116 lines
4.3 KiB
Plaintext
116 lines
4.3 KiB
Plaintext
void main()
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{
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//*Sub_Tips_012
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//■無線記録
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//gosub *tip_s
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EnableJumpingOfReturnIcon();
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FadeOutBGM( 0, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "black", 1000 );
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DrawScene( "bg_252", 1000 );
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PlayBGM( 1, "msys13", 128, 0 );
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//「興宮STより、3号どうぞ@3号どうぞ。@
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PlaySE(3, "s20/00/KeijiC44001", 128, 64);
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OutputLine(NULL, "「興宮STより、3号どうぞ。",
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NULL, "\"This is Okinomiya Station, calling Unit 3.", Line_WaitForInput);
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OutputLine(NULL, "3号どうぞ。」",
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NULL, " Unit 3 please respond.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「3号です@感度良好ー。¥
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PlaySE(3, "s20/11/440700001", 128, 64);
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OutputLine(NULL, "「3号です。",
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NULL, "\"This is Unit 3,", Line_WaitForInput);
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OutputLine(NULL, "感度良好ー。」",
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NULL, " loud and clear.\"", Line_Normal);
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ClearMessage();
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//「応援が向かいました@別命あるまで維持で願いします@どうぞー。@
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PlaySE(3, "s20/00/KeijiC44002", 128, 64);
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OutputLine(NULL, "「応援が向かいました。",
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NULL, "\"Back-up is heading your way.", Line_WaitForInput);
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OutputLine(NULL, "別命あるまで維持で願いします。",
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NULL, " Hold position until further instructions.", Line_WaitForInput);
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PlaySE(3, "s20/00/KeijiC44003", 128, 64);
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OutputLine(NULL, "どうぞー。」",
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NULL, " Over.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「はいー、3号了解。¥
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PlaySE(3, "s20/11/440700002", 128, 64);
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OutputLine(NULL, "「はいー、3号了解。」",
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NULL, "\"Roger, Unit 3 acknowledged.\"", Line_Normal);
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ClearMessage();
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//「それから回転灯は付けないでお願いします@静か静かで願います。@
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PlaySE(3, "s20/00/KeijiC44004", 128, 64);
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OutputLine(NULL, "「それから回転灯は付けないでお願いします。",
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NULL, "\"Requesting no headlights.", Line_WaitForInput);
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OutputLine(NULL, "静か静かで願います。」",
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NULL, " Requesting radio silence.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「STー、今、先生が到着しました@運びたいそうですがどうしますか@どうぞ。¥
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PlaySE(3, "s20/11/440700003", 128, 64);
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OutputLine(NULL, "「STー、今、先生が到着しました。",
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NULL, "\"Station, the doctor has arrived.", Line_WaitForInput);
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OutputLine(NULL, "運びたいそうですがどうしますか。",
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NULL, " They want to carry it away. What's the order?", Line_WaitForInput);
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PlaySE(3, "s20/11/440700004", 128, 64);
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OutputLine(NULL, "どうぞ。」",
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NULL, " Over.\"", Line_Normal);
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ClearMessage();
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//「了解しました@先生に任せてください。@
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PlaySE(3, "s20/00/KeijiC44005", 128, 64);
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OutputLine(NULL, "「了解しました。",
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NULL, "\"Acknowledged.", Line_WaitForInput);
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OutputLine(NULL, "先生に任せてください。」",
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NULL, " Leave it to the doctor.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「はいー@了解です@......あ、応援も到着しました@先に写真取らせた方がいいんじゃないですか@...ガイ者、もームダだと思いますしー。¥
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PlaySE(3, "s20/11/440700005", 128, 64);
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OutputLine(NULL, "「はいー。",
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NULL, "\"Affirmative.", Line_WaitForInput);
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OutputLine(NULL, "了解です。",
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NULL, " Understood.", Line_WaitForInput);
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PlaySE(3, "s20/11/440700006", 128, 64);
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OutputLine(NULL, "……あ、応援も到着しました。",
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NULL, " ...Ah, back-up has arrived.", Line_WaitForInput);
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PlaySE(3, "s20/11/440700007", 128, 64);
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OutputLine(NULL, "先に写真取らせた方がいいんじゃないですか?",
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NULL, " Shouldn't we let them take a photo first?", Line_WaitForInput);
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PlaySE(3, "s20/11/440700008", 128, 64);
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OutputLine(NULL, "…ガイ者、もームダだと思いますしー。」",
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NULL, " ...I think the vic is done for.\"", Line_Normal);
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ClearMessage();
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawScene( "black", 1000 );
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FadeOutBGM( 0, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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//gosub *tip_e
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//return
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}
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