diff --git a/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat b/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat new file mode 100644 index 0000000..caff660 Binary files /dev/null and b/assets/files-hou-plus/1212_msgothic_2 sdf-sharedassets0.assets.dat differ diff --git a/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat b/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat new file mode 100644 index 0000000..1105105 Binary files /dev/null and b/assets/files-hou-plus/88_msgothic_2 sdf-sharedassets0.assets-atlas.dat differ diff --git a/assets/fonts/Readme.md b/assets/fonts/Readme.md index 5b15f23..ee62616 100644 --- a/assets/fonts/Readme.md +++ b/assets/fonts/Readme.md @@ -4,4 +4,8 @@ msgothic_0 is used for Japanese only and is based off of MS Gothic msgothic_2 is used for English and is based off of PT Sans -If you're developing a translation into a non-English language like Vietnamese and you find that the font is missing characters needed for your language, try renaming the two `msgothic_2 for non-English` files over the PT Sans ones. These are based off of Deja-Vu Sans which has support for more languages than PT Sans does. \ No newline at end of file +If you're developing a translation into a non-English language like Vietnamese and you find that the font is missing characters needed for your language, try renaming the two `msgothic_2 for non-English` files over the PT Sans ones. These are based off of Deja-Vu Sans which has support for more languages than PT Sans does. + +## Hou Plus Notes + +Hou Plus uses a single font file (msgothic_2). You will need to use the 'combined' list which contains both 'OtherLang' and Japanese characters. \ No newline at end of file diff --git a/assets/fonts/hou-plus/Hou Plus Font Asset Creator Settings.png b/assets/fonts/hou-plus/Hou Plus Font Asset Creator Settings.png new file mode 100644 index 0000000..dbf3a60 Binary files /dev/null and b/assets/fonts/hou-plus/Hou Plus Font Asset Creator Settings.png differ diff --git a/assets/fonts/hou-plus/Information.txt b/assets/fonts/hou-plus/Information.txt new file mode 100644 index 0000000..61bdeb4 --- /dev/null +++ b/assets/fonts/hou-plus/Information.txt @@ -0,0 +1,5 @@ +This font was generated using Unity 2019.4.40f1. +See screenshot for settings used, but note: + - Use SDFAA initially until everything looks correct as it is way faster than SDF32, then use SDF32 for final pass + - I've used "Auto Sizing" which doesn't guarentee a fixed font size in-game, so you'll need to adjust the font size in the init.txt if you add or remove a huge amount of characters. +See folder assets\files-hou-plus for the raw .dat files diff --git a/scripts/CharacterInfoExtraction/README.md b/scripts/CharacterInfoExtraction/README.md index cd865f2..e0884ce 100644 --- a/scripts/CharacterInfoExtraction/README.md +++ b/scripts/CharacterInfoExtraction/README.md @@ -5,3 +5,7 @@ I had originally made these for personal use and wasn't thinking about publishin Download Swift [here](https://swift.org/download/) for Ubuntu or macOS, it also appears to be [on the AUR](https://aur.archlinux.org/packages/swift/) for Arch users and on the main Fedora repo as `swift-lang`. Compile a script with `swiftc -O scriptFile.swift` or run it directly with `swift -O scriptFile.swift arguments`, though that will be fairly slow if you plan to run the script multiple times. Documentation coming soon™ + +## Hou Plus Notes + +Hou Plus uses a single font file for both languages, so you need to use the 'combined' list which contains both 'OtherLang' and Japanese characters `msgothic_2_charset_JP_and_OtherLang.txt`. \ No newline at end of file