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Generate Compiled Scripts Pull Request / Build DLL and Standalone Compiler (3.8) (push) Has been cancelled
378 lines
7.2 KiB
Plaintext
378 lines
7.2 KiB
Plaintext
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void main()
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{
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SetValidityOfSaving( FALSE );
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ModGenericCall("ShowSetupMenuIfRequired", "");
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CallSection("BrandLogo");
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JumpSection("Title");
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}
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void BrandLogo()
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{
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DrawScene("black", 0);
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if(GetGlobalFlag(GFlag_FirstPlay) == 0)
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{
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LanguagePrompt();
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Wait(500);
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}
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SetGlobalFlag(GFlag_FirstPlay, 1);
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ModCallScriptSection("&opening", "OpeningQuestion");
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DrawBG( "07thlogo", 1000, TRUE );
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Wait( 2000 );
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DrawSceneWithMask( "mangagamer", "logomask", 0, 0, 1000 );
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Wait( 2000 );
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DrawSceneWithMask( "07th-mod", "logomask", 0, 0, 1000 );
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Wait( 2000 );
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DrawSceneWithMask( "czchan", "logomask", 0, 0, 1000 );
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Wait( 2000 );
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DrawSceneWithMask( "white", "logomask", 0, 0, 1000 );
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ModCallScriptSection("&opening", "OpeningLaunch");
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}
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void Title()
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{
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SetValidityOfSaving( FALSE );
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DrawScene("white", 1000);
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PlayBGM( 2, "lsys11", 56, 0 );
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DrawSpriteWithFiltering( 10, "Logo", "centerblind", 0, 0, 0, TRUE, TRUE, 0, 0, 10, 1500, TRUE );
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Wait(1000);
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MoveSprite( 10, 0, -100, 0, 0, 0, 5, 0, 1500, TRUE );
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DrawSprite( 2, "white", NULL, 0, 0, 0, 0, 0, 0, FALSE, FALSE, 1, 0, 2, 0, TRUE );
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DrawBG( "haikei", 0, TRUE );
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FadeSprite( 2, 2000, TRUE );
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StoreValueToLocalWork( LOCALWORK_NO_RESULT, 0 );
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TitleScreen();
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CallSection("ChapterPreview");
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JumpSection("Title");
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}
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void SetDay()
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{
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int chapter;
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chapter = LoadValueFromLocalWork( ChapterNumber );
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SetLocalFlag(LOnikakushiDay, chapter);
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if(GetGlobalFlag(GOnikakushiDay) < chapter)
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SetGlobalFlag(GOnikakushiDay, chapter);
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}
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void ViewTips()
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{
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StoreValueToLocalWork( TipsMode , 2 );
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CallSection("ViewTipsDisplay");
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}
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void ViewTipsDisplay()
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{
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//uses local flag TipsMode to determine what happens
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//0 - Leave, 1 - Show Extras Menu, 2 - Show Mid Chapter Screen, 3 - Show New Tips, 4 - Show All Tips (Local), 5 - Show All Tips (Global)
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SetValidityOfSaving( TRUE );
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DisableWindow();
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if(LoadValueFromLocalWork( TipsMode ) < 3)
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DrawScene("black", 0);
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if(LoadValueFromLocalWork( TipsMode ) == 1)
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ShowExtras();
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if(LoadValueFromLocalWork( TipsMode ) == 2)
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ShowChapterScreen();
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if(LoadValueFromLocalWork( TipsMode ) > 2)
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{
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ShowTips(LoadValueFromLocalWork( TipsMode ) - 3);
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CheckTipsAchievements();
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}
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if(LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) > 0)
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CallSection("ViewTipsDisplay");
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}
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void Game()
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{
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SetValidityOfSaving( TRUE );
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StoreValueToLocalWork( ChapterNumber, 0 );
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CallSection( "SetDay" );
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//DrawSceneWithMask( "black", "2", 0, 0, 1000 );
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DrawScene("black", 1000);
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SetValidityOfInterface( FALSE );
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CallScript( "onik_op" );
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GetAchievement("HIGURASHI_STORY_EP01_01");
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SetValidityOfInterface( TRUE );
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CallSection("Day1");
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}
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void Day1()
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{
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CallScript( "onik_000" );
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CallScript( "onik_001" );
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GetAchievement("HIGURASHI_STORY_EP01_02");
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StoreValueToLocalWork( ChapterNumber, 1 );
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SavePoint("Ch.1 終わり", "End of Chapter 1");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day2");
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}
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void Day2()
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{
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CallScript( "onik_002" );
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StoreValueToLocalWork( ChapterNumber, 2 );
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SavePoint("Ch.2 終わり", "End of Chapter 2");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day3");
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}
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void Day3()
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{
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CallScript( "onik_003" );
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GetAchievement("HIGURASHI_STORY_EP01_03");
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StoreValueToLocalWork( ChapterNumber, 3 );
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SavePoint("Ch.3 終わり", "End of Chapter 3");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day4");
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}
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void Day4()
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{
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CallScript( "onik_004" );
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StoreValueToLocalWork( ChapterNumber, 4 );
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SavePoint("Ch.4 終わり", "End of Chapter 4");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day5");
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}
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void Day5()
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{
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CallScript( "onik_005" );
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GetAchievement("HIGURASHI_STORY_EP01_04");
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StoreValueToLocalWork( ChapterNumber, 5 );
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SavePoint("Ch.5 終わり", "End of Chapter 5");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day9");
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}
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void Day9()
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{
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CallScript( "onik_009" );
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StoreValueToLocalWork( ChapterNumber, 6 );
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JumpSection("Day9_2");
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}
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void Day9_2()
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{
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CallScript( "onik_009_02" );
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StoreValueToLocalWork( ChapterNumber, 7 );
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SavePoint("Ch.6 終わり", "End of Chapter 6");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day10");
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}
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void Day10()
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{
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CallScript( "onik_010" );
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GetAchievement("HIGURASHI_STORY_EP01_05");
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StoreValueToLocalWork( ChapterNumber, 8 );
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SavePoint("Ch.7 終わり", "End of Chapter 7");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day11");
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}
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void Day11()
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{
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CallScript( "onik_011" );
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GetAchievement("HIGURASHI_STORY_EP01_06");
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StoreValueToLocalWork( ChapterNumber, 9 );
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SavePoint("Ch.8 終わり", "End of Chapter 8");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day12");
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}
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void Day12()
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{
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CallScript( "onik_012" );
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GetAchievement("HIGURASHI_STORY_EP01_07");
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StoreValueToLocalWork( ChapterNumber, 10 );
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SavePoint("Ch.9 終わり", "End of Chapter 9");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day13");
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}
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void Day13()
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{
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CallScript( "onik_013" );
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GetAchievement("HIGURASHI_STORY_EP01_08");
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StoreValueToLocalWork( ChapterNumber, 11 );
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SavePoint("Ch.10 終わり", "End of Chapter 10");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day14");
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}
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void Day14()
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{
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CallScript( "onik_014" );
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GetAchievement("HIGURASHI_STORY_EP01_09");
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StoreValueToLocalWork( ChapterNumber, 12 );
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CallSection( "SetDay" );
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JumpSection("Day14_2");
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}
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void Day14_2()
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{
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CallScript( "onik_014_02" );
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GetAchievement("HIGURASHI_STORY_EP01_10");
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StoreValueToLocalWork( ChapterNumber, 13 );
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SavePoint("Ch.11 終わり", "End of Chapter 11");
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CallSection( "SetDay" );
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CallSection( "ViewTips" );
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JumpSection("Day15");
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}
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void Day15()
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{
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CallScript( "onik_015" );
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StoreValueToLocalWork( ChapterNumber, 14 );
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CallSection( "SetDay" );
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JumpSection("Day15_2");
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}
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void Day15_2()
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{
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CallScript( "onik_015_02" );
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GetAchievement("HIGURASHI_STORY_EP01_11");
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StoreValueToLocalWork( ChapterNumber, 15 );
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CallSection( "SetDay" );
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JumpSection("Day15_3");
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}
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void Day15_3()
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{
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CallScript( "onik_015_03" );
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SetGlobalFlag( GFlag_GameClear, TRUE );
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GetAchievement("HIGURASHI_STORY_EP01_ENDING");
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JumpSection("Title");
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}
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void ChapterPreview()
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{
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// SetValidityOfInput( FALSE );
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Wait( 200 );
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FadeOutBGM( 1, 300, FALSE );
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FadeOutBGM( 2, 300, FALSE );
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DisableWindow();
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PlayBGM( 0, "lsys13", 56, 0 );
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DrawSceneWithMask("black", "2", 1, 0, 1200 );
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Wait( 1500 );
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DrawScene("scenario/background", 1200 );
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DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, TRUE );
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DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE );
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Wait( 100 );
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FadeBustshotWithFiltering(5, "5", 1, FALSE, 0, 0, 1000, TRUE );
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Wait( 200 );
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DrawBustshotWithFiltering(9, "scenario/description", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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Wait( 200 );
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// SetValidityOfInput( TRUE );
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ShowChapterPreview();
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if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
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StopBGM( 0 );
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PlaySE( 1, "wa_037", 56, 64 );
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CallSection("Game");
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}
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FadeOutBGM( 0, 1000, FALSE );
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DrawScene("black", 1000);
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CallSection("Title");
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}
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