Add option for installer translation output format
This commit is contained in:
95
build.py
95
build.py
@@ -30,13 +30,15 @@ chapter_to_chapter_number = {
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}
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class BuildVariant:
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def __init__(self,chapter, unity, system, target_crc32=None):
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def __init__(self, short_description, chapter, unity, system, target_crc32=None, translation_default=False):
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self.chapter = chapter
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self.unity = unity
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self.system = system
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self.target_crc32 = target_crc32
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self.chapter_number = chapter_to_chapter_number[chapter]
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self.data_dir = f"HigurashiEp{self.chapter_number}_Data"
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self.data_dir = f"HigurashiEp{self.chapter_number:02}_Data"
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self.translation_default = translation_default
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self.short_description = short_description
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def get_build_command(self) -> str:
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args = [self.chapter, self.unity, self.system]
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@@ -46,6 +48,26 @@ class BuildVariant:
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return " ".join(args)
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def get_translation_sharedassets_name(self) -> str:
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operatingSystem = None
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if self.system == "win":
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operatingSystem = "Windows"
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elif self.system == "unix":
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operatingSystem = "LinuxMac"
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elif self.system == "mac":
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operatingSystem = "Mac"
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else:
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raise Exception(f"Unknown system {self.system}")
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args = [operatingSystem, self.short_description, self.unity]
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if self.target_crc32 is not None:
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args.append(self.target_crc32)
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name_no_ext = "-".join(args)
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return f"{name_no_ext}.languagespecificassets"
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# List of build variants for any given chapter
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#
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# There must be a corresponding vanilla sharedassets0.assets file located at:
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@@ -53,56 +75,56 @@ class BuildVariant:
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# for each entry.
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chapter_to_build_variants = {
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"onikakushi": [
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BuildVariant("onikakushi", "5.2.2f1", "win"),
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BuildVariant("onikakushi", "5.2.2f1", "unix"),
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BuildVariant("GOG-MG-Steam", "onikakushi", "5.2.2f1", "win", translation_default=True),
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BuildVariant("GOG-MG-Steam", "onikakushi", "5.2.2f1", "unix"),
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],
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"watanagashi": [
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BuildVariant("watanagashi", "5.2.2f1", "win"),
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BuildVariant("watanagashi", "5.2.2f1", "unix"),
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BuildVariant("GOG-MG-Steam", "watanagashi", "5.2.2f1", "win", translation_default=True),
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BuildVariant("GOG-MG-Steam", "watanagashi", "5.2.2f1", "unix"),
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],
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"tatarigoroshi": [
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BuildVariant("tatarigoroshi", "5.4.0f1", "win"),
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BuildVariant("tatarigoroshi", "5.4.0f1", "unix"),
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BuildVariant("tatarigoroshi", "5.3.5f1", "win"),
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BuildVariant("tatarigoroshi", "5.3.4p1", "win"),
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BuildVariant("tatarigoroshi", "5.3.4p1", "unix"),
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BuildVariant("GOG-Steam", "tatarigoroshi", "5.4.0f1", "win", translation_default=True),
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BuildVariant("GOG-Steam", "tatarigoroshi", "5.4.0f1", "unix"),
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BuildVariant("MG", "tatarigoroshi", "5.3.5f1", "win"),
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BuildVariant("Legacy", "tatarigoroshi", "5.3.4p1", "win"),
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BuildVariant("MG", "tatarigoroshi", "5.3.4p1", "unix"),
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],
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"himatsubushi": [
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BuildVariant("himatsubushi", "5.4.1f1", "win"),
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BuildVariant("himatsubushi", "5.4.1f1", "unix"),
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BuildVariant("GOG-MG-Steam", "himatsubushi", "5.4.1f1", "win", translation_default=True),
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BuildVariant("GOG-MG-Steam", "himatsubushi", "5.4.1f1", "unix"),
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],
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"meakashi": [
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BuildVariant("meakashi", "5.5.3p3", "win"),
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BuildVariant("meakashi", "5.5.3p3", "unix"),
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BuildVariant("meakashi", "5.5.3p1", "win"),
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BuildVariant("meakashi", "5.5.3p1", "unix"),
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BuildVariant("MG-Steam-GOG_old", "meakashi", "5.5.3p3", "win", translation_default=True), #also used by GOG old?
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BuildVariant("MG-Steam-GOG_old", "meakashi", "5.5.3p3", "unix"), #also used by GOG old?
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BuildVariant("GOG", "meakashi", "5.5.3p1", "win"),
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BuildVariant("GOG", "meakashi", "5.5.3p1", "unix"),
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],
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"tsumihoroboshi": [
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BuildVariant("tsumihoroboshi", "5.5.3p3", "win"),
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BuildVariant("tsumihoroboshi", "5.5.3p3", "unix"),
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BuildVariant("GOG-MG-Steam", "tsumihoroboshi", "5.5.3p3", "win", translation_default=True),
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BuildVariant("GOG-MG-Steam", "tsumihoroboshi", "5.5.3p3", "unix"),
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# While GOG Windows is ver 5.6.7f1, we actually downgrade back to 5.5.3p3 in the installer, so we don't need this version.
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#'tsumihoroboshi 5.6.7f1 win'
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],
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"minagoroshi": [
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BuildVariant("minagoroshi", "5.6.7f1", "win"),
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BuildVariant("minagoroshi", "5.6.7f1", "unix"),
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BuildVariant("GOG-MG-Steam", "minagoroshi", "5.6.7f1", "win", translation_default=True),
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BuildVariant("GOG-MG-Steam", "minagoroshi", "5.6.7f1", "unix"),
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# While GOG Windows is ver 5.6.7f1, we actually downgrade back to 5.5.3p3 in the installer, so we don't need this version.
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# 'matsuribayashi 5.6.7f1 win'
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# 'matsuribayashi 5.6.7f1 unix'
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],
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"matsuribayashi": [
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BuildVariant("matsuribayashi", "2017.2.5", "unix"),
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BuildVariant("M_GOG-M_MG-Steam", "matsuribayashi", "2017.2.5", "unix"),
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# Special version for GOG/Mangagamer Linux with SHA256:
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# A200EC2A85349BC03B59C8E2F106B99ED0CBAAA25FC50928BB8BA2E2AA90FCE9
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# CRC32L 51100D6D
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BuildVariant("matsuribayashi", "2017.2.5", "unix", "51100D6D"),
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BuildVariant("matsuribayashi", "2017.2.5", "win"),
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BuildVariant("L_GOG-L_MG", "matsuribayashi", "2017.2.5", "unix", "51100D6D"),
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BuildVariant("GOG-MG-Steam", "matsuribayashi", "2017.2.5", "win", translation_default=True),
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],
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'rei': [
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BuildVariant("rei", "2019.4.3", "win"),
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BuildVariant("rei", "2019.4.4", "win"),
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BuildVariant("rei", "2019.4.3", "unix"),
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BuildVariant("rei", "2019.4.4", "unix"),
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BuildVariant("GOG-Steam-MG_old", "rei", "2019.4.3", "win", translation_default=True),
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BuildVariant("MG", "rei", "2019.4.4", "win"),
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BuildVariant("GOG-Steam-MG_old", "rei", "2019.4.3", "unix"),
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BuildVariant("MG", "rei", "2019.4.4", "unix"),
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],
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}
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@@ -218,9 +240,11 @@ parser.add_argument(
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choices=["all", "github_actions"] + list(chapter_to_build_variants.keys()),
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)
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parser.add_argument("--force-download", default=False, action='store_true')
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parser.add_argument("--translation", default=False, action='store_true')
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args = parser.parse_args()
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force_download = args.force_download
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translation = args.translation
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# Get chapter name from git tag if "github_actions" specified as the chapter
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chapter_name = args.chapter
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@@ -234,7 +258,8 @@ if chapter_name == "github_actions":
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# Get a list of build variants (like 'onikakushi 5.2.2f1 win') depending on commmand line arguments
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build_variants = get_build_variants(chapter_name)
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print(f"For chapter '{chapter_name}' building: {build_variants}")
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build_variants_list = "\n - ".join([b.get_build_command() for b in build_variants])
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print(f"For chapter '{chapter_name}' building:\n - {build_variants_list}")
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# Install python dependencies
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print("Installing python dependencies")
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@@ -310,3 +335,15 @@ for build_variant in build_variants:
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call(f"cargo run {build_variant.get_build_command()}")
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else:
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call(f"ui-compiler.exe {build_variant.get_build_command()}")
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if translation:
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source_sharedassets = os.path.join("output", build_variant.data_dir, "sharedassets0.assets")
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translation_data_dir = os.path.join("output/translation", build_variant.data_dir)
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destination_sharedassets = os.path.join(translation_data_dir, build_variant.get_translation_sharedassets_name())
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os.makedirs(translation_data_dir, exist_ok=True)
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shutil.copyfile(source_sharedassets, destination_sharedassets)
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if build_variant.translation_default:
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destination_default_sharedassets = os.path.join(translation_data_dir, "sharedassets0.assets")
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shutil.copyfile(source_sharedassets, destination_default_sharedassets)
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