256 lines
9.6 KiB
Plaintext
256 lines
9.6 KiB
Plaintext
void main()
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{
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//■元気ないね。
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//*Sub_Tips_018
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//gosub *tip_s
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EnableJumpingOfReturnIcon();
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FadeOutBGM( 0, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "black", 1000 );
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PlayBGM( 1, "msys12", 128, 0 );
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DrawScene( "bg_108", 1000 );
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DrawBustshotWithFiltering( 3, "re_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
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OutputLine(NULL, "「最近、圭一くんの元気がないね。",
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NULL, "\"Keiichi-kun's been feeling down lately.", Line_WaitForInput);
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OutputLine(NULL, "機嫌が悪いのかな。」",
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NULL, " Maybe he's in a bad mood.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
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OutputLine(NULL, "「さぁてどうしたんだろうね。",
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NULL, "\"I wonder.", Line_WaitForInput);
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OutputLine(NULL, "生理でも来てんじゃないのー?」",
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NULL, " Maybe he's on his period.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshot( 3, "re_se_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「みみ、魅ぃちゃんそれ下品...!@
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OutputLine(NULL, "「みみ、魅ぃちゃんそれ下品…!」",
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NULL, "\"M-M-Mii-chan, that's gross...!\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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DisableWindow();
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DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「うっひゃっひゃっひゃっひゃ!!¥
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PlaySE(3, "S20/03/440300033", 128, 64);
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OutputLine(NULL, "「うっひゃっひゃっひゃっひゃ!!」",
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NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
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//「......どう思う?@
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PlaySE(3, "S20/02/440200044", 128, 64);
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OutputLine(NULL, "「……どう思う?」",
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NULL, "\"...What do you think?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「さーね。@
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PlaySE(3, "S20/03/440300034", 128, 64);
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OutputLine(NULL, "「さーね。」",
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NULL, "\"Don't know.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「.........。@
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PlaySE(3, "S20/02/440200045", 128, 64);
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OutputLine(NULL, "「………。」",
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NULL, "\"...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「圭ちゃん、ひょっとして...@.........かな?@
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OutputLine(NULL, "「圭ちゃん、ひょっとして…。",
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NULL, "\"Could be that Kei-chan...", Line_WaitForInput);
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OutputLine(NULL, "………かな?」",
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NULL, " Maybe...?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「......わかんない。¥
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PlaySE(3, "S20/02/440200046", 128, 64);
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OutputLine(NULL, "「……わかんない。」",
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NULL, "\"...I don't know.\"", Line_Normal);
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ClearMessage();
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//「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?@
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PlaySE(3, "S20/03/440300036", 128, 64);
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OutputLine(NULL, "「あの日、圭ちゃんと車で話してたの、中年のでっぷりした男だったんでしょ?」",
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NULL, "\"That day, Kei-chan was in that car talking to some tubby middle-aged guy, right?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「うん@間違いない。@
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PlaySE(3, "S20/02/440200047", 128, 64);
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OutputLine(NULL, "「うん。",
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NULL, "\"Yeah.", Line_WaitForInput);
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OutputLine(NULL, "間違いない。」",
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NULL, " No mistake.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ...。@
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PlaySE(3, "S20/03/440300037", 128, 64);
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OutputLine(NULL, "「大石のヤツ、圭ちゃんに何を吹き込んでるのかなぁ…。」",
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NULL, "\"That Ooishi, he probably fed him something fishy...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「真剣そうだったよ@圭一くんは顔面蒼白だった。¥
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OutputLine(NULL, "「真剣そうだったよ。",
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NULL, "\"He was so serious.", Line_WaitForInput);
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OutputLine(NULL, "圭一くんは顔面蒼白だった。」",
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NULL, " Keiichi-kun's face was so pale.\"", Line_Normal);
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ClearMessage();
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//「.........あのねぇ@レナはよく知らないだろうけど@/
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OutputLine(NULL, "「………あのねぇ、",
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NULL, "\"You see...", Line_WaitForInput);
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OutputLine(NULL, "レナはよく知らないだろうけど、",
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NULL, " You might not know this...", Line_WaitForInput);
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PlaySE( 3, "wa_024", 128, 64 );
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//実はあいつ、オヤシロさまの使いなんだよ。@
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OutputLine(NULL, "実はあいつ、オヤシロさまの使いなんだよ。」",
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NULL, " But he's actually the messenger of Oyashiro-sama.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「え@ 何の話?@
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PlaySE(3, "S20/02/440200049", 128, 64);
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OutputLine(NULL, "「え?",
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NULL, "\"Huh?", Line_WaitForInput);
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OutputLine(NULL, " 何の話?」",
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NULL, " What do you mean?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「あいつが現れるとね、...必ず鬼隠しが起こるの@......本当だよ。@
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PlaySE(3, "S20/03/440300040", 128, 64);
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OutputLine(NULL, "「あいつが現れるとね、…必ず鬼隠しが起こるの。",
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NULL, "\"Whenever he shows up... someone is demoned away.", Line_WaitForInput);
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OutputLine(NULL, "……本当だよ。」",
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NULL, " No lie...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「............あれ@ そうなの?¥
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PlaySE(3, "S20/02/440200050", 128, 64);
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OutputLine(NULL, "「…………あれ?",
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NULL, "\"...Oh?", Line_WaitForInput);
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OutputLine(NULL, " そうなの?」",
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NULL, " Is that so?\"", Line_Normal);
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ClearMessage();
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//「......一昨年、梨花ちゃんのお母さんが入水したでしょ@ その直前に大石が尋問してたんだよ。@
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PlaySE(3, "S20/03/440300041", 128, 64);
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OutputLine(NULL, "「……一昨年、梨花ちゃんのお母さんが入水したでしょ?",
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NULL, "\"...The year before last, when Rika-chan's mom drowned, right?", Line_WaitForInput);
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OutputLine(NULL, " その直前に大石が尋問してたんだよ。」",
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NULL, " Right before that, she was visited by Ooishi.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「.........そう言えば、悟史くんが転校する前にもいたね。@
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PlaySE(3, "S20/02/440200051", 128, 64);
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OutputLine(NULL, "「………そう言えば、悟史くんが転校する前にもいたね。」",
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NULL, "\"...Now that you mention it, it happened before Satoshi-kun transferred out.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「転校~@ あはははははは、レナはいいヤツだよなぁ。¥
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PlaySE(3, "S20/03/440300042", 128, 64);
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OutputLine(NULL, "「転校〜?",
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NULL, "\"Transferred~?", Line_WaitForInput);
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OutputLine(NULL, " あはははははは、レナはいいヤツだよなぁ。」",
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NULL, " Ahahahahahaha, you're so sweet, Rena.\"", Line_Normal);
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ClearMessage();
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//「で、今度は圭一くんの前に現れたんだ@......じゃあ圭一くんも鬼隠しになっちゃう?@
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PlaySE(3, "S20/02/440200052", 128, 64);
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OutputLine(NULL, "「で、今度は圭一くんの前に現れたんだ。",
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NULL, "\"So this time he's appeared before Keiichi-kun...", Line_WaitForInput);
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OutputLine(NULL, "……じゃあ圭一くんも鬼隠しになっちゃう?」",
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NULL, " So Keiichi-kun is going to be demoned away too?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
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//「........................。@
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PlaySE(3, "S20/03/440300043", 128, 64);
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OutputLine(NULL, "「……………………。」",
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NULL, "\"...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「........................。¥
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PlaySE(3, "S20/02/440200053", 128, 64);
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OutputLine(NULL, "「……………………。」",
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NULL, "\"...\"", Line_Normal);
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ClearMessage();
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// 沈黙の空白がじんわりと続く@そしてふと途切れた¥
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OutputLine(NULL, " 沈黙の空白がじんわりと続く。",
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NULL, "An empty silence hung in the air.", Line_WaitForInput);
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OutputLine(NULL, "そしてふと途切れた。",
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NULL, " And then it was suddenly interrupted...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
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DrawBustshot( 1, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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// ...哄笑だった¥
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OutputLine(NULL, " …哄笑だった。",
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NULL, "By loud laughter...", Line_Normal);
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ClearMessage();
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawScene( "black", 1000 );
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FadeOutBGM( 0, 1000, FALSE );
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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//gosub *tip_e
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//return
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}
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