@趣味は野鳥の観察と撮影だって。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300095", 256, TRUE); OutputLine(NULL, "「それで、今の人は入江診療所の看護師のみよさん。", NULL, "\"And the person we just met was Miyo-san, the nurse from the clinic.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300096", 256, TRUE); OutputLine(NULL, "趣味は野鳥の観察と撮影だって。」", NULL, " Her hobbies are birdwatching and photography.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「……すれ違った全員の名前までわかるのかよ…@プロフィールまで?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01350", 256, TRUE); OutputLine(NULL, "「……すれ違った全員の名前までわかるのかよ…。", NULL, "\"...You know the names of everyone we passed by...", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01360", 256, TRUE); OutputLine(NULL, "プロフィールまで?!」", NULL, " and even their profiles!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った。", NULL, "Seeing my surprise, Mion and Rena exchanged looks and burst into laughter.", Line_Normal); ClearMessage(); //「まぁねぇ@ここいらは都会みたいにご近所付き合いが希薄じゃないからねぇ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300097", 256, TRUE); OutputLine(NULL, "「まぁねぇ。", NULL, "\"Well, yeah.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300098", 256, TRUE); OutputLine(NULL, "ここいらは都会みたいにご近所付き合いが希薄じゃないからねぇ。」", NULL, " We're not like the city, where people hardly know their neighbors.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「試しに聞いてみよう@今ここにいる俺は誰だ?¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01370", 256, TRUE); OutputLine(NULL, "「試しに聞いてみよう。", NULL, "\"Then let's try it out.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01380", 256, TRUE); OutputLine(NULL, "今ここにいる俺は誰だ?」", NULL, " You there, who am I?\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200087", 256, TRUE); OutputLine(NULL, "「あははは。", NULL, "\"Ahahaha.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200088", 256, TRUE); OutputLine(NULL, "前原圭一く〜ん。", NULL, " You're Keiichi Maebara.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200089", 256, TRUE); OutputLine(NULL, " いじわるなこと言うけど本当はやさしい照れ屋さん。」", NULL, " You say some mean things but you're actually a kind, shy person.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300099", 256, TRUE); OutputLine(NULL, "「転校してきてようやく3週間。", NULL, "\"It's been three weeks since you transferred here.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300100", 256, TRUE); OutputLine(NULL, "趣味は昼寝。", NULL, " Your hobby is taking afternoon naps.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300101", 256, TRUE); OutputLine(NULL, "最近、トランクス派に転向。", NULL, " Lately, you switched over to wearing boxers.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300102", 256, TRUE); OutputLine(NULL, "…したよね?」", NULL, " ...Didn't you?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「もういいもういい!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01390", 256, TRUE); OutputLine(NULL, "「もういいもういい!!」", NULL, "\"That's enough, that's enough!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「……と、とらんくす……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200090", 256, TRUE); OutputLine(NULL, "「……と、とらんくす……。」", NULL, "\"...B-Boxers...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「それもいい!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01400", 256, TRUE); OutputLine(NULL, "「それもいい!」", NULL, "\"Enough of that!\"", Line_Normal); ClearMessage(); // ここでは一切の隠し事はできないらしい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ここでは一切の隠し事はできないらしい。", NULL, "Apparently there is absolutely nothing you can keep hidden here.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 恐るべし…雛見沢¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 恐るべし…雛見沢!", NULL, "Hinamizawa was not a place to be trifled with!", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); FadeOutBGM( 2, 1000, TRUE ); DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 ); //「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01410", 256, TRUE); OutputLine(NULL, "「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。」", NULL, "\"This feels more like you guys are showing me off rather than showing me around.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「そうだね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300103", 256, TRUE); OutputLine(NULL, "「そうだね。」", NULL, "\"That's right.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300104", 256, TRUE); OutputLine(NULL, "「うちらさ、これだけ賑やかに練り歩いてたからね。", NULL, "\"We're parading around like this, after all.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300105", 256, TRUE); OutputLine(NULL, "みんな思うんじゃない?", NULL, " It'll give everyone a chance to see for themselves.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300106", 256, TRUE); OutputLine(NULL, " 圭ちゃんも雛見沢に馴染んでくれたんだーって!」", NULL, " That Kei-chan is fitting right in here in Hinamizawa!\"", Line_Normal); ClearMessage(); //「雛見沢は過疎だから@…村中みんなが新しい仲間を歓迎してくれてるの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200091", 256, TRUE); OutputLine(NULL, "「雛見沢は過疎だから。", NULL, "\"The population in Hinamizawa is shrinking.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200092", 256, TRUE); OutputLine(NULL, "…村中みんなが新しい仲間を歓迎してくれてるの。」", NULL, " ...So the villagers welcome anybody who's new here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // そんなバカな。と笑い飛ばそうとしたがやめておくことにした@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そんなバカな。と笑い飛ばそうとしたがやめておくことにした。", NULL, "I thought about brushing it off with something to the effect of \"You're kidding me,\" but I held back.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 自分がこれまで、ご町内に新しく引っ越してきた人に挨拶をしたことなどあっただろうか…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 自分がこれまで、ご町内に新しく引っ越してきた人に挨拶をしたことなどあっただろうか…?", NULL, "Had I ever greeted someone who'd just moved into the city like this before...?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // それを思えば2人の言うことは、決して冗談ではないのかもしれない¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それを思えば2人の言うことは、決して冗談ではないのかもしれない。", NULL, "Thinking about that made me believe what they said wasn't a joke at all.", Line_Normal); ClearMessage(); // 再び誰かとすれ違った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 再び誰かとすれ違った。", NULL, "We passed another person.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // そして、やはり同じように声をかけられる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして、やはり同じように声をかけられる。", NULL, "Of course, we were called out to again the same way.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「あぁらこんにちは@仲良しそうでいいわねぇ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/villb99001", 256, TRUE); OutputLine(NULL, "「あぁらこんにちは。", NULL, "\"Oh my, good day.", Line_WaitForInput); ModPlayVoiceLS(3, 0, "ps3/s19/00/villb99002", 256, TRUE); OutputLine(NULL, "仲良しそうでいいわねぇ!」", NULL, " It's wonderful seeing you getting along!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「藤嶋さんちのおばさんだよ@こんにちは~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200093", 256, TRUE); OutputLine(NULL, "「藤嶋さんちのおばさんだよ。", NULL, "\"This lady here is Fujishima-san.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200094", 256, TRUE); OutputLine(NULL, "こんにちは〜!」", NULL, " Good day~!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「あぁら前原くん、両手に花でいいわねぇ@ どう@ 生活はもう慣れた?@ if (GetGlobalFlag(GADVMode)) { OutputLine("村人", NULL, "Villager", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 0, "ps3/s19/00/villb99003", 256, TRUE); OutputLine(NULL, "「あぁら前原くん、両手に花でいいわねぇ!", NULL, "\"Oh my, Maebara-kun! How wonderful for you, having a lovely girl on each arm!", Line_WaitForInput); ModPlayVoiceLS(3, 0, "ps3/s19/00/villb99004", 256, TRUE); OutputLine(NULL, " どう?", NULL, " How are you?", Line_WaitForInput); ModPlayVoiceLS(3, 0, "ps3/s19/00/villb99005", 256, TRUE); OutputLine(NULL, " 生活はもう慣れた?」", NULL, " Getting used to life here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 俺は都会的な、社交儀礼的な言葉をぐっと飲みこみ、強く頷いて見せた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺は都会的な、社交儀礼的な言葉をぐっと飲みこみ、強く頷いて見せた。", NULL, "Instead of regurgitating a prepared response like I would have in the city, I responded with an emphatic nod.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // おばさんは元気がよくていいわね、と笑いかけてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " おばさんは元気がよくていいわね、と笑いかけてくれた。", NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 3, "sprite/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE ); ModDrawCharacter(1, 2, "sprite/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「グッド!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300107", 256, TRUE); OutputLine(NULL, "「グッド!」", NULL, "\"Good!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 振り返ると魅音とレナがウィンクをしてくれた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 振り返ると魅音とレナがウィンクをしてくれた。", NULL, "As I looked back over to Rena and Mion, they gave me a wink.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…で、ね@ そろそろお昼にしないかな?!d300…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200095", 256, TRUE); OutputLine(NULL, "「…で、ね☆", NULL, "\"...So, now then.☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200096", 256, TRUE); OutputLine(NULL, " そろそろお昼にしないかな?", NULL, " About time to have lunch, maybe?", Line_Continue); Wait( 1200 ); OutputLine(NULL, "…かな?」", NULL, " ...Maybe?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナが最高の笑顔と共に、魅音と二人して忘れようとしていた時間の訪れを告げた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが最高の笑顔と共に、魅音と二人して忘れようとしていた時間の訪れを告げた。", NULL, "Rena's brilliant smile signaled the approach of an event that both Mion and I were trying to forget.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 二人して顔を見合わせる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 二人して顔を見合わせる。", NULL, "We both looked at each other.", Line_Normal); ClearMessage(); //「……俺も男だ。努力はする@…だが量が多過ぎる!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01420", 256, TRUE); OutputLine(NULL, "「……俺も男だ。努力はする。", NULL, "\"...I'm a man. I'll do what I can.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01430", 256, TRUE); OutputLine(NULL, "…だが量が多過ぎる!」", NULL, " ...But it's just too much!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 3, "sprite/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…よし圭ちゃん、ここはおじさんに任せなさい。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300108", 256, TRUE); OutputLine(NULL, "「…よし圭ちゃん、ここはおじさんに任せなさい。」", NULL, "\"...It's fine, Kei-chan. Leave it to this old man.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // …魅音がこれほど頼もしく見えたことはない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …魅音がこれほど頼もしく見えたことはない。", NULL, "...Mion has never seemed as reliable as she does right now.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // さすがはクラス委員長¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " さすがはクラス委員長!", NULL, "I'd expect no less from the Class Representative!", Line_Normal); ClearMessage(); //「レナ、どうせ食べるならさ、見晴らしのいいところで食べない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300109", 256, TRUE); OutputLine(NULL, "「レナ、どうせ食べるならさ、見晴らしのいいところで食べない?」", NULL, "\"Rena, if we're going to eat, we might as well go somewhere with a good view.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……わぁあ……うん@ それいい。賛成~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200097", 256, TRUE); OutputLine(NULL, "「……わぁあ……うん!", NULL, "\"...Uwaa... Yes!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200098", 256, TRUE); OutputLine(NULL, " それいい。賛成〜!」", NULL, " Good idea. I agree~!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 魅音の提案に、嬉しそうに頷くレナ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音の提案に、嬉しそうに頷くレナ。", NULL, "Rena nodded her head happily in response to Mion's proposal.", Line_Normal); ClearMessage(); //■古手神社でお弁当 DisableWindow(); DrawSceneWithMask("black", "up", 0, 0, 1300 ); PlayBGM( 1, "msys12", 56, 0 ); DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 ); DrawSceneWithMask("black", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 ); // 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 石造りの階段を登りきると、そこは想像した通りの感じの神社だった。", NULL, "Cresting the top of a stone stairway, a shrine drawn straight out of my imagination appeared before us.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 年季が入った様子ながらも、小奇麗に落ち葉が清掃されていて清潔感があった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 年季が入った様子ながらも、小奇麗に落ち葉が清掃されていて清潔感があった。", NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 ); //「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200099", 256, TRUE); OutputLine(NULL, "「ここはね古手神社って言うの。", NULL, "\"This here is the Furude Shrine.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200100", 256, TRUE); OutputLine(NULL, "多分、見晴らしが一番いいところかな!」", NULL, " It's probably the place with the best view around!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 3, "sprite/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300110", 256, TRUE); OutputLine(NULL, "「ここの場所、よく覚えといてね!", NULL, "\"This place. Be sure to remember it!", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300111", 256, TRUE); OutputLine(NULL, " もうすぐここでお祭りがあるんだから。」", NULL, " On our next break, a festival will be held here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「へぇ。祭りにしちゃちょっと早いシーズンだよな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01440", 256, TRUE); OutputLine(NULL, "「へぇ。祭りにしちゃちょっと早いシーズンだよな?」", NULL, "\"Ahh. Isn't it a bit too early in the season for a festival?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「綿流しは夏祭りじゃなくてね、昔は冬の終わりを喜ぶお祭りだったらしいよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300112", 256, TRUE); OutputLine(NULL, "「綿流しは夏祭りじゃなくてね、昔は冬の終わりを喜ぶお祭りだったらしいよ。」", NULL, "\"The Watanagashi isn't a summer festival. Long ago, it used to be a celebration of the end of winter.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // お祭りは夏にやるものと決めてかかった自分の都会かぶれが恥ずかしい¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " お祭りは夏にやるものと決めてかかった自分の都会かぶれが恥ずかしい。", NULL, "I was embarrassed for assuming that festivals had to be held in the summer.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); ModSetLayerFilter(2, 256, "none"); ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); //「さて、…弁当を広げて………!d700と………@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200101", 256, TRUE); OutputLine(NULL, "「さて、…弁当を広げて………", NULL, "\"Now then... spread out the lunch boxes...", Line_Continue); Wait( 700 ); OutputLine(NULL, "と………」", NULL, " and there...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 色とりどりの弁当箱がシートの上に次々と並べられて行く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 色とりどりの弁当箱がシートの上に次々と並べられて行く。", NULL, "Various colored lunch boxes were placed one after the other on top of the plastic sheet.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 美味そうな匂いは認める@レナの手作りだ@絶対美味いに決まってる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 美味そうな匂いは認める。", NULL, "It sure did smell delicious.", Line_WaitForInput); OutputLine(NULL, "レナの手作りだ。", NULL, " It was Rena's home cooking.", Line_WaitForInput); OutputLine(NULL, "絶対美味いに決まってる。", NULL, " It went without saying that it would be delicious.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // …だが完食は本当に可能なのだろうか?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …だが完食は本当に可能なのだろうか?!", NULL, "...But is it even possible to finish all of this!?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // なぁ魅音!見晴らしがいいだけじゃあとても無理だぜ?!?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " なぁ魅音!見晴らしがいいだけじゃあとても無理だぜ?!?!", NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal); ClearMessage(); //「…こんにちはです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500015", 256, TRUE); OutputLine(NULL, "「…こんにちはです。」", NULL, "\"...Good afternoon.\"", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(1, 5, "sprite/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msysSa", 56, 0 ); // 梨花ちゃんと沙都子だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 梨花ちゃんと沙都子だった。", NULL, "It was Rika-chan and Satoko.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // …どうしてここに?@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …どうしてここに?!", NULL, "...Why are they here!?", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 魅音が俺ににやっと笑って見せる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 魅音が俺ににやっと笑って見せる。", NULL, "Mion grinned over at me.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // そ、そうか、魅音の秘策とはつまり、人海戦術のことだったのか…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そ、そうか、魅音の秘策とはつまり、人海戦術のことだったのか…!", NULL, "I-I see... this was her secret plan... the power in numbers...!", Line_Normal); ClearMessage(); // 感謝するぜ魅音@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 感謝するぜ魅音!", NULL, "You have my thanks, Mion!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ここまでお膳立てしてくれればあとは俺の方が得意だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ここまでお膳立てしてくれればあとは俺の方が得意だ!", NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 4, "sprite/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400032", 256, TRUE); OutputLine(NULL, "「騒がしいから来てみれば…", NULL, "\"We just had to come since there was such a commotion...", Line_Continue); Wait( 300 ); OutputLine(NULL, "…", NULL, "...", Line_Continue); Wait( 300 ); OutputLine(NULL, "これは何ですのーッ?!?!」", NULL, " What is the meaning of this!?!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「見りゃわかるだろ@これからランチタイムだ@ビュッフェスタイルだ@レナの手作り弁当に舌鼓だ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01450", 256, TRUE); OutputLine(NULL, "「見りゃわかるだろ。", NULL, "\"Take a look.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01460", 256, TRUE); OutputLine(NULL, "これからランチタイムだ。", NULL, " It's time for lunch.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01470", 256, TRUE); OutputLine(NULL, "ビュッフェスタイルだ。", NULL, " Buffet style.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01480", 256, TRUE); OutputLine(NULL, "レナの手作り弁当に舌鼓だ。」", NULL, " A handmade gourmet meal by Rena.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 4, "sprite/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400033", 256, TRUE); OutputLine(NULL, "「そんなの見ればわかるでございますわぁ!!", NULL, "\"I can see that much!!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400034", 256, TRUE); OutputLine(NULL, " どうして人様の庭でゴザなんか広げてますのー?!?!」", NULL, " Why have you laid out a tarp on our property!?!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「神社は公共の場所だぞ。勝手に独占するな。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01490", 256, TRUE); OutputLine(NULL, "「神社は公共の場所だぞ。勝手に独占するな。」", NULL, "\"The temple is public grounds. It's not yours.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…圭一の言う通りですよ@みんなのお庭にしますです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500016", 256, TRUE); OutputLine(NULL, "「…圭一の言う通りですよ。", NULL, "\"...Keiichi is right.", Line_WaitForInput); ModPlayVoiceLS(3, 5, "ps3/s19/05/990500017", 256, TRUE); OutputLine(NULL, "みんなのお庭にしますです。」", NULL, " This is everyone's property.\"", Line_Normal); ClearMessage(); //「くぅ~…やっぱり梨花ちゃんはいい子だなぁ…!@ 座りなそこ@ 一緒に食べよう!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01500", 256, TRUE); OutputLine(NULL, "「くぅ〜…やっぱり梨花ちゃんはいい子だなぁ…!!", NULL, "\"Wow~... Rika-chan is such a good girl...!!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01510", 256, TRUE); OutputLine(NULL, " 座りなそこ!", NULL, " Have a seat!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01520", 256, TRUE); OutputLine(NULL, " 一緒に食べよう!」", NULL, " Eat with us!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける。", NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 4, "sprite/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400035", 256, TRUE); OutputLine(NULL, "「ちょーっとお待ちなさいな!", NULL, "\"Hold on one second!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400036", 256, TRUE); OutputLine(NULL, " 私はどこに座ればいいんですのー?!」", NULL, " Where is my spot!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「お前に座る場所はないし、食べる分もない!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01530", 256, TRUE); OutputLine(NULL, "「お前に座る場所はないし、食べる分もない!」", NULL, "\"No spot for you and nothing for you to eat!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_nande_a1_", "1", "m1", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200102", 256, TRUE); OutputLine(NULL, "「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、」", NULL, "\"...D-Don't worry... There's some for you, too...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ない! 沙都子の分も俺がいただく!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01540", 256, TRUE); OutputLine(NULL, "「ない! 沙都子の分も俺がいただく!!」", NULL, "\"None! I'll eat all of hers!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「そんなことは許せませんのー!!!!d400梨花ぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400037", 256, TRUE); OutputLine(NULL, "「そんなことは許せませんのー!!!", NULL, "\"I will not allow that!!!", Line_Continue); Wait( 2000 ); OutputLine(NULL, "梨花ぁ!」", NULL, " Rikaa!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「…はいお箸です。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500018", 256, TRUE); OutputLine(NULL, "「…はいお箸です。」", NULL, "\"...Here, chopsticks.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 沙都子と俺は争うように弁当箱に飛びかかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子と俺は争うように弁当箱に飛びかかった。", NULL, "Both Satoko and I leapt at the boxes, having it out with each other.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys02", 56, 0 ); DisableWindow(); DrawSceneWithMask("black", "right", 0, 0, 300 ); ModDrawCharacterWithFiltering(3, 3, "sprite/me2_wink_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); //「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300113", 256, TRUE); OutputLine(NULL, "「いやはや…圭ちゃん、乗せるのうまいわホント。", NULL, "\"Man, really... Kei-chan, you're really good at leading people on.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300114", 256, TRUE); OutputLine(NULL, "…才能、あるのかもしれない。」", NULL, " ...You might have a talent for this.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「はいお皿。魅ぃちゃんも梨花ちゃんも。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200103", 256, TRUE); OutputLine(NULL, "「はいお皿。魅ぃちゃんも梨花ちゃんも。」", NULL, "\"Have a plate. One for Mii-chan and Rika-chan, too.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナが紙皿とお箸をひょいひょいと差し出す¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが紙皿とお箸をひょいひょいと差し出す。", NULL, "Rena whipped out pairs of chopsticks and paper plates.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(2, 5, "sprite/ri2_komaru_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「…ボクたちもがんばらないとなくなってしまうです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500019", 256, TRUE); OutputLine(NULL, "「…ボクたちもがんばらないとなくなってしまうです。」", NULL, "\"...If we don't hurry, it'll all be eaten up.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「そうだな。よし@ 参戦といくかな?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300115", 256, TRUE); OutputLine(NULL, "「そうだね。よし!", NULL, "\"That's right. Okay!", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300116", 256, TRUE); OutputLine(NULL, " 参戦といくかな?!」", NULL, " Shall we commence this battle!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200104", 256, TRUE); OutputLine(NULL, "「いっぱい食べてね!", NULL, "\"Please eat a lot!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200105", 256, TRUE); OutputLine(NULL, " ちゃんとみんなの分、あるから☆」", NULL, " There's enough for everyone.☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナはそう言いながら水筒のふたを開ける¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはそう言いながら水筒のふたを開ける。", NULL, "Rena said, as she opened up a thermos.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene("black", 400 ); DrawScene("background/jt1", 1000 ); // 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く。", NULL, "Just then, I realized that this lunch was made under the assumption that five people would be eating.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // それでも多いことに変わりはないのだが、意味はまったく異なるのだった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それでも多いことに変わりはないのだが、意味はまったく異なるのだった。", NULL, "It didn't change how much there was, but the implication behind it was different.", Line_Normal); ClearMessage(); DisableWindow(); if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa2a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );} DrawScene("scene/101", 1000 ); //「そのハンバーグは渡しませんわぁぁあ!!」/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400038", 256, TRUE); OutputLine(NULL, "「そのハンバーグは渡しませんわぁぁあ!!」", NULL, "\"I will not allow you to have this hamburger!!\"", Line_Continue); PlaySE( 4, "wa_005", 56, 64 ); ShakeScreen( 0, 100, 20, 4, 0, ); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「げはッ!!!d400 肘は反則だろ沙都子!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01550", 256, TRUE); OutputLine(NULL, "「げはッ!!", NULL, "\"Hurk!!", Line_Continue); Wait( 400 ); OutputLine(NULL, " 肘は反則だろ沙都子!!」", NULL, " Using your elbow is against the rules, Satoko!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GHideCG)) {DisableWindow();} if (GetGlobalFlag(GHideCG)) {ModDrawCharacter(2, 4, "sprite/sa2a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );} //「襟首を掴むのも反則でございますー!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400039", 256, TRUE); OutputLine(NULL, "「襟首を掴むのも反則でございますー!!!」", NULL, "\"Grabbing the back of my collar is also against the rules!!!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawScene("background/jt1", 1000 ); // 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine(NULL, "", NULL, "", Line_Continue); } OutputLine(NULL, " 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す!", NULL, "It was a tough battle. Blocking with her full momentum and an elbow in the opening moves, Satoko appeared to have the upper hand. But the difference in our proficiency with chopsticks proved to be fatal and gave me the upper hand!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(2, 4, "sprite/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「あぁぁー! 最後のミートボールぅうぅううぅ!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "org/satoko0002", 256, TRUE); OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」", NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01560", 256, TRUE); OutputLine(NULL, "「北条沙都子ッ敗れたりぃいいぃいいぃ!!!がぶッ!!!!」", NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく。", NULL, "Satoko and I amiably began choking at the same time, falling backwards and spasming.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 喉に詰まったにも関わらず、頭を撫でて解放する梨花ちゃん@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 喉に詰まったにも拘らず、頭を撫でて介抱する梨花ちゃん。", NULL, "Rika-chan patted me on the head to clear it, even though it was actually stuck in my throat.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナはそれを見て、わたわたと興奮し赤面して光悦の表情を浮かべている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはそれを見て、わたわたと興奮し赤面して光悦の表情を浮かべている。", NULL, "Seeing that made Rena blush and breathe heavily in excitement. It was almost like flowers were floating all around her.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // そのレナの犯罪性の高い発言をいさめる魅音¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そのレナの犯罪性の高い発言をいさめる魅音。", NULL, "Mion advised Rena to refrain from saying anything that could get her locked up.", Line_Normal); ClearMessage(); // それはいつもと同じ食事の光景だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それはいつもと同じ食事の光景だ。", NULL, "This is how our meals usually go.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // これからもこれと同じ光景が続くなら@…俺はどんな努力もいとわないだろう¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " これからもこれと同じ光景が続くなら。", NULL, "...I'd do anything in my power.", Line_WaitForInput); OutputLine(NULL, "…俺はどんな努力もいとわないだろう。", NULL, " Just so things could stay like this.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 1300 ); DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 ); // 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 激しい戦いもようやく落ち着き、", NULL, "The intense battle calmed,", Line_WaitForInput); OutputLine(NULL, "ようやくみんなにも会話をするゆとりが生まれたようだった。", NULL, " and finally everyone reached a point where they could begin talking.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys01", 56, 0 ); // 水筒からお茶をもらい、軽く一息をつく¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 水筒からお茶をもらい、軽く一息をつく。", NULL, "Receiving tea from the thermos, I let out a small sigh.", Line_Normal); ClearMessage(); //「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01570", 256, TRUE); OutputLine(NULL, "「日本語ってヤツはさ、どうしてこう味に対する賛辞が少ないんだろうな!」", NULL, "\"I do wonder why there are so few words in Japanese to praise how something tastes!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 3, "sprite/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300117", 256, TRUE); OutputLine(NULL, "「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?」", NULL, "\"Isn't it because the idea of togetherness during a meal didn't begin until the modern era?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200106", 256, TRUE); OutputLine(NULL, "「昔の人は無言で食事を済ませたそうだし。", NULL, "\"It seems that, long ago, people ate in silence.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200107", 256, TRUE); OutputLine(NULL, "…作る人もちょっぴり寂しかったろうね。」", NULL, " ...It must have made the people preparing the food a bit sad, don't you think?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeAllBustshots( 400, TRUE ); ModDrawCharacterWithFiltering(2, 4, "sprite/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400041", 256, TRUE); OutputLine(NULL, "「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!」", NULL, "\"It's probably because the people back then were so busy eating that they didn't have the time to compliment the flavor!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // そりゃーお前だ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そりゃーお前だ。", NULL, "That's just you.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(1, 2, "sprite/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); //「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200108", 256, TRUE); OutputLine(NULL, "「でもね、おいしいの一言だけでもうれしいよ。", NULL, "\"But, you know, just hearing that it's good makes me happy.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200109", 256, TRUE); OutputLine(NULL, "…苦労の甲斐があったかな、って。」", NULL, " ...That my effort was worth it, I mean.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); // そう言って、ぽ、と頬を紅潮させる@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そう言って、ぽ、と頬を紅潮させる。", NULL, "She blushed a little as she said that.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 5, "sprite/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「……おいしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500020", 256, TRUE); OutputLine(NULL, "「……おいしいです。」", NULL, "\"...It was delicious.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 実に絶妙なタイミングで、梨花ちゃんの「賛辞」がレナを直撃した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 実に絶妙なタイミングで、梨花ちゃんの「賛辞」がレナを直撃した。", NULL, "With absolutely perfect timing, Rika-chan struck Rena directly with \"praise.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 真っ直ぐな瞳。レナを悩殺する無垢な表情¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 真っ直ぐな瞳。レナを悩殺する無垢な表情。", NULL, "She looked straight at her with an expression of bewitching innocence.", Line_Normal); ClearMessage(); //「………は、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200110", 256, TRUE); OutputLine(NULL, "「………は、」", NULL, "\"...Auh...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…は?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01580", 256, TRUE); OutputLine(NULL, "「…は?」", NULL, "\"...Auh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 意味不明な発声のあと、レナの頭か@/ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 意味不明な発声のあと、レナの頭から", NULL, "After Rena uttered an unintelligible noise...", Line_ContinueAfterTyping); PlaySE( 4, "wa_029", 56, 64 ); //ぽん!と音がして煙の輪っかが登った@ OutputLine(NULL, "ぽん!と音がして煙の輪っかが登った。", NULL, " A ring of smoke rose from her head with an audible \"poof!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200111", 256, TRUE); OutputLine(NULL, "「はぅ〜!!", NULL, "\"Hau~!!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200112", 256, TRUE); OutputLine(NULL, "…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて!", NULL, " ...Ri... Ri-Ri... Rika-chan, I-I'm gonna take you home... No, I mean...!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200113", 256, TRUE); OutputLine(NULL, " ありがと〜!!!!」", NULL, " Thank you!!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「……本当においしかったですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500021", 256, TRUE); OutputLine(NULL, "「……本当においしかったですよ。」", NULL, "\"...It was really delicious.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナは真っ赤になって興奮しながら、梨花ちゃんを抱きしめるとぎゅいぎゅいと音がするくらい頬擦りをしている¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは真っ赤になって興奮しながら、梨花ちゃんを抱きしめるとぎゅいぎゅいと音がするくらい頬擦りをしている。", NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200114", 256, TRUE); OutputLine(NULL, "「り、梨花ちゃんには褒めてもらったお礼に…じゃ〜ん!", NULL, "\"T-To reward Rika-chan for her praise... Ta-da!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200115", 256, TRUE); OutputLine(NULL, " これをサービスね!」", NULL, " These are special!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // りんごのうさぎさんにさく!と楊枝を刺すと、びし!と梨花ちゃんに差し出した@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " りんごのうさぎさんにさく!と楊枝を刺すと、びし!と梨花ちゃんに差し出した。", NULL, "Two apple rabbits! After sticking toothpicks into them, she thrust them toward Rika-chan.", GetGlobalFlag(GLinemodeSp)); FadeOutBGM( 1, 1000, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); DrawScene("black", 500 ); // 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 梨花ちゃんがそれを受け取ると急激に場のムードがおかしな方向に転がり始める。", NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizarre way.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(1, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); PlayBGM( 1, "msys03", 56, 0 ); //「…なんだよ沙都子@その挑戦的な目は。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01590", 256, TRUE); OutputLine(NULL, "「…なんだよ沙都子。", NULL, "\"...What is it, Satoko?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01600", 256, TRUE); OutputLine(NULL, "その挑戦的な目は。」", NULL, " What's with that defiant look?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「皆さんには、レナさんのりんごを獲得できるだけの賛辞が用意できまして?@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400042", 256, TRUE); OutputLine(NULL, "「皆さんには、レナさんのりんごを獲得できるだけの賛辞が用意できまして?」", NULL, "\"Has everyone prepared proper praise to receive apples from Rena-san?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); // FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE ); ModDrawCharacter(3, 3, "sprite/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE ); //「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300118", 256, TRUE); OutputLine(NULL, "「強気じゃんよ。", NULL, "\"Don't push yourself.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300119", 256, TRUE); OutputLine(NULL, "ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!」", NULL, " What kind of praise can you think up with your weak vocab!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ほほほ…では@ごらんあそばせ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400043", 256, TRUE); OutputLine(NULL, "「ほほほ…では。", NULL, "\"Hohoho... Well then.", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400044", 256, TRUE); OutputLine(NULL, "ごらんあそばせ。」", NULL, " Allow me to show you.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 沙都子は俺と魅音にもう一度挑戦的な眼差しを送ると、急に声色を変えた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子は俺と魅音にもう一度挑戦的な眼差しを送ると、急に声色を変えた。", NULL, "After Satoko flashed Mion and me a defiant look, she changed the tone of her voice suddenly.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); //「あ、…あのね@ ………レナお姉ちゃんのお弁当@/ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400045", 256, TRUE); OutputLine(NULL, "「あ、…あのね!", NULL, "\"Uh... Um, hey!", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400046", 256, TRUE); PlaySE( 4, "wa_029", 56, 64 ); OutputLine(NULL, " ………レナお姉ちゃんのお弁当、沙都子もおいしかったよ…。」", NULL, " ...So, Rena-oneechan's lunch? Satoko thought it was yummy, too...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 沙都子は上目遣いに舌っ足らずな口調ではにかんで見せた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子は上目遣いに舌っ足らずな口調ではにかんで見せた。", NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 ); // な!!d400…何が賛辞だ!@ こんなの泣き落としならぬ萌え落としじゃないか?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " な!", NULL, "Wha!", Line_ContinueAfterTyping); Wait( 400 ); OutputLine(NULL, "…何が賛辞だ!!", NULL, " ...How was that praise!?", Line_WaitForInput); OutputLine(NULL, " こんなの泣き落としならぬ萌え落としじゃないか?!", NULL, " That's not even persuasion by tears, that's persuasion by cuteness, isn't it!?", Line_Normal); ClearMessage(); // だがレナには特効作用だ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だがレナには特効作用だ。", NULL, "This is a Rena-limited special skill.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); // 赤面して頭部をぐるんぐるんと回している…!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 赤面して頭部をぐるんぐるんと回している…!!", NULL, "She blushed and her head spun, waving around in circles...!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n\n", Line_ContinueAfterTyping); } // だ、騙されるなレナぁあぁあ!!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だ、騙されるなレナぁあぁあ!!!!", NULL, "D-Don't fall for it, Renaaa!!!!", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 2, "sprite/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…は、…はぅ~ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200116", 256, TRUE); OutputLine(NULL, "「…は、…はぅ〜ッ!!」", NULL, "\"...Aw... hau!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // もちろん無理な話だ。レナは沙都子にがばっと抱き付くと頬擦りをしだす@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もちろん無理な話だ。レナは沙都子にがばっと抱き付くと頬擦りをしだす。", NULL, "Of course, that was asking for the impossible. Rena glomped Satoko and began rubbing her cheek against her.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「かぁいいかぁいい!@……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200117", 256, TRUE); OutputLine(NULL, "「かぁいいかぁいい!!", NULL, "\"Kyuuute!!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200118", 256, TRUE); OutputLine(NULL, "……沙都子ちゃんもかぁいい…よぅ…☆……お持ち帰り…はぅ!」", NULL, " ...Satoko is so... kyute...☆ ...take you home...hau!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // すちゃ、!w200さく!!w100 びし!!w100 沙都子にもリンゴのうさぎさんが進呈される¥ //..Stick! Satoko also gets the reward of a bunny shaped apple. if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " すちゃ、", NULL, "Swish,", Line_WaitForInput); Wait( 200 ); OutputLine(NULL, "さく!", NULL, " stab!", Line_WaitForInput); Wait( 100 ); OutputLine(NULL, " びし!", NULL, " Push!", Line_WaitForInput); Wait( 100 ); OutputLine(NULL, " 沙都子にもリンゴのうさぎさんが進呈される。", NULL, " Satoko was also presented with apple rabbits.", Line_Normal); ClearMessage(); // そのうさぎさんを頬張ると、沙都子は俺と魅音に再び挑戦的な眼差しを向けた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そのうさぎさんを頬張ると、沙都子は俺と魅音に再び挑戦的な眼差しを向けた。", NULL, "After stuffing them into her mouth, she looked over at Mion and me again with that defiant gaze.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナ撃沈所要時間、わずか5秒@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナ撃沈所要時間、わずか5秒。", NULL, "It took only five seconds to take down Rena.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // き…汚ぇ!!w400 そんな手ありなのか…ッ!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " き…汚ぇ!", NULL, "T... That's unfair!", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 400 ); SetValidityOfInput( TRUE ); OutputLine(NULL, " そんな手ありなのか…ッ!!", NULL, " To think she had such a trick...!!", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); //「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400047", 256, TRUE); OutputLine(NULL, "「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ〜!」", NULL, "\"If it upsets you so much, why not reward Rena-san with some praise~?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // くっそぉおぉおおぉ!@ 卑劣なワザを!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " くっそぉおぉおおぉ!!", NULL, "Daaaamniiit!!", Line_WaitForInput); OutputLine(NULL, " 卑劣なワザを!!", NULL, " That was a dirty trick!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 第一それ、賛辞じゃねえし!!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 第一それ、賛辞じゃねえし!!!", NULL, "First of all, that wasn't even praise!!!", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300120", 256, TRUE); OutputLine(NULL, "「沙都子。", NULL, "\"Satoko.", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300121", 256, TRUE); OutputLine(NULL, "それで勝てたつもりとはね。", NULL, " You think you've won with that, don't you?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300122", 256, TRUE); OutputLine(NULL, "あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!」", NULL, " How about I show you guys something much better than your superficial gimmicks!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「そ、それは頼もしいぜ魅音@ そりゃあどんなワザなんだ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01610", 256, TRUE); OutputLine(NULL, "「そ、それは頼もしいぜ魅音!", NULL, "\"Th-That sounds great, Mion!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01620", 256, TRUE); OutputLine(NULL, " そりゃあどんなワザなんだ?!」", NULL, " What kind of trick is it!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「やるのは圭ちゃん。」!w500「はあッ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300123", 256, TRUE); OutputLine(NULL, "「やるのは圭ちゃん。」", NULL, "\"Kei-chan is going to be the one who does it.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01630", 256, TRUE); OutputLine(NULL, "「はあッ?!」", NULL, "\"Whaa!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 4, "sprite/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400048", 256, TRUE); OutputLine(NULL, "「をっほっほ! 見せてもらおうではございませんかぁ。", NULL, "\"Ho ho ho! Why don't I have you show me, then?", Line_WaitForInput); ModPlayVoiceLS(3, 4, "ps3/s19/04/990400049", 256, TRUE); OutputLine(NULL, "年増の足掻きをッ!!」", NULL, " The writhing of an old maid!!\"", Line_Normal); ClearMessage(); DisableWindow(); FadeAllBustshots( 1000, TRUE ); // …魅音の提案する作戦は苛烈だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …魅音の提案する作戦は苛烈だった。", NULL, "...The plan of attack she suggested was wicked.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // だが沙都子に勝つにはこれしかない!¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが沙都子に勝つにはこれしかない!!", NULL, "But it was the only thing we had to beat Satoko!!", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("black", "left", 0, 0, 300 ); DrawSceneWithMask("background/jt1", "left", 0, 0, 300 ); // 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺はお茶をすすり終えると、とても自然に、和やかに切り出した。", NULL, "After sipping my tea, I started talking, very naturally and calmly.", Line_WaitForInput); OutputLine(NULL, "…完璧に。", NULL, " ...Perfectly.", Line_Normal); ClearMessage(); //「…本当においしいよな@…これってさ、全部手作りなのかい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01640", 256, TRUE); OutputLine(NULL, "「…本当においしいよな。", NULL, "\"...It really is good, isn't it?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01650", 256, TRUE); OutputLine(NULL, "…これってさ、全部手作りなのかい?」", NULL, " ...This is all freshly made, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); //「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200119", 256, TRUE); OutputLine(NULL, "「あ、うぅん。", NULL, "\"Ah, no.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200120", 256, TRUE); OutputLine(NULL, "……実はね、これ…ほとんど冷凍ものなの…。」", NULL, " ...Actually, most of it... almost all of it was frozen stuff...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「じゃあレナの手作りのって、どれだい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01660", 256, TRUE); OutputLine(NULL, "「じゃあレナの手作りのって、どれだい?」", NULL, "\"Then which ones did you make fresh?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(2, 2, "sprite/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200121", 256, TRUE); OutputLine(NULL, "「…ぇ…え?", NULL, "\"...Uh...", Line_WaitForInput); //!s200 SetSpeedOfMessage( TRUE, 0, ); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200122", 256, TRUE); OutputLine(NULL, "……ぇぇと", NULL, " Umm...", Line_Continue); SetSpeedOfMessage( FALSE, 0, ); OutputLine(NULL, "………その", NULL, " Well...", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 1000 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "………は、恥ずかしいな……教えなきゃだめ?………どうしても?」", NULL, " I-It's embarrassing... Do I really have to say? ...Must I?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナは男の人と手作り弁当という相乗効果に、陶酔した表情になっていく¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは男の人と手作り弁当という相乗効果に、陶酔した表情になっていく。", NULL, "From the synergy of boy plus handmade lunchbox, her expression had melted into euphoria.", Line_Normal); ClearMessage(); //「…………わかるよ。!w400これ、でしょ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01670", 256, TRUE); OutputLine(NULL, "「…………わかるよ。", NULL, "\"...I already know.", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 400 ); // (backup) SetValidityOfInput( TRUE ); OutputLine(NULL, "これ、でしょ?」", NULL, " This one... right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } ModDrawCharacter(2, 2, "sprite/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200123", 256, TRUE); OutputLine(NULL, "「ぇ?", NULL, "\"Uh?", Line_Continue); Wait( 600 ); OutputLine(NULL, "………ぇえ…?!", NULL, " ...Uh huh...!?", Line_Continue); Wait( 600 ); OutputLine(NULL, "………はぅぅ……!」", NULL, " ...Uuu...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはこれ以上ないくらいに赤面しながら、信じられない…という表情を浮かべる。", NULL, "Rena turned an even deeper shade of red, the words \"I can't believe it!\" practically written on her face.", Line_Normal); ClearMessage(); //「な…なんでわかるかな…?@ …かな?…はぅ……レ、レナの手作り……、@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200124", 256, TRUE); OutputLine(NULL, "「な…なんでわかるかな…?!", NULL, "\"H... How can you tell...!?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200125", 256, TRUE); OutputLine(NULL, " …かな?…はぅ……レ、レナの手作り……、」", NULL, " ...How? ...Uu... Th-That I made it...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // もちろん、事前に魅音から聞いてある@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " もちろん、事前に魅音から聞いてある。", NULL, "Of course, Mion had told me beforehand.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // …ここまでは完璧だ!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …ここまでは完璧だ!!", NULL, "...It's been perfect so far!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ここで俺はちょっとはにかんだフリをしてから一心拍を置く@…次で!d500…トドメだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ここで俺はちょっとはにかんだフリをしてから一心拍を置く。", NULL, "After acting like I was shy, I waited a beat.", Line_WaitForInput); OutputLine(NULL, "…次で", NULL, " ...Next would be...", Line_ContinueAfterTyping); Wait( 500 ); OutputLine(NULL, "…トドメだ。", NULL, " the finisher.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys12", 56, 0 ); //「レナの、…匂いがしたから。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01680", 256, TRUE); OutputLine(NULL, "「レナの、…匂いがしたから。」", NULL, "\"It had... your smell.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); Negative( 100, TRUE ); PlaySE( 4, "wa_011", 56, 64 ); // 場がシン、とする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 場がシン、とする。", NULL, "Silence enveloped the area.", Line_Normal); ClearMessage(); // …レナは真っ赤になったまま、しばらくの間、身じろぎひとつできない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …レナは真っ赤になったまま、しばらくの間、身じろぎひとつできない。", NULL, "...Rena, face still completely red, froze solid.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ひぃ…と短く悲鳴をあげ沙都子も赤面する@もちろん俺もだ…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ひぃ…と短く悲鳴をあげ沙都子も赤面する。", NULL, "With a small yelp, Satoko also blushed.", Line_WaitForInput); OutputLine(NULL, "もちろん俺もだ…。", NULL, " Of course I did, too...", Line_Normal); ClearMessage(); //「…レナの手作りの…りんごのうさぎさんが食べたいな…!d600…!d600…!d600なんて…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01690", 256, TRUE); OutputLine(NULL, "「…レナの手作りの…りんごのうさぎさんが食べたいな…", NULL, "\"...I sure would like... to try one of Rena's handmade apple rabbits...", Line_Continue); Wait( 600 ); OutputLine(NULL, "…", NULL, "...", Line_Continue); Wait( 600 ); OutputLine(NULL, "…", NULL, "...", Line_Continue); Wait( 600 ); OutputLine(NULL, "なんて…、」", NULL, " or something...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // いくら沙都子への対抗意識とは言え……俺は越えてはならない一線を軽く10mはオーバーしたように思う…@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いくら沙都子への対抗意識とは言え……俺は越えてはならない一線を軽く10mはオーバーしたように思う…。", NULL, "Even if this was all because I was competing against Satoko... It felt like I had crossed the line by a good 9 yards, I think...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ………と、その時¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………と、その時、", NULL, "...Then, at that moment...", Line_Normal); ClearMessage(); ModDrawCharacter(2, 2, "sprite/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); FadeFilm( 0, FALSE ); PlayBGM( 1, "msys03", 56, 0 ); PlaySE( 4, "wa_006", 56, 64 ); // ど/ ShakeScreen( 1, 50, 20, 2, 0, ); //しゃぁあぁッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " どしゃぁあぁッ!!!", NULL, "Bwoooosh!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // それはタッパーいっぱいのうさぎさんだった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それはタッパーいっぱいのうさぎさんだった。", NULL, "It was a Tupperware container filled with rabbits.", Line_Normal); ClearMessage(); //「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200126", 256, TRUE); OutputLine(NULL, "「た、たたた食べてね圭一くん?!?", NULL, "\"P-P-P-Please eat some, Keiichi-kun!?!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200127", 256, TRUE); OutputLine(NULL, " いいいい、いっぱいあるんだよいいい…ッ!!」", NULL, " Th-Th-Th-There's plenty for you...!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ぐはぁッ?! 俺は瞬時に、口に十数個のりんごを詰め込まれ卒倒する¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぐはぁッ?! 俺は瞬時に、口に十数個のりんごを詰め込まれ卒倒する。", NULL, "Huwarkh!? Instantly, dozens of the apples were shoved into my mouth, knocking me over.", Line_Normal); ClearMessage(); //「はは、ははい、!d300ぁ、!d300あ~んしてぇえぇ…けけけ圭一くん!w500!s100……けけけけけ…☆!sd@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200128", 256, TRUE); OutputLine(NULL, "「はは、ははい、", NULL, "\"O-O-Okay.", Line_Continue); Wait( 300 ); OutputLine(NULL, "ぁ、", NULL, " S...", Line_Continue); Wait( 300 ); OutputLine(NULL, "あ〜んしてぇえぇ…けけけ圭一くん", NULL, " Say ahhh... K-K-K-Keiichi-kun...", Line_Continue); Wait( 1800 ); SetSpeedOfMessage( TRUE, 0, ); OutputLine(NULL, "……けけけけけ…☆」", NULL, " ...Tehehehehe...☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } SetSpeedOfMessage( FALSE, 0, ); // 強制膝枕の上、俺の口にはまだまだりんごが押し込まれていく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 強制膝枕の上、俺の口にはまだまだりんごが押し込まれていく。", NULL, "My head was forcibly laid upon her lap and even more apples were shoved into my mouth.", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, " 奇声を発しながら次々とりんごを…俺の口に…", NULL, " While she was squealing, one apple after another... was forced into my mouth...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, " ...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "次々", NULL, "more and more", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "りん", NULL, " ap", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "ご………", NULL, " ples...", Line_ContinueAfterTyping); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_Normal); ClearMessage(); DrawSceneWithMask("background/jt2", "right", 0, 0, 300 ); //「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01700", 256, TRUE); OutputLine(NULL, "「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)」", NULL, "\"H-Howhahouhut hem ahholes, Hahoho... Hooks haik... hee hin... (How 'bout them apples, Satoko? Looks like we win.)\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(1, 3, "sprite/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); //「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300124", 256, TRUE); OutputLine(NULL, "「圭ちゃん、殉職見事なり!!", NULL, "\"Kei-chan, that was a beautiful sacrifice!!", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300125", 256, TRUE); OutputLine(NULL, " どうよ沙都子!", NULL, " How's that, Satoko!?", Line_WaitForInput); ModPlayVoiceLS(3, 3, "ps3/s19/03/990300126", 256, TRUE); OutputLine(NULL, " うちらの完全勝利だね?!?!」", NULL, " This is our complete victory, isn't it!?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacterWithFiltering(3, 4, "sprite/sa2a_hannbeso_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「こんな手…信じられないですのー!!@/$ if (GetGlobalFlag(GADVMode)) { OutputLine("沙都子", NULL, "Satoko", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 4, "ps3/s19/04/990400050", 256, TRUE); OutputLine(NULL, "「こんな手…信じられないですのー!!!", NULL, "\"I can't believe it... such trickery!!!", Line_Continue); Wait( 2000 ); // く、悔しくないもんッ!!!!@ OutputLine(NULL, " く、悔しくないもんッ!!!!」", NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 歯軋りをして悔しがる沙都子@ やった!@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 歯軋りをして悔しがる沙都子!", NULL, "Satoko ground her teeth, mortified!", Line_WaitForInput); OutputLine(NULL, " やった!!", NULL, " We did it!!", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 俺は遠のく意識の中で自らの勝利を確認した¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺は遠のく意識の中で自らの勝利を確認した。", NULL, "I claimed victory as my consciousness drifted slowly away from me.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 ); ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE ); FadeOutBGM( 1, 1000, TRUE ); // …その時、ふっとレナが気付き、奇声をやめた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …その時、ふっとレナが気付き、奇声をやめた。", NULL, "...At that time, Rena stopped her squealing as she suddenly realized something.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「……梨花ちゃん、食べないの@ ……塩水…強過ぎたかな…?!d300 …かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200129", 256, TRUE); OutputLine(NULL, "「……梨花ちゃん、食べないの?", NULL, "\"...Rika-chan, you're not eating it?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200130", 256, TRUE); OutputLine(NULL, " ……塩水…強過ぎたかな…?", NULL, " ...Did the... salt water make it too strong, maybe...?", Line_Continue); Wait( 300 ); OutputLine(NULL, " …かな?」", NULL, " ...Maybe?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } PlayBGM( 1, "msysRi", 56, 0 ); // 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 見ると、梨花ちゃんはりんごのうさぎさんから楊枝を抜き、両手で作ったお椀に乗せ、途方に暮れている様子だった。", NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 5, "sprite/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE ); //「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500022", 256, TRUE); OutputLine(NULL, "「……うさぎさんが…かわいそうです。", NULL, "\"...Poor Mr. Rabbit... I feel sorry for him...", Line_WaitForInput); ModPlayVoiceLS(3, 5, "ps3/s19/05/990500023", 256, TRUE); OutputLine(NULL, "……助けて、あげてほしいです。」", NULL, " I want...to save him.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); Wait( 300 ); PlaySE( 4, "wa_030", 56, 64 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 ); DrawScene("black", 300 ); // ぷッ!!w1000 if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぷッ!", NULL, "Pwee!", Line_Normal); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DisableWindow(); ModDrawCharacter(1, 5, "sprite/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); ModDrawCharacter(3, 2, "sprite/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE ); DrawScene("background/jt2", 300 ); // ………それはレナが鼻血を噴き出す音だった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ………それはレナが鼻血を噴き出す音だった。", NULL, "...That was the sound of blood spurting from Rena's nose.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys03", 56, 0 ); //「……か、!d200…かか…かぁいいよぅ~!d200…!d200…!d200今夜こそ……絶対!d200…お持ち帰りぃ………☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200131", 256, TRUE); OutputLine(NULL, "「……か、", NULL, "\"...Kyu...", Line_Continue); Wait( 200 ); OutputLine(NULL, "…かか…かぁいいよぅ〜", NULL, " Kyky... Kyuute~", Line_Continue); Wait( 200 ); OutputLine(NULL, "…", NULL, " ...", Line_Continue); Wait( 200 ); OutputLine(NULL, "…", NULL, "...", Line_Continue); Wait( 200 ); OutputLine(NULL, "今夜こそ……絶対", NULL, "Tonight... I will...", Line_Continue); Wait( 200 ); OutputLine(NULL, "…お持ち帰りぃ………☆」", NULL, " take you home...☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ぶるぶると痙攣しながら頭をぶるんぶるんと回し出す@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぶるぶると痙攣しながら頭をぶるんぶるんと回し出す。", NULL, "She shook sporadically, her head wobbling back and forth.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // そして我に返るとしゅぱぱぱぱ!と俺のまわりのりんごを回収し、お皿に盛り付けなおした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そして我に返るとしゅぱぱぱぱ!と俺のまわりのりんごを回収し、お皿に盛り付けなおした。", NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200132", 256, TRUE); OutputLine(NULL, "「これでみんな寂しくないよね…!", NULL, "\"Now they're all just fine, 'kay...?", Line_Continue); Wait( 500 ); OutputLine(NULL, " これ、梨花ちゃんにあげる…ね", NULL, " Here, I'll give them to you, Rika-chan... 'kay?", Line_Continue); Wait( 200 ); OutputLine(NULL, "…ね!」", NULL, " ...'kay!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // うさぎさんのお皿を押しつけられた梨花ちゃんは唖然とする沙都子の手をレフェリーのように振り上げると、!w1000ぼそりと言った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " うさぎさんのお皿を押しつけられた梨花ちゃんは唖然とする沙都子の手をレフェリーのように振り上げると、", NULL, "Rika-chan raised up Satoko's hand like a referee after having that plate of rabbits shoved to her.", Line_ContinueAfterTyping); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); OutputLine(NULL, "ぼそりと言った。", NULL, " She whispered.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 5, "sprite/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「…ボクたちが勝ちましたです。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 5, "ps3/s19/05/990500024", 256, TRUE); OutputLine(NULL, "「…ボクたちが勝ちましたです。」", NULL, "\"...This is our victory.\"", Line_Normal); ClearMessage(); DisableWindow(); FadeAllBustshots( 400, TRUE ); ModDrawCharacter(2, 3, "sprite/me2_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@ //!s SetSpeedOfMessage( TRUE, 0, ); if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300127", 256, TRUE); OutputLine(NULL, "「…え、……えぇえぇえぇぇぇえぇえッ?!?!", NULL, "\"...Wha... ...WhaaAaaAaaAat!?!?", Line_WaitForInput); SetSpeedOfMessage( FALSE, 0, ); //!sd ModPlayVoiceLS(3, 3, "ps3/s19/03/990300128", 256, TRUE); OutputLine(NULL, " 逆転負けぇえぇッ?!?!」", NULL, " A comeback!?!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「……ほう…ほっひへもひぃひょ……(もう、どっちでもいいよ)@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01710", 256, TRUE); OutputLine(NULL, "「……ほう…ほっひへもひぃひょ……(もう、どっちでもいいよ)」", NULL, "\"...Hai... Hest Honhu hair hehiho... (I... just don't care anymore.)\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ……こうして…俺の死は……ただの無駄死にと決まったのだった…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……こうして…俺の死は……ただの無駄死にと決まったのだった…。", NULL, "...Thus...my sacrifice... ended up being in vain...", Line_Normal); ClearMessage(); //mov %CAMP_MUGIC,0 DisableWindow(); SetValidityOfInput( FALSE ); // Wait( 1000 ); DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE ); DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene("black", 3000 ); SetValidityOfInput( TRUE ); //■レナと宝探しへ・夕方(これはもう主人公編??) PlayBGM( 1, "msys11", 56, 0 ); // 騒ぎに騒いだ一日だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 騒ぎに騒いだ一日だった。", NULL, "It was a fun-filled, crazy day.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //だが暮れ始めると一日の終わりは本当に早い¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが暮れ始めると一日の終わりは本当に早い。", NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal); ClearMessage(); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); ModDrawCharacter(1, 3, "sprite/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawScene("background/m_hi3_01", 3000 ); //「じゃあね、レナに圭ちゃん! また明日ね~!@ if (GetGlobalFlag(GADVMode)) { OutputLine("魅音", NULL, "Mion", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 3, "ps3/s19/03/990300129", 256, TRUE); OutputLine(NULL, "「じゃあね、レナに圭ちゃん! また明日ね〜!」", NULL, "\"Later, Rena and Kei-chan! See you tomorrow~!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「魅音、今日はありがとな。楽しかったぜ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01960", 256, TRUE); OutputLine(NULL, "「魅音、今日はありがとな。楽しかったぜ。」", NULL, "\"Thanks for today, Mion. I had a great time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacterWithFiltering(3, 2, "sprite/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); //「また明日ね~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200133", 256, TRUE); OutputLine(NULL, "「また明日ね〜!!」", NULL, "\"See you tomorrow~!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 沙都子と梨花ちゃんも帰り、魅音とも別れ、俺とレナは夕方の空気を楽しみながら家路につく¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沙都子と梨花ちゃんも帰り、魅音とも別れ、俺とレナは夕方の空気を楽しみながら家路につく。", NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal); ClearMessage(); DisableWindow(); ModSetLayerFilter(2, 256, "sunset"); ModDrawCharacterWithFiltering(2, 2, "sprite/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE ); DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 ); //「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200134", 256, TRUE); OutputLine(NULL, "「…圭一くんも今日は付き合ってくれてありがとう。", NULL, "\"...Thanks for coming today, Keiichi-kun.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200135", 256, TRUE); OutputLine(NULL, "…楽しかった?」", NULL, " ...Was it fun?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「あぁ@楽しかった@まだ家に帰るのが惜しいくらいだぜ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01970", 256, TRUE); OutputLine(NULL, "「あぁ。", NULL, "\"Yeah.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01980", 256, TRUE); OutputLine(NULL, "楽しかった。", NULL, " Lots of fun.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei01990", 256, TRUE); OutputLine(NULL, "まだ家に帰るのが惜しいくらいだぜ!」", NULL, " Almost feels like a waste to go home now!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「あ、……じゃあさ@ちょっとだけ寄り道しても…いいかな?!d200…かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200136", 256, TRUE); OutputLine(NULL, "「あ、……じゃあさ、", NULL, "\"Ah... Then, well...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200137", 256, TRUE); OutputLine(NULL, "ちょっとだけ寄り道しても…いいかな?", NULL, " Would you mind taking a little detour... maybe?", Line_Continue); Wait( 200 ); OutputLine(NULL, "…かな?」", NULL, " ...Maybe?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「寄り道@ 遠いのか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02000", 256, TRUE); OutputLine(NULL, "「寄り道?", NULL, "\"A detour?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02010", 256, TRUE); OutputLine(NULL, " 遠いのか?」", NULL, " Is it far?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ちょっと歩くけど…すぐ済むから!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200138", 256, TRUE); OutputLine(NULL, "「ちょっと歩くけど…すぐ済むから!」", NULL, "\"It's a bit of a walk... but it won't take long!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 一日中歩いてはしゃいで、疲れたからだろうか@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 一日中歩いてはしゃいで、疲れたからだろうか。", NULL, "Since we had been walking around all day, I must have seemed a bit tired.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 少し毒気を抜かれた俺は、レナの揚げ足を取ることもなく頷いた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 少し毒気を抜かれた俺は、レナの揚げ足を取ることもなく頷いた。", NULL, "Not feeling like teasing Rena, I quietly nodded.", Line_Normal); ClearMessage(); DisableWindow(); DrawScene("black", 1000 ); PlayBGM( 2, "lsys19", 56, 0 ); DrawScene("background/mo1_01", 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 SetValidityOfInput( FALSE ); Wait( 1500 ); SetValidityOfInput( TRUE ); DisableWindow(); DrawScene("black", 1000 ); DrawScene("background/damu4_01", 200 ); Wait( 1000 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd PlayBGM( 1, "msys05", 56, 0 ); // …細い道と斜面を越えると一気に視界が開けた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …細い道と斜面を越えると一気に視界が開けた。", NULL, "...Traversing a small path and up a small hill, the land suddenly stretched out before us.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // そこは荒涼とした…工事現場跡のように見えた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そこは荒涼とした…工事現場跡のように見えた。", NULL, "There... What looked like the remains of a dilapidated construction site came into view.", Line_Normal); ClearMessage(); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 DisableWindow(); // DrawScene( "sunset/bg_004", 1000 ); // Wait( 1000 ); FadeOutBGM( 2, 1000, TRUE ); DrawScene("background/mo_g3_01", 1000 ); Wait( 1000 ); DrawScene("background/mo_g1_01", 400 ); //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //!sd // 沢を臨む斜面に粗大ゴミの山がぶちまけられていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 沢を臨む斜面に粗大ゴミの山がぶちまけられていた。", NULL, "A large heap of garbage spread out off towards the swamp.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // きっと不法投棄だろう。問題になって新聞を賑わせたこともあった気がする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " きっと不法投棄だろう。問題になって新聞を賑わせたこともあった気がする。", NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200139", 256, TRUE); OutputLine(NULL, "「うっふふ!", NULL, "\"Ufufu!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200140", 256, TRUE); OutputLine(NULL, " 今日は久しぶりだからぁ〜、何があるかな何があるかな…!」", NULL, " It's been quite a while~ I wonder what's here, I wonder what's here...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「久しぶりって、…レナの用は、あの…ゴミの山かよ?!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02020", 256, TRUE); OutputLine(NULL, "「久しぶりって、…レナの用は、あの…ゴミの山かよ?!」", NULL, "\"When you say it's been a while... you mean the business you had here... was with this garbage pile!?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200141", 256, TRUE); OutputLine(NULL, "「ゴ、ゴミじゃないよ!", NULL, "\"I-It's not garbage!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200142", 256, TRUE); OutputLine(NULL, "…レナにとっては宝の山だもん…。」", NULL, " ...To me, it's a pile of treasure...\"", Line_Normal); ClearMessage(); // レナはすでにお約束のかぁいいモードになっていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはすでにお約束のかぁいいモードになっていた。", NULL, "Rena had already entered that well-known 'kyute' mode of hers.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナにとってのどんなかぁいいものがここにあるって言うんだ?¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナにとってのどんなかぁいいものがここにあるって言うんだ??", NULL, "So that meant there was something 'kyute' here??", Line_Normal); ClearMessage(); //「…わぁ…新しい山だ@……わくわく……わくわく…!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200143", 256, TRUE); OutputLine(NULL, "「…わぁ…新しい山だ。", NULL, "\"...Whoa... A new pile.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200144", 256, TRUE); OutputLine(NULL, "……わくわく……わくわく…!」", NULL, " ...I can't wait... I can't wait...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 不安定な斜面をひょいひょいと降りていく@…さすがは田舎育ちだ@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 不安定な斜面をひょいひょいと降りていく。", NULL, "She descended the unstable slope with ease.", Line_WaitForInput); OutputLine(NULL, "…さすがは田舎育ちだ。", NULL, " ...I'd expect no less from a born and bred country girl.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「おい待てよ、今行くから!s400……!sdぅわったたた……!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02030", 256, TRUE); OutputLine(NULL, "「おい待てよ、今行くから", NULL, "\"Hey, wait, I'm coming", Line_Continue); SetSpeedOfMessage( TRUE, 0, ); OutputLine(NULL, "……", NULL, " ...", Line_Continue); SetSpeedOfMessage( FALSE, 0, ); //!sd OutputLine(NULL, "ぅわったたた……!」", NULL, " Wohoahoa...!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 都会育ちの俺はまったくにもって情けない…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 都会育ちの俺はまったくにもって情けない…。", NULL, "My city-raised self was completely pitiful...", Line_Normal); ClearMessage(); //「いいよ圭一君はそこにいて~! すぐ済むからぁ!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200145", 256, TRUE); OutputLine(NULL, "「いいよ圭一君はそこにいて〜! すぐ済むからぁ!」", NULL, "\"It's all right! Just stay right there, Keiichi-kun! It won't take long!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナは付いていこうとする俺を軽く制する@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは付いていこうとする俺を軽く制する。", NULL, "Rena kindly declined my accompaniment.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…転ぶなよー@ 足元に気をつけろよー!@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02040", 256, TRUE); OutputLine(NULL, "「…転ぶなよー!", NULL, "\"...Don't fall!", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02050", 256, TRUE); OutputLine(NULL, " 足元に気をつけろよー!」", NULL, " Watch your step!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「大丈夫だよ大丈夫@全然平気~!¥ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200146", 256, TRUE); OutputLine(NULL, "「大丈夫だよ大丈夫。", NULL, "\"I'm fine, I'm fine.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200147", 256, TRUE); OutputLine(NULL, "全然平気〜!」", NULL, " This is nothing at all~!\"", Line_Normal); ClearMessage(); DisableWindow(); FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 1300, TRUE ); // ぴょんぴょんと文字通り跳ねるかのような足取りで、レナは廃材のゴミ山の向こうに消えていった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ぴょんぴょんと文字通り跳ねるかのような足取りで、レナは廃材のゴミ山の向こうに消えていった。", NULL, "Literally bounding among the heaps of trash, Rena disappeared from sight.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 置いてきぼりは嫌だったが、今日一日の疲れもあったので、結局俺は待つことにする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 置いてきぼりは嫌だったが、今日一日の疲れもあったので、結局俺は待つことにする。", NULL, "I didn't like being left behind, but I was still pretty tired from the whole day so I just ended up waiting.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // にぎやかなレナがいなくなり、急に辺りは静けさを取り戻していった…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 賑やかなレナがいなくなり、急に辺りは静けさを取り戻していった…。", NULL, "Without the lively Rena around, the surrounding area quickly fell into silence...", Line_Normal); ClearMessage(); PlayBGM( 2, "lsys11", 56, 0 ); SetValidityOfInput( FALSE ); Wait( 2000 ); SetValidityOfInput( TRUE ); // ……ひぐらしの声が空気をゆっくりと冷やしていく@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ……ひぐらしの声が空気をゆっくりと冷やしていく。", NULL, "...The cry of the higurashi gently cooled the air.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ほどよい疲れが、ちょっとした眠気を誘っていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ほどよい疲れが、ちょっとした眠気を誘っていた。", NULL, "Fairly exhausted, I began to feel a little sleepy.", Line_Normal); ClearMessage(); // その時、突然、砂利を踏む音と人の気配がし、俺は驚いて振りかえった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その時、突然、砂利を踏む音と人の気配がし、俺は驚いて振りかえった。", NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal); ClearMessage(); DisableWindow(); DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE ); ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE ); DrawBG("background/mo_g3_01", 0, TRUE ); FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE ); // そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた。", NULL, "Standing there was a typical-looking photographer. He spied over at me through his camera.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 日焼けした体格のいい体つき@なのにどこか頼りなさそうな、なんとも曖昧な雰囲気@ // …ま、悪い人ではなさそうだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 日焼けした体格のいい体つき。", NULL, "His body was tanned and fit.", Line_WaitForInput); OutputLine(NULL, "なのにどこか頼りなさそうな、なんとも曖昧な雰囲気。", NULL, " But something about him seemed unreliable, and he had a bit of an aloof air about him.", Line_WaitForInput); OutputLine(NULL, " …ま、悪い人ではなさそうだ。", NULL, " ...Well, it didn't seem like he was a bad guy in any case.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(1, 8, "sprite/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「お、おぉっと@…びっくりした!@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800001", 256, TRUE); OutputLine(NULL, "「お、おぉっと!", NULL, "\"W-Whoa!", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800002", 256, TRUE); OutputLine(NULL, "…びっくりした!」", NULL, " ...You surprised me!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 男は突然振り返った俺に驚き、やたらと大袈裟に驚いてみせた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 男は突然振り返った俺に驚き、やたらと大袈裟に驚いてみせた。", NULL, "Although startled when I turned around, he overplayed his reaction.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // それはこっちのセリフだぞ、まったく¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それはこっちのセリフだぞ、まったく。", NULL, "That was my line.", Line_Normal); ClearMessage(); //「…驚いたのはこっちですよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02180", 256, TRUE); OutputLine(NULL, "「…驚いたのはこっちですよ。」", NULL, "\"...I'm the one who's surprised here.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("男", NULL, "Man", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800003", 256, TRUE); OutputLine(NULL, "「ごめんごめん。", NULL, "\"My bad, my bad.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800004", 256, TRUE); OutputLine(NULL, "驚かすつもりはなかったんだ。君は雛見沢の人かい?」", NULL, " I didn't mean to startle you. Are you from Hinamizawa?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // その一言で、彼が雛見沢の人間でないことがわかった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " その一言で、彼が雛見沢の人間でないことがわかった。", NULL, "I gathered that he wasn't, from that question.", Line_Normal); ClearMessage(); // 俺のいぶかしがる様子も気にせず、男は勝手に自己紹介を始めた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺のいぶかしがる様子も気にせず、男は勝手に自己紹介を始めた。", NULL, "Unfazed by my suspicious gaze, he introduced himself without my prompting.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800005", 256, TRUE); OutputLine(NULL, "「僕は富竹。", NULL, "\"I'm Tomitake.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800006", 256, TRUE); OutputLine(NULL, "フリーのカメラマンさ。", NULL, " Freelance photographer.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800007", 256, TRUE); OutputLine(NULL, "雛見沢にはたまに来るんだ。」", NULL, " I come to Hinamizawa from time to time.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 別に名前なんか聞いてないんだけどな…¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 別に名前なんか聞いてないんだけどな…。", NULL, "I didn't ask you who you were...", Line_Normal); ClearMessage(); //「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02190", 256, TRUE); OutputLine(NULL, "「写真てのは被写体に断ってから撮るのが礼儀なんじゃないんすかね。」", NULL, "\"Quite rude to photograph someone without consent, one would think.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(1, 8, "sprite/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800008", 256, TRUE); OutputLine(NULL, "「ごめんごめん。", NULL, "\"My bad, my bad.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800009", 256, TRUE); OutputLine(NULL, "メインは野鳥の撮影でね。", NULL, " I mainly photograph wild birds.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800010", 256, TRUE); OutputLine(NULL, "断った試しがないんだよ。", NULL, " They can't refuse, you see.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800011", 256, TRUE); OutputLine(NULL, "あっははは!」", NULL, " Ah hahaha!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // ってことは何だ。俺の扱いは鳥並というわけだ¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ってことは何だ。俺の扱いは鳥並というわけだ。", NULL, "So, what... You're saying I'm the same as the birds?", Line_Normal); ClearMessage(); //「いやいや、夕闇にたそがれる少年があまりにも絵になっていたんでね…@本人の許可を撮らずにファインダーを覗いたことを謝るよ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800012", 256, TRUE); OutputLine(NULL, "「いやいや、夕闇にたそがれる少年があまりにも絵になっていたんでね…。", NULL, "\"No, well, you see... that image of a young man in the twilight was just picturesque...", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800013", 256, TRUE); OutputLine(NULL, "本人の許可を撮らずにファインダーを覗いたことを謝るよ。」", NULL, " I apologize for trying to take your picture without asking.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // …大人は本当にうまい@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " …大人は本当にうまい。", NULL, "...Adults are pretty slick.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 程よくおだてられ、驚かされたことへの腹立たしさはすっかり引っ込んでしまった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 程よくおだてられ、驚かされたことへの腹立たしさはすっかり引っ込んでしまった。", NULL, "All that annoyance I felt for being startled just flew away as he buttered me up.", Line_Normal); ClearMessage(); // この馴れ馴れしいおっさんに付き合う気もなかったし、レナが戻ってくる様子もまたなかった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " この馴れ馴れしいおっさんに付き合う気もなかったし、レナが戻ってくる様子もまたなかった。", NULL, "I had no intention of hanging around with this guy trying to get cozy with me, except it didn't seem like Rena would be back soon.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // だが、おっさん…富竹さんは俺のそっけないあいづちにも気にせず、一人で喋り続けている¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " だが、おっさん…富竹さんは俺のそっけないあいづちにも気にせず、一人で喋り続けている。", NULL, "But this older guy... Tomitake-san... He didn't mind my cautious responses and continued rambling on by himself.", Line_Normal); ClearMessage(); //「圭一く~ん! 待たせてごめんねぇ~@ もう終わりにするから~!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200148", 256, TRUE); OutputLine(NULL, "「圭一く〜ん! 待たせてごめんねぇ〜!", NULL, "\"Keiichi-kun~! Sorry to keep you waiting~!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200149", 256, TRUE); OutputLine(NULL, " もう終わりにするから〜!!」", NULL, " I'm finished now!!\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナが斜面の遥か下のゴミ山から顔を覗かせ手を振っている@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナが斜面の遥か下のゴミ山から顔を覗かせ手を振っている。", NULL, "Rena popped her head out from one of the lower piles of garbage and waved her hand.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「連れがいたのかい@……彼女はあんなところで何をしているんだい?@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800014", 256, TRUE); OutputLine(NULL, "「連れがいたのかい。", NULL, "\"You have someone with you?", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800015", 256, TRUE); OutputLine(NULL, "……彼女はあんなところで何をしているんだい?」", NULL, " ...What would she be doing over there?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // それはこっちが聞きたい¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それはこっちが聞きたい。", NULL, "That's what I wanted to know.", Line_Normal); ClearMessage(); if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "org/keiichi0007", 256, TRUE); OutputLine(NULL, "「さぁねぇ。", NULL, "\"Dunno.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "org/keiichi0008", 256, TRUE); OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」", NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 富竹さんのリアクションが一瞬鈍った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 富竹さんのリアクションが一瞬鈍った。", NULL, "Tomitake-san looked shaken up by that for a moment.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // まずいまずい、ついレナたちのような感覚で受け答えしてしまった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " まずいまずい、ついレナたちのような感覚で受け答えしてしまった。", NULL, "Uh-oh, I responded like I would if I were talking with Rena and the others.", Line_Normal); ClearMessage(); FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); ModSetLayerFilter(1, 256, "sunset"); ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); //「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000 if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "org/tomitake0000", 256, TRUE); OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」", NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue); // (backup) SetValidityOfInput( FALSE ); Wait( 5000 ); // (backup) SetValidityOfInput( TRUE ); OutputLineAll(NULL, "", Line_Normal); ClearMessage(); DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200150", 256, TRUE); OutputLine(NULL, "「ははは! 圭一くんお待たせ〜。", NULL, "\"Hahaha! Keiichi-kun, sorry to keep you~", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200151", 256, TRUE); OutputLine(NULL, "待ったかな?", NULL, " You were waiting a while, I guess?", Line_Continue); Wait( 300 ); OutputLine(NULL, "……かな?」", NULL, " ...I guess?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「馬に蹴られる前に退散するかな@驚かせてすまなかったね。「圭一くん」@ if (GetGlobalFlag(GADVMode)) { OutputLine("富竹", NULL, "Tomitake", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 8, "ps3/s19/08/990800017", 256, TRUE); OutputLine(NULL, "「馬に蹴られる前に退散するかな。", NULL, "\"I'd best leave you two lovebirds alone.", Line_WaitForInput); ModPlayVoiceLS(3, 8, "ps3/s19/08/990800018", 256, TRUE); OutputLine(NULL, "驚かせてすまなかったね。「圭一くん」」", NULL, " Again, my apologies for startling you, 'Keiichi-kun.'\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 3000, TRUE ); // 富竹さんは意味深に笑って見せると、夕闇へ溶けこむように去って行った@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 富竹さんは意味深に笑って見せると、夕闇へ溶けこむように去って行った。", NULL, "Tomitake-san chortled suggestively, then disappeared into the twilight.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 反論するタイミングを逃し、なんだかとても気まずい¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 反論するタイミングを逃し、なんだかとても気まずい。", NULL, "Missing my chance to retort put me off a bit.", Line_Normal); ClearMessage(); DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200152", 256, TRUE); OutputLine(NULL, "「…圭一くん、怒ってる?", NULL, "\"...Keiichi-kun, are you angry?", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200153", 256, TRUE); OutputLine(NULL, " ……どうしてだろ", NULL, " ...Why, I wonder?", Line_Continue); Wait( 200 ); OutputLine(NULL, "……だろ?」", NULL, " ...I wonder?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 別にレナは悪くないのだが、取り合えず叩いておくことにする¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 別にレナは悪くないのだが、取り合えず叩いておくことにする。", NULL, "It wasn't Rena's fault, so I decided to just brush it off for now.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 ); FadeOutBGM( 2, 1000, TRUE ); PlayBGM( 1, "msys05", 56, 0 ); //「どうだった@ 掘り出し物は見つかったか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02330", 256, TRUE); OutputLine(NULL, "「どうだった?", NULL, "\"How was it?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02340", 256, TRUE); OutputLine(NULL, " 掘り出し物は見つかったか?」", NULL, " Find a treasure trove?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "org/rena0000", 256, TRUE); OutputLine(NULL, "「うん聞いて聞いて!", NULL, "\"Oh, yes~ So listen!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "org/rena0001", 256, TRUE); OutputLine(NULL, " あ、…あのね!", NULL, " Ah ...um, you see!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "org/rena0002", 256, TRUE); OutputLine(NULL, " あったの!", NULL, " There was...!", Line_WaitForInput); ModPlayVoiceLS(3, 2, "org/rena0003", 256, TRUE); OutputLine(NULL, " ケンタくん人形ッ♪!!」", NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "org/keiichi0009", 256, TRUE); OutputLine(NULL, "「ケンタくん人形?!", NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "org/keiichi0010", 256, TRUE); OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…", NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_WaitForInput); ModPlayVoiceLS(3, 1, "org/keiichi0011", 256, TRUE); OutputLine(NULL, "あの等身大人形の?」", NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "org/rena0004", 256, TRUE); OutputLine(NULL, "「…そう! ケンタくん☆", NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "org/rena0005", 256, TRUE); OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」", NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナのかぁいいものの定義がいまひとつ読めないが、取り合えず、本人は気に入っているらしい。", NULL, "I couldn't tell how she decides what's 'kyute' or not... but, well, she seems to want it.", Line_Normal); ClearMessage(); //「あれはゴミだろ@ お持ち帰りしたきゃしてもいいんだぜ?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02370", 256, TRUE); OutputLine(NULL, "「あれはゴミだろ?", NULL, "\"It's garbage, right?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02380", 256, TRUE); OutputLine(NULL, " お持ち帰りしたきゃしてもいいんだぜ?」", NULL, " No one would care if you just take it home, right?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacter(3, 2, "sprite/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200160", 256, TRUE); OutputLine(NULL, "「他の山の下敷きになってるの。", NULL, "\"It's become the base of another pile.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200161", 256, TRUE); OutputLine(NULL, "…簡単には掘り出せないし…。", NULL, " ...I can't dig it out easily...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200162", 256, TRUE); OutputLine(NULL, "あそこ、灯りがないからすぐ暗くなっちゃうし…。」", NULL, " There's no lamp posts over there, so it'll get dark pretty soon...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナはせっかく見付けた宝を持ち帰れず、とても残念な様子だった¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナはせっかく見付けた宝を持ち帰れず、とても残念な様子だった。", NULL, "Rena seemed quite down about finding a treasure and not being able to bring it back.", Line_Normal); ClearMessage(); //「俺も手伝ってやるよ@今日のうまかった弁当の恩返しってことでさ。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02390", 256, TRUE); OutputLine(NULL, "「俺も手伝ってやるよ。", NULL, "\"I'll help you out.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02400", 256, TRUE); OutputLine(NULL, "今日のうまかった弁当の恩返しってことでさ。」", NULL, " To repay you for that delicious picnic you prepared today.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE ); //「…はぅ……あ、…ありがとう……。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE); OutputLine(NULL, "「…はぅ……あ、…ありがとう……。」", NULL, "\"...Hau... Th... Thank you...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ねぐらに向かう鳥たちが、夜の帳がすぐそこまで訪れていることを告げていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ねぐらに向かう鳥たちが、夜の帳がすぐそこまで訪れていることを告げていた。", NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal); ClearMessage(); //「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "org/rena0006", 256, TRUE); OutputLine(NULL, "「圭一くんが手伝ってくれる☆", NULL, "\"Keiichi-kun is going to help.☆", Line_WaitForInput); ModPlayVoiceLS(3, 2, "org/rena0007", 256, TRUE); OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」", NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // レナは夢見心地でほわほわと、千鳥足のような足取りで歩いていた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " レナは夢見心地でほわほわと、千鳥足のような足取りで歩いていた。", NULL, "Rena staggered along as if intoxicated in her dreamy state of mind.", Line_Normal); ClearMessage(); // そんなレナの上機嫌を崩さないように、さりげなく聞いてみることにする@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " そんなレナの上機嫌を崩さないように、さりげなく聞いてみることにする。", NULL, "I tried asking her in a way that wouldn't take her out of her cheery state.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「…なぁレナ@あそこで昔、なんかあったのか?@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02410", 256, TRUE); OutputLine(NULL, "「…なぁレナ。", NULL, "\"...Hey, Rena.", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02420", 256, TRUE); OutputLine(NULL, "あそこで昔、なんかあったのか?」", NULL, " Long ago, did something happen here?\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「ダムの工事をやってたんだってね@詳しく知らないけど……はぅ…。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200165", 256, TRUE); OutputLine(NULL, "「ダムの工事をやってたんだってね。", NULL, "\"Seems like they were building a dam here.", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200166", 256, TRUE); OutputLine(NULL, "詳しく知らないけど……はぅ…。」", NULL, " I don't know the details, though... hau...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「例えばさ、工事中になんかあったとか@事故とか。@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02430", 256, TRUE); OutputLine(NULL, "「例えばさ、工事中になんかあったとか。", NULL, "\"Just wondering if you knew about, you know...", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02440", 256, TRUE); OutputLine(NULL, "事故とか。」", NULL, " an accident or something.\"", GetGlobalFlag(GLinemodeSp)); FadeOutBGM( 1, 1000, TRUE ); DisableWindow(); ModSetLayerFilter(3, 256, "sunset"); ModDrawCharacter(3, 2, "sprite/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } //「知らない。」!w2000 if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200167", 256, TRUE); OutputLine(NULL, "「知らない。」", NULL, "\"I don't know.\"", Line_Normal); SetValidityOfInput( FALSE ); Wait( 200 ); SetValidityOfInput( TRUE ); ClearMessage(); // いやにはっきりした声だった@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " いやにはっきりした声だった。", NULL, "Her tone was disturbingly frank.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // それは返答というよりも、拒否に近い響きを含んでいた@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " それは返答というよりも、拒否に近い響きを含んでいた。", NULL, "It sounded more like a denial than an answer.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // 俺はよほどきょとんとした顔をしていたのだろうか@レナはすぐに表情を柔らかくした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 俺はよほどきょとんとした顔をしていたのだろうか。", NULL, "I must have appeared rather dumbstruck.", Line_WaitForInput); OutputLine(NULL, "レナはすぐに表情を柔らかくした。", NULL, " Rena quickly lightened her expression.", Line_Normal); ClearMessage(); PlayBGM( 1, "msys11", 56, 0 ); DisableWindow(); ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); //「実はね、去年までよそに住んでたの。@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200168", 256, TRUE); OutputLine(NULL, "「実はね、去年までよそに住んでたの。」", NULL, "\"Actually, I didn't live here until a year ago.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「え@ レナも転校生だったのかい@ 俺はてっきり…、@ if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02450", 256, TRUE); OutputLine(NULL, "「え?", NULL, "\"Huh?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02460", 256, TRUE); OutputLine(NULL, " レナも転校生だったのかい?", NULL, " You transferred here too?", Line_WaitForInput); ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02470", 256, TRUE); OutputLine(NULL, " 俺はてっきり…、」", NULL, " I was sure that...\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } //「だからね、それ以前のことはよく知らないの@…ごめんね☆@ if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); } ModPlayVoiceLS(3, 2, "ps3/s19/02/990200169", 256, TRUE); OutputLine(NULL, "「だからね、それ以前のことはよく知らないの。", NULL, "\"So you see, I don't really know much from before that...", Line_WaitForInput); ModPlayVoiceLS(3, 2, "ps3/s19/02/990200170", 256, TRUE); OutputLine(NULL, "…ごめんね☆」", NULL, " Sorry.☆\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } // よく知らないし、話題にもしたくない。そういう含みが感じられた¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " よく知らないし、話題にもしたくない。そういう含みが感じられた。", NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal); ClearMessage(); DisableWindow(); DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 ); // 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 考えてみれば当然だった。", NULL, "Thinking about it, of course it would be like that.", Line_WaitForInput); OutputLine(NULL, "女の子にとって楽しい話題のわけがない。", NULL, " This wasn't the type of thing girls would enjoy talking about.", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } //"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // 富竹さんの言った事がそのままなら@ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " 富竹さんの言った事がそのままなら。", NULL, "If it's just like Tomitake-san said...", GetGlobalFlag(GLinemodeSp)); if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } // ひぐらしたちだけが知っているような気がした¥ if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } OutputLine(NULL, " ひぐらしたちだけが知っているような気がした。", NULL, "Then I had a feeling only the higurashi would know.", Line_Normal); ClearMessage(); //☆ここで幕間だろう。 // 雛見沢ダム開発者の悲惨な事件のチップスが手に入るだろう。 //gosub *data_tati //if %kaisou_mode = 1 goto *kaisou_mode //..mov ?Tip[3],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_003 :mov %TIPS_003,2:inc %NEW_TIPS //..mov ?Tip[4],TIPS_NEW : mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_004 :mov %TIPS_004,2:inc %NEW_TIPS //mov %CAMP_MUGIC,0 //gosub *Sub_Camp_Mode DisableWindow(); SetValidityOfInput( FALSE ); Wait( 3000 ); DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE ); DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE ); Wait( 2000 ); // DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE ); Wait( 1000 ); // FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE ); DrawScene("black", 3000 ); SetValidityOfInput( FALSE ); Wait( 1000 ); SetValidityOfInput( TRUE ); DrawSceneWithMask("tips/onik002", "mask_1900", 7, 0, 300 ); SetValidityOfInput( FALSE ); Wait( 5000 ); SetValidityOfInput( TRUE ); DrawSceneWithMask("black", "mask_1900", 7, 0, 300 ); }