Use unity versions in archive names
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After Width: | Height: | Size: 32 KiB |
@@ -1,15 +1,16 @@
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cargo run onikakushi steam win
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cargo run onikakushi steam unix
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cargo run watanagashi steam win
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cargo run watanagashi steam unix
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cargo run tatarigoroshi steam win
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cargo run tatarigoroshi steam unix
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cargo run tatarigoroshi mg win
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cargo run tatarigoroshi mg unix
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cargo run himatsubushi steam win
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cargo run himatsubushi steam unix
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cargo run meakashi steam win
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cargo run meakashi steam unix
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cargo run meakashi gog win
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cargo run tsumihoroboshi steam win
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cargo run tsumihoroboshi steam unix
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cargo run onikakushi 5.2.2f1 win
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cargo run onikakushi 5.2.2f1 unix
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cargo run watanagashi 5.2.2f1 win
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cargo run watanagashi 5.2.2f1 unix
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cargo run tatarigoroshi 5.4.0f1 win
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cargo run tatarigoroshi 5.4.0f1 unix
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cargo run tatarigoroshi 5.3.5f1 win
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cargo run tatarigoroshi 5.3.4p1 unix
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cargo run himatsubushi 5.4.1f1 win
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cargo run himatsubushi 5.4.1f1 unix
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cargo run meakashi 5.5.3p3 win
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cargo run meakashi 5.5.3p3 unix
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cargo run meakashi 5.5.3p1 win
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cargo run meakashi 5.5.3p1 unix
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cargo run tsumihoroboshi 5.5.3p3 win
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cargo run tsumihoroboshi 5.5.3p3 unix
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@@ -1,9 +1,8 @@
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import os
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from sys import argv
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path = argv[1]
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assetsbundlePath = argv[1]
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assetsbundlePath = os.path.join(path, "sharedassets0.assets")
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if os.path.exists(assetsbundlePath):
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with open(assetsbundlePath, "rb") as assetsBundle:
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unityVersion = assetsBundle.read(28)[20:].decode("utf-8").rstrip("\0")
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32
src/main.rs
32
src/main.rs
@@ -11,7 +11,7 @@ use inflector::Inflector;
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fn main() {
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let args: Vec<String> = env::args().collect();
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let chapter = &args[1];
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let platform = &args[2];
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let unity = &args[2];
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let system = &args[3];
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let mut chapters = HashMap::new();
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@@ -29,11 +29,11 @@ fn main() {
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let arc_number = chapters.get(chapter).unwrap();
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let arc_type = if arc_number <= &4 { "question_arcs" } else { "answer_arcs" };
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let assets = format!("assets/vanilla/{}/{}/{}/sharedassets0.assets", chapter, platform, system);
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let assets = format!("assets/vanilla/{}/{}-{}/sharedassets0.assets", &chapter, &system, &unity);
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let directory_assets = "output/assets";
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let directory_data = format!("output/HigurashiEp{:02}_Data", arc_number);
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let emip = format!("{}/{}_{}_{}.emip", &directory_data, &chapter, &platform, &system);
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let archive = format!("{}-UI_{}_{}.7z", &chapter.to_title_case(), &platform, &system);
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let directory_data = format!("output/HigurashiEp{:02}_Data", &arc_number);
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let emip = format!("{}/{}_{}_{}.emip", &directory_data, &chapter, &unity, &system);
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let archive = format!("{}-UI_{}_{}.7z", &chapter.to_title_case(), &unity, &system);
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if Path::new(&emip).exists() {
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fs::remove_file(&emip).expect("Failed to remove file");
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@@ -50,6 +50,18 @@ fn main() {
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}
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fs::create_dir_all(&directory_data).expect("Failed to recreate directory");
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// 0. check version
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let output = Command::new("python")
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.env("PYTHONIOENCODING", "utf-8")
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.arg("scripts/AssetVersion.py")
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.arg(&assets)
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.output()
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.expect("failed to execute UnityTextModifier.py");
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let version = String::from_utf8_lossy(&output.stdout).into_owned();
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assert_eq!(unity, &version.trim());
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// 1. texts
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let status = Command::new("python")
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.env("PYTHONIOENCODING", "utf-8")
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@@ -66,6 +78,10 @@ fn main() {
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copy_images("assets/images/shared", &directory_assets);
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copy_images(format!("assets/images/{}", &arc_type).as_ref(), &directory_assets);
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copy_images(format!("assets/images/specific/{}", &chapter).as_ref(), &directory_assets);
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let version_specific_path = format!("assets/images/version-specific/{}-{}", &chapter, &unity);
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if Path::new(&version_specific_path).exists() {
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copy_images(version_specific_path.as_ref(), &directory_assets);
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}
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fs::rename("output/assets/configbg_Texture2D.png", "output/assets/47configbg_Texture2D.png").expect("Unable to rename");
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println!();
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@@ -75,7 +91,7 @@ fn main() {
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.arg("scripts/TMPAssetConverter.py")
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.arg("assets/fonts/msgothic_0 SDF Atlas_Texture2D.dat")
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.arg("assets/fonts/msgothic_0 SDF_TextMeshProFont.dat")
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.arg(format!("assets/vanilla/{}/{}/msgothic_0.dat", &chapter, platform))
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.arg(format!("assets/vanilla/{}/msgothic_0.dat", &chapter))
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.arg(&directory_assets)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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@@ -87,7 +103,7 @@ fn main() {
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.arg("scripts/TMPAssetConverter.py")
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.arg("assets/fonts/msgothic_2 SDF Atlas_Texture2D.dat")
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.arg("assets/fonts/msgothic_2 SDF_TextMeshProFont.dat")
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.arg(format!("assets/vanilla/{}/{}/msgothic_2.dat", &chapter, platform))
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.arg(format!("assets/vanilla/{}/msgothic_2.dat", &chapter))
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.arg(&directory_assets)
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.status()
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.expect("failed to execute TMPAssetConverter.py");
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@@ -97,7 +113,7 @@ fn main() {
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println!();
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// 4. copy assets
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copy_files(format!("assets/vanilla/{}/{}/{}", chapter, platform, system).as_ref(), &directory_data);
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copy_files(format!("assets/vanilla/{}/{}-{}", &chapter, &system, &unity).as_ref(), &directory_data);
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println!();
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30
versions.sh
30
versions.sh
@@ -1,30 +0,0 @@
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echo -n "Onikakushi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/onikakushi/steam/win
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echo -n "Onikakushi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/onikakushi/steam/unix
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echo -n "Watanagashi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/watanagashi/steam/win
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echo -n "Watanagashi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/watanagashi/steam/unix
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echo -n "Tatarigoroshi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/steam/win
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echo -n "Tatarigoroshi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/steam/unix
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echo -n "Tatarigoroshi win MG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/mg/win
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echo -n "Tatarigoroshi unix MG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tatarigoroshi/mg/unix
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echo -n "Himatsubushi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/himatsubushi/steam/win
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echo -n "Himatsubushi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/himatsubushi/steam/unix
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echo -n "Meakashi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/steam/win
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echo -n "Meakashi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/steam/unix
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echo -n "Meakashi win GOG: "
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py ./scripts/AssetVersion.py ./assets/vanilla/meakashi/gog/win
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echo -n "Tsumihoroboshi win: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tsumihoroboshi/steam/win
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echo -n "Tsumihoroboshi unix: "
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py ./scripts/AssetVersion.py ./assets/vanilla/tsumihoroboshi/steam/unix
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