Rewrite TMPAssetConverter

Now supports more game file types, and converting between two game files (hopefully)
This commit is contained in:
tellowkrinkle
2018-09-04 21:17:29 -05:00
committed by GitHub
parent 3d9ac6a92c
commit 6adec176a6

View File

@@ -2,14 +2,6 @@ import sys
import os import os
import struct import struct
if len(sys.argv) < 5:
print("Usage: " + sys.argv[0] + " newAtlas.dat newMonoBehaviour.dat originalMonoBehaviour.dat outputFolder")
exit()
if not os.path.isdir(sys.argv[4]):
print("Output folder " + sys.argv[4] + " must be a directory!")
exit()
class DataScanner: class DataScanner:
def __init__(self, data): def __init__(self, data):
self.offset = 0 self.offset = 0
@@ -27,103 +19,182 @@ class DataScanner:
return self.data[self.offset:(self.offset + length)] return self.data[self.offset:(self.offset + length)]
def readString(self): def readString(self):
length = int.from_bytes(self.peek(4), byteorder='little') length = int.from_bytes(self.peek(4), byteorder="little")
length += (4 - length) % 4 length += (4 - length) % 4
return self.read(length + 4) return self.read(length + 4)
def rest(self): def rest(self):
return self.data[self.offset:] return self.data[self.offset:]
with open(sys.argv[1], "rb") as atlasFile: def readString(str):
atlas = DataScanner(atlasFile.read()) length = int.from_bytes(str[0:4], byteorder="little")
with open(sys.argv[2], "rb") as behaviourFile: return str[4:(4+length)].decode("utf-8")
behaviour = DataScanner(behaviourFile.read())
# Atlas Editing class FontFile:
atlasOut = b"" def __init__(self, data, filename):
atlas.advance(4 * 7) stringLength = int.from_bytes(data[(4 * 15):(4 * 16)], byteorder="little")
name = atlas.readString() if stringLength in range(4, 26): # Assumes filenames are between 4 and 25 chars
atlasOut += name print(f"Detected {filename} as coming from TextMesh Pro")
name = name[4:].decode('utf-8') self.type = "TMP"
atlas.advance(4 * 4) self._fromAssetCreator(data, filename)
atlasOut += atlas.rest() else:
with open(sys.argv[4] + "/" + name + "_Texture2D.dat", "wb") as outFile: stringLength = int.from_bytes(data[(4*12):(4*13)], byteorder="little")
outFile.write(atlasOut) if stringLength == 1:
print(f"Detected {filename} as coming from a newer Higurashi game")
self.type = "Hima"
else:
print(f"Detected {filename} as coming from an older Higurashi game")
self.type = "Oni"
self._fromGame(data, filename)
self.filename = readString(self.Filename)
# MonoBehaviour editing def _readArray(self, data, itemLength):
behaviourOut = b"" self.Array = data.read(4)
with open(sys.argv[3], "rb") as originalFile: length = int.from_bytes(self.Array, byteorder="little")
original = DataScanner(originalFile.read()) atlasWidth = struct.unpack("<f", self.AtlasWidth)[0]
behaviourOut += original.read(4 * 7) # Unknown atlasHeight = struct.unpack("<f", self.AtlasHeight)[0]
behaviour.advance(4 * 15) # Unneeded stuff for _ in range(length):
originalName = original.readString() info = bytearray(data.read(4 * 8))
newName = behaviour.readString() if itemLength > 8:
if originalName != newName: # If these names don't match then the atlas's won't either, and we didn't ask for the original atlas file data.advance((itemLength - 8) * 4)
print("Asset names " + originalName[4:].decode("utf-8") + " and " + newName[4:].decode("utf-8") + " don't match, aborting!") x, y = struct.unpack("<ff", info[4:12])
if x > atlasWidth:
info[4:8] = self.AtlasWidth
if y > atlasHeight:
info[8:12] = self.AtlasHeight
self.Array += info
def _fromGame(self, data, filename):
data = DataScanner(data)
self.Header = data.read(4 * 7)
self.Filename = data.readString()
if self.type == "Hima":
self.BeforeFontName = data.read(4)
else:
self.BeforeFontName = bytes()
self.FontName = data.readString()
# Font face data
self.PointSize = data.read(4)
self.Padding = data.read(4)
self.LineHeight = data.read(4)
self.Baseline = data.read(4)
self.Ascender = data.read(4)
self.Descender = data.read(4)
self.CenterLine = data.read(4)
self.SuperscriptOffset = data.read(4)
self.SubscriptOffest = data.read(4)
self.SubSize = data.read(4)
self.Underline = data.read(4)
self.UnderlineThickness = data.read(4)
self.TabWidth = data.read(4)
self.CharacterCount = data.read(4)
self.AtlasWidth = data.read(4)
self.AtlasHeight = data.read(4)
self.AfterFontFace = data.read(4 * 8)
self._readArray(data, 8)
self.Footer = data.rest()
def _fromAssetCreator(self, data, filename):
data = DataScanner(data)
self.Header = data.read(4 * 15)
self.Filename = data.readString()
self.BeforeFontName = data.read(4 * 7)
self.FontName = data.readString()
# Font face data
self.PointSize = data.read(4)
self.Scale = data.read(4)
self.CharacterCount = data.read(4)
self.LineHeight = data.read(4)
self.Baseline = data.read(4)
self.Ascender = data.read(4)
self.CapHeight = data.read(4)
self.Descender = data.read(4)
self.CenterLine = data.read(4)
self.SuperscriptOffset = data.read(4)
self.SubscriptOffest = data.read(4)
self.SubSize = data.read(4)
self.Underline = data.read(4)
self.UnderlineThickness = data.read(4)
self.strikethrough = data.read(4)
self.strikethroughThickness = data.read(4)
self.TabWidth = data.read(4)
self.Padding = data.read(4)
self.AtlasWidth = data.read(4)
self.AtlasHeight = data.read(4)
self.AfterFontFace = data.read(4 * 3)
self._readArray(data, 9)
self.Footer = data.rest()
def combineFonts(original: FontFile, new: FontFile):
out = bytes()
out += original.Header
out += original.Filename
out += original.BeforeFontName
out += new.FontName
out += new.PointSize
out += new.Padding
out += new.LineHeight
out += new.Baseline
out += new.Ascender
out += new.Descender
out += new.CenterLine
out += new.SuperscriptOffset
out += new.SubscriptOffest
out += new.SubSize
out += new.Underline
out += new.UnderlineThickness
out += new.TabWidth
out += new.CharacterCount
out += new.AtlasWidth
out += new.AtlasHeight
out += original.AfterFontFace
out += new.Array
out += original.Footer
return out
if len(sys.argv) > 4:
atlasFN = sys.argv[1]
behaviourFN = sys.argv[2]
originalFN = sys.argv[3]
outFN = sys.argv[4]
else:
if len(sys.argv) < 4:
print("Usage: " + sys.argv[0] + " [newAtlas.dat] newMonoBehaviour.dat originalMonoBehaviour.dat outputFolder")
exit()
behaviourFN = sys.argv[1]
originalFN = sys.argv[2]
outFN = sys.argv[3]
if not os.path.isdir(outFN):
print("Output folder " + outFN + " must be a directory!")
exit() exit()
behaviourOut += newName
behaviour.advance(4 * 6) # Unneeded stuff with open(originalFN, "rb") as originalFile:
original.advance(4) # Will be read from behaviour original = FontFile(originalFile.read(), originalFN)
behaviourOut += behaviour.read(4) with open(behaviourFN, "rb") as behaviourFile:
original.readString() # Font name, will be gotten from behaviour behaviour = FontFile(behaviourFile.read(), behaviourFN)
behaviourOut += behaviour.readString() # Font name if len(sys.argv) > 4:
original.advance(4 * 16) # Font face data, will be read and converted from behaviour with open(atlasFN, "rb") as atlasFile:
# Read font face data, is in a completely different order from the target atlas = DataScanner(atlasFile.read())
PointSize = behaviour.read(4) atlasOut = b""
Scale = behaviour.read(4) if int.from_bytes(atlas.peek(4), byteorder="little") not in range(8, 32):
CharacterCount = behaviour.read(4) atlas.advance(4 * 7)
LineHeight = behaviour.read(4) atlasName = atlas.readString()
Baseline = behaviour.read(4) atlas.advance(4 * 4)
Ascender = behaviour.read(4) else:
CapHeight = behaviour.read(4) atlasName = atlas.readString()
Descender = behaviour.read(4) atlasOut += atlasName
CenterLine = behaviour.read(4) atlasOut += atlas.rest()
SuperscriptOffset = behaviour.read(4)
SubscriptOffest = behaviour.read(4) atlasName = readString(atlasName)
SubSize = behaviour.read(4) with open(outFN + "/" + atlasName + "_Texture2D.dat", "wb") as outFile:
Underline = behaviour.read(4) outFile.write(atlasOut)
UnderlineThickness = behaviour.read(4) with open(outFN + "/" + original.filename + "_TextMeshProFont.dat", "wb") as outFile:
strikethrough = behaviour.read(4) outFile.write(combineFonts(original=original, new=behaviour))
strikethroughThickness = behaviour.read(4)
TabWidth = behaviour.read(4)
Padding = behaviour.read(4)
AtlasWidth = behaviour.read(4)
AtlasHeight = behaviour.read(4)
# Write font face data
behaviourOut += PointSize
behaviourOut += Padding
behaviourOut += LineHeight
behaviourOut += Baseline
behaviourOut += Ascender
behaviourOut += Descender
behaviourOut += CenterLine
behaviourOut += SuperscriptOffset
behaviourOut += SubscriptOffest
behaviourOut += SubSize
behaviourOut += Underline
behaviourOut += UnderlineThickness
behaviourOut += TabWidth
behaviourOut += CharacterCount
behaviourOut += AtlasWidth
behaviourOut += AtlasHeight
behaviour.advance(4 * 3) # Will read this from original
behaviourOut += original.read(4 * 8) # Other data
behaviourOut += behaviour.peek(4) # Char info array length
originalArrayLength = int.from_bytes(original.read(4), byteorder='little')
newArrayLength = int.from_bytes(behaviour.read(4), byteorder='little')
original.advance(originalArrayLength * 4 * 8) # We don't need this data
atlasWidth = struct.unpack("<f", AtlasWidth)[0]
atlasHeight = struct.unpack("<f", AtlasHeight)[0]
for i in range(newArrayLength):
info = bytearray(behaviour.read(4 * 8))
x, y = struct.unpack("<ff", info[4:12])
if x > atlasWidth:
info[4:8] = AtlasWidth
if y > atlasHeight:
info[8:12] = AtlasHeight
behaviourOut += info
behaviour.advance(4) # One field is only in the new data so we need to remove it
behaviourOut += original.rest() # Rest of file can be copied from the original
with open(sys.argv[4] + "/" + os.path.basename(sys.argv[3]), "wb") as outFile:
outFile.write(behaviourOut)