From 249af5546d537c659b45574952150b4c8d9934b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A1chym=20Tou=C5=A1ek?= Date: Sun, 23 Sep 2018 16:46:28 +0200 Subject: [PATCH] Update readme --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index aaf05a5..40be327 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,8 @@ To use this tool you will need to install both Python and Rust. Next you will need to download the [vanilla UIs](http://07th-mod.com/higurashi_resources/vanilla.7z) for Higurashi games and unpack them into `assets/vanilla`. +You'll also need UABE 2.2 beta5 or newer (or 2.2 beta4 with [this patch applied](https://github.com/DerPopo/UABE/files/2408196/AssetsBundleExtractor_2.2beta4_applyemip.zip)) and 7zip command line executable. Both `AssetBundleExtractor.exe` and `7za.exe` need to be available in your system `PATH`. + Then simply run this: ``` @@ -19,6 +21,6 @@ cargo run Documentation for the underlying python scripts can be found [here](https://github.com/07th-mod/higurashi-dev-guides/wiki/UI-editing-scripts). -The rust script will generate a new emip file in the output directory which you can apply to assets file using UABE as described in the docs for the python scripts. +The rust script will generate a new emip file, apply it to the assets and pack the assets into 7zip archive we need for a release. If you want to use this tool to compile assets for a different language, you can change the files in the assets directory to your needs.