Add binary templates for unity sprites
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110
scripts/BinaryTemplates/Unity5.6Sprite.tcl
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110
scripts/BinaryTemplates/Unity5.6Sprite.tcl
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@@ -0,0 +1,110 @@
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little_endian
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proc align {size alignment} {
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set extra [expr $size % $alignment]
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set newExtra [expr $extra > 0 ? $alignment : 0]
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return [expr $size - $extra + $newExtra]
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}
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proc alignPos {alignment} {
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goto [align [pos] $alignment]
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}
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proc pptr {name} {
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section $name {
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int32 "m_FileID"
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int64 "m_PathID"
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}
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}
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proc rectf {name} {
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section $name {
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float "x"
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float "y"
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float "width"
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float "height"
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}
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}
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proc vector2f {name} {
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section $name {
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float "x"
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float "y"
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}
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}
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proc vector3f {name} {
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section $name {
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float "x"
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float "y"
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float "z"
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}
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}
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proc vector4f {name} {
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section $name {
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float "x"
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float "y"
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float "z"
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float "w"
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}
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}
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set nameLen [uint32 "Name Length"]
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str [align $nameLen 4] "utf8" "Name"
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rectf "m_Rect"
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vector2f "m_Offset"
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vector4f "m_Border"
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float "m_PixelsToUnits"
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vector2f "m_Pivot"
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uint32 "m_Extrude"
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uint8 "m_IsPolygon"
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alignPos 4
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section "m_RD" {
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pptr "texture"
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pptr "alphaTexture"
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section "m_SubMeshes" {
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set alen [int32 "size"]
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for {set i 0} {$i < $alen} {incr i} {
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section "Submesh" {
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uint32 "firstByte"
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uint32 "indexCount"
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int32 "topology"
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uint32 "firstVertex"
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uint32 "vertexCount"
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section "localAABB" {
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vector3f "m_Center"
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vector3f "m_Extent"
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}
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}
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}
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}
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section "m_IndexBuffer" {
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set alen [int32 "size"]
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for {set i 0} {$i < $alen} {incr i} {
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uint8 "data"
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}
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}
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section "m_VertexData" {
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int32 "m_CurrentChannels"
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uint32 "m_VertexCount"
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section "m_Channels" {
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set alen [int32 "size"]
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for {set i 0} {$i < $alen} {incr i} {
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section "ChannelInfo" {
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uint8 "stream"
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uint8 "offset"
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uint8 "format"
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uint8 "dimension"
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}
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}
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}
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set dlen [uint32 "dataSize"]
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bytes $dlen "data"
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}
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rectf "textureRect"
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vector2f "textureRectOffset"
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vector2f "Unknown"
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uint32 "settingsRaw"
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vector4f "uvTransform"
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}
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