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onikakushi/Update/zonik_002_vm00_n01.txt

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void main()
{
}
void dialog000()
{
//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
}
void dialog001()
{
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah, ...um, you see!", Line_WaitForInput);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
OutputLine(NULL, " ケンタくん人形ッ♪!!」",
NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
OutputLine(NULL, "「ケンタくん人形?!",
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
Wait( 600 );
OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
OutputLine(NULL, "「…そう! ケンタくん☆",
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
}
void dialog002()
{
//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping);
Wait( 300 );
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
}