Add chinese fonts, charset, readme
This commit is contained in:
@@ -0,0 +1,375 @@
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0 Material Base
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1 string m_Name = "msgothic_2 SDF Material"
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0 PPtr<Shader> m_Shader
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0 int m_FileID = 0
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0 SInt64 m_PathID = 69
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1 string m_ShaderKeywords = "UNDERLAY_ON"
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0 unsigned int m_LightmapFlags = 4
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0 bool m_EnableInstancingVariants = false
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1 bool m_DoubleSidedGI = false
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0 int m_CustomRenderQueue = -1
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0 map stringTagMap
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0 Array Array (0 items)
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0 int size = 0
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0 vector disabledShaderPasses
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1 Array Array (0 items)
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0 int size = 0
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0 UnityPropertySheet m_SavedProperties
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0 map m_TexEnvs
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0 Array Array (5 items)
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0 int size = 5
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[0]
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0 pair data
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1 string first = "_BumpMap"
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0 UnityTexEnv second
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0 PPtr<Texture> m_Texture
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0 int m_FileID = 0
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0 SInt64 m_PathID = 0
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0 Vector2f m_Scale
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0 float x = 1
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0 float y = 1
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0 Vector2f m_Offset
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0 float x = 0
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0 float y = 0
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[1]
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0 pair data
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1 string first = "_Cube"
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0 UnityTexEnv second
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0 PPtr<Texture> m_Texture
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0 int m_FileID = 0
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0 SInt64 m_PathID = 0
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0 Vector2f m_Scale
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0 float x = 1
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0 float y = 1
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0 Vector2f m_Offset
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0 float x = 0
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0 float y = 0
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[2]
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0 pair data
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1 string first = "_FaceTex"
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0 UnityTexEnv second
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0 PPtr<Texture> m_Texture
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0 int m_FileID = 0
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0 SInt64 m_PathID = 0
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0 Vector2f m_Scale
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0 float x = 1
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0 float y = 1
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0 Vector2f m_Offset
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0 float x = 0
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0 float y = 0
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[3]
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0 pair data
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1 string first = "_MainTex"
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0 UnityTexEnv second
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0 PPtr<Texture> m_Texture
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0 int m_FileID = 0
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0 SInt64 m_PathID = 68
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0 Vector2f m_Scale
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0 float x = 1
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0 float y = 1
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0 Vector2f m_Offset
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0 float x = 0
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0 float y = 0
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[4]
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0 pair data
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1 string first = "_OutlineTex"
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0 UnityTexEnv second
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0 PPtr<Texture> m_Texture
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0 int m_FileID = 0
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0 SInt64 m_PathID = 0
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0 Vector2f m_Scale
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0 float x = 1
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0 float y = 1
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0 Vector2f m_Offset
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0 float x = 0
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0 float y = 0
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0 map m_Floats
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0 Array Array (51 items)
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0 int size = 51
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[0]
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0 pair data
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1 string first = "_Ambient"
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0 float second = 0.5
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[1]
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0 pair data
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1 string first = "_Bevel"
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0 float second = 0.5
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[2]
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0 pair data
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1 string first = "_BevelClamp"
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0 float second = 0
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[3]
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0 pair data
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1 string first = "_BevelOffset"
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0 float second = 0
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[4]
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0 pair data
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1 string first = "_BevelRoundness"
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0 float second = 0
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[5]
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0 pair data
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1 string first = "_BevelWidth"
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0 float second = 0
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[6]
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0 pair data
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1 string first = "_BumpFace"
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0 float second = 0
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[7]
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0 pair data
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1 string first = "_BumpOutline"
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0 float second = 0
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[8]
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0 pair data
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1 string first = "_ColorMask"
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0 float second = 15
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[9]
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0 pair data
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1 string first = "_CullMode"
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0 float second = 0
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[10]
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0 pair data
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1 string first = "_Diffuse"
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0 float second = 0.5
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[11]
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0 pair data
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1 string first = "_FaceDilate"
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0 float second = 0
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[12]
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0 pair data
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1 string first = "_FaceUVSpeedX"
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0 float second = 0
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[13]
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0 pair data
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1 string first = "_FaceUVSpeedY"
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0 float second = 0
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[14]
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0 pair data
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1 string first = "_GlowInner"
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0 float second = 0.0500000007
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[15]
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0 pair data
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1 string first = "_GlowOffset"
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0 float second = 0
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[16]
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0 pair data
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1 string first = "_GlowOuter"
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0 float second = 0.0500000007
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[17]
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0 pair data
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1 string first = "_GlowPower"
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0 float second = 0.75
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[18]
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0 pair data
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1 string first = "_GradientScale"
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0 float second = 6
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[19]
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0 pair data
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1 string first = "_LightAngle"
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0 float second = 3.14159989
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[20]
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0 pair data
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1 string first = "_MaskSoftnessX"
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0 float second = 0
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[21]
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0 pair data
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1 string first = "_MaskSoftnessY"
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0 float second = 0
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[22]
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0 pair data
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1 string first = "_OutlineSoftness"
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0 float second = 0
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[23]
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0 pair data
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1 string first = "_OutlineUVSpeedX"
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0 float second = 0
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[24]
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0 pair data
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1 string first = "_OutlineUVSpeedY"
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0 float second = 0
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[25]
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0 pair data
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1 string first = "_OutlineWidth"
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0 float second = 0.200000003
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[26]
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0 pair data
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1 string first = "_PerspectiveFilter"
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0 float second = 0.875
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[27]
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0 pair data
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1 string first = "_Reflectivity"
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0 float second = 10
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[28]
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0 pair data
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1 string first = "_ScaleRatioA"
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0 float second = 0.833333313
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[29]
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0 pair data
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1 string first = "_ScaleRatioB"
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0 float second = 0.677083313
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[30]
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0 pair data
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1 string first = "_ScaleRatioC"
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0 float second = 0.677083313
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[31]
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0 pair data
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1 string first = "_ScaleX"
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0 float second = 1
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[32]
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0 pair data
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1 string first = "_ScaleY"
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0 float second = 1
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[33]
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0 pair data
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1 string first = "_ShaderFlags"
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0 float second = 0
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[34]
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0 pair data
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1 string first = "_Sharpness"
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0 float second = 0
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[35]
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0 pair data
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1 string first = "_SpecularPower"
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0 float second = 2
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[36]
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0 pair data
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1 string first = "_Stencil"
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0 float second = 0
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[37]
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0 pair data
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1 string first = "_StencilComp"
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0 float second = 8
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[38]
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0 pair data
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1 string first = "_StencilOp"
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0 float second = 0
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[39]
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0 pair data
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1 string first = "_StencilReadMask"
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0 float second = 255
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[40]
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0 pair data
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1 string first = "_StencilWriteMask"
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0 float second = 255
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[41]
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0 pair data
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1 string first = "_TextureHeight"
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0 float second = 4096
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[42]
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0 pair data
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1 string first = "_TextureWidth"
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0 float second = 4096
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[43]
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0 pair data
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1 string first = "_UnderlayDilate"
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0 float second = 0
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[44]
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0 pair data
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1 string first = "_UnderlayOffsetX"
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0 float second = 0
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[45]
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0 pair data
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1 string first = "_UnderlayOffsetY"
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0 float second = 0
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[46]
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0 pair data
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1 string first = "_UnderlaySoftness"
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0 float second = 0.754999995
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[47]
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0 pair data
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1 string first = "_VertexOffsetX"
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0 float second = 0
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[48]
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0 pair data
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1 string first = "_VertexOffsetY"
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0 float second = 0
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[49]
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0 pair data
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1 string first = "_WeightBold"
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0 float second = 0.75
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[50]
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0 pair data
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1 string first = "_WeightNormal"
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0 float second = 0.75
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0 map m_Colors
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0 Array Array (10 items)
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0 int size = 10
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[0]
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0 pair data
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1 string first = "_ClipRect"
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0 ColorRGBA second
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0 float r = -32767
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0 float g = -32767
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0 float b = 32767
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0 float a = 32767
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[1]
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0 pair data
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1 string first = "_EnvMatrixRotation"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 0
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0 float b = 0
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0 float a = 0
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[2]
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0 pair data
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1 string first = "_FaceColor"
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0 ColorRGBA second
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0 float r = 1
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0 float g = 1
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0 float b = 1
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0 float a = 1
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[3]
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0 pair data
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1 string first = "_GlowColor"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 1
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0 float b = 0
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0 float a = 0.5
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[4]
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0 pair data
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1 string first = "_MaskCoord"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 0
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0 float b = 32767
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0 float a = 32767
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[5]
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0 pair data
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1 string first = "_OutlineColor"
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0 ColorRGBA second
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0 float b = 0
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0 float a = 1
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[6]
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0 pair data
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1 string first = "_ReflectFaceColor"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 0
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0 float b = 0
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0 float a = 1
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[7]
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0 pair data
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1 string first = "_ReflectOutlineColor"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 0
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0 float b = 0
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0 float a = 1
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[8]
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0 pair data
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1 string first = "_SpecularColor"
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0 ColorRGBA second
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0 float r = 1
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0 float g = 1
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0 float b = 1
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0 float a = 1
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[9]
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0 pair data
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1 string first = "_UnderlayColor"
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0 ColorRGBA second
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0 float r = 0
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0 float g = 0
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0 float b = 0
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0 float a = 0.5
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