92 lines
5.4 KiB
Plaintext
92 lines
5.4 KiB
Plaintext
void main()
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{
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}
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void dialog000()
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{
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
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OutputLine(NULL, "「さぁねぇ。",
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NULL, "\"Dunno.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
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OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
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NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog001()
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{
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
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OutputLine(NULL, "「うん聞いて聞いて!",
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NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
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OutputLine(NULL, " あ、…あのね!",
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NULL, " Ah ...um, you see!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
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OutputLine(NULL, " あったの!",
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NULL, " There was...!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
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OutputLine(NULL, " ケンタくん人形ッ♪!!」",
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NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
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OutputLine(NULL, "「ケンタくん人形?!",
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NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
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OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
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Wait( 600 );
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OutputLine(NULL, "あの等身大人形の?」",
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NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
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OutputLine(NULL, "「…そう! ケンタくん☆",
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NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog002()
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{
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//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
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Wait( 1500 );
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OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
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NULL, " ...I can take Colonel Sanders home... hao...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog003()
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{
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//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 8, "s19/08/990800016", 256, TRUE);
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OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
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}
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void dialog004()
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{
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//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
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NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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}
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