Files
onikakushi/Update/init.txt
Daniel Wong bd2a987358 Add Hou Plus Demo BGM and update BGM descriptions
- Update descriptions to say "New Mangagamer BGM" instead of "New BGM"
2023-06-24 20:41:38 +10:00

198 lines
6.2 KiB
Plaintext

void main()
{
// Max Number for Global Flags hotkey
SetGlobalFlag(GCensorMaxNum , 5);
SetGlobalFlag(GEffectExtendMaxNum , 0);
SetGlobalFlag(GAltBGMflowMaxNum , 1);
SetGlobalFlag(GAltSEflowMaxNum , 1);
// restore default ADV-MODE setting
if(GetGlobalFlag(GMOD_SETTING_LOADER) == 0) {
SetGlobalFlag(GVoiceVolume , 75);
SetGlobalFlag(GSEVolume , 50);
SetGlobalFlag(GBGMVolume , 50);
SetGlobalFlag(GADVMode , 1);
SetGlobalFlag(GLipSync , 1);
SetGlobalFlag(GEffectExtend , 0);
SetGlobalFlag(GAltBGM , 0);
SetGlobalFlag(GAltSE , 0);
SetGlobalFlag(GAltVoice , 0);
SetGlobalFlag(GCensor , 2);
SetGlobalFlag(GAltBGMflow , 0);
SetGlobalFlag(GAltSEflow , 0);
SetGlobalFlag(GAltVoicePriority , 0);
SetGlobalFlag(GWindowOpacity , 50);
SetGlobalFlag(GHideButtons , 0);
SetGlobalFlag(GArtStyle , 0);
SetGlobalFlag(GMOD_SETTING_LOADER , 3);
}
// restore default NVL-MODE setting
if(GetGlobalFlag(GMOD_SETTING_LOADER) == 1) {
SetGlobalFlag(GVoiceVolume , 75);
SetGlobalFlag(GSEVolume , 50);
SetGlobalFlag(GBGMVolume , 50);
SetGlobalFlag(GADVMode , 0);
SetGlobalFlag(GLipSync , 1);
SetGlobalFlag(GEffectExtend , 0);
SetGlobalFlag(GAltBGM , 0);
SetGlobalFlag(GAltSE , 0);
SetGlobalFlag(GAltVoice , 0);
SetGlobalFlag(GCensor , 2);
SetGlobalFlag(GAltBGMflow , 0);
SetGlobalFlag(GAltSEflow , 0);
SetGlobalFlag(GAltVoicePriority , 0);
SetGlobalFlag(GWindowOpacity , 50);
SetGlobalFlag(GHideButtons , 0);
SetGlobalFlag(GArtStyle , 0);
SetGlobalFlag(GMOD_SETTING_LOADER , 3);
}
// restore vanilla GFlag settings
if(GetGlobalFlag(GMOD_SETTING_LOADER) == 2) {
SetGlobalFlag(GVoiceVolume , 75);
SetGlobalFlag(GSEVolume , 50);
SetGlobalFlag(GBGMVolume , 50);
SetGlobalFlag(GADVMode , 0);
SetGlobalFlag(GLipSync , 0);
SetGlobalFlag(GEffectExtend , 0);
SetGlobalFlag(GAltBGM , 0);
SetGlobalFlag(GAltSE , 0);
SetGlobalFlag(GAltVoice , 0);
SetGlobalFlag(GCensor , 0);
SetGlobalFlag(GAltBGMflow , 0);
SetGlobalFlag(GAltSEflow , 0);
SetGlobalFlag(GAltVoicePriority , 0);
SetGlobalFlag(GWindowOpacity , 50);
SetGlobalFlag(GHideButtons , 0);
SetGlobalFlag(GMOD_SETTING_LOADER , 0);
SetGlobalFlag(GCensorMaxNum , 0);
SetGlobalFlag(GEffectExtendMaxNum , 0);
SetGlobalFlag(GAltBGMflowMaxNum , 0);
SetGlobalFlag(GAltSEflowMaxNum , 0);
SetGlobalFlag(GArtStyle , 1);
}
ModADVModeSettingLoad(
"<size=+4>{0}\n</size>", //NameFormat
-170, //WindowPosX
-300, //WindowPosY
1150, //WindowSizeX
250, //WindowSizeY
60, //WindowMarginLeft
30, //WindowMarginTop
50, //WindowMarginRight
30, //WindowMarginBottom
1, //FontID
0, //CharSpacing
8, //LineSpacing
30 //FontSize
);
ModNVLModeSettingLoad(
"", //NameFormat
-170, //WindowPosX
-10, //WindowPosY
1240, //WindowSizeX
720, //WindowSizeY
60, //WindowMarginLeft
30, //WindowMarginTop
50, //WindowMarginRight
30, //WindowMarginBottom
1, //FontID
0, //CharSpacing
8, //LineSpacing
34 //FontSize
);
ModNVLADVModeSettingLoad(
"", //NameFormat
-170, //WindowPosX
-10, //WindowPosY
1240, //WindowSizeX
720, //WindowSizeY
60, //WindowMarginLeft
30, //WindowMarginTop
50, //WindowMarginRight
30, //WindowMarginBottom
1, //FontID
0, //CharSpacing
8, //LineSpacing
34 //FontSize
);
SetScreenAspect("0.5625");
SetGUIPosition(170, 0);
ModSetConfigFontSize(15);
ModSetMainFontOutlineWidth(10);
ModAddArtset("Console", "ゲーム機", "CG");
ModAddArtset("Remake", "リメーク", "CGAlt:CG");
ModAddArtset("Original", "オリジナル", "OGBackgrounds:OGSprites:CG");
// GAltBGM controls which of these are selected
ModAddBGMset("New BGM", "Placeholder", "BGM");
ModAddBGMset("GIN's BGM", "Placeholder", "OGBGM:BGM");
ModAddBGMset("Hou+", "Placeholder", "HouPlusBGM:BGM");
// GAltSE controls which of these are selected
ModAddSEset("New SE", "Placeholder", "SE");
ModAddSEset("GIN's SE", "Placeholder", "OGSE:SE");
// Audio presets the user can select, consisting of a combination of the BGM and SE flags
ModAddAudioset(
"New Mangagamer BGM/SE",
"Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
"JP: New Mangagamer BGM/SE",
"JP: Use the new Background Music (BGM) and Sound Effects (SE) introduced by MangaGamer in the April 2019 update",
0, // GAltBGM
0, // GAltBGMFlow
0, // GAltSE
0 // GAltSEFlow
);
ModAddAudioset(
"GIN's BGM/SE",
"This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
"JP: GIN's BGM/SE",
"JP: This option uses GIN's Background Music (BGM) and Sound Effects (SE), which bring the BGM/SE closer (but definitely NOT identical to) the original Japanese release and/or Pre April Update.
Please click on the 'Open BGM/SE FAQ' button to view the 07th-mod wiki for more details.
This option was previously known as 'Original BGM/SE' or 'BGM/SE fix'.",
1, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
);
ModAddAudioset(
"Hou+ Demo BGM",
"This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
"JP: Hou+ Demo BGM",
"JP: This option replaces 16 BGM with BGM from the Higurashi Hou+ Demo. It uses the same tracks from nerve as the New MangaGamer BGM, but the AI-D-IA tracks are different.
Some are remastered versions of MangaGamer's replacements, while others were newly composed by xaki.
This option is not available for Chapters 5-8 and Rei because most of their music isn't in the Hou+ demo.
All other tracks will use the New Mangagamer BGM and GIN's/Original SE.",
2, // GAltBGM
1, // GAltBGMFlow
1, // GAltSE
1 // GAltSEFlow
);
CallScript( "flow" );
}