Add option for installer translation output format

This commit is contained in:
Daniel Wong
2023-01-03 11:24:56 +11:00
parent a9ef5f3e44
commit 46e911e58a

View File

@@ -30,13 +30,15 @@ chapter_to_chapter_number = {
}
class BuildVariant:
def __init__(self,chapter, unity, system, target_crc32=None):
def __init__(self, short_description, chapter, unity, system, target_crc32=None, translation_default=False):
self.chapter = chapter
self.unity = unity
self.system = system
self.target_crc32 = target_crc32
self.chapter_number = chapter_to_chapter_number[chapter]
self.data_dir = f"HigurashiEp{self.chapter_number}_Data"
self.data_dir = f"HigurashiEp{self.chapter_number:02}_Data"
self.translation_default = translation_default
self.short_description = short_description
def get_build_command(self) -> str:
args = [self.chapter, self.unity, self.system]
@@ -46,6 +48,26 @@ class BuildVariant:
return " ".join(args)
def get_translation_sharedassets_name(self) -> str:
operatingSystem = None
if self.system == "win":
operatingSystem = "Windows"
elif self.system == "unix":
operatingSystem = "LinuxMac"
elif self.system == "mac":
operatingSystem = "Mac"
else:
raise Exception(f"Unknown system {self.system}")
args = [operatingSystem, self.short_description, self.unity]
if self.target_crc32 is not None:
args.append(self.target_crc32)
name_no_ext = "-".join(args)
return f"{name_no_ext}.languagespecificassets"
# List of build variants for any given chapter
#
# There must be a corresponding vanilla sharedassets0.assets file located at:
@@ -53,56 +75,56 @@ class BuildVariant:
# for each entry.
chapter_to_build_variants = {
"onikakushi": [
BuildVariant("onikakushi", "5.2.2f1", "win"),
BuildVariant("onikakushi", "5.2.2f1", "unix"),
BuildVariant("GOG-MG-Steam", "onikakushi", "5.2.2f1", "win", translation_default=True),
BuildVariant("GOG-MG-Steam", "onikakushi", "5.2.2f1", "unix"),
],
"watanagashi": [
BuildVariant("watanagashi", "5.2.2f1", "win"),
BuildVariant("watanagashi", "5.2.2f1", "unix"),
BuildVariant("GOG-MG-Steam", "watanagashi", "5.2.2f1", "win", translation_default=True),
BuildVariant("GOG-MG-Steam", "watanagashi", "5.2.2f1", "unix"),
],
"tatarigoroshi": [
BuildVariant("tatarigoroshi", "5.4.0f1", "win"),
BuildVariant("tatarigoroshi", "5.4.0f1", "unix"),
BuildVariant("tatarigoroshi", "5.3.5f1", "win"),
BuildVariant("tatarigoroshi", "5.3.4p1", "win"),
BuildVariant("tatarigoroshi", "5.3.4p1", "unix"),
BuildVariant("GOG-Steam", "tatarigoroshi", "5.4.0f1", "win", translation_default=True),
BuildVariant("GOG-Steam", "tatarigoroshi", "5.4.0f1", "unix"),
BuildVariant("MG", "tatarigoroshi", "5.3.5f1", "win"),
BuildVariant("Legacy", "tatarigoroshi", "5.3.4p1", "win"),
BuildVariant("MG", "tatarigoroshi", "5.3.4p1", "unix"),
],
"himatsubushi": [
BuildVariant("himatsubushi", "5.4.1f1", "win"),
BuildVariant("himatsubushi", "5.4.1f1", "unix"),
BuildVariant("GOG-MG-Steam", "himatsubushi", "5.4.1f1", "win", translation_default=True),
BuildVariant("GOG-MG-Steam", "himatsubushi", "5.4.1f1", "unix"),
],
"meakashi": [
BuildVariant("meakashi", "5.5.3p3", "win"),
BuildVariant("meakashi", "5.5.3p3", "unix"),
BuildVariant("meakashi", "5.5.3p1", "win"),
BuildVariant("meakashi", "5.5.3p1", "unix"),
BuildVariant("MG-Steam-GOG_old", "meakashi", "5.5.3p3", "win", translation_default=True), #also used by GOG old?
BuildVariant("MG-Steam-GOG_old", "meakashi", "5.5.3p3", "unix"), #also used by GOG old?
BuildVariant("GOG", "meakashi", "5.5.3p1", "win"),
BuildVariant("GOG", "meakashi", "5.5.3p1", "unix"),
],
"tsumihoroboshi": [
BuildVariant("tsumihoroboshi", "5.5.3p3", "win"),
BuildVariant("tsumihoroboshi", "5.5.3p3", "unix"),
BuildVariant("GOG-MG-Steam", "tsumihoroboshi", "5.5.3p3", "win", translation_default=True),
BuildVariant("GOG-MG-Steam", "tsumihoroboshi", "5.5.3p3", "unix"),
# While GOG Windows is ver 5.6.7f1, we actually downgrade back to 5.5.3p3 in the installer, so we don't need this version.
#'tsumihoroboshi 5.6.7f1 win'
],
"minagoroshi": [
BuildVariant("minagoroshi", "5.6.7f1", "win"),
BuildVariant("minagoroshi", "5.6.7f1", "unix"),
BuildVariant("GOG-MG-Steam", "minagoroshi", "5.6.7f1", "win", translation_default=True),
BuildVariant("GOG-MG-Steam", "minagoroshi", "5.6.7f1", "unix"),
# While GOG Windows is ver 5.6.7f1, we actually downgrade back to 5.5.3p3 in the installer, so we don't need this version.
# 'matsuribayashi 5.6.7f1 win'
# 'matsuribayashi 5.6.7f1 unix'
],
"matsuribayashi": [
BuildVariant("matsuribayashi", "2017.2.5", "unix"),
BuildVariant("M_GOG-M_MG-Steam", "matsuribayashi", "2017.2.5", "unix"),
# Special version for GOG/Mangagamer Linux with SHA256:
# A200EC2A85349BC03B59C8E2F106B99ED0CBAAA25FC50928BB8BA2E2AA90FCE9
# CRC32L 51100D6D
BuildVariant("matsuribayashi", "2017.2.5", "unix", "51100D6D"),
BuildVariant("matsuribayashi", "2017.2.5", "win"),
BuildVariant("L_GOG-L_MG", "matsuribayashi", "2017.2.5", "unix", "51100D6D"),
BuildVariant("GOG-MG-Steam", "matsuribayashi", "2017.2.5", "win", translation_default=True),
],
'rei': [
BuildVariant("rei", "2019.4.3", "win"),
BuildVariant("rei", "2019.4.4", "win"),
BuildVariant("rei", "2019.4.3", "unix"),
BuildVariant("rei", "2019.4.4", "unix"),
BuildVariant("GOG-Steam-MG_old", "rei", "2019.4.3", "win", translation_default=True),
BuildVariant("MG", "rei", "2019.4.4", "win"),
BuildVariant("GOG-Steam-MG_old", "rei", "2019.4.3", "unix"),
BuildVariant("MG", "rei", "2019.4.4", "unix"),
],
}
@@ -218,9 +240,11 @@ parser.add_argument(
choices=["all", "github_actions"] + list(chapter_to_build_variants.keys()),
)
parser.add_argument("--force-download", default=False, action='store_true')
parser.add_argument("--translation", default=False, action='store_true')
args = parser.parse_args()
force_download = args.force_download
translation = args.translation
# Get chapter name from git tag if "github_actions" specified as the chapter
chapter_name = args.chapter
@@ -234,7 +258,8 @@ if chapter_name == "github_actions":
# Get a list of build variants (like 'onikakushi 5.2.2f1 win') depending on commmand line arguments
build_variants = get_build_variants(chapter_name)
print(f"For chapter '{chapter_name}' building: {build_variants}")
build_variants_list = "\n - ".join([b.get_build_command() for b in build_variants])
print(f"For chapter '{chapter_name}' building:\n - {build_variants_list}")
# Install python dependencies
print("Installing python dependencies")
@@ -310,3 +335,15 @@ for build_variant in build_variants:
call(f"cargo run {build_variant.get_build_command()}")
else:
call(f"ui-compiler.exe {build_variant.get_build_command()}")
if translation:
source_sharedassets = os.path.join("output", build_variant.data_dir, "sharedassets0.assets")
translation_data_dir = os.path.join("output/translation", build_variant.data_dir)
destination_sharedassets = os.path.join(translation_data_dir, build_variant.get_translation_sharedassets_name())
os.makedirs(translation_data_dir, exist_ok=True)
shutil.copyfile(source_sharedassets, destination_sharedassets)
if build_variant.translation_default:
destination_default_sharedassets = os.path.join(translation_data_dir, "sharedassets0.assets")
shutil.copyfile(source_sharedassets, destination_default_sharedassets)